The Joker: A Visual History of the Clown Prince of Crime


Daniel Wallace - 2010
    . . ever. Since his first appearance in 1940’s Batman #1, the Joker stands alone as the most hated, feared, and loved villain in the DC Universe. Though his true origins may be unknown, the Clown Prince of Crime’s psychotic appearances in hundreds of comic books has shaped the way we look at Batman, comic books, and ourselves. Indeed, a hero is only as good as his nemesis, so the Joker’s heinous crimes, including murdering the second Robin and paralyzing Batgirl, have elevated Batman to the highest levels of crime-fighting, and we, the readers, to the finest levels of quality pop-culture entertainment.The Joker is the first retrospective chronicling one of the most groundbreaking and game-changing villains of all time, and contains images from his more than seventy years in comics by comic book artists and writers such as Bob Kane, Bill Finger, Jerry Robinson, Dick Sprang, Grant Morrison, Dave McKean, Neil Gaiman, Geoff Johns, Alan Moore, Brian Bolland, Brian Azzarello, Bruce Timm, and Paul Dini. Also included are images from his various film, television, animated, and video game incarnations, such as the timeless interpretations by Cesar Romero, Jack Nicholson, and Heath Ledger, who won his posthumous Oscar for his portrayal of the Joker in 2008’s The Dark Knight. This book is a must-have for fans and anyone who wants to die laughing.

Still on the Road: The Songs of Bob Dylan, 1974-2006


Clinton Heylin - 2010
    Together these two volumes form the most comprehensive books available on Dylan's words. Clinton Heylin is the world's leading Dylan biographer and expert, and he has arranged the songs in a continually surprising chronology of when they were actually written rather than when they appeared on albums. Using newly discovered manuscripts, anecdotal evidence, and a seemingly limitless knowledge of every Bob Dylan live performance, Heylin reveals hundreds of facts about the songs. Here we learn about Dylan's contributions to the Traveling Wilburys, the women who inspired "Blood on the Tracks "and "Desire," " "the sources Dylan "plagiarized" for "Love and Theft "and "Modern Times," " "why he left "Blind Willie McTell" off of "Infidels "and "Series of Dreams" off of "Oh Mercy," " "what broke the long dry spell he had in the 1990s, and much more. This is an essential purchase for every true Bob Dylan fan.

The Spectacular Sisterhood of Superwomen: Awesome Female Characters from Comic Book History


Hope Nicholson - 2017
    Think comic books can t feature strong female protagonists? Think again! In The Spectacular Sisterhood of Superwomen you ll meet the most fascinating exemplars of the powerful, compelling, entertaining, and heroic female characters who ve populated comic books from the very beginning. This spectacular sisterhood includes costumed crimebusters like Miss Fury, super-spies like Tiffany Sinn, sci-fi pioneers like Gale Allen, and even kid troublemakers like Little Lulu. With vintage art, publication details, a decade-by-decade survey of industry trends and women s roles in comics, and spotlights on iconic favorites like Wonder Woman and Ms. Marvel, The Spectacular Sisterhood of Superwomen proves that not only do strong female protagonists belong in comics, they ve always been there."

Tetris: The Games People Play


Box Brown - 2016
    Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams.Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega―game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft.In this graphic novel, New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.

Catherine's War


Julia Billet - 2012
    Although she hasn’t heard from her parents in months, she loves the people at her school, adores capturing what she sees in pictures, and tries not to worry too much about Hitler’s war. But as France buckles under the Nazi regime, danger closes in, and Rachel must change her name and go into hiding.As Catherine Colin, Rachel Cohen is faced with leaving the Sèvres Home—and the friends she made there—behind. But with her beautiful camera, Catherine possesses an object with the power to remember. For the rest of the war, Catherine bears witness to her own journey, and to the countless heroes whose courage and generosity saved the lives of many, including her own.Based on the author’s mother’s own experiences as a hidden child in France during World War II.Includes a map and photographs of the real Catherine and her wartime experiences, as well as an interview with author Julia Billet.

The Ten-Cent Plague: The Great Comic-Book Scare and How it Changed America


David Hajdu - 2008
    No sooner had this new culture emerged than it was beaten down by church groups, community bluestockings, and a McCarthyish Congress--only to resurface with a crooked smile on its face in "Mad "magazine. The story of the rise and fall of those comic books has never been fully told--until "The Ten-Cent Plague." David Hajdu's remarkable new book vividly opens up the lost world of comic books, its creativity, irreverence, and suspicion of authority. When we picture the 1950s, we hear the sound of early rock and roll. "The Ten-Cent Plague "shows how--years before music--comics brought on a clash between children and their parents, between prewar and postwar standards. Created by outsiders from the tenements, garish, shameless, and often shocking, comics spoke to young people and provided the guardians of mainstream culture with a big target. Parents, teachers, and complicit kids burned comics in public bonfires. Cities passed laws to outlaw comics. Congress took action with televised hearings that nearly destroyed the careers of hundreds of artists and writers.

Will You Still Love Me If I Wet the Bed?


Liz Prince - 2005
    Described as a mix between Jeffrey Brown and James Kochalka, Liz's comic is made up of short vignettes that capture all the cute, gross, and endearing aspects of relationships.

Our Band Could Be Your Life: Scenes from the American Indie Underground, 1981-1991


Michael Azerrad - 2001
    This sweeping chronicle of music, politics, drugs, fear, loathing, and faith has been recognized as an indie rock classic in its own right. Among the bands profiled: Mission of Burma, Butthole Surfers, The Minutemen, Sonic Youth, Black Flag, Big Black, Hüsker Dü, Fugazi, Minor Threat, Mudhoney, The Replacements, Beat Happening, and Dinosaur Jr.

