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Colony One
T.L. Ford - 2018
She may be smart enough to create a battery that never needs charging, but can she outmaneuver those who don't share her vision of community and create something that really lasts? How far is Alex willing to go to achieve her goal? Accessibility featured: All graphics and illustrations have detailed descriptions in their alt-text so if you are reading using voiceover, you will not miss anything.
Inside Out
Maria V. Snyder - 2010
I'm a scrub. A nobody. One of thousands who work the lower levels, keeping Inside clean for the Uppers. I've got one friend, do my job and try to avoid the Pop Cops. So what if I occasionally use the pipes to sneak around the Upper levels? The only neck at risk is my own…until I accidentally start a rebellion and become the go-to girl to lead a revolution.
The Outsider
Melinda Metz - 1998
Liz has seen him around. It's hard to miss Max -- the tall, blond, blue-eyed senior stands out in her high-school crowd. So why is he such a loner? Max is in love with Liz. He loves the way her eyes light up when she laughs. And the way her long, black hair moves when she turns her head. Most of all, he loves to imagine what it would be like to kiss her. But Max knows he can't get too close. He can't let her discover the truth about who he is. Or really, what he is.... Because the truth could kill her.
The 11th Science Fiction MEGAPACK®: 36 Modern and Classic Science Fiction Stories
Fritz Leiber - 2016
There's a greater emphasis than usual on Golden Age writers (just the way it came together) -- but we have one original story as well, a posthumous collaboration with H.B. Fyfe, finishing a really terrific but not-quite-done tale he had been working on before his death. It's a bit reminiscent of James Tiptree, Jr.'s best work -- but predates Tiptree by a couple of decades. And we have novels by Robert Silverberg, Frederik Pohl & C.M. Kornbluth, Murray Leinster, E. Everett Evans, and Donald Wollheim...not to mention part 2 of our serialization of Tony Rothman's mammoth 2013 novel, Firebird. And a ton of great short stories. 36 works in all, more than 1900 pages of great reading!ANGELS IN THE JETS, by Jerome BixbyA CODE FOR SAM, by Lester del ReySTAR SHIP, by Poul AndersonTHE WELL-OILED MACHINE, by H.B. FyfeJACK OF NO TRADES, by Evelyn E. SmithTHE GRAVITY BUSINESS, by James E. GunnDOOMSDAY EVE, by Robert Moore WilliamsMASTER OF LIFE AND DEATH, by Robert SilverbergFALCONS OF NARABEDLA, by Marion Zimmer BradleyNEW LAMPS, by Robert Moore WilliamsTHE PIRATES OF ZAN, by Murray LeinsterOUT OF THE IRON WOMB!, by Poul AndersonLATER THAN YOU THINK, by Fritz LeiberTHE PLANET MAPPERS, by E. Everett EvansAFTERGLOW, by H.B. Fyfe and John Gregory BetancourtSHIPPING CLERK, by William MorrisonCONTAGION, by Katherine MacLeanTHE LIGHT ON PRECIPICE PEAK, by Stephen TallTHE LUCKIEST MAN IN DENV, by Simon EisnerON THE FOURTH PLANET, by J.F. BoneBIMMIE SAYS, by Sydney Van ScyocSWEET TOOTH, by Robert F. YoungSEARCH THE SKY, by Frederik Pohl and C. M. KornbluthSTAR, BRIGHT, by Mark CliftonHOT PLANET, by Hal ClementTWO WEEKS IN AUGUST, by Frank M. RobinsonTHE ALIEN, by Raymond F. JonesBODYGUARD, by Christopher GrimmJAYWALKER, by Ross RocklynneSECOND CHILDHOOD, by Clifford D. SimakOF ALL POSSIBLE WORLDS, by William TennPOLLONY UNDIVERTED, by Sydney Van ScyocDELAY IN TRANSIT, by F. L. WallaceA GIFT FROM EARTH, by Manly BanisterONE AGAINST THE MOON, by Donald A. WollheimSpecial Feature: FIREBIRD, by Tony Rothman [Part 2 of 3]If you enjoy this volume of classic stories, don't forget to search your favorite ebook store for "Wildside Press Megapack" to see the 270+ other entries in this series, including science fiction, fantasy, mysteries, adventure, horror, westerns -- and much, much more!
Wreckers
George Ellis - 2021
And jokes.At 19 years old, Denver is the youngest wrecker in the verse. His only companion, other than his one-eyed cat Pirate, is an AI navigator named Gary based on classic 21st century sitcom personalities.That all changes when Denver meets Batista, a mechanic who claims to know what happened to Denver’s missing father and brother.Following her information, Denver is drawn into trouble with the various forces in the galaxy — bandits, feds and rival wreckers. As complications mount and he’s forced into helping different sides chase the hottest technology in the verse, Denver, once a lone wolf, collects the small crew he never knew he needed. But can he keep them alive?
