Tower of Ruin: Volume I: A Dark Dungeon Realm LitRPG


Wolfe Locke - 2021
    His life has one purpose - survive floor after floor of enemies determined to destroy him. But when a Dark Lord with his own agenda arrives offering a second chance at life, everything changes.Bestowed the Godhand, Daniel has but one mission, survive and climb the tower to overthrow its master and claim the tower as his own.But the journey will be perilous.Every floor of the tower contains unique challenges. Each revealing apocalyptic perversions of humanity.In the monster ridden realm of Pandemonium, Daniel has but one choice. He must become one.He must become a monster. Yes. I can.

EverMage


Trip Ellington - 2014
    Clumsy, awkward, naive, and frequently a nuisance to his mentor wizard, it was hard for Mithris to believe he’d ever become a great and powerful wielder of magic... But everything changed for the young apprentice one day when vicious and foul creatures attacked his master’s tower, killing his mentor, and driving Mithris into exile in the wild world outside. Alone and left to care for himself for the first time in his life, Mithris must find the strength and courage to become the very thing he never expected he could be...A powerful wizard... And he must do it in time to stop the monsters, avenge his master’s death, and save the world from the clutches of a power-hungry wizard. Length: 80,000 Words This Bundle Contains: - EverMage #1: Of Swords and Magic - EverMage #2: Of Wizards and Men - EverMage #3: Of Earth and Stone - EverMage #4: Of Flame and Ash - EverMage #5: Of Absence and Void - EverMage #6: The Final Foundation

Crafter's Passion


Kris Schnee - 2018
    The richest and luckiest players of the video game "Thousand Tales" get their minds uploaded to its virtual paradise world, while Stan can barely buy a handheld console. Instead of sulking he plays, and grows, becoming a skilled craftsman and seafaring explorer. The game's ruling AI, Ludo, helps him find the hope and inspiration missing from his real life. When the AI starts asking for favors and having him reach out between the real and digital worlds, Stan has a chance to turn his life into an actual adventure. But first he needs to earn the most valuable prize of all: his freedom. "Crafter's Passion" is part of the emerging "LitRPG" or "GameLit" genre, combining science fiction with the world of gaming. ----- On Island East-2 stood Stan, in the dungeon, with the rickety raft. He dragged it out to the beach, scavenged more wood and some interesting shells, and paddled his way back west. The raft disintegrated just as he got within sight of East-1. He held onto a chunk of wood to help him float but couldn't carry the rest in his pack. All he could do was start swimming! A scary fish swerved into his path but he managed to detour until it lost interest. Finally he sprawled onto the beach with a bunch of stat penalties for being wet and tired. Belatedly he realized, "I probably ruined everything in my backpack." A note said, [Nearly everything you're carrying is safe, like coins and a sealed bottle, but that can be a problem with other items. There are several ways to get waterproofing.] That sounded reasonable. He'd assumed that jumping into the water with a load of items was harmless, but that was his own fault. "Fine." He headed west to Central Island across the bridge. So far he just had that crude backpack full of loot, and he couldn't carry much more without a better pack. He looked over the junky resources he'd scavenged, then the items he'd looted off his party members' bodies. None of the equipment was listed as magical, and the item descriptions were starting to give him more serious labels like [Crude Wooden Bow] for Alaya's weapon. Even he could probably make something better with a little practice. He could make something better! That could be fun. Besides, he'd swiped this gear from people he'd agreed to help, so maybe he could replace or upgrade the stuff by way of apology. Stan headed over to the Crown & Tail's workbench to give it a try. Along the way he jumped around for the fun of bounding up the sunny shore. He tapped the bench of tools and tried to fix up some items, but it buzzed at him. [Equipment repairs require access to improved crafting stations.] The bartender directed him to the "maker workshop" a ways inland from the beach. It looked like an old fort, a squat wooden cabin surrounded by a spiky wall of logs. Why not a giant golden palace? Probably it had been built by the players using the game's own physics. That was pretty neat. He walked right in through the open gate. Inside was a craftsman's playground. Saws, drills and other tools covered some of the tables. A whole corner was devoted to colorful glassware and bubbling fluids. A green-robed figure was busy at that alchemy station, pouring beakers one into another and making puffs of steam. The only other person here was a smith in a leather apron and goggles, making a pleasant rhythmic ringing of metal. Behind him loomed a forge where slabs of metal were glowing cherry-red. Stan looked around and asked, "Is this stuff open to the community?" The alchemist turned around.

