Biker


Mike Baron - 2013
    Ginger Munz, a woman dying of cancer hires him to find the son she lost as a baby. The child’s father is a sadistic sociopath named Moon who has vowed to kill her and Josh’s girlfriend Cass, for ratting him out. The trail leads to the Sturgis Motorcycle Rally and west into no-man’s land where Josh learns the monstrous fate of the stolen child.Josh is the BIKER, caught up in a race for survival against a human monster on the road between heaven and hell at the end of which lies either salvation or damnation. Baron spins a tale of unrelenting suspense and horror that moves across his narrative landscape like the roar of a chopper’s engine.

Pathfinder Roleplaying Game: Bestiary 3


Jason BulmahnF. Wesley Schneider - 2011
    Within this book you’ll find demiliches and demodands, grave knights and goblin snakes, norns and nephilim, imperial dragons and unfettered eidolons, and so much more! Yet not every creature needs to be an enemy, as winged garudas, crafty tanukis, and leonine lammasus all wait to join your party and answer the call of glory.The Pathfinder RPG Bestiary 3 is the third indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time bestselling set of fantasy rules into the new millennium.The Pathfinder RPG Bestiary 3 includes:- More than 300 different monsters.- Classic terrors from myth and literature, from the frumious bandersnatch and the righteous valkyrie to the cunning dybbuk and elusive kappa.- Hordes of new creatures you can construct, grow, or summon to aid your party in its adventures.- New player-friendly races to let you adventure as canny ratfolk, genie-blooded sulis, and more.- New familiars, animal companions, and other allies.- Challenges for any adventure and every level of play.- Some of the strangest and most beloved creatures from fantasy roleplaying history and the Pathfinder campaign setting.- Hosts of new templates and variants.- Appendices to aid in monster navigation, including lists by Challenge Rating, monster type, and habitat.- Expanded universal monster rules to simplify special attacks, defenses, and qualities.... and much, much more!Cover art by Wayne Reynolds

The Mary Kay Andrews Collection: Summer Rental, Spring Fever, Ladies' Night


Mary Kay Andrews - 2014
    Includes:SUMMER RENTALEllis, Julia, and Dorie. Friends since Catholic grade school, they now find themselves, in their mid-thirties, at the crossroads of life and love. A month in North Carolina's Outer Banks is just what each of them needs. Ty Bazemore is their landlord. After an inauspicious first meeting with Ellis, the two find themselves disturbingly attracted to one another, even as Ty is about to lose everything he's ever cared about. Maryn Shackleford is a stranger on the run who needs just a few things: no questions, a good hiding place, and a new identity. Ellis, Julia, and Dorie can provide what Maryn wants; can they also provide what she needs?SPRING FEVERAnnajane Hudgens truly believes she is over her ex-husband, Mason Bayless. They've been divorced for four years, she's engaged to a new, terrific guy, and she's ready to leave the small town where she and Mason had so much history. She is so over Mason that she has absolutely no problem attending his wedding to the beautiful, intelligent, delightful Celia. But when fate intervenes and the wedding is called to a halt as the bride is literally walking down the aisle, Annajane begins to realize that maybe she's been given a second chance. Maybe everything happens for a reason. And maybe, just maybe, she wants Mason back. But there are secrets afoot in this small Southern town and Annajane discovers that change can bring out the worst in people and uncover family scandals. And even though there are people determined to keep Annajane from getting what she wants, happiness could be hers for the taking, and the life she once had with Mason in this sleepy little lake town could be in her future. That is, if she can find out what she's really made of and what really matters most to her.LADIES' NIGHTGrace Stanton's life as a rising media star and beloved lifestyle blogger takes a surprising turn when she catches her husband cheating and torpedoes his pricey sports car straight into the family swimming pool. Grace suddenly finds herself locked out of her palatial home, checking account, and even the blog she has worked so hard to develop in her signature style. Moving in with her widowed mother, who owns and lives above a rundown beach bar called The Sandbox, is less than ideal. So is attending court-mandated weekly "divorce recovery" therapy sessions with three other women and one man for whom betrayal seems to be the only commonality. When their "divorce coach" starts to act suspiciously, they decide to start having their own Wednesday "Ladies' Night" sessions at The Sandbox, and the unanticipated bonds that develop lead the members of the group to try and find closure in ways they never imagined. Can Grace figure out a new way home and discover how strong she needs to be to get there?

Typhon Pact: The Khitomer Accords Saga: Plagues of Night, Raise the Dawn, and Brinkmanship


David R. George III - 2012
    For almost three years, the Federation and the Klingon Empire, allied under the Khitomer Accords, have contended with the nascent coalition on a predominantly cold-war footing. But as Starfleet rebuilds itself, factions within the Typhon Pact grow restive, concerned about their own inability to develop a quantum slipstream drive to match that of the Federation. Will leaders such as UFP President Bacco and RSE Praetor Kamemor bring about a lasting peace across the Alpha and Beta Quadrants, or will the cold war between the two alliances deepen, and perhaps even lead to an all-out shooting war? Raise the Dawn After the disastrous events in the Bajoran system, Captain Benjamin Sisko must confront the consequences of the recent choices he has made in his life. At the same time, the United Federation of Planets and its Khitomer Accords allies have come to the brink of war with the Typhon Pact. While factions within the Pact unsuccessfully used the recent gestures of goodwill—the opening of borders and a joint Federation-Romulan exploratory mission—to develop quantum-slipstream drive, they have not given up their goals. Employing a broad range of assets, from Romulus to Cardassia, from Ab-Tzenketh to Bajor, they embark on a dangerous new plan to acquire the technology they need to take control of the Alpha and Beta Quadrants. While UFP President Bacco and Romulan Praetor Kamemor work feverishly to reestablish peace, Captains Sisko, Jean-Luc Picard, and Ro Laren stand on the front lines of the conflict...even as a new danger threatens the Bajoran wormhole as it once more becomes a flashpoint of galactic history. Brinkmanship The Venette Convention has always remained independent, but it is about to become the flashpoint for a tense military standoff between the two power blocs now dominating interstellar space—the United Federation of Planets and the recently formed Typhon Pact. The Venetan government turns to the Typhon Pact’s Tzenkethi Coalition for protection in the new order, and has agreed to allow three of their supply bases for Tzenkethi use. But these bases—if militarized—would put Tzenkethi weapons unacceptably close to Federation, Cardassian, and Ferengi space. While Captain Ezri Dax and the crew of the U.S.S. Aventine are sent to investigate exactly what is happening at one of the Venette bases, Captain Jean-Luc Picard and the U.S.S. Enterprise are assigned to a diplomatic mission sent to the Venette homeworld in order to broker a mutually acceptable resolution. But the Cardassian delegates don’t seem particularly keen on using diplomacy to resolve the situation, which soon spirals out of control toward all-out war. . .

Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.

The Skittering


David Haynes - 2020
    But what emerges from the shadows of the town’s waste plant is beyond anything found in nature.Fist-sized cockroaches. Bird-sized wasps. Spiders, millipedes, ticks, all swollen to enormous bulk with vicious appetites to match. And other things, creatures that should never exist.Through the night they come, slithering, buzzing, scuttling, crawling over skin, burrowing into flesh, making the town their nest.Time is soon running out for Crease and the other survivors, as that hideous skittering noise closes in from all around…

Star of Africa / The Devil’s Kingdom


Scott Mariani - 2016
    So when he finds out that someone very important to him is working on a US container ship in the treacherous seas off the East African coast, he fears the worst.Within days the ship is hijacked by pirates. Taking matters into his own hands, Ben embarks upon the most daring rescue mission of his career … because this is no ordinary hostage situation.There is something on board the ship that’s more precious than life itself – and a bloodthirsty tyrant will kill to possess it.As events spiral out of control, Ben Hope’s skill and resourcefulness will be tested like never before. Ben would die to protect those close to him, but in a hostile environment, against ruthless warriors, even the ultimate sacrifice might not be enough…THE DEVIL’S KINGDOMHeld hostage by a despicable tyrant in the heart of Africa, it’s not looking good for Ben Hope.General Khosa’s lust for blood is matched only by his lust for power – and he wants to use Ben’s superior military skills to turn his rabble of inexperienced boys into an army of lethal soldiers.If Ben refuses, Khosa will kill the person he loves most. If he cooperates, he’ll bring more death and devastation to the world’s most violent, war-torn nation.Either way, Ben will have blood on his hands – unless he can defeat Khosa. It seems an impossible task. But for Ben Hope, anything is possible…

Accident / No Greater Love / Family Album


Danielle Steel - 1988
    3 Vols.

Bird Box: free sampler (chapter 1)


Josh Malerman - 2014
    The doors are locked, the curtains are closed, mattresses are nailed over the windows.They are out there. She might let them in.The children sleep in the bedroom across the hall.Soon she will have to wake them. Soon she will have to blindfold them.Today they must leave the house. Today they will risk everything.

The Citizen (Storycuts)


Frederick Forsyth - 2000
    Meanwhile, Bill Butler is roused from his bed and, together with his Knock team, must try to outwit the devious smugglers. Part of the Storycuts series, this short story was previously published in the collection The Veteran.

Pathfinder Roleplaying Game: Ultimate Combat


Jason BulmahnColin McComb - 2011
    The samurai is an unstoppable armored warrior who lives by a strong code of honor—with or without a master. The gunslinger combines the fighter’s martial prowess with a new grit mechanic that allows her to pull off fantastic acts with a pistol or rifle. All this plus tons of new armor and weapons, a complete treatment of firearms in the Pathfinder RPG, a vast array of martial arts, finishing moves, vehicle combat, duels, and new combat-oriented spells for every spellcasting class in the game!Ultimate Combat includes:- New player character options for 14 Pathfinder RPG base classes, including alchemist discoveries, barbarian rage powers, cavalier orders, combat-cleric archetypes, animal shaman druids, new fighter archetypes like gladiator and armor master, inquisitor archetypes like witch-hunter or spellbreaker, combat-themed magus arcana, monk archetypes based on mastery of martial arts, new paladin archetypes like angelic warrior, ranger archetypes like big game hunter and trapper, new rogue tricks, and wizard archetypes like the gunmage.- The ninja, samurai, and gunslinger, brand-new 20-level alternate classes specially designed to get the most out of combat.- Hundreds of new combat-oriented feats including martial arts feat trees, finishing moves, and combination feats.- In-depth overviews on a variety of combat-related topics, such as armor, Asian weapons, duels, fighting schools, guns, siege weapons, and more.- A complete system covering vehicle combat, including wagons, boats, airships, and more.- Tons of optional combat rules like called shots, armor as damage reduction, and new ways to track character health.…and much, much more!Cover art by Wayne Reynolds

Legend of the Five Rings RPG


Rich Wulf - 2005
    For one thousand years, the Empire of Rokugan has stood as a bastion of nobility, honor, and virtue. These lands are ruled by the samurai, powerful heroes who carry the katana and wakizashi as their badge of rank. Eight Great Clans vie with one another for supremacy over these lands, all under the eye of the mighty Emperor. And to the south, the Shadowlands, the eternal enemy of Rokugan, waits for the next opportunity to disrupt all that these foolish mortals have built. It is a land of intrigue, wonder, and adventure. Welcome to the third iteration of the Legend of the Five Rings Role-Playing Game. This player's guide will provide players and GM's with all of the setting, culture, and rules needed to create characters in the Legend of the Five Rings world and stage ongoing campaigns in Rokugan. While this book contains an updated version of the familiar rules, conversion rules will be included so that none of the many previous volumes set in this world will ever be obsolete. The best Asian style fantasy setting roleplaying game of this generation returns to its roots with its release this summer. Legend of the Five Rings 3rd Edition returns focus to the Roll and Keep(R&K) system originally released in 1996. Conveying a deeper sense of realism, the R&K system best simulates the tension, reality, and lethality of Samurai drama. Look for it more information in the coming weeks here at L5R.com. * Thrilling fantasy setting based on the myths and culture of Japan, China, and other Asian nations * A new generation of the beloved Legend of the Five Rings roll and keep system.* Streamlines existing rules without making previous products obsolete.* Excellent sourcebook for Rokugani culture and history

Pathfinder Roleplaying Game: Ultimate Magic


Jason BulmahnRuss Taylor - 2011
    In addition to the brand-new magus class—a master of both arcane magic and martial prowess—you'll also find a whole new system for spellcasting, rules for spell duels and other magical specialities, and pages upon pages of new spells, feats, and more. Because when it comes to magic, why settle for less than absolute power?Pathfinder Roleplaying Game Ultimate Magic is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder Roleplaying Game Ultimate Magic includes:- The magus, a new base class combining deadly arcane magic with the skills and weapons of a trained warrior.- Words of power, an innovative and flexible new spellcasting system.- New options for dedicated casters, such as alchemist discoveries, alternative uses for channeled energy, druid companions, sorcerer bloodlines, eidolon abilities, witch hexes, and oracle mysteries.- Additional feats and magical abilities for martially oriented casters, including monk ki tricks, inquisitor archetypes, and ranger traps.- New magical conditions called spellblihgts, as well as systems for crafting constructs, binding outsiders, and spell-dueling.- More than 100 new spells, plus detailed guidelines for designing your own.... and much, much more!Cover art by Wayne Reynolds

Rifts Ultimate Edition


David MartinFreddie E. Williams II - 2005
    There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete. Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology). Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. Color end sheets by John Zeleznik. New artwork and color pages throughout. Written and created by Kevin Siembieda.

Scions of Humanity


M.D. Cooper - 2020
     Yet in the wake of those final battles comes a reprieve, a new peace maintained by the knowledge that total war is too devastating to even contemplate, that the weapons employed--should they come into common use--would lay waste to the galaxy. Admiral Tanis Richards, the former Field Marshal, wishes nothing more than to retire to her lakehouse and stare out over the rippling waters for a year or two, but knows she cannot. For the greatest enemy that humanity and free AIs have ever faced waits for her at the galactic core. Epsilon, a powerful AI, his nodes filling an entire world, is has his mind bent on remaking the universe, and organic life is not in the blueprint. Though they yearn to enjoy the fruits of their labors, Tanis and her allies must prepare for one final battle against the scions of the human race. They must prepare to fight The Ascension War.