Best of
Computers

1981

The Soul of a New Machine


Tracy Kidder - 1981
    Tracy Kidder got a preview of this world in the late 1970s when he observed the engineers of Data General design and build a new 32-bit minicomputer in just one year. His thoughtful, prescient book, The Soul of a New Machine, tells stories of 35-year-old "veteran" engineers hiring recent college graduates and encouraging them to work harder and faster on complex and difficult projects, exploiting the youngsters' ignorance of normal scheduling processes while engendering a new kind of work ethic.These days, we are used to the "total commitment" philosophy of managing technical creation, but Kidder was surprised and even a little alarmed at the obsessions and compulsions he found. From in-house political struggles to workers being permitted to tease management to marathon 24-hour work sessions, The Soul of a New Machine explores concepts that already seem familiar, even old-hat, less than 20 years later. Kidder plainly admires his subjects; while he admits to hopeless confusion about their work, he finds their dedication heroic. The reader wonders, though, what will become of it all, now and in the future. —Rob Lightner

Computer Networks


Andrew S. Tanenbaum - 1981
    In this revision, the author takes a structured approach to explaining how networks function.

Turtle Geometry: The Computer as a Medium for Exploring Mathematics


Harold Abelson - 1981
    Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.

Software Tools in Pascal


Brian W. Kernighan - 1981
    The programs contained in the book are not artificial, but are actual tools that have proved valuable in the production of other programs. Structured programming and top-down design are emphasized and applied to every program, as are principles of sound design, testing, efficiency, and portability. All of the programs are complete and have been tested directly from the text. The programs are available in machine-readable form from Addison-Wesley. Software Tools in Pascal is ideal for use in a software engineering course, for a second course in programming, or as a supplement in any programming course. All programmers, professional and student, will find the book invaluable as a source of proven, useful programs for reading and study. Numerous exercises are provided to test comprehension and to extend the concepts presented in the book.

From Chips to Systems: An Introduction to Microprocessors


Rodnay Zaks - 1981
    

Data Structures Using Pascal


Aaron M. Tenenbaum - 1981
    Examples and exercises are drawn from a real programming language--Pascal.

How To Master The Video Games


Tom Hirschfeld - 1981
    Video Game Mania!Millions of people play them...Billions of dollars are splurged...And now, the revolutionary 7-step method to improve your scores on the hottest new games of the fantastic computer age!

Threaded Interpretive Languages: Their Design and Implementation


R.G. Loeliger - 1981
    Introduces individuals owning microcomputers or minicomputers with minimal peripherals to the design and implementation of a threaded interpreter as an approach to developing a standard, nonstandard programming language.

Computer Programming in the Basic Language


Neal Golden - 1981
    

Starting FORTH


Leo Brodie - 1981
    It is suitable for all FORTH-83 Standard systems and is a complete guide to learning FORTH with special footnotes that address FORTH-79, MVP-FORTH and FIG-FORTH versions.

Algorithms for Graphics and Image Processing


Theo Pavlidis - 1981
    

Principles of Programming Languages (Prentice Hall International Series in Computing Science)


R.D. Tennent - 1981
    

The Atari Assembler


Don Inman - 1981
    

Apple Machine Language


Don Inman - 1981
    "Learn machine language programming quickly and easily, using this unique and entertaining method, combines color, graphics, and sound with step-by-step, uncomplicated demonstrations." Paperback: 304 pages