Best of
Nerd
2007
Dinosaurs: The Most Complete, Up-to-Date Encyclopedia for Dinosaur Lovers of All Ages
Thomas R. Holtz Jr. - 2007
With sidebars by 33 world-famous paleontologists and museum-quality illustrations, this is a must-have compendium of fact and fandom that dino enthusiasts of all ages will devour with glee!
Mass Effect - Prima Official Game Guide
Stephen Stratton - 2007
To get the full effect, you need this guide•Full mission & optional assignment walkthroughs•Massive galactic codex section for all the background you could want•All Achievements and how to get them•Mass Effect warfare secrets revealed
Bodies of Tomorrow: Technology, Subjectivity, Science Fiction
Sherryl Vint - 2007
In Bodies of Tomorrow, Sherryl Vint argues for a new model of an ethical and embodied posthuman subject through close readings of the works of Gwyneth Jones, Octavia Butler, Iain M. Banks, William Gibson, and other science fiction authors. Vint's discussion is firmly contextualized by discussions of contemporary technoscience, specifically genetics and information technology, and the implications of this technology for the way we consider human subjectivity.Engaging with theorists such as Michel Foucault, Judith Butler, Anne Balsamo, N. Katherine Hayles, and Douglas Kellner, Bodies of Tomorrow argues for the importance of challenging visions of humanity in the future that overlook our responsibility as embodied beings connected to a material world. If we are to understand the post-human subject, then we must acknowledge our embodied connection to the world around us and the value of our multiple subjective responses to it. Vint's study thus encourages a move from the common liberal humanist approach to posthuman theory toward what she calls 'embodied posthumanism.' This timely work of science fiction criticism will prove fascinating to cultural theorists, philosophers, and literary scholars alike, as well as anyone concerned with the ethics of posthumanism.
The Book of Harry Potter Trifles, Trivias and Particularities
Racheline Maltese - 2007
Its nine quests, each built around a different aspect of wizardry -- Hogwarts and Academia, Potions and Spells, Magical Menagerie, and others -- contain questions in three skill levels: Salamander, Phoenix, and Dragon. These magical creatures increase in size, just as the questions increase in difficulty. All are associated with the element of fire, which is said to govern leadership, enthusiasm, and competitiveness, making it an ideal theme for question difficulty. An answer key at the end of each quest allows readers to check their answers by question number, with the source of the answer cited according to book and chapter number. Scattered throughout, hints and intriguing trivia tidbits, including little-known historical facts referenced in the Potter series, keep readers informed, engaged, and entertained.
A Breath of Fresh Eyre: Intertextual and Intermedial Reworkings of Jane Eyre
Margarete Rubik - 2007
There is hardly any other hypotext that has been re-worked in so many adaptations for stage and screen, has inspired so many painters and musicians, and has been so often imitated, re-written, parodied or extended by prequels and sequels. New versions in turn refer to and revise older rewritings or take up suggestions from Bront� scholarship, creating a dense intertextual web.The essays collected in this volume do justice to the variety of media involved in the Jane Eyre reworkings, by covering narrative, visual and stage adaptations, including an adaptor's perspective. Contributions review a diverse range of works, from postcolonial revision to postmodern fantasy, from imaginary after-lives to science fiction, from plays and Hollywood movies to opera, from lithographs and illustrated editions to comics and graphic novels.The volume thus offers a comprehensive collection of reworkings that also takes into account recent novels, plays and works of art that were published after Patsy Stoneman's seminal 1996 study on Bront� Transformations.