Dead Must Die


C.M. Carney - 2018
    He'll be damned before he dies twice. Simon never asked to become the new dungeon master of the Barrow, but a millennia-old teenager stuck in the skull of a dead lich has few life options. After bonding with the Barrow’s dungeon core, he learns they are near death from hunger and only by consuming the life energy and experiences of sentient beings can they survive. Lucky for Simon a party of murderous adventurers invades the Barrow in search of treasure and glory. They look to be a perfectly tasty meal until one transforms into a mentally unstable fanatic whose specialty is killing the undead in all its forms, especially teenagers stuck in skulls bonded to dungeons. If Simon can’t master his new powers, defeat invaders bent on plunder and convince the Barrow to take a kinder, gentler approach to feeding, then he will die a second time. And this time it’ll be permanent. Dead Must Die is a Short Novella set in the Bestselling The Realms universe. It takes place sometime after Barrow King but before the soon to be released Scourge of Souls - Book Three of the Realms. The Realms - An Epic LitRPG Series. Reading Order 1) Barrow King 2) The Lost City 3) Killing Time (A Side Quest) 4) Dead Must Die (A Side Quest) 5) Scourge of Souls (Coming Soon)

Blood of Fate


Dan Sugralinov - 2019
    This is the ninety ninth world for this traveler who has spent an entire life in each of his previous worlds. And now he is out of lives, his previous misdeeds leaving him with a negative balance of points and preventing him from reincarnating anew. Once he realizes that he must spend his final life in a poverty-stricken family in a backward world, he awakens the consciousness of the deceased Luca and ends his own physical existence, leaving all his abilities to his heir.One such ability is the use of the Wheel. Every traveler can spend points to spin the Wheel and gain a special talent, a superpower, or... a deadly illness. Luca spins the Wheel and gains the superpower of metamorphosis. Now he can regenerate, recover from deadly wounds and even take on the shape of other beings. The young man takes on the form of the Emperor: to avoid death, help his family and, finally, to bring order to the Empire!

The Apprentice to Zdrell


David K. Bennett - 2018
    Master Silurian, though not a zdrell master himself, has been fighting demon magic all his considerable life and hoping against hope that a new zdrell master would enter the world. Now as the demons and their wizards are nearly ready take over the continent and cement their hold over the entire human race, Jonny is discovered by Silurian, a boy, who untutored is able to manipulate magic like the zdrell masters of old. Can Silurian train this boy and keep him alive long enough for him to become a new zdrell master before the demons sweep the continent and gain control of the entire world?

Mana Daemons


Chris Vines - 2020
    A dying alien brings a dire warning, information, and aid. Will it be enough? The group is informed that the Essence Wave of the Daemon invasion is coming. The friendly aliens have modified the incoming Daemon attack to give mankind a chance by turning it into an augmented reality game system, but their warning may be too late. Along with the warning, the aliens leave a final, inconceivable gift—magical nanotech armor that may just be the key to saving the world.

Monster Hunting 101


Andrew Karevik - 2020
    A mere nurse, I had no business going out into the sun where all kinds of monstrosities roamed. But what other choice did I have? All our scouts had already perished on previous surface runs, leaving us few other options. It was either take the gamble or let my people die of hunger.As if to prove my fears right, I was only out in the open for a few minutes when a pack of Kinru spotted me. Standing absolutely no chance, I started to run for my life but was quickly cornered by one of the fearsome beasts.In a last desperate attempt to defend myself, I managed to hurt one in the face…right before the creature was snatched by an even bigger monster that turned it into a snack. Then everything became a blur.When I came to, I wasn’t the same anymore. As it turns out, wounding the Kinru had earned me some mystical energy called “Bloodpoints” which gave me access to the “Hunter’s Sight.” Now, wherever I look, I have strange words floating before my eyes urging me to assign those Bloodpoints to gain incredible skills and abilities. Moreover, if I manage to kill a monster in the future, it would seem that I could use its bones to craft powerful talismans and its organs to brew magical potions.As I’ll learn, there’s a name for people like me who’ve unlocked the Hunter’s Sight: Venators. But if those new talents give me a chance to survive on the surface, I still am very much a green and weak Venator. I will need to keep hunting monsters if I want to increase my points and provide for my people. Who knows, someday, I might even grow strong enough to reclaim the surface from those foul beasts and the worst of them all: the Titans, the dreaded giants which drove humanity underground in the first place…

Fearless Pioneer


Arthur Stone - 2019
    One he had seen many months past, and only for a few evenings. Her father, as it turned out, was a barbaric maniac, straight out of the foulest dungeons of the Middle Ages. Decades into the 21st century, the madman seemed terribly out of place. Yet he was also a powerful mogul – and determined to turn the life of every man who had ever been romantically involved with his daughter into a particular variant of hell only made possible by the latest VR technology. All seventeen of his girl’s former lovers would suffer in virtual reality until they snapped. The torturers had considered every possibility and taken every measure to assure their success. Not even death would offer their victims an escape. No harm would come to their bodies, of course. Only their minds. For the first sixteen, the project succeeded. But the seventeenth was different. The seventeenth was Dark.