Unwritten Rules
Adam Horne - 2017
Unable to support himself and dependent on others to meet his needs, Kevin was slipping into depression when his best friend convinced him to play a new game called Genesis Online. The concept was simple: a revolutionary artificial intelligence controlled the game world and adapted it to the actions of the players. Even the developers didn't know what course the game could take as it evolved. Lured into the game by the prospect of earning real money, Kevin soon runs afoul of a man determined to control as much of Genesis as possible. He recruits other disenfranchised players to his side in his quest to find a way to prosper in the game. Can they stop the man who calls himself the king of Genesis from taking over everything?
Red Gambit
Luke R. Mitchell - 2017
. . It's been fifteen years since the raknoth made a smoldering heap of Earth. But for some survivors, the problems are just getting started. Jarek Slater is a sword-slinging nomad with a powerful exosuit and a mean vigilante streak—or was until his exosuit was stolen. He wants it back.Rachel Cross is an energy-bending arcanist who wants nothing more than to find her brother and bring him home safely.When their paths collide, Jarek and Rachel are reluctantly pulled into a race across the nuclear wasteland to reclaim his suit and save her brother. All that stands between them and their goals is a vicious alien warlord, some grating interpersonal tension, and a whole bunch of violent marauders. Oh, and a mysterious alien device that may bring on the second apocalypse.Together, they might just be strong enough to pull it off. Assuming they don't kill each other first . . .----------------------------------Red Gambit is the first book in the Harvesters Series, a post-apocalyptic sci-fi adventure complete with blood-sucking aliens, power armor, and energy-bending arcanists. If you like Star Wars, Halo, or the likes of Neal Asher, E.E. Knight, and Michael Anderle, you'll love this series for its "fast-paced adventure," "compelling characters," and "wonderfully wise-cracking dialogue."
Primitive War
Ethan Pettus - 2017
As they hunt through the primordial depths of the valley, they discover ancient horrors that not only threaten to unravel their minds, but to end their lives as well. When the casualties mount, the men of Vulture Squad must abandon their human nature and give in to their savage instincts in order to survive...the Primitive War. DISCLAIMER - This novel is set in the Vietnam War, and as such, it isn't suitable for children. There is graphic violence, adult language, drug use, and many references to war-borne tragedy.
Prominence
A.C. Hadfield - 2017
Or way of life. They tried to send us into extinction. But we, the Coalition, fought them and won. That was a decade ago. We had assumed they were beaten for good. We were wrong. They’re known as the Host: a cabal of aliens seeking to dominate our sector of space. And they’re back—with help from a powerful new enemy. Against their wrath, we must stand. We’re outnumbered and unprepared. If we lose, we lose everything. But there is hope. An ancient race of long-dead but technologically advanced aliens called the Navigators have a ship called the Blackstar that could potentially turn the tide. That is if I, Kai Locke, a humble ship racer, can find it and learn how to harness its power in time. If I fail, the Coalition will fall, and the Host will consign us to a distant memory. I refuse to let that happen. I will fight to my last breath for the Coalition’s survival.
Crafter's Passion
Kris Schnee - 2018
The richest and luckiest players of the video game "Thousand Tales" get their minds uploaded to its virtual paradise world, while Stan can barely buy a handheld console. Instead of sulking he plays, and grows, becoming a skilled craftsman and seafaring explorer. The game's ruling AI, Ludo, helps him find the hope and inspiration missing from his real life. When the AI starts asking for favors and having him reach out between the real and digital worlds, Stan has a chance to turn his life into an actual adventure. But first he needs to earn the most valuable prize of all: his freedom. "Crafter's Passion" is part of the emerging "LitRPG" or "GameLit" genre, combining science fiction with the world of gaming. ----- On Island East-2 stood Stan, in the dungeon, with the rickety raft. He dragged it out to the beach, scavenged more wood and some interesting shells, and paddled his way back west. The raft disintegrated just as he got within sight of East-1. He held onto a chunk of wood to help him float but couldn't carry the rest in his pack. All he could do was start swimming! A scary fish swerved into his path but he managed to detour until it lost interest. Finally he sprawled onto the beach with a bunch of stat penalties for being wet and tired. Belatedly he realized, "I probably ruined everything in my backpack." A note said, [Nearly everything you're carrying is safe, like coins and a sealed bottle, but that can be a problem with other items. There are several ways to get waterproofing.] That sounded reasonable. He'd assumed that jumping into the water with a load of items was harmless, but that was his own fault. "Fine." He headed west to Central Island across the bridge. So far he just had that crude backpack full of loot, and he couldn't carry much more without a better pack. He looked over the junky resources he'd scavenged, then the items he'd looted off his party members' bodies. None of the equipment was listed as magical, and the item descriptions were starting to give him more serious labels like [Crude Wooden Bow] for Alaya's weapon. Even he could probably make something better with a little practice. He could make something better! That could be fun. Besides, he'd swiped this gear from people he'd agreed to help, so maybe he could replace or upgrade the stuff by way of apology. Stan headed over to the Crown & Tail's workbench to give it a try. Along the way he jumped around for the fun of bounding up the sunny shore. He tapped the bench of tools and tried to fix up some items, but it buzzed at him. [Equipment repairs require access to improved crafting stations.] The bartender directed him to the "maker workshop" a ways inland from the beach. It looked like an old fort, a squat wooden cabin surrounded by a spiky wall of logs. Why not a giant golden palace? Probably it had been built by the players using the game's own physics. That was pretty neat. He walked right in through the open gate. Inside was a craftsman's playground. Saws, drills and other tools covered some of the tables. A whole corner was devoted to colorful glassware and bubbling fluids. A green-robed figure was busy at that alchemy station, pouring beakers one into another and making puffs of steam. The only other person here was a smith in a leather apron and goggles, making a pleasant rhythmic ringing of metal. Behind him loomed a forge where slabs of metal were glowing cherry-red. Stan looked around and asked, "Is this stuff open to the community?" The alchemist turned around.
