Book picks similar to
Charley Harper: An Illustrated Life by Todd Oldham
art
non-fiction
design
favorites
Homebody: A Guide to Creating Spaces You Never Want to Leave
Joanna Gaines - 2018
This comprehensive guide will help you assess your priorities and your instincts, as well as your likes and dislikes, with practical steps for navigating and embracing your authentic design style.Room by room, Homebody gives you an in-depth look at how these styles are iterated as well as how to blend the genres you’re drawn to in order to create spaces that look and feel distinctly yours.In each chapter are practical takeaways to help problem solve potential pain points in your home. A fold out design guidebook at the back of the book offers a place for you to take notes and sketch out your own design plans as you make your way through the rooms.The insight shared in Homebody will instill in you the confidence to thoughtfully create spaces that you never want to leave.
Image Transfer Workshop: Mixed-media Techniques for Successful Transfers
Sandra Duran-Wilson - 2009
This book presents step-by-step techniques for 35 image transfer processes, extensive tips for fixing mishaps and examples of how to combine transfers in finished pieces of mixed-media art.This comprehensive guide features:35 Techniques: This book focuses exclusively on making transfers--from simple tape and gel medium transfers to more complex and out of the box techniques, like solar silk screens and plastic wrap transfers.Troubleshooting: Image Transfer Workshop includes extensive answers to help fix problems in transfers gone wrong. You'll learn what to watch for, what to do to get great transfers every time.Dual Styles, Dual Approaches: The authors' different styles illustrate how transfer techniques can take on completely different looks. Finished pieces of art for each technique and a section of completely stepped-out projects are sure to inspire you!Let Image Transfer Workshop help build your image transfer confidence.
Ashley Wood's Art of Metal Gear Solid
Ashley Wood - 2009
And it's little wonder why. The story follows infiltration expert Solid Snake as he attempts to save the world.In addition to showcasing art from Ashley Wood's graphic novel adaptations of Metal Gear Solid and Metal Gear Solid: Sons of Liberty, this all-new collection features the work Ash did for the Metal Gear Solid: Mobile Portable Ops video game.
Read This If You Want to Take Great Photographs
Henry Carroll - 2014
• A bestselling photography book with over 300,000 copies sold! • Learn top photography tips from 50 famous photographers • A must–have guide for amateur photographers and professional photographersRead This if You Want to Take Great Photographs contains no graphs, no techie diagrams and no camera–club jargon. Instead, it inspires readers through iconic images and playful copy, packed with hands–on tips.Split into five sections, the book covers composition, exposure, light, lenses and the art of seeing. Masterpieces by acclaimed photographers – including Henri Cartier–Bresson, Sebastião Salgado, Fay Godwin, Nadav Kander, Daido Moriyama and Martin Parr – serve to illustrate points and encourage readers to try out new ideas.Today's aspiring photographers want immediacy and see photography as an affordable way of expressing themselves quickly and creatively. This handbook meets their needs, teaching them how to take photographs using professional techniques.Read This If You Want to Take Great Photographs is part of the internationally–bestselling 'Read This' series, which has sold over half–a–million books worldwide and has been translated into over 20 languages.More titles in the 'Read This' series:Read This if You Want to Take Great Photographs of People by Henry Carroll (9781780676241)Read This if You Want to Take Great Photographs of Places by Henry Carroll (9781780679051)Use This if You Want to Take Great Photographs: A Photo Journal by Henry Carroll (9781780678887)Read This if You Want to Be Great at Drawing by Selwyn Leamy (9781786270542)Use This if You Want to Be Great at Drawing by Selwyn Leamy (9781786274052)Read This if You Want to Be Great at Drawing People by Selwyn Leamy (9781786275127)Read This if You Want to Be a Great Writer by Ross Raisin (9781786271976)Read This if You Want to Be Instagram Famous edited by Henry Carroll (9781780679679)Read This If You Want to Be YouTube Famous by Will Eagle (9781786275134)
The Art of Big Hero 6
Jessica Julius - 2014
This new title in our popular The Art of series, published to coincide with the movie's U.S. release, features concept art from the film's creation—including sketches, storyboards, maquette sculpts, colorscripts, and much more—illuminated by quotes and interviews with the film's creators. Fans will love the behind-the-scenes insights into Disney's newest action comedy adventure.Copyright ©2014 Disney Enterprises, Inc. All rights reserved.
User Friendly: How the Hidden Rules of Design Are Changing the Way We Live, Work, and Play
Cliff Kuang - 2019
Spanning over a century of sweeping changes, from women's rights to the Great Depression to World War II to the rise of the digital era, this book unpacks the ways in which the world has been--and continues to be--remade according to the principles of the once-obscure discipline of user-experience design.In this essential text, Kuang and Fabricant map the hidden rules of the designed world and shed light on how those rules have caused our world to change--an underappreciated but essential history that's pieced together for the first time. Combining the expertise and insight of a leading journalist and a pioneering designer, User Friendly provides a definitive, thoughtful, and practical perspective on a topic that has rapidly gone from arcane to urgent to inescapable. In User Friendly, Kuang and Fabricant tell the whole story for the first time--and you'll never interact with technology the same way again.
A Map of the World According to Illustrators and Storytellers
Antonis Antoniou - 2013
This book features the most original and sought-after map illustrators whose work is in line with the zeitgeist. Drawing a map means understanding our world a bit better. For centuries, we have used the tools of cartography to represent both our immediate surroundings and the world at large--and to convey them to others. On the one hand, maps are used to illustrate areal relationships, including distances, dimensions, and topographies. On the other, maps can also serve as projection screens for a variety of display formats, such as illustration, data visualization, and visual storytelling. In our age of satellite navigation systems and Google Maps, personal interpretations of the world around us are becoming more relevant. Publications, the tourism industry, and other commercial parties are using these contemporary, personal maps to showcase specific regions, to characterize local scenes, to generate moods, and to tell stories beyond sheer navigation. A new generation of designers, illustrators, and mapmakers are currently discovering their passion for various forms of illustrative cartography. A Map of the World is a compelling collection of their work--from accurate and surprisingly detailed representations to personal, naive, and modernistic interpretations. The featured projects from around the world range from maps and atlases inspired by classic forms to cartographic experiments and editorial illustrations.
Chip Kidd
Veronique Vienne - 2003
Chip Kidd is renowned and revered as a maverick graphic designer. Specifically, Kidd's book jacket designs for such major New York publishers as Alfred A. Knopf are among the most significant and innovative of our time. This richly illustrated book--the first critical selection of kid's design work--looks closely at this contemporary visual pioneer. Veronique Vienne presents a full and nuanced view of Kidd, discussing how he has developed celebrity status as a designer, design critic, lecturer, and editor. She also relates how Kidd is greatly influenced by popular culture, noting his vast collection of Batman memorabilia. Vienne concludes by examining Kidd's editorial involvement with books on cartoonists as well as his own first novel, The Cheese Monkeys, published in 2001 to critical acclaim. Chip Kidd reveals the fascinating life and career of a revolutionary graphic designer with a winning public persona, whose ambitions now also lean toward editing and writing. The book will appeal to anyone involved in design and popular culture as well as admirers of Kidd's extraordinary creative spirit.
Kandinsky
Ulrike Becks-Malorny - 1994
Although, in the early years of the twentieth century, there were other artists similarly experimenting with the dissolution of the object and the promotion of color and form to means of expression in their own right, Kandinsky was the most logical and consistent in his pursuit of abstract means of expression. He made it his life's work to carry painting up to and over the threshold