Vampire Nation


H.T. Night - 2015
    Night. Four hundred years into the future, in a dystopian world inside a sphere city called VAMPIRE NATION, there are only three choices for humans: be turned into a vampire at the age of eighteen, become a breeder, or become a feeder slave. On the eve of her required turning ceremony, Ariana Waters has second thoughts about becoming a vampire. She won’t be able to bear natural daylight anymore...or have children. And she will not only be bound to obey their vampire creed, she might be expected to participate in genocide. She’s desperate to find an alternative to the legal agreement she’s made. However, her delay or departure from her agreement to turn could get her and her whole family executed for treason. Her best friend is a vampire. Her worst enemy is a vampire. And her allies are few and far between. Who can she trust? When the family’s feeder human becomes worn out and is replaced by a handsome young man with the kind of strength she’s never seen in anyone, her heart tries to rule her head. Complicating matters is a male friend whose romantic pursuit of her is one week from his own scheduled turning. She’s torn asunder by the strict laws where vampires rule humans, spies are everywhere, and punishment for lawbreakers is swift and final. As Ariana encounters dark secrets about vampire society, time is running out before her turning ceremony. Will she find a solution to her dilemma, will she turn, or will she destroy everyone she loves? It’s not just her own life at stake... **Acclaim for the novels of H.T. Night** “H.T. Night is a riveting storyteller, capturing the essence of the vampire genre.” —April M. Reign, author of Dividing Destiny “The Werewolf Whisperer is a wonderful story that incorporates friendship and love with a lot of great vampire action.” —Summer Lee, author of Angel Heart “A hip and timely vampire novel filled with real characters and some of the coolest vampires since The Lost Boys! You’re going to love Night’s completely original take on the supernatural.” —J.R. Rain, author of Moon Dance “Bad Blood is fast, hilarious and sexy. Rain, Nicholson and Night just might have created the coolest vampire since Kiefer Sutherland. The Mount Shasta setting is dreamy. The cult is deliciously creepy. And Spider is as sexy as they come. I was pressing the ereader’s ‘forward’ button so fast that I broke it. Let’s hope we hear more from Spider.” —H.P. Mallory, bestselling author of To Kill a Warlock

Communion of Dreams


James Downey - 2012
    When an independent prospector on Saturn’s moon Titan discovers an alien artifact, assumptions that we are alone in the universe are called into question. Knowing that news of such a discovery could prompt chaos on Earth, a small team is sent to investigate and hopefully manage the situation. What they find is that there's more to human history, and human abilities, than any of them ever imagined. And that they will need all those insights, and all those abilities, to face the greatest threat yet to human survival.

Lights Out


David Crawford - 2005
    This remarkable piece of fan fiction is shared daily on forums such as AR15.com, Backwoods Home, Frugal Squirrels and The Survival Podcast Forum. The novel examines how normal Americans might cope with a true national disaster shutting down the nations electrical grid and follows the downward spiral created by such an event.

Graceling


Kristin Cashore - 2008
    As niece of the king, she should be able to live a life of privilege, but Graced as she is with killing, she is forced to work as the king’s thug. She never expects to fall in love with beautiful Prince Po. She never expects to learn the truth behind her Grace—or the terrible secret that lies hidden far away . . . a secret that could destroy all seven kingdoms with words alone. With elegant, evocative prose and a cast of unforgettable characters, debut author Kristin Cashore creates a mesmerizing world, a death-defying adventure, and a heart-racing romance that will consume you, hold you captive, and leave you wanting more.

How to Hold a Cockroach: A book for those who are free and don't know it


Matthew Maxwell - 2020
    It's a truth both astounding and powerful in its simplicity, and Maxwell skillfully builds a window through which readers of all ages can observe its emergence as they watch his protagonist's seemingly pitiful day unfold.How to Hold a Cockroach is Maxwell's delightful and moving love letter to humankind. A quick, compelling read, it is indeed a book for those who are free and don't know it. . . yet.

A Protocol for Monsters


John Birmingham - 2016
    When an oil rig drills too deep under the Gulf of Mexico it breaks the capstone separating our world from the UnderRealms - home to monsters, daemons and dark magiks. The nightmares of our long ago come flooding back into the world where they are met by automatic weapons fire, heating seeking missiles (they're hell on dragons, don'tcha know) and one drunken, dissolute son of a bitch called Dave. But this is not Dave's story. This is the story of the poor bastards who had to put up with him while he saved the world and acted like a jerk.

Reaper's Run


David VanDyke - 2013
    But the breakthrough that heals her war injuries is exactly what the government desperately wants to hide - by any means necessary. Hunted, she must cross an America wracked by strife, to try to find a family who may already be dead.Reaper's Run is an origins story and apocalyptic novel, the beginning of one warrior's journey from tactical cop to freedom fighter and beyond. It leads the reader into the acclaimed Plague Wars science fiction series.This book contains a bonus post-apocalyptic novella by prolific author Ryan King.The Plague Wars Series:- The Eden Plague- Reaper's Run- The Demon Plagues- The Reaper Plague- The Orion Plague- Comes the Destroyer - Plague Wars #5, forthcoming Summer 2013Stellar Conquest Series:- Planetary Assault - contains First Conquest: Stellar Conquest Book 1- Desolator: Book 2- Tactics of Conquest: Book 3 (Fall 2013)PG-13 for language, violence and adult situations (non-explicit)See more from this author at davidvandykeauthor.comThis book is free of Digital Rights Management (DRM)

Sandstorm


T.W. Piperbrook - 2018
     For three generations, the colonists on Ravar have been stranded on a harsh planet, forced to survive in a desert environment where only the scrappiest animals and the heartiest plants survive. Most live without the foolish hope that Earth's supply ships will ever grace the skies again. Trapped in a sandstorm, Neena Xylance struggles to make her way back to her colony. What she doesn't know is that she isn't alone, and what she finds might destroy the last of the fragile life on her planet.

