Marx at the Arcade: Consoles, Controllers, and Class Struggle
Jamie Woodcock - 2019
In an account that will appeal to hardcore gamers, digital skeptics, and the joystick-curious, Woodcock unravels the vast networks of artists, software developers, and factory and logistics workers whose seen and unseen labor flows into the products we consume on a gargantuan scale. Along the way, he analyzes the increasingly important role the gaming industry plays in contemporary capitalism and the broader transformations of work and the economy that it embodies.
Goodbye Poland
Stefan B. Maczka - 2014
Good addition to other books on this subject. I enjoyed it very much.' UK Reviewer.Stefan Maczka’s father, (also Stefan), was a cavalry officer who fought victoriously in possibly the last and greatest cavalry battle of the preceding one hundred years, the ‘Miracle of the Vistula’. It was the final victory in the Russian/Polish War of 1920. He was one of nine thousand former soldiers rewarded with a plot of land in the reclaimed borderlands. Stalin never forgot that humiliating defeat.Stefan B. was born in 1922 just over two years later.Life was hard in those early years; the military settlers had to defend their borders against invasion by armed bands from Russia, crossing into Poland from the east.By 1937, the rewards of hard work were paying off, and life was beginning to get easier... Then came the war, and Stalin’s revenge on the military settlers he so bitterly despised for their victory over Soviet forces twenty years earlier. Rounded up, they were uprooted from their homes, put on cattle trucks, and forcibly deported to the frozen and inhospitable wastes of Siberia.Goodbye Poland is one man’s account of his journey into adversity at the age of just seventeen. Written exactly as he spoke, his accent comes through loud and clear, in this inspirational true story of stoicism, and survival against the odds.
Zin and Celeste: A Fortis Family Christmas
Maddie Wade - 2020
But as he and his fiancée—the love of his life—head to Scotland to spend the holidays with the Fortis crew, he knows it will be one he never forgets.Celeste is ready for the holidays with the man she loves, their last as a couple before their baby arrives.But a cloud is gathering, bringing a feeling of doom too heavy to ignore, and before long, the perfect Christmas is in chaos.Can the love between these two overcome a madman who wants Zin dead, and will nature decide that not even that’s enough for them to contend with?Buckle up because Santa just left, and he has an altogether different gift for this couple than the one they expected.
Why Marines Fight
James Brady - 2007
They have fought from the Revolutionary War to Afghanistan and Iraq, in famous battles become bone and sinew of American lore. But why do Marines fight? Why fight so well? Why run toward the guns? Now comes a thrilling new book, pounding and magnificent in scope, by the author some Marines consider the unofficial “poet laureate” of their Corps.James Brady interviews combat Marines from wars ranging from World War II to Afghanistan, their replies in their own individual voices unique and powerful, an authentically American story of a country at war, as seen through the eyes of its warriors. Culling his own correspondence and comradeship with hundreds of fellow Marines, Brady compiles a story---lyrical and historical---of the motivations and emotions behind this compelling question. Included are the accounts of Senator James Webb and his lance corporal son, Jim; New York City police commissioner Ray Kelly; Yankee second baseman (and Marine fighter pilot) Jerry Coleman, and of teachers, firemen, authors, cops, Harvard football players, and just plain grunts, as well as the unforgettable story of Jack Rowe, who lost an eye and other parts and now grows avocados and chases rattlesnakes. Their stories poignantly and profoundly illustrate the lives and legacies of battlefront Marines. Why Marines Fight is a ruthlessly candid book about professional killers not ashamed to recall their doubts as well as exult in their savagely triumphant battle cries. A book of weight and heft that Marines, and Americans everywhere, will want to read, and may find impossible to forget. Praise for James Brady The Scariest Place in the World“[A] graceful, even elegant, and always eloquent tribute to men at arms in a war that, in a way, never ended.”---Kirkus Reviews“James Brady has done it again. A riveting and illuminating insight into a dark corner of the world.”---Tim Russert, NBC’s Meet the Press The Coldest War“His story reads like a novel, but it is war reporting at its best---a graphic depiction, in all its horrors, of the war we’ve almost forgotten.”---Walter Cronkite“A marvelous memoir. A sensitive and superbly written narrative that eventually explodes off the pages like a grenade in the gut . . .taut, tight, and telling.”---Dan Rather The Marine“In The Marine, James Brady again gives us a novel in which history is a leading character, sharing the stage in this case with a man as surely born to be a gallant warrior as any knight in sixth-century Camelot.”---Kurt Vonnegut The Marines of Autumn“Mr. Brady knows war, the smell and the feel of it.”---The New York Times