You Can Never Find a Rickshaw When It Monsoons: The World on One Cartoon a Day


Mo Willems - 2006
    At the end of each day, he drew a cartoon of the one event that stuck out in his mind, from the sublime to the ridiculous. This is his sketch diary.

Kafka


David Zane Mairowitz - 1994
    Crumb's Kafka is a vibrant biography that examines this Czech writer and his works in a way that a bland texbook never could! R. Crumb's Kafka goes far beyond being explication or popularization or survey. It's a work of art in its own right, a very rare example of what happens when one very idiosyncratic artist absorbs another into his worldview without obliterating the individuality of the absorbed one. Crumb's art is filled with Kafka's insurmountable neuroses. They are all there: Gregor Samsa's sister, the luscious Milena Jesenska, the Advacate's "nurse" Leni, Olda and Frieda, and the ravishing Dora Diamant-drawn in that mixture of self-commandtantalizing knowingness, and sly sexuality, that amazonian randines and thick-limbed physicality that is Crumb.Crumb's idiosyncratic illustrations add a new dimension to the already idiosyncratic world of Kafka. Includes adaptations of "The Judgment," "The Trial," "The Castle," "A Hunger Artist," and "The Metamorphosis."

Swans: Sacrifice and Transcendence: The Oral History


Nick Soulsby - 2018
    You have to keep things close to your chest and be aware of what’s really important: the work, not everything around it. If you have faith in the work, then the people will come … it’s an artistic imperative, it has nothing to do with public perception or career or any of that crap. "The name, Swans, it’s synonymous with who I am, but it’s how it’s achieved and it’s achieved by people—those people need to have total commitment to making this sound and to making it utterly incisive and uncompromising. The work is everything and it has to—at least at the time—appear, to me, to be stellar. That’s the prerequisite. It’s an intangible thing where it really speaks and has some truth within it."—Michael Gira Over a span of some three and a half decades, Michael Gira’s Swans have risen from chaotic origins in the aftermath of New York’s No Wave scene to become one of the most acclaimed rock-orientated acts of recent years. The 1980s’ infamous ‘loudest band on the planet’ morphed repeatedly until collapsing exhausted, broken, and dispirited in the late 1990s. Swans returned triumphantly in 2010 to top end-of-year polls and achieve feted status among fans and critics alike as the great survivors and latter-day statesmen of the underground scene. Throughout, Gira’s desire has remained to create music of such intensity that the listener might forget flesh, get rid of the body, exist as pure energy—transcendent—inside of the sound. Through these pages, the musicians responsible tell the tale of one of the most significant bands of the US post-punk era. Drawing on more than 125 original interviews, Swans: Sacrifice And Transcendence is the ultimate companion to Swans and their work from the 1980s to the present day.

Martin Scorsese Presents The Blues: A Musical Journey


Peter Guralnick - 2003
    But the powerful influence of the blues, with its dramatic, artful storytelling about the elemental experience of being alive, is found in the works of some of our most important literary voices as well. This volume -- a companion to the groundbreaking seven-part documentary series "Martin Scorsese Presents The Blues" -- represents a literary sampler every bit as vibrant and original and diverse as the films and music that inspired it. Included in this stunning collection are newly commissioned essays by David Halberstam, Hilton Als, Suzan-Lori Parks, Elmore Leonard, Luc Sante, John Edgar Wideman, and others; timeless archival pieces by the likes of Stanley Booth, Paul Oliver, and Mack McCormick; evocative color illustrations and rare vintage photography; illuminating and in-depth conversations and portraits of musicians, ranging from Robert Johnson and Bessie Smith to John Lee Hooker and Eric Clapton; lyrics of legendary blues compositions; personal essays by the series directors Martin Scorsese, Charles Burnett, Richard Pearce, Wim Wenders, Marc Levin, Mike Figgis, and Clint Eastwood; and excerpts from such literary masters as James Baldwin and Ralph Ellison, Eudora Welty and Zora Neale Hurston, Langston Hughes and William Faulkner. The result is a unique and timeless celebration of the blues, from writers and artists as esteemed and revered as the music that moved them. In these pages one not only reads about the blues, one hears them, feels them, lives them. "Martin Scorsese Presents The Blues" is more than atimeless collection of great writing to be savored and shared: it is an unforgettable initiation into the very essence of American music and culture.

Rise of the Dungeon Master: Gary Gygax and the Creation of D&D


David Kushner - 2017
    Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.

The Worrier's Guide to Life


Gemma Correll - 2015
    For all you fellow agonizers, fretters, and nervous wrecks, this book is for you. Read it and weep...with laughter

It's All Absolutely Fine


Ruby Elliot - 2016
    Ruby Elliot, aka Rubyetc, is the talent behind the hit tumblr account, 'Rubyetc', which has over 210k followers and growing. Taking readers on a journey through the ups and downs of life, the book will encompass everything from anxiety, bipolar disorder and body image to depression and identity, shining a light on very real problems - all framed with Ruby's trademark humour and originality.Ruby balances mental health with humour, making serious issues accessible - and very funny. With the superb talent to capture the essence of human emotion (and to make you laugh out loud), this book is as important and necessary as it is entertaining. IT'S ALL ABSOLUTELY FINE will include mostly never-before-seen material, both written and illustrated, and will be an empowering book that will make you laugh, make you think, and make things ok.