AlterWorld


D. Rus - 2013
    Whenever you play your favorite online game, beware: your mind might merge with the virtual world and dump its comatose host. Woe be to those stuck forever in Tetris! And still they're the lucky ones compared to those burning alive eternally within the scorched hulls of tank simulators. But some unfortunates - the handicapped and the terminally ill, shell-shocked army vets, wronged crime victims and other society misfits - choose to flee real life willingly, escaping to the limitless world of online sword and sorcery MMORPGs. Once a seasoned gamer and now a terminal cancer patient, Max grasps at this final chance to preserve his life and identity. So he goes for it - goes for the promise of immortality shared with a few trusty friends and the woman he loves. Together they roam the roads of AlterWorld and sample its agony and ecstasy born of absolute freedom.

Beginnings


R.A. Mejia - 2016
    He’s an orphan, a gamer, and a role playing game geek. When he dies after a seventy-two hour gaming marathon, instead of going to an afterlife he’s transported to a new world governed by rules that are eerily similar to the RPG games he loves. On this new world, Terra, he can be anything he wants, a warrior, mage, or even a crafter. Only, Armon wants more than that, he also wants friends and family. Join Armon on his journey through this amazing new world where he’ll go on adventures, explore dungeons, slay monsters and hopefully find the friends and family he never had on earth. Adventures on Terra is a LitRPG adventure series

Legacy


Outspan Foster - 2019
    His father's death left him only with a glass amulet, his trusty spade, and two level one skills. Six months in the backwater city of Outlast, Wick has finally decided to make his move for a brighter future. It may cost him the beating of his life, but he lives by the Sprawler's Code: The strong live long, but the bold get the gold. Follow Wick on the beginning of his new life as he explores new powers and manipulate anyone foolish enough to get in his way. Story Does Contain: Male Lead, Fast Pace, Slightly Overpowered Protagonist, Greedy Protagonist, Right of Passage, Multiple Magic Systems, Mystery Story Does NOT Contain: Harem, Ultraviolence, Horror, Mopey Protagonist 2nd Edition with Edits

The Bathrobe Knight


Charles Dean - 2015
    What happens when you find yourself submersed in a fantasy world you've never imagined, and you don't know the rules? How much can one bathrobe and a spoon change the fate of the world? Is there enough ramen to ever sate a gamer's hunger?

Opening Moves


Cosimo Yap - 2016
    The alien invasion brought social upheaval, advanced technology, and an armada of peacekeeping robots. But Alan, a college student pursuing a now-useless degree, cares little about all of this. He has only one thing on his mind: the Game. A fully immersive virtual reality, the Game appears to be a major part of the invading civilization. Alan can't wait to play, recklessly diving into the digital universe. Soon though, Alan realizes the Game is anything but simple, and the stakes are higher than he ever imagined.

Rogue Dungeon


James A. Hunter - 2018
    Unless they do something drastic... But when a daring plan to unseat the Tyrant King goes awry, Roark finds himself on the run through an interdimensional portal, which strands him in a very unexpected location: an ultra-immersive fantasy video game called Hearthworld. He can't log out, his magic is on the fritz, and worst of all, he's not even human. He's a low-class, run-of-the-mill Dungeon monster. Some disgusting, blue-skinned creature called a Troll. At least there's one small silver lining-Roark managed to grab a powerful magic artifact on his way through the portal, and with it he might just be able to save his world after all. Unless, of course, the Tyrant King gets to him first ... From James A. Hunter, author of the litRPG epic Viridian Gate Online, and eden Hudson, author of Legend of the Treesinger and the Jubal Van Zandt Series, comes an exciting new litRPG, dungeon-core adventure you won't want to put down! "An excellent start to a series, this book has everything I look for in a fantasy novel: action, intrigue, and evolution!" - Dakota Krout, author of the Divine Dungeon and the Completionist Chronicles