Best of
Game-Design

1995

Building a 3D Game Engine in C++


Brian Hook - 1995
    But why compromise? This book shows you how to build your own custom engine from scratch using AST3D, a powerful 3D graphics library that's included on the disk. Now you can build the game you want, and you'll never have to pay a licensing fee again.This book/disk set, written by professional game programmer Brian Hook, gives all the technical details, shortcuts, and tricks of the trade he had to learn the hard way. Find out how to:Design and develop games like the professionals Create real-time 3D graphics games Implement collision and boundary detection Create "intelligent" entities using AI algorithms Disk includes:AST3D, a C++ library specifically designed for 3D game programming Source code for Borland and Watcom C++ compilers An original 3D game engine you can use to create your own games

The Future of Play Theory


Anthony D. Pellegrini - 1995
    The authors examine play phenomena from four perspectives, Play as Progress; Play as Power, Play as Fantasy; and Play as Self. The volume is concluded with a challenge for future study by Brian Sutton-Smith.With the wealth of information gathered here, this book will serve as an invaluable reference tool, textbook, and source of inspiration for all those interested in the fascinating study of children's play.

DOOM Battlebook: Revised and Expanded Edition (Secrets of the Games Series.)


Andy Reese - 1995
    Users will learn exactly where the new tools are located to defeat the new levels, and more.