Inside Star Trek: The Real Story


Herbert F. Solow - 1996
    Enterprise™ was designed, before the phenomenon exploded, there were three men who set about creating the Star Trek legend. Gene Roddenberry died in 1991. Herb Solow and Bob Justman now remain the only two people on the planet Earth who really know what happened in those early, heady days.INSIDE STAR TREK is a comprehensive look at the development and life of a television and cultural phenomenon. It is also the story no one else could tell. Between them, Solow and Justman had a hand in virtually every aspect of the development and production of Star Trek – from the battles with NBC and the internal conflicts with studio executives to the behind-the-scenes decisions about actors and their characters, writers, scripts, directors, budgets, and the endless details of weekly television production.Together, the two men debunk many of the myths that have developed around Star Trek in the last thirty years. At last, here is the fascinating and accurate account of a unique television series launched against astronomical odds – a television series that transported millions of viewers into another world and into an unprecedented, thirty-year, multimedia, multibillion-dollar cultural phenomenon.

Firefly: The Official Companion Volume One


Joss Whedon - 2006
    Set 500 years in the future, Firefly centres around Mal Reynolds, captain of the ship-for-hire Serenity and its eclectic crew of galactic misfits. When he takes on two passengers, a young doctor and his mysterious, telepathic sister, he gets much more than he bargained for. This official companion is just what the show¹s fervent fans, the 'Browncoats', have been waiting for, with unseen photos, scripts, behind the scenes secrets, and exclusive input from the cast and crew, including of course creator Joss Whedon.

I, Q


John de Lancie - 1999
    Now de Lancie and Peter David, the bestselling author of such acclaimed novels as Q-in-Law and Q-Squared, have joined forces to send Q on an unforgettable cosmic odyssey, told from the mischievous trickster's own unique point of view. The Maelstrom, a metaphysical whirlpool of apocalyptic proportions, is pulling all of reality into its maw, devouring the totality of time and space while bringing together people and places from throughout the universe. The Q Continuum pronounces that the end of everything has come, but Q refuses to meekly accept the end of all he has known. Defying the judgment of the Continuum, he sets out to derail doomsday—at whatever the cost. Q has been everywhere and done everything, but now he's in for a cosmic thrill ride beyond even his own astonishingly unlimited imagination. Old friends and adversaries wait in unexpected places, transcendent hazards abound, and the multiverse's most unlikely savior encounters wonders and dangers enough to render Q himself speechless. Almost. Can even Q, reluctantly assisted by Jean Luc Picard, prevent the Universe as We Know It from literally going down the drain? I, Q is a wild and witty voyage through the secret soul of creation—as only Q can tell it!

Doctor Who - The Vault: Treasures from the First 50 Years


Marcus Hearn - 2013
    

Future Shock


Alvin Toffler - 1970
    Examines the effects of rapid industrial and technological changes upon the individual, the family, and society.

Star Trek Voyager Companion


Paul Ruditis - 2003
    This fully illustrated companion is absolutely packed with must-have information, including seven years of episode guides, original photographs and character profiles. All the main characters from the series have extended coverage, with actors giving personal insights and inside information on their roles. Every episode -- more than 170 in total -- is discussed in detail, each one accompanied by data points on the crew, the ship and its place in the Delta Quadrant. Plus there is a special index which features short summaries of all the episodes for quick and easy reference. Additional features include a particular focus on favourite themes which figure strongly in the Star Trek: Voyager universe, such as Captain Proton, Time Travel and Contact with the Alpha Quadrant. The book is packed with black and white pictures, including many on-set or behind-the-scenes photographs seen here for the first time. Starting with the Star Trek: The Next Generation Companion, which set the benchmark for Pocket Books' series companions, and continuing with the Deep Space Nine Companion (described by SFX as the reference work fans have be

True Names: and the Opening of the Cyberspace Frontier


Vernor Vinge - 2001
    True Names by Vernor Vinge, first published in 1981, is such a work.Here is a feast of articles by computer scientists and journalists on the cutting edge of the field, writing about innovations and developments of the Internet, including, among others:Danny Hillis: Founder of thinking machines and the first Disney Fellow.Timothy C. May: former chief scientist at Intel--a major insider in the field of computers and technology.Marvin Minsky: Cofounder of the MIT Artificial Intelligence Lab.Chip Morningstar and F. Randall Farmer: Codevelopers of habitat, the first real computer interactive environment.Mark Pesce: Cocreator of VRML and the author of the Playful World: How Technology Transforms Our Imagination.Richard M. Stallman: Research affiliate with MIT; the founder of the Free Software Movement.

The Complete Guide to Middle-Earth


Robert Foster - 1974
    Now in a gorgeous new hardcover format with a four-color map of Middle-earth, this is the completely revised guide to every creature, place, and event from the great fantasy epic.

Brave New World Revisited


Aldous Huxley - 1958
    Here, in one of the most important and fascinating books of his career, Aldous Huxley uses his tremendous knowledge of human relations to compare the modern-day world with his prophetic fantasy. He scrutinizes threats to humanity, such as overpopulation, propaganda, and chemical persuasion, and explains why we have found it virtually impossible to avoid them. Brave New World Revisited is a trenchant plea that humankind should educate itself for freedom before it is too late. Brave New World Revisted (first published in 1958) is not a reissue or revision of 0060850523 Brave New World. Brave New World is a novel, whereas Brave New World Revisted is a nonfiction exploration of the themes in Brave New World.

