Best of
Cthulhu-Mythos

2018

Masks of Nyarlathotep


Larry DiTillio - 2018
    A dire plan has been enacted. If allowed to come to fruition, it threatens to destroy humanity was we know it. But all is not lost. If a few brave souls can uncover and piece together certain information, they might stand against the darkness and prevent the unspeakable from happening. Facing dark cults, strange lore, hideous monsters, and a host of implacable foes, the investigators embark on a journey of discovery to face the ultimate horror. This is their story and yours to tell. Award Winning Long considered to be one of the finest and most engaging roleplaying campaigns ever written, Masks of Nyarlathotep won Best Roleplaying Adventure by the Academy of Adventure Gaming Arts & Design. This Call of Cthulhu roleplaying classic is a series of linked adventures forming one unforgettable campaign. Beginning in Peru in 1921, an exciting prologue to the campaign introduces the investigators to Jackson Elias, the charming author whose research uncovers a sinister plot. Ultimately, the investigations follow the trail of the mysterious Carlyle Expedition, picking up clues in New York City in 1925 and then moving overseas to England, Egypt, Kenya, Western Australia, and China. With enemies at every turn, the path is fraught with danger. The Stars Are Right! Masks of Nyarlathotep has been comprehensively revised and updated for use with Call of Cthulhu 7th Edition, but may also be run with the Pulp Cthulhu supplement.

Lovecraft: Four Classic Horror Stories


H.P. Lovecraft - 2018
    At Miskatonic University, a professor slumps into a five-year reverie. In a mysterious and vivid dreamworld, a melancholy man seeks the home of the gods. And in the frozen wasteland of Antarctica, polar explorers unearth secrets that reveal a past almost beyond comprehension—and a future too terrible to imagine. Graphic novelist I.N.J. Culbard gives terrifying form to four classic tales by H.P. Lovecraft: “The Dream-Quest of Unknown Kadath,” “The Case of Charles Dexter Ward,” “At The Mountains of Madness,” and “The Shadow Out of Time.” Expertly adapted and beautifully drawn, Culbard’s lean and thrilling adaptations breathe new life into four stories that helped to reinvent the horror genre.

Call of Cthulhu RPG: Starter Set


Mike Mason - 2018
    Players take on the role of investigators of mysteries, uncovering dark secrets, encountering strange monsters, and thwarting sinister cults. Together, you and your friends create and develop a story in which each of your characters plays a leading role, which could be foiling some dastardly plot or stopping horrors from beyond space and time!

masks of nyarlathotep (call of cthulhu rpg)


