Thor: Ragnarok


Roy Thomas - 2011
    The menace of Loki! The attack of the massive Midgard Serpent! The death of Balder! The sacrifice of Odin! Deadly battles with trolls and giants! The debut of a new redheaded Thor! All-out war with the forces of Hela! Does the fate of Asgard lie in the hands of a human reporter? As Ragnarok, the end of all the gods, looms on the horizon, Thor and allies Sif, Odin and the Warriors Three do all they can to stop it-but even their best may not be enough!Collecting: Thor (1966) #272-278; Prelude to Eternals Saga TPBs

From Hell


Alan Moore - 1999
    We're in the most extreme and utter region of the human mind. A dim, subconscious underworld. A radiant abyss where men meet themselves. Hell, Netley. We're in Hell." Having proved himself peerless in the arena of reinterpreting superheroes, Alan Moore turned his ever-incisive eye to the squalid, enigmatic world of Jack the Ripper and the Whitechapel murders of 1888. Weighing in at 576 pages, From Hell is certainly the most epic of Moore's works and remarkably and is possibly his finest effort yet in a career punctuated by such glorious highlights as Watchmen and V for Vendetta. Going beyond the myriad existing theories, which range from the sublime to the ridiculous, Moore presents an ingenious take on the slaughter. His Ripper's brutal activities are the epicentre of a conspiracy involving the very heart of the British Establishment, including the Freemasons and The Royal Family. A popular claim, which is transformed through Moore's exquisite and thoroughly gripping vision, of the Ripper crimes being the womb from which the 20th century, so enmeshed in the celebrity culture of violence, received its shocking, visceral birth. Bolstered by meticulous research that encompasses a wide spectrum of Ripper studies and myths and coupled with his ability to evoke sympathies in such monstrous characters, Moore has created perhaps the finest examination of the Ripper legacy, observing far beyond society's obsessive need to expose Evil's visage. Ultimately, as Moore observes, Jack's identity and his actions are inconsequential to the manner in which society embraced the Fear: "It's about us. It's about our minds and how they dance. Jack mirrors our hysterias. Faceless, he is the receptacle for each new social panic." Eddie Campbell's stunning black and white artwork, replete with a scratchy, dirty sheen, is perfectly matched to the often-unshakeable intensity of Moore's writing. Between them, each murder is rendered in horrifying detail, providing the book's most unnerving scenes, made more so in uncomfortable, yet lyrical moments as when the villain embraces an eviscerated corpse, craving understanding; pleading that they "are wed in legend, inextricable within eternity". Though technically a comic, the term hardly begins to describe From Hell's inimitable grandeur and finesse, as it takes the medium to fresh heights of ingenuity and craftsmanship. Moore and Campbell's autopsy on the emaciated corpse of the Ripper myth has divulged a deeply disturbing yet undeniably captivating masterpiece. —Danny Graydon

Don Quixote Volume One


Rob Davis - 2011
    Seeing no impediments, such as logic, propriety or sanity, to fulfilling his dreams, this would-be hero reinvents himself as the Knight-Errat, Don Quixote. He sets out across the arid open country in search of adventures accompanied only by his faithful steed, Rocinante, and his dim-witted squire and sidekick, Sancho Panza. Don Quixote Volume 1 perfectly captures the spirit of this classic novel in graphic novel format.

Edgar Rice Burroughs' At the Earth's Core


Bobby Nash - 2015
    Thrill as they cross paths with the evil Mahar, the ape-like Sagoths, and all manner of prehistoric creatures . . . as well as the lovely Dian the Beautiful! More than simply an epic adventure, At the Earth's Core is also one of Burroughs' most compelling love stories.

Best of Sonic the Hedgehog Comics, Volume 1


Ian Flynn - 2012
    “Eggman” Robotnik and the rest of the cast of the comics and SEGA games in this first-of-its-kind Best of Sonic the Hedgehog graphic novel collection! After nearly twenty years of comics, specials and mini-series, Sonic the Hedgehog has hundreds of great stories to his name. Through the laughs and thrills, the action and adventure, the highs and lows, some stories stand out among the rest. Join us as the Archie Comics Sonic Team picks their favorite stories from the history of the series and presents them in this thematic must-have collection! Included in this collection are "Mecha Madness" (featured in Sonic Archives 10 and Sonic Select 2), chosen by writer Ian Flynn; the finale to "Endgame" (featured in Sonic Archives 13), chosen by artist Patrick Spaziante; "Order from Chaos" (from Sonic the Hedgehog issues 168-169) chosen by artist Tracy Yardley!; and "Future Tense" (from Sonic the Hedgehog issue 215), chosen by artist Jamal Peppers. Don't miss out on this collection of the best Sonic stories to date, chosen by the most popular Sonic creators!

Pistolwhip


Matt Kindt - 2001
    Set in an exotic atmosphere of a by-gone era, Pistolwhip is a marvelous tale crafted with a crime noir feel and an artistic style reminiscent of the best European graphic novelists.