Star Trek IV: The Voyage Home


Vonda N. McIntyre - 1986
    Kirk is charged by the Klingon Empire for the comandeering of a Klingon starship. The Federation honors the Klingon demands for extradition, and Kirk and the crew of the Starship Enterprise are drawn back to Earth. But their trip is interrupted by the appearance of a mysterious, all-powerful alien space probe. Suddenly, Kirk, Spock, McCoy and the rest of the crew must journey back through time to twentieth-century Earth to solve the mystery of the probe.

Watching the Clock


Christopher L. Bennett - 2011
    While starship explorers get to live the human adventure of traveling to other times and realities, it’s up to the dedicated agents of the Federation Department of Temporal Investigations to deal with the consequences to the timestream that the rest of the Galaxy has to live with day by day. But when history as we know it could be wiped out at any moment by time warriors from the future, misused relics of ancient races, or accident-prone starships, only the most disciplined, obsessive, and unimaginative government employees have what it takes to face the existential uncertainty of it all on a daily basis . . . and still stay sane enough to complete their assignments. That’s where Agents Lucsly and Dulmur come in—stalwart and unflappable, these men are the Federation’s unsung anchors in a chaotic universe. Together with their colleagues in the DTI—and with the help and sometimes hindrance of Starfleet’s finest—they do what they can to keep the timestream, or at least the paperwork, as neat and orderly as they are. But when a series of escalating temporal incursions threatens to open a new front of the history-spanning Temporal Cold War in the twenty-fourth century, Agents Lucsly and Dulmur will need all their investigative skill and unbending determination to stop those who wish to rewrite the past for their own advantage, and to keep the present and the future from devolving into the kind of chaos they really, really hate.

The Steampunk Bible


Jeff VanderMeerJake von Slatt - 2011
    The Steampunk Bible is the first compendium about the movement, tracing its roots in the works of Jules Verne and H. G. Wells through its most recent expression in movies such as Sherlock Holmes. Its adherents celebrate the inventor as an artist and hero, re-envisioning and crafting retro technologies including antiquated airships and robots. A burgeoning DIY community has brought a distinctive Victorian-fantasy style to their crafts and art. Steampunk evokes a sense of adventure and discovery, and embraces extinct technologies as a way of talking about the future. This ultimate manual will appeal to aficionados and novices alike as author Jeff VanderMeer takes the reader on a wild ride through the clockwork corridors of Steampunk history.Praise for The Steampunk Bible:"The Steampunk Bible is an informed, informative and beautifully illustrated survey of the subject." -The Financial Times"The Steampunk Bible is far and away the most intriguing catalog of all things steam yet written." -The Austin Chronicle “It’s hard to imagine how VanderMeer and Chambers could have put together a stronger collection. Its publication marks a significant, self-conscious moment in the history of the movement.”—PopMatters.com

The Lord of the Rings: Weapons and Warfare


Chris Smith - 2003
    From the graceful and proficient Elves to the horrendous war machines of the Dark Lord, each culture's approach to warfare is explained - how they fought, why they were fighting, what armor they wore and what weapons they used against their enemies. Now you can get as close to a marauding Orc as you could ever wish, without suffering the consequences!Treating the filmmakers' notes, designs and props as a true archive, Weapons and Warfare describes in detail every major conflict depicted in the film trilogy - from The Last Alliance of Elves and Men to the climactic Battle of the Pelennor Fields - each accompanied by a battle diagram from the films' chief designers.Armed with a wealth of fascinating facts and unique imagery, and with an exclusive foreword by Christopher Lee and an introduction by the Academy Award winner Richard Taylor, Weapons and Warfare promises to be the most striking companion to The Lord of the Rings movie trilogy published to date.

Medalon


Jennifer Fallon - 2000
    For centuries the Medalonians co-existed peacefully with the Harshini, a magical race that abhors killing. But now they are gone and in their place the Sisters of the Blade rule Medalon from the Citadel. An elite army of Defenders enforces the Sisterhood's oppressive rule. The Harshini and their demons are believed to be extinct and Medalon has an uneasy peace with its northern and southern neighbours. R'shiel Tenragan, daughter of the First Sister, and her half-brother Tarja find themselves caught up in the political infighting amongst the Sisters of the Blade. When their mother's scheming becomes too much to bear, R'shiel and Tarja are determined to follow their own path and they flee the Citadel. Their lives take a turn neither could ever have imagined and the Defenders of Medalon hunt them as traitors. Meanwhile, far south in Hythria, Brak, a Harshini outcast, is called to find the demon child, the half-human child of the dead Harshini King, Lorandranek. But what can this mean to R'shiel...?

Geek Wisdom: The Sacred Teachings of Nerd Culture


Stephen H. Segal - 2011
    Clearly, geeks know something about life in the 21st century that other folks don’t—something we all can learn from. Geek Wisdom takes as gospel some 200 of the most powerful and oft-cited quotes from movies (“Where we’re going, we don’t need roads”), television (“Now we know—and knowing is half the battle”), literature (“All that is gold does not glitter”), games, science, the Internet, and more. Now these beloved pearls of modern-day culture have been painstakingly interpreted by a diverse team of hardcore nerds with their imaginations turned up to 11. Yes, this collection of mini-essays is by, for, and about geeks—but it’s just so surprisingly profound, the rest of us would have to be dorks not to read it. So say we all.