How to Lose a Battle: Foolish Plans and Great Military Blunders
Bill Fawcett - 2006
The annals of history are littered with horribly bad military leaders. These combat incompetents found amazing ways to ensure their army's defeat. Whether it was a lack of proper planning, miscalculation, ego, bad luck, or just plain stupidity, certain wartime stratagems should never have left the drawing board. Written with wit, intelligence, and eminent readability, How to Lose a Battle pays dubious homage to these momentous and bloody blunders, including: Cannae, 216 B.C.; the bumbling Romans lose 80,000 troops to Hannibal's forces. The Second Crusade; an entire Christian army is slaughtered when it stops for a drink of water. The Battle of Britain; Hitler's dreaded Luftwaffe blows it big-time. Pearl Harbor; more than one warning of the impending attack is there, but nobody listens. How to Lose a Battle includes more than thirty-five chapters worth of astonishing (and avoidable) disasters, both infamous and obscure; a treasure trove of trivia, history, and jaw-dropping facts about the most costly military missteps ever taken.
The Wellington and Napoleon Quartet: Young Bloods, The Generals, Fire and Sword, Fields of Death
Simon Scarrow - 2015
Arthur, Duke of Wellington, and Emperor Napoleon Bonaparte were adversaries on an epic scale. Across Europe and beyond, the armies of Great Britain and France clashed, from the Iberian Peninsula to India, from Austerlitz to the final confrontation at Waterloo. What drove the two clever, ambitious, determined men who masterminded these military campaigns? How did the underdog from Corsica develop the strategic military skills and the political cunning that gave him power over swathes of Europe? And how did Wellington, born to be a leader, hone his talents and drive an army to victory after victory?From an outstanding historian and novelist come four epic novels, now available in one volume for the first time, which tell the full story of both these men, from their very early days till the momentous battle at Waterloo which decided the future of Europe.INCLUDES MAPS
Guderian: Panzer General
Kenneth John Macksey - 1975
Kenneth Macksey reveals Guderian as a brilliant rebel in search of ideals, and a general whose personality, genius, and achievements transcended those of Rommel. As well as throwing light on the crucial campaigns in Poland, France, and Russia, this biography illuminates the fatal struggles within the German hierarchy, and examines why Guderian was so admired by some and so denigrated by others.
Lion of God: The Complete Trilogy
Stephen England - 2018
. .we do not forget."
It is the year 2000, and with the new millennium has come the fresh promise of peace in the Middle East.But when a pair of IDF reservists are brutally lynched in the West Bank town of Ramallah--the graphic imagery of their final moments broadcast around the Western world. . .all hopes of peace are shattered.As Israel mourns her dead and America attempts to salvage the peace process, the Mossad is tasked with finding and bringing to justice those responsible for the butchery, activating a Kidon team led by a young assassin known only as Ariel. . .The "Lion of God."But as the hunt narrows, it quickly becomes apparent that nothing is as it seems. And vengeance far from the only agenda in play. . .The Lion of God Trilogy represents an expansion of Stephen England's best-selling Shadow Warriors universe, and this volume includes all three previously-published individual episodes now compiled into a single volume.
Super Mario: How Nintendo Conquered America
Jeff Ryan - 2011
Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market. Lawsuits, Hollywood, die- hard fans, and face-offs with Sony and Microsoft are all part of the drama. Find out about: * Mario's eccentric yet brilliant creator, Shigeru Miyamoto, who was tapped for the job because was considered expendable. * Minoru Arakawa, the son-in-law of Nintendo's imperious president, who bumbled his way to success. * The unexpected approach that allowed Nintendo to reinvent itself as the gaming system for the non-gamer, especially now with the Wii. Even those who can't tell a Koopa from a Goomba will find this a fascinating story of striving, comeuppance, and redemption.