Phantom Universe
Laura Kreitzer - 2011
When the boat she's lived on most of her life is destroyed, Summer finds herself washed up on the shore of a new world, a phantom universe full of the bizarre and extraordinary. She meets Gage, the one boy who understands the girl with no speech. But when their lives are put on the line, will Summer finally call out? Or will all be lost in the fathomless depth of silence?
The Bane
Keary Taylor - 2011
It had the ability to grow new organs and limbs, to heal the world. Until it evolved out of control and spread like the common cold. The machine took over, the soul vanished, and the Bane were born. The Bane won't stop until every last person has been infected. With less than two percent of the human population left, mankind is on the brink of extinction.Eve knows the stories of the Evolution, the time before she wandered into the colony of Eden, unable to recall anything but her name. But she doesn't need memories to know this world is her reality. This is a world that is quickly losing its humanity, one Bane at a time.Fighting to keep one of the last remaining human colonies alive, Eve finds herself torn between her dedication to the colony, and the discovery of love. There is Avian and West – one a soldier, one a keeper of secrets. And in the end, Eve will make a choice that will change the future of mankind.The Bane is The Terminator meets The Walking Dead with a heart-twisting romance.Previously published as Eden, due to reader demand it has been revamped and rereleased as The Bane: book one in The Eden Trilogy.
This Is Why We Can't Have Nice Things During the Zombie Apocalypse
Scott M. Baker - 2019
Every teenage girl has a diary in which she vents her frustrations with siblings and parents. But a zombie apocalypse? This Is Why We Can’t Have Nice Things During the Zombie Apocalypse is a comedic adventure about a teenage girl, her frustrating family, two high-spirited dogs, and a neighborhood of loveable rednecks coming together to survive a zombie outbreak.
Broken Symmetry
Dan Rix - 2013
To her, a mirror feels like a film of honey. She can reach through it, grab things…even step inside.On the other side she lives every teenager’s fantasy: a universe all her own, zero consequences. She can kiss the hot guy, break into La Jolla mansions, steal things…even kill. When finished, she just steps back into reality and smashes the mirror—and in an instant erases every stupid thing she did. Gone. It never happened.But breaking symmetry is also dangerous. First there’s the drug-like rush she gets when passing through the glass, like a shot of adrenaline. She suspects it’s degrading her body, making a new copy of her each time. A reflection of a reflection, each one a little hazier. Then, of course, there’s the risk of getting cut off from reality.When she narrowly escapes a military quarantine zone with the San Diego Police Department hot on her heels only to discover her escape mirror littering the floor in shards, her worst fear is realized. Now, trapped in a broken reflection, she must flee through a mind-bending maze of mirrors, going deeper into the nightmare as she struggles to grasp a betrayal, uncover the chilling truth about her ability, and somehow find a way out of a dead-end universe that “never happened.”Somehow, she must find a way home.
Mission Pack 4: Missions 13-16
J.S. Morin - 2017
With the weight of his conscience growing by the mission and a fiancee who makes him want to be a better man, Carl Ramsey decides to try his hand at being one of the good guys. But there's a long line of enemies who won't forget so easily. Mission 13: Mission Inadvisable The Mobius crew gets a job offer so vile they not only turn it down, they set out to stop the secretive crime lord doing the hiring. Along the way, they manage to accidentally double-cross an old friend. Sometimes, no matter what you try, you're destined to be on the wrong side of the law. Mission 14: Moral and Orbital Decay Mort's son is on the run from the Convocation. He's fled to a remote mining station and looking for a quick ride from his father's old crew. But when magic gets out of hand, suddenly everyone's more concerned about stopping the space station from crashing into a planet than finding a fugitive. Mission 15: Planet Hustlers Pirates capture the stunnji homeworld, and Rai Kub's people turn to Carl Ramsey to find a way to convince them to leave. Carl's plan? A lot of fast talking, subterfuge, and the crookedest game of poker ever played. The stakes: the fate of a refugee planet. Mission 16: Eternity or Bust When your bride-to-be makes a simple request, a smart man makes it happen. When your outlaw fiancee wants her wedding on Earth, where most of the galaxy's top law enforcement agencies are headquartered, it's going to take bribery, back room deals, and ratting out some old associates. But Carl won't be able to live with himself unless he gets his friends out of the jam he puts them in. Bonus Short Story: For Old Time's Sake With retirement in full force, the crew of the Mobius take on a decidedly low-key villain: the interlopers who're looking to ruin their gig hustling simulator combat for free meals.