Zero Hour


S.D. Perry - 2004
    Bravo Team scrambles into action. On the way to the scene, Bravo's helicopter crashes. Although everyone survives, what they discover next is gruesome: an overturned military transport truck riddled with corpses -- and that's only the beginning of their nightmare. Bravo Team is about to discover the evil that is growing all around them, and rookie member Rebecca Chambers is beginning to wonder what she's gotten herself into.

The Adventure Time Encyclopaedia: Inhabitants, Lore, Spells, and Ancient Crypt Warnings of the Land of Ooo Circa 19.56 B.G.E. - 501 A.G.E.


Martin Olson - 2013
          Written and compiled by the Lord of Evil himself, The Adventure Time Encyclopaedia matches the playful, subversive tone of the series, detailing everything anyone will ever need to know about the postapocalyptic land of Ooo and its inhabitants—secret lore and spells, fun places you should visit and places where you will probably die, whom to marry and whom not to marry, how to make friends and how to destroy your enemies—plus hand-written marginalia by Finn, Jake, and Marceline. An indispensable companion to the show, this side-splittingly funny love letter to Adventure Time is sure to appeal to fans of all ages. Heck yeah! From the Back Cover: Written by the Lord of Evil Himself, Hunson Abadeer (a.k.a. Marceline the Vampire Queen's dad), to instruct and confound the demonic citizenry of the Nightosphere, The Adventure Time Encyclopaedia is perhaps the most dangerous book in history. Although seemingly a guidebook to the Land of Ooo and its postapocalyptic inhabitants, it is in fact an amusing nightmare of literary pitfalls, bombastic brain-boggles, and ancient texts designed to drive the reader mad.  Complete with secret lore and wizard spells, fun places you should visit and places where you will probably die, advice on whom to marry and whom not to marry, and how to make friends and destroy your enemies, this volume includes hand-written marginalia by Finn, Jake, and Marceline. Arguably the greatest encyclopaedia ever written since the beginning of the cosmos, it is also an indispensable companion to humans and demons who know what time it is: Adventure Time!

The Te of Piglet


Benjamin Hoff - 1992
    A. Milne's Piglet. Piglet? Yes, Piglet. For better than impulsive Tigger... or gloomy Eeyore... or intellectual Owl... or even loveable Pooh... Piglet herein demonstrates a very important principle of Taoism: the Te - a Chinese word meaning Virtue - of the Small.In this wonderful sequel to The Tao of Pooh, Benjamin Hoff explores the Te (Virtue) of the Small - a principle embodied perfectly in Piglet, a Very Small Animal who proved to be so Useful after all.

Drawing Dimension - Shading Techniques: A Shading Guide for Teachers and Students (How to Draw Cool Stuff)


Catherine V. Holmes - 2017
    By controlling pencil pressure and stroke, understanding light and having knowledge of blending techniques, an artist can enhance their work and offer the “wow” factor needed to produce realistic artworks. Drawing Dimension - A Shading Guide for Teachers and Students offers a series of shading tutorials that are easy to understand and simple to follow. It goes beyond the standard "step by step" instruction to offer readers an in-depth look at a variety of shading techniques and their applications. Inside this book is a series of lessons designed to teach you how to add dimension to your own drawings, how to analyze real life objects and shade, create highlights, blend tones, and produce realistic drawings with ease. We will explore hatching, cross hatching, and stippling techniques and learn how to use contrast to set a mood and create a focal point. At last - we’ll put all of these skills to the test and work together to produce a beautiful piece of art. Drawing Dimension - A Shading Guide for Teachers and Students includes many resources to help you along the way through examples, tips on what you should aim for, and pitfalls to avoid. Each lesson is tailored to help you refine your shading techniques so you can add more depth and realism to your work. The book is perfectly suitable for beginners and moderates of all ages, students and teachers, professionals and novices; anyone can learn how to shade like a pro!

