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Encyclopedia of Legendary Creatures by Tom McGowen
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Viking Tales
Jennie Hall - 1902
A whole family sat for hours around the fire in the middle of the room. That fire gave the only light. Shadows flitted in the dark corners. Smoke curled along the high beams of the ceiling. The children sat on the dirt floor close by the fire. The grown people were on a long narrow bench that they had pulled up to the light and warmth. Everybody's hands were busy with wool. As the family worked in the red fire-light, the father told of the kings of Norway, of long voyages to strange lands, of good fights. And in farmhouses all through Iceland these old tales were told over and over until everybody knew them and loved them. Men who could sing and play the harp were called "skalds," and they called their songs "sagas." Eventually these stories were written down on sheepskin or vellum so that we can enjoy them today. We follow the fortunes of Harald from the time he is acknowledged by his father as a baby and given his own thrall at the cutting of his first tooth, through his exploits as a viking adventurer, to his crowning as King of Norway. It is when Harald is King of Norway that population pressures at home and eagerness for adventure and booty from other lands combine to drive some of the bolder Vikings to set forth from their native land. Sailing ever westward across the Atlantic, they hop along the chain of islands that loosely connects Norway with America-Orkneys and Shetlands, Faeroes, Iceland, and Greenland. It is from link to link of this chain that the characters in our story sail in search of home and adventure. Discoveries are made by accident. Ships are driven by the wind into unknown ports, resulting in landings and settlements in Iceland, Greenland, and America. The crude courage of these men and strangeness of their adventures appeal strongly to children, while their love of truth, hardy endurance, and faithfulness to the promised word make them characters to emulate. Suitable for children ages 9 and up to read to themselves and for children as young as 6 as a read-aloud.
East of the Sun and West of the Moon: Old Tales from the North
Peter Christen Asbjørnsen - 1845
The 33 Scandinavian folk tales take the imagination of the reader from rags to riches, from skulduggery to heroism, via witches' curses, beautiful princesses, giants, quests, billy goats and the occasional wicked troll, to a happy ending.
The Crayons' Book of Colors
Drew Daywalt - 2016
When they come together, they can make something truly spectacular to celebrate Duncan's birthday! From the creative minds behind the "The Day the Crayons Quit" and "The Day the Crayons Came Home," comes a fun board book introducing young readers to colors.
The Animal Book
Steve Jenkins - 2013
Sections such as “Animal Senses,” “Animal Extremes,” and “The Story of Life” burst with fascinating facts and infographics that will have trivia buffs breathlessly asking, “Do you know a termite queen can produce up to 30,000 eggs a day?” Jenkins’s color-rich cut- and torn-paper artwork is as strikingly vivid as ever. Rounding out this bountiful browsers’ almanac of more than three hundred animals is a discussion of the artist’s bookmaking process, an animal index, a glossary, and a bibliography. A bookshelf essential!
The Complete Minecraft Book Series
Grassroot Books - 2014
- They do not need to be read in order! - These books are perfect for almost all Minecraft fans, starting from children ages 8 and up! The following books are included in this Minecraft Boxed Set: Trapped in Minecraft: Spud’s Thrilling Adventure in the Overworld Trapped in Minecraft starts with Spud, a perfectly normal kid, who gets home and plays his Minecraft game. Like most nights, he plays for as long as he can. But this time, he soon finds himself trapped inside the Minecraft game, fighting for his survival. Will Spud escape or become another victim to Minecraft? Stories from the Skylands This story starts with our main characters, Rozzie & Greyson, tricking their parents into letting them hunt for secret treasure on Shell Mountain. Once they reach the mountain, however, they are transported to a strange, dangerous world – the Skylands! Filled with floating islands, weird creatures and dangerous obstacles, the Skylands make Rozzie and Greyson wish they were back at home under the covers! Escape from Minecraft: Buck Descends into the Caves Buck was having another normal night, playing Minecraft in hopes that his mom would stop bothering him. The longer he plays, however, the more he realizes he is being transported into the game! Soon he is in the caves, battling angry creepers and scary zombies. Will Buck be able to lead his group through the spooky Minecraft caves and get back to the real world? Herobrine Invades the Overworld The Overworld has been swarmed and civilization destroyed by massive hordes of attacking Creepers. Someone is behind it – and some say it’s Herobrine. Our three heroes, Tone Dead, Fumbles, and Moose, form a deadly team and fight their way through horde after horde. Finally, they encounter the legendary Herobrine. But Herobrine wasn’t exactly who they thought… Click “Add to Cart” To Get This 4-in-1 Boxed Set Deal & Save BIG!