GAMELAND: Season One


Saul W. Tanpepper - 2012
    Connected to their Infected Players via neural implants (government-mandated in the event of an outbreak), Operators pit the Undead against one another using remote gaming controllers in a high stakes game of money, violence, and power. For the poor, the televised action on state-controlled Media streams is horrifying yet powerfully addictive. Volunteering to become an Undead Player is strictly forbidden, but fame and money lure some to The Game.On a whim, a small group of computer hackers and gamers decides to sneak onto the island, hoping to catch a glimpse of the uncontrolled Infecteds, unimplanted victims of an outbreak that took place there over a decade earlier. But while breaking in turns out to be a lot easier than any of them could have ever imagined, getting back out is one a hell of a killer. As they soon discover, when you play, you play to win. Because, if you die, you become part of The Game. The series consists of eight episodes publishing monthly through December 2012. Also available in paperback.EPISODE 1: Deep Into the GameZpocalypto gamer Jessica Daniels and her gang of code jackers decide to break into Long Island's Gameland hoping to catch a glimpse of some of the Infected Undead, risking arrest and an extension to their Life Service Commitment (a civil or military obligation fulfilled after death). But getting past the EM field, the wall surrounding the island, the mined waters, requires the addition of a stranger to their fold. Tensions within the group rise. So do the risks. After a near-fatal accident during preparation nearly takes the life of one of their members, emotions run dangerously high. They press on and find an abandoned wasteland like nothing they ever expected. Excitement quickly turns to dread as the dangers become all too clear.Approximately 50,000 words (~185 pages)EPISODE 2: FailsafeJessie and Kelly clash after one of their group gets stranded among the Infected Undead, forcing Kelly to make a rash decision which will ultimately deliver them into the hands of those who would turn them all into mindless players in The Game.Approximately 50,000 words (~185 pages)EPISODE 3: Deadman's SwitchUnable to escape from Long Island because of the failsafe device implanted inside their brains, the group digs in until they can devise a way to neutralize it. Jessie is anointed as their leader despite Jake's claims that she is unfit. A final desperate attempt is made to leave, setting into motion a sequence of events that will result in one of them dead, another infected, and all of them running for their lives.Approximately 52,000 words (~192 pages)EPISODE 4: Sunder the Hollow OnesA mutiny in the group splits the members, leaving Jessie out in the cold. As she continues to struggle to fulfill her promise to bring everyone safely home, a chance encounter with one of Gameland's residents dredges up deeply buried memories, leaving her feeling haunted and doubtful about her future.Approximately 44,000 words (~160 pages)EPISODE 5: Prometheus WeptAfter one member of their group is infected, Jessie makes a decision to hand over another to a mysterious group of Undead sympathizers in exchange for a promised antidote. But will she be able to collect the medicine and return before it's too late? Will the medicine work? And will she be able to get them all back home again?Approximately 41,000 words (~150 pages)EPISODE 6: Kingdom of PlayersArmed with a potential antiserum to the reanimation virus, Jessica races back to Gameland to save her infected friend. Waylaid along the way, she must fight for her life to save another. Will she make it back in time? Or will her friend die and return as one of the Undead?Approximately 41,000 words (~150 pages)EPISODE 7: Tag, You're DeadTorn between rescuing Ashley from the homicidal Ben and staying with Jake, who's been infected, Jessie, Kelly and Reggie must carefully plan their next move. But Reggie falls ill and the Undead break into their stronghold. Soon they're fighting for their lives in a battle that will lead all of the group to their darkest hour.Approximately 47,000 words (~170 pages)EPISODE 8: Jacker's CodeThe shocking conclusion to the high-tech horror thriller, GAMELAND. Jessie and the remaining gamers and hackers struggle against all odds to escape Gameland and Long Island, even though some of them have been infected with the zombie virus. Determined to do whatever is necessary to get home, they will have to face some of the most difficult decisions of their lives. But even if they're successful, will they ever be able to go back to the lives they so recklessly left behind?The world is suddenly a very different place from the one they left behind, and not all monsters live behind walls.Approximately 54,000 words (~196 pages)

Spelled


Sonya Loveday - 2014
     When a surprise visit from Lorenzo sets off a downward spiral of events, Jade’s ripped from the confines of Edge’s home and plunged into the madness of the Triad. Confused by the turn of events, Jade is only sure of four things: My name is Jade Kinsley. I’m 20 years old. I’m an Enforcer for the Triad. And I have a debt to settle with Original Coven. Will Jade be able to break through the spell her Grandfather put on her and remember who she is, or will she become just another piece in Lorenzo’s game?