Larry DiTillio, Lynn Willis, Mike Mason, Lynne Hardy, Paul Fricker, Scott Dorward - 2018
    Additional material looks at the dark god Nyarlathotep, his cults, and his role in the campaign. Guidance is also provided on running the campaign, including considerations of historical depictions, pulp or standard play styles, and lethality level (just how much danger should the investigators’ face). Rounding things out is plenty of advice on creating investigators for the campaign, replacement characters, and ten ready-to-play investigators for those wishing to dive straight into the adventure.PC ImagesSearch for PyramidComplete with a Brand New Chapter...Set in Peru, this new scenario takes place in 1921 and provides an exciting introductory prologue to the campaign, where the investigators meet Jackson Elias, the industrious and charming author, whose researches lead into the globe-spanning mystery. Embarking on an expedition to find a lost South American pyramid, the investigators come face to face with ancient horrors that foreshadow the task ahead.Map of Peru... and Even More!And for an added bonus, a Grand Conclusion chapter helps the Keeper to determine just how successful the players have been in tackling the dark schemes of Nyarlathotep’s cults, as well as discussing ways to extend the campaign in a variety of ways.Each chapter has been tirelessly crossed-referenced to help those running the campaign to keep track of the many locations, characters, player handouts, and items thrown up by the players’ investigation. With new appendices collecting spells, tomes, and artifacts, running the campaign is easiest it has ever been.We have added Detailed New Appendices!Running Masks of Nyarlathotep has never been easier thanks to these extensive appendices:Travel – detailing travel times across the world, means of transport, rest and recuperation for traveling investigators, travel events, and also guidance for investigators wishing to learn new skills and improve existing ones.Spells – collects campaign-important spells together for handy reference, with over 30 spells detailed. Including Call the Black Sphinx, the Seal of Nephren-Ka, and the Ward of Anubis, to name but a few.Tomes – during their investigations the investigators may come across a wide range of Mythos tomes, each bulging with forgotten and dark wisdom. This appendix gathers all of the tomes encountered in the campaign, with over 20 detailed listings, each providing background the tome, the lore within, and relevance to the campaign’s plot, be it the dreaded Necronomicon or the abhorred Black Tome.Artifacts – just as there are numerous tomes to be discovered, there are also plenty of strange artifacts to be found (some useful, some deadly). Here, fifteen artifacts are gathered, from the Mask of Hayama to the Headdress of Eyes, from the Adornments of Nitocris to the very strange Device of Rods, Wheels, and Mirrors. This Massive PDF Package Includes:Masks of Nyarlathotep Book - 666-page PDF Omnibus of both volumes6-page Keeper Screen you can print out to fit over your existing Call of Cthulhu Keeper's Screen12-page NPC Portraits pack with 105 portraits85-page Keeper Reference Booklet96-page Handout Booklet with Maps and Pre-generated CharactersHigh-resolution images of the amazing covers by Sam Lamont and Rhys Pugh10 Pre-Generated Characters with Character and Background Sheets What are you waiting for? Go Save the World!What the Critics Said About Past Editions (just some of the many amazing reviews we have gotten)"...a milestone for Call of Cthulhu and for RPG campaigns. It expanded our ideas of what roleplaying game adventures could be and raised the standards for the industry and the RPG art form."—The New York Review of Science Fiction"...the holy grail of horror, and in my opinion the best, most frightening, atmospheric, awesomely realized campaign for any game."—Dennis Detwiller (Delta Green)"...widely considered one of the best RPG adventures ever made" —GizmodoWhat the Critics Say About the New Edition"The long and short of it is this: the new version of Masks of Nyarlathotep is an extraordinarily well produced product in every way that you look at it. Not only is it gorgeously laid out and illustrated, but the content is going to make for some truly epic campaigns... However, beneath the bling is a solid and epic campaign clawing and writhing to escape into your players brains. It is full of fantastic stories and despite its at times, almost comically complicated webs of clues, I think it will be a delight to run. So much thought has gone into making sure the GM's job is as easy as possible."—YSDC."For something which had already established itself early on as an rpg classic, Chaosium have gone and ratcheted-up this one to 11."—Whispers from the Ghooric Zone."...this new edition of Masks will set the bar for roleplaying campaigns for some time to come... the new Masks of Nyarlathotep is everything that fans of Call of Cthulhu would want from an update of one of the most compelling RPG campaigns ever written. For players it will be a defining experience of what an RPG can be, offering an immersive, multi-faceted adventure into the heart of both cosmic and human darkness. For Keepers, the book is meticulously researched and provides all the resources and tips for running this holy grail of campaigns."—Games Vs Play."The Greatest Roleplaying Campaign Ever? If Masks of Nyarlathotep is the campaign by which all other Call of Cthulhu campaigns are measured, then Masks of Nyarlathotep: Dark Schemes Herald the End of the World just raised the bar."—Reviews from R'lyeh."Should you get Masks?... This will be an adventure you and your RPG friends will be talking about 20-30 years after the event. If you played Masks years ago and want to play it again, yes. The best commercially available RPG scenario has got better."—British Fantasy Society."The fifth edition design team of Mike Mason, Lynne Hardy, Paul Fricker, and Scott Dorward has managed to the unexpected; they have released an edition of Masks of Nyarlathotep that actually improves upon the original. This is the same thrilling--and often terrifying--Masks that you know and love, but in every measurable way it surpasses any iteration before it. It looks better, reads better, and with massive amounts of support for the Keeper, runs better. If you play Call of Cthulhu, you need to own it. If you don't play Call of Cthulhu, now is the time to start. Masks of Nyarlathotep once again sets the standard for what a complex, lengthy RPG campaign should look like, and with products like these Chaosium reminds us exactly why it is as storied an institution as it is. Masks is a classic car rebuilt from the ground up with modern parts and the original's soul."—Andrew Logan Montgomery, Exploring the Otherworlds of Fiction, Magic, and Gaming.

Dark Adventure Radio Theatre: Bad Medicine (Audio Drama)


H.P. Lovecraft - 2018
    Edgar Allan Poe's "The Facts in the Case of M. Valdemar" and H.P. Lovecraft's stories "Cool Air" and "The Picture in the House" are brought to life by a talented cast of professional actors, exciting sound effects and thrilling original music by Reber Clark.

Delta Green: The Role-Playing Game


Dennis Detwiller - 2018
    

The Fall of Delta Green


Kenneth Hite - 2018
    government destroyed the small town of Innsmouth, Massachusetts.The Innsmouth Raid uncovered the Cthulhu cult, an unnatural threat to reality itself. Worse things lie hidden: Nazi sorcerers, Mi-Go brain harvesters, corpse-eating ghouls, nightmare dimensions, and a headless god offering apocalyptic rituals. Worst of all, under the MAJESTIC program the federal government blindly strives to weaponize these toxic alien secrets.You are an agent of DELTA GREEN, a Top Secret classified black program, authorized but unacknowledged by the United States national security establishment.Your mission: Search out and destroy the unnatural at home and abroad. At all cost. At any cost.THE APOCALYPSE IS NOWMurder cults rise in the Middle East and in California.Riots against reality paralyze Paris. Russian spies undermine governments.American forces fight secret wars around the world, and pour fire and poison onto the jungles and villages of Vietnam.Space probes touch down on other worlds. People feel the light of invisible suns.In 1968, that's just the headlines.In the shadows, still fouler forces lurk. A sociopathic conspiracy offers the Earth to Nyarlathotep. The Mafia obeys inhuman commands. A Yellow Sign gleams in Cuba, and in San Francisco. Invisible torturers flow out of China. The world is going mad. The stars are coming right.The 1960s being in sunny optimism and end in nighted disaster in the jungles of Indochina. After the summer of the 1950s, now comes the fall...The Fall of DELTA GREEN adapts the award-winning Delta Green: The Role-Playing Game to the award-winning GUMSHOE system. Although it is inter-operable with Trail of Cthulhu and Night's Black Agents, this corebook is all you need to play deadly one-shot adventures or a campaign spanning the years from hope to madness.

The Cats of Cthulhu


Chris W. Sears - 2018
    When The Foodgiver goes missing, two cats go on a journey for breakfast that takes them to the city that sleeps beneath the sea.Welcome to the Meow-thos.

Drums in the Abyss


Michael W. Garza - 2018
    The true aims of his search are well hidden from the other members of the expedition team, but the lost city of Morgainok cannot be denied. The ancient roads echo with the drums of the abyss, leaving five lost souls at the mercy of the city. Horrors stand at every turn as elder things lurk in the shadows. Lauren Miller is right to guard herself from the others. The dire situation has left the expedition team on the run. She will have to stave off the madness of what she has witnessed for any hope of escape. She must confront the caretakers of the unholy city or Morgainok will keep her forever. Rise of the Elder This Horror Survival Series documents the last days of those mortals foolish enough to pry into the affairs of the Cult of the Elder. The dark secrets are tempting, but few live to tell of the horrendous wonders beyond the void.