Best of
World-Of-Darkness

2007

Vampire Damnation City (Vampire the Requiem)


Will Hindmarch - 2007
    Until then, he's in the fields, where any vampire can take him. I am the lord of this ground, and the penalty for poaching from me is you must drink from me. When you drink the kine that walk on my ground you drink from me. —Sycorax, Lady of the Blacktop The City-creation sourcebook for Vampire: The Requiem The Prince is the master of the city, but he has named you lord of your territory. It's up to you and your cohorts to maintain the Masquerade, influence mortal lives and pass judgment on the Kindred who dwell in your shadow. Are you a tyrant or a saint? Will you pull the Prince's strings or become the Prince yourself? This book includes: • Guides to selecting or designing a modern city that's right for your chronicle, and giving that city the World of Darkness's gritty supernatural atmosphere. • Tools and tricks for running dramatic and suspenseful stories in a crowded and shadowy city, including such new systems as "City of Millions" and "Attitude and Ambience." • New styles of gameplay for Vampire: The Requiem, called Barony and Primacy, that take advantage of more than 50 urban Districts and unique Sites. • A guide to the fictional city of Newcastle—a new World of Darkness environment ready for you to customize and activate in play.

The Blood (Vampire)


Will Hindmarch - 2007
    It's up to you and your cohorts to maintain the Masquerade, influence mortal lives and pass judgment on the Kindred who dwell in your shadow. Are you a tyrant or a saint? Will you pull the Prince's strings or become the Prince yourself?The Player�s Guide to the Requiem for Vampire: The Requiem� The definitive handbook for Vampire players, containingunique new insights into the Requiem. Read what it feels like to use a vampire�s supernatural powers and learn how the Kindred think the Blood works.� A whole-new look at all the core mechanisms of the game, from Predator�s Taint to the Embrace. Discover updated rulings on how these powers work and how to put them to work in your own chronicles. It�s like a core content update to the Vampire operating system.� New Disciplines and Devotions for vampires of any clan. Alternative new systems for bloodlines and diablerie.New essays and examinations on how to create characters for Vampire: The Requiem - and how to use dramatic storytelling techniques to bring them to life at the game table.

Mysterium (Mage)


Michael Patrick Goodwin - 2007
    There are those who claim that mages should be looking to the future, but how can they, when they have allowed so much of the past to be lost already? What good does new avenues of learning do if they cannot hold onto what is already known? The Mysterium stands against that crumbling and preserves the lore of the scions of Atlantis. Whether they are dedicated scholars peering into long-forgetten secrets in dusty libraries or two-fisted adventurers looking for traces of the Supernal in mankind's archaeology, the Awakened owe the Mysterium much for the preservation of their lore. An Order book for Mage: The AwakeningT • A comprehensive examination of the origins of the Mysterium, stretching back into the misty legends of Atlantis. • Details of how the Mysterium approaches its Supernal mandate to gather and preserve all knowledge, as well as the secrets of the Atlantean Mystery tradition at the core of the order. • A variety of new spells, artifacts, imbued items and legacies for use in your Mage: the Awakening chronicle

World of Darkness: Asylum


Bruce Baugh - 2007
    Explores the dramatic potential of medical stories in the horrific World of Darkness, including in-depth storytelling advice, compelling characters and unforgettable mysteries to investigate. Finally looks deeper into the game's controversial Morality and Derangement game systems, providing new insight into their purpose and usage for players and Storytellers alike."