Family Feeling
Judith Saxton - 1987
Hywel Fletcher was born the day his father was killed in the pit, and is bitterly resented by his mother. And Huw Pettigrew is the much-loved and hard-working eldest child in a respected working family. Dot and Hywel dream of a contented future caring for their land, while Huw's dreams are more like nightmare . . . Yet when tragedy strikes it is Huw's vision which brings the three together and gives each of them, in the end, their heart's desire.
100 Years of Leeds United: 1919-2019
Daniel Chapman - 2018
Since its foundation in 1919, Leeds United Football Club has seen more ups and downs than most, rising to global fame through an inimitable and uncompromising style in the 70s, clinching the last Division One title of the pre-Sky Sports era in 1992, before becoming the epitome of financial mismanagement at the start of the 21st century. Despite this demise, United remains one of the best supported – and most divisive – clubs in football, with supporters’ clubs dotted across the globe. In 100 Years of Leeds United, Chapman delves deep into the archives to discover the lesser-known episodes, providing fresh context to the folkloric tales that have shaped the club we know today, painting the definitive picture of the West Yorkshire giants.
Truman Fires MacArthur: (ebook excerpt of Truman)
David McCullough - 2010
An unpopular war. A military and diplomatic team in disarray. Those are the challenges President Obama has faced as he attempts to make a success of U.S involvement in Afghanistan. They are also the challenges President Truman surmounted in the winter of 1950 as he began managing a war in Korea that risked becoming bigger and more costly. It was the first significant armed conflict of the Cold War: United States troops under the command of General Douglas MacArthur came to the aid of the South Koreans after North Korea invaded. When Communist China entered the conflict on the side of the North Koreans, the crisis seemed on the verge of flaring into a world war. Truman was determined not to let that happen. MacArthur kept urging a widening of the war into China itself and ignoring his Commander in Chief. On April 11, 1951, after MacArthur had “shot his mouth off,” as one diplomat put it, one too many times, Truman fired him. The story of their showdown—one of the most dramatic in U.S. history between a Commander in Chief and his top soldier in the field—is captured in all its detail by David McCullough in his biography Truman, and presented here in a e-book called Truman Fires MacArthur (an excerpt of Truman, McCullough’s Pulitzer Prize-winning biography), which was the headline carried in many newspapers around the country the next day. Truman Fires MacArthur will continue to ride the headlines. It will go on sale as an ebook just as the Rolling Stone profile that exposed General Stanley McChrystal’s insurrection and forced his resignation hits newsstands, and media coverage of the showdown continues to draw historical analogies between Truman and Obama.
A Song of Ice and Fire Roleplaying
Robert J. Schwalb - 2008
In spite of the promises of justice and prosperity for all, this perilous time is marked by the political maneuvering of ambitious nobles and foul plots hatched in secret councils.
Twenty-Seven Articles
T.E. Lawrence - 2011
Lawrence (Lawrence of Arabia). Based on his experiences as a British Army officer working with the Bedu in the Hejaz during Word War I. These observations are one of the most valuable sets of principles for western soldiers working with indigenous forces.
Ten Candles
Stephen Dewey - 2015
It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left. Ten Candles may be played with any number of players and one gamemaster. It takes between 2-4 hours for an average session. While there are some components that need to be gathered to run a game (such as ten tea light candles), the game requires no addition preparation by the gamemaster. The setting of Ten Candles will change game to game as the gamemaster selects different "modules" to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.The standard setting of Ten Candles is this: Ten days ago the world went dark. The sky betrayed you. The sun vanished. The fall into chaos was sudden and predictable. The world was filled with riots and fear. You were told that the sun was not gone, and that it was still out there beyond that black sky. Order returned. Five days ago, They came. Now the lights flicker low and the dark is where They hunt. Now you can hear the screams. Now They're coming for you. Keep moving. Don't lose hope. And stay in the light.