Virus The Unknown


Larry Finhouse - 2014
    But whatever you do, don’t pray for hope.”– Season 1 of Dying Hope, Zombie Apocalypse Kindle book description:Brody had always wanted to live like the rich kids did, with their hot meals and shiny cell phones. Unfortunately, life had other plans for him and his sister Pippa. Struggling to pick up the pieces after their father’s mysterious death and coping with their mother’s drug use and her abominable new boyfriend, the children felt even more removed from hope. In this thrilling debut novella, Brody and Pippa are about to learn to rely on a completely different set of survival mechanisms — a set that would keep them alive while horror, a virus that slowly poisons the human brain, tears apart their small town. Amid the outbreak, tales of fright breed and people begin using the word zombie — something Brody, even though young, thinks is foolish.The horror and fun begins here, Episode 1

Strays


Remy Wilkins - 2017
    Strays is an unusual YA adventure story that's part C.S. Lewis's Screwtape Letters and part Tom Sawyer. The focus of the book isn't on simple lessons, but is instead the story of a lonely boy realizing that there is more to the heavens than stars, more to books than facts, and more to his Uncle Ray than tie-dye shirts and honeybees.

Saucer Wisdom


Rudy Rucker - 1999
    That's an odd way to begin a work of popular science . . . . but amusing.Please heed the warning from the Introduction by Bruce Sterling: "If you are examining Saucer Wisdom imagining that Rudy (or some fictional 'Frank Shook') has been actually logging a lot of on board saucer time, well, you can knock that off right now. Rudy Rucker made up the flying saucer part. There is no actual flying saucer. The saucer is not an interplanetary faster-than-light device. Its what we professional authors like to call a narrative device."I'm going to spill the beans as directly as I can here: Saucer Wisdom is a work of popular science speculation. Its a nonfiction book in which Prof. Rucker takes a few quirky grains of modern scientific fact, drops them into the colorful tide pool of his own imagination, and harvests a major swarm of abalones, jellyfish, and giant anemones."Pop-science writers didn't used to treat 'science' in this boisterous way, but there might well be a trend here, there may be a real future in this. Saucer Wisdom is a book by a well-qualified mathematician and computer scientist, a veteran pop science writer, in which 'science' is treated, not as some distant and rarefied quest for absolute knowledge, but as naturally great source material for a really long, cool rant."Rucker, in character, describes, and illustrates with delightful cartoon sketches (the way he would use chalk and a blackboard while talking science), the world of the progressively more distant future as it is transformed by computer technology, biotechnology, and human evolution. He also describes a hell of a party in Berkeley. Popular science writing will never be the same.

Hollow Earth


John Barrowman - 2012
    Together, they are able to bring art to life and enter paintings at will. Their extraordinary abilities are highly sought after, particularly by a secret group who want to access the terrors called Hollow Earth. All the demons, devils, and evil creatures ever imagined are trapped for eternity in the world of Hollow Earth—trapped unless special powers release them.The twins flee from London to a remote island off the west coast of Scotland in hopes of escaping their pursuers and gaining the protection of their grandfather, who has powers of his own. But the villains will stop at nothing to find Hollow Earth and harness the powers within. With so much at stake, nowhere is safe—and survival might be a fantasy.

The Magic Factory


Morgan Rice - 2018
    Oliver knows he is different, and senses that he holds powers that others do not. Obsessed with inventions, Oliver is determined to escape his horrible life and make his mark on the world. When Oliver is moved to yet another awful house he is put into in a new sixth grade, one even more terrifying than the last. He is bullied and excluded, and sees no way out. But when he stumbles across an abandoned invention factory, he wonders if his dreams might be about to come true. Who is the mysterious old inventor hiding in the factory? What is his secret invention? And will Oliver end up transported back in time, to 1944, to a magical school for kids with powers to rival his own?

World of Warcraft: Exploring Azeroth: The Eastern Kingdoms


Christie Golden - 2020
    Now players can get an in-depth look at the items they have collected…and the fearsome powers they hold.From the shining towers of Silvermoon to the sulfurous Blackrock Mountain to the white stone castles of Stormwind, the Eastern Kingdoms are vast and full of wonder. Every corner of the majestic isle contains countless stories, treasures, and more than a few secrets that some would prefer stay buried. Follow Spymaster Mathias Shaw and Captain Flynn Fairwind on an expedition across the Eastern Kingdoms for king and country as they chronicle its history and catalog the weapons, armor, and powers untold that are scattered across this sprawling dominion. Penned by New York Times bestselling author and Blizzard Entertainment writer Christie Golden, Exploring Azeroth: The Eastern Kingdoms is your first step on a truly remarkable journey across the beloved lands of Azeroth

