Best of
Games

1988

Cyberpunk: The Roleplaying Game of the Dark Future


Mike Pondsmith - 1988
    On the street, Boostergangs roam a shattered urban wilderness, killing and looting. The rest of the world is a perpetual party as fashion-model beautiful techies rub biosculpt jobs with battle armored road warriors in the hottest clubs, sleaziest bars and meanest streets this side of the Postholocaust. The future never looked so bad. But you can change it. You’ve got interface plugs in your wrists, weapons in your arms, lasers in your eyes, bio-chip programs screaming in your brain. You’re wired in, cyberenhanced and solid state as you take it to the fatal Edge where only the toughest and the coolest can go. Cyberpunk: the original roleplaying game of the dark future; a world of corporate assassins, heavy-metal heroes and brain burning cyberhackers, packed with cutting edge technology and intense urban action. Within this box, [sic] you’ll find everything you need to tackle the mean streets of the 2000’s = in a game system that combines the best in realistic action and playability. Compatible with Cyberpunk 1.0

Realm of Chaos: Slaves to Darkness


Bryan Ansell - 1988
    This book has the ISBN 1-869893-51-4 but Games Workshop re-used the ISBN with another rulebook later on when this book went out-of-print.

The Encyclopedia of TV Game Shows


David Schwartz - 1988
    Provides information about the packager, broadcast history, hosts, announcers, producers, and rules for over five hundred television game shows.

House Davion: The Federated Suns


Boy F. Peterson Jr. - 1988
    After two and a half centuries of devastating interstellar warfare, the Inner Sphere is poised on the brink of a new age, as signaled by the recent alliance between Davion and House Steiner's Lyran Commonwealth. The Davions and Steiners have powerful enemies, though, all of whom have grouped together in a desperate attempt to prevent an irretrievable tilt in the balance of power...This ComStar casebook covers the history of the Federated Suns and its ruling family, its military forces, government, economy, culture and daily life, along with dozens of full-color illustrations. Also included are unit deployment charts, dossiers on prominent individuals, an atlas of key Federation planets, and much, much more.

Games Magazine Big Book of Games II: 10 Great Years!


Games Magazine - 1988
    Celebrate the first 10 years of Games magazine with the "Games Mgazine Big Book of Games II." Chosen by those specialists in ingenious and mind-bending puzzles--the magazine's editors--this overstuffed compendium marks a decade of Games's masterful ability to delight, tease, and perplex. It's an irresistible collection, from 17 Teasers to Get Your Mind in Gear to the Puzzle Decathlon. Here is the best of Games's creations packed into a large-format book illustrated with photographs, cartoons, and artwork, including 16 pages in full color. (All answers included to confirm what you already knew, prevent sleepless nights, or reassure the faint of heart.) We dare you to try just one. Selection of the Literary Guild. 215,000 copies in print.

Hands-On Nature: Information and Activities for Exploring the Environment with Children


Jenepher Lingelbach - 1988
    Grouped around five themes (Adaptations, Habitats, Cycles, Designs of Nature, and Earth and Sky), fact-filled essays introduce each subject, followed by field-tested, experiential activities that engage students in learning about the natural world. With complete instructions and background information for teaching over 40 natural science units, and scientifically accurate drawings illustrating each topic, this easy-to-use, beautifully illustrated, up-to-date environmental education handbook both enables novice leaders to teach nature subjects successfully and offers creative new approaches for experienced educators.

Power Behind the Throne: The Enemy Within Campaign, Volume 3


Carl Sargent - 1988
    

Star League


Boy F. Peterson Jr. - 1988
    Unequalled levels of technology, human rights, and prosperity were reached. Planets bent to the will of man, as terraforming and weather control became both possible and economical. Agro-technology fed billions. The average human lifespan was extended to 108 standard years by medical science. But those same advances carried a curse, for the engines of war from the Star League era possessed power unequalled in the Successor States today. And in that time of great deeds stood the greatest warrior of all time Aleksandr Kerensky.The Star League is a ComStar document detailing the history, commerce, organization, and military campaigns of mankind's finest moment, and the tragic failures that doomed it.

The Art of Dragon Magazine


Jean Blashfield Black - 1988