The Unicorn
Nancy Hathaway - 1982
Other fabulous beasts are clearly inventions, existing only in a mythical landscape of our own collective creation. Bit the inicorn strikes us as more than imaginary. It seems possible, even probable—a creature so likely that it ought to exist. In this magnificently illustrated book, the author takes us on a tour of unicorn lore—from China and apan to India, the Near East, and urope—from ancient times through the Middle Ages and the Renaissance, and into the present. Tapestries, illuminated manuscripts, sculptures and paintings, zoological illustrations, advertisements, and original art especially commissioned for this book wll captivate all of us who are willing to submit to the magical charms of this fabulous and irresistible creature. More beautiful and appealing than the dragon, more mysterious and powerful than the elves and fairies, the unicorn as symbol and as legend is brilliantly brought to life in this colorful history.
The Magical Worlds of Narnia
David Colbert - 2005
Lewis's Narnia-from The Lion, the Witch and the Wardrobe to The Last Battle-in this indispensable guide to the origins of the classic book
Snippets: A Story about Paper Shapes
Diane Alber - 2018
Snippets is a fun story about paper shapes. The main character, Snippet, looks different from the perfect shapes (regular polygons), and because of that he is told he can't play. Snippet's kind heart leads him to show everyone in the paper place how to get along. In the end, the shapes realize the beauty of being unique and how they are better together than far apart.
How the Stars Came To Be
Poonam Mistry - 2020
But when the moon disappeared for a few nights each month, she worried about her father and how he would find his way home from the sea in the deep darkness. When the sun finds her sobbing one night, he takes one of his rays and shatters it onto the ground, creating the stars and giving the girl the task of putting them into the dark night sky. This beautifully illustrated story gives us a new folk tale, and a new way to look up at the night sky.
Standing Small: A Celebration of 30 years of the Lego Minifigure
Nevin Martell - 2010
The Christmasaurus
Tom Fletcher - 2016
It's about how they meet one Christmas Eve and have a magical adventure. It's about friendship and families, sleigh bells and Santa, singing elves and flying reindeer, music and magic. It's about discovering your heart's true desire, and learning that the impossible might just be possible.
A Gnome's Christmas
Bruce Goldstone - 2004
A mysterious box found in an old barn in Finland contains papers which detail how gnomes celebrate Christmas with games, music, food, and stories.
Matchless
Gregory Maguire - 2009
In "Matchless", Maguire adds a different dimension to the story, intertwining the match girl's tale with that of a young boy, Frederik, whose own yearnings are the catalyst for a better future for himself and his family. Maguire uses his storytelling magic to rekindle Andersen's original intentions, and to suggest transcendence, the permanence of spirit, and the continuity that links the living and the dead.
The Course: Serious Hold 'Em Strategy For Smart Players
Ed Miller - 2015
It’s written for players who are smart and who know that to succeed, you have to be different. Because in poker, if you play and think like everyone else, you’ll also get results just like everyone else. There’s a saying in the golf world that you don’t worry about the other players. You just play the course. It doesn’t matter if you’re playing in a big tournament against a hundred other players or against just one. It doesn’t matter if you’re playing against Tiger Woods or against Woody the Woodpecker. You can’t control what they do, so they can only be a distraction. All that matters is the course. And the only thing you can control is how you play it. This is a powerful idea, and it applies just as well in poker. Poker is full of distractions, and most players get hung up worrying about all the wrong things. The things they can’t control. The things that ultimately don’t matter. The Course: Serious Hold ‘Em Strategy For Smart Players, cuts through all the noise. It’s a practical and effective, step-by-step guide to winning consistently at no-limit hold ’em. It teaches the game as a series of skills. The first skill is the most important, but also the most fundamental. Each subsequent skill builds upon the last. Master the first few skills, and you can win at the 1-2 or 1-3 level. Master the next few, and you can win at 2-5. And master the final skills, and you can hang at 5-10 among the best players at your local card room. The Course focuses on the most important concepts that determine who wins and moves up and who doesn’t. And it ignores the distractions. It doesn’t waste your time and attention with ideas that don’t apply to the games you play. Unlike many other books, this book is ruthlessly practical. The ideas in The Course transfer directly from the page to the felt. The book starts out by showing you where and how money is available to win. Everything after teaches you how to go get it. Skill by skill, you will learn to win more money and win it faster. The Course meets you where you are. If you’re just beginning to get serious about hold ‘em, the book starts you with a sound foundational strategy. If you’re an experienced player looking to get over the next hump, the book lays bare the challenge and teaches you what you need to do. Unless you’re already the boss player at your local card room, The Course is the perfect companion to help take you to where you want to go.