Machine Gun Kelly's Hotel Diablo


Eliot Rahal - 2021
    And it's Lydia Lopez's first night behind the front desk. Every guest's got a story to tell and a lesson to learn... Co-written by film and music superstar Machine Gun Kelly with Eliot Rahal (Archie Comics) and Ryan Cady (DC Comics). Art by Martin Morazzo (Ice Cream Man) and a host of talented illustrators.

The Savage


David Almond - 2008
    At least it is for Blue, since his dad died and Hopper, the town bully, started knocking him and the other kids around. But Blue's story has a life of its own -- weird and wild and magic and dark -- and when the savage pays a nighttime visit to Hopper, Blue starts to wonder where he ends and his creation begins.

Creepypasta: The Comic


Vincent V. Cava - 2018
    This hardcover, double issue is a return to pulp horror comics of the 1950's, but stylized and written for a new generation of horror fans! The book is anchored by the mysterious Blueman, an intimidating phantom that lives in the deepest, darkest recesses of the net. Join him as he tells two spine-tingling tales full of twists and turns! He is The Rake:  Our first story features a creature that's inspired a massive fandom around the web. The Rake is a mysterious beast that appears to people in the night as a dark omen. When the strange entity's presence causes the death of one man's wife, he becomes obsessed with getting payback, but is his quest for vengeance misguided? He Is... is a classic tale of revenge with a sinister twist that will send chills through your body! I Waited Inside Her Closet: The account of a dangerous serial killer and his unhealthy obsession with fame. But there's more than meets the eye in this story. The homicidal maniac's grisly exploits soon lead him to a terrible truth when he comes face to face with something even more terrifying than himself. Pick up this CREATURE DOUBLE-FEATURE and you won't be disappointed!

The Red Pyramid: The Graphic Novel


Orpheus Collar - 2012
    While Sadie has lived with her grandparents in London, Carter has traveled the world with their father, the famed Egyptologist Dr. Julius Kane. One night, Dr. Kane brings the siblings to the British Museum, where he hopes to set things right for his family. Instead, he unleashes the Egyptian god Set, who banishes him to oblivion and forces the children to flee for their lives. Soon, Sadie and Carter discover that all the gods of Egypt are waking, and that Set now has his sights on them. To stop him, the duo embarks on a dangerous journey across the globe, one that brings Carter and Sadie ever closer to the truth about their family and its connection to a secret order that has existed since the time of the pharaohs.The heart-stopping action and magic explode off the page in The Red Pyramid, The Graphic Novel, based on the worldwise best-selling novel by Rick Riordan.

To Kill a Mockingbird: A Graphic Novel


Fred Fordham - 1960
    Scout, Jem, Boo Radley, Atticus Finch and the small town of Maycomb, Alabama, are all captured in illustrations by artist Fred Fordham.

The Sandman Companion


Hy Bender - 1999
    A fascinating mythology of horror and consequence, this epic masterfully combined intriguing literature with captivating art. THE SANDMAN COMPANION is an exhaustive guide to this legend. Revealing hitherto undisclosed information and behind-the-scenes secrets, this book features in-depth interviews, never-before-seen illustrations, character origins, and story explanations and analysis. Also including excerpts from the original proposal for the series, this handbook is the perfect complement to the Sandman graphic novels.

A Wrinkle in Time: The Graphic Novel


Hope Larson - 2012
    Murry, who has gone missing while doing top-secret work for the government. They travel via tesseract — a wrinkle that transports one across space and time — to the planet Camazotz, where Mr. Murry is being held captive. There they discover a dark force that threatens not only Mr. Murry but the safety of the whole universe.Never before illustrated, A Wrinkle in Time is now available in a spellbinding graphic novel adaptation. Hope Larson takes the classic story to a new level with her vividly imagined interpretations of Mrs Whatsit, Mrs Who, Mrs Which, the Happy Medium, Aunt Beast, and the many other characters that readers have loved for the past fifty years. Winner of the 1963 Newbery Medal, A Wrinkle in Time is the first book in Madeleine L'Engle's Time Quintet.

Bone, Vol. 1: Out from Boneville


Jeff Smith - 1991
    Everyone who has ever left home for the first time only to find that the world outside is strange and overwhelming will love Bone.

To Be or Not To Be: A Chooseable-Path Adventure


Ryan North - 2013
    Play as Hamlet, Ophelia, or King Hamlet--if you want to die on the first page and play as a ghost. It's pretty awesome! Readers can follow Yorick skull markers to stick closely to Shakespeare's plot, or go off-script and explore alternative possibilities filled with puzzles and humor.Each ending in the book is accompanied by a full-color, full-page illustration by one of the 65 most excellent artists working today, so each rereading yields new surprises and rewards. Ryan's prose is, as always, colloquial and familiar but full of clever references, vivid imagination, and only the most choice of jokes. Inventive devices like a book-within-a-book (to mirror Hamlet's play-within-a-play) take full advantage of the gamebook medium and liven up the original story for even the most disinterested of Shakespeare readers!To Be or Not to Be became a sensation when it launched: over 15,000 people backed the book in just one month, and it remains the number-one most funded publishing project ever on Kickstarter.com.To be, or not to be: that is the adventure!