The Five Kingdoms Books 1-3


Toby Neighbors - 2012
    Throughout the realm, magic lies dormant, sleeping, almost forgotten until Zollin discovers that he is a wizard. While he revels in his new powers and the realization that his life has purpose, malevolent wizards from the Torr, led by the scheming Branock, tirelessly seek him out. When at last they discover Zollin, a confrontation will ensue that will change the five kingdoms forever. Zollin is forced to flee his home and, with a small group of friends, find a way to survive until he can learn to use his powers to protect the people he cares about. Wizard Rising is a coming of age story that dives headfirst into a realm where magic is about to reawaken. So buckle up and hang on; the action comes fast and you won’t be able to put it down. Magic Awakening Power always comes at a price. In the Realm of the Five Kingdoms magic has been strictly controlled for centuries. Only a small group of wizards, known as the Torr, exercise the greatest magical powers, but their quest for control has pushed magic in the Five Kingdoms to the brink of extinction. When a young wizard named Zollin refused to submit his power to the Torr, he started more than just a desperate race for survival, his defiance sparked a magical awakening. As Zollin wrestles to understand and control his amazing powers, the world will change forever. Fantastic creatures will once again roam the Five Kingdoms, prompting a frenzied struggle from the people who seek to exploit Zollin’s power for their own gain. As nations clash and the powerful maneuver for supremacy, no one is safe, especially those closest to Zollin. Will the people he cares for the most be lost? Or can a young wizard, only just beginning to comprehend his purpose, risk everything to save what has become most precious to him? Hidden Fire What does it take to face a dragon? When a young wizard named Zollin begins to awaken the magical world, he also sets events in motion that will change the Five Kingdoms forever. In the north a dragon ravages villages and towns. The King's armies are powerless to stop the beast. Refugees begin fleeing to the larger cities in hope of finding safety. In the south, the Council of Kings plot an invasion. Under the influence of the Torr, a group of wizards who have held the Five Kingdoms in their power for three centuries, they turn their attention to bringing Zollin into their fold. They will stop at nothing to control his power, even if it means the assassination of the Crown Prince. As Zollin and his friends strive to bring peace to the Kingdom of Yelsia, they are faced with harrowing dangers and heart wrenching decisions that threaten to tear them apart.

The First Adventure


Anthea Sharp - 2013
    or dangerous. Behind the interface, dark forces lie in wait, leading her toward a battle that will test her to her limits and cost her more than she ever imagined.

The Manual of Aeronautics: An Illustrated Guide to the Leviathan Series


Scott Westerfeld - 2012
    Loaded with detailed descriptions and elaborate, four-color illustrations of Darwinist beasties and Clanker walkers, weapons, transport, and uniforms, this manual highlights the international powers that Deryn and Alek encounter throughout their around-the-world adventures. This guide draws back the curtain and reveals the inner depths of Westerfeld's fascinating alternative world.

Best of Sonic the Hedgehog Comics, Volume 1


Ian Flynn - 2012
    “Eggman” Robotnik and the rest of the cast of the comics and SEGA games in this first-of-its-kind Best of Sonic the Hedgehog graphic novel collection! After nearly twenty years of comics, specials and mini-series, Sonic the Hedgehog has hundreds of great stories to his name. Through the laughs and thrills, the action and adventure, the highs and lows, some stories stand out among the rest. Join us as the Archie Comics Sonic Team picks their favorite stories from the history of the series and presents them in this thematic must-have collection! Included in this collection are "Mecha Madness" (featured in Sonic Archives 10 and Sonic Select 2), chosen by writer Ian Flynn; the finale to "Endgame" (featured in Sonic Archives 13), chosen by artist Patrick Spaziante; "Order from Chaos" (from Sonic the Hedgehog issues 168-169) chosen by artist Tracy Yardley!; and "Future Tense" (from Sonic the Hedgehog issue 215), chosen by artist Jamal Peppers. Don't miss out on this collection of the best Sonic stories to date, chosen by the most popular Sonic creators!

Tim Burton's Nightmare Before Christmas: The Film, the Art, the Vision


Frank T. Thompson - 1993
    He seems so real, so alive, that we believe both he and his fantastical worl must somehow exist.But in reality it is not Jack who is the star of the show; it is the over 140 artists and technicians who spent more than two years bringing Jack and all his cohorts to life on the sceen. Every gesture Jack makes was created by a human hand, by an animator who moved the puppet in tiny increments from fram to frame. Every character, every set, every prop - even the candy dances - had to be designed and then actually fabricated by someone. This book tells the true story of the film, highlighting the art and the vision that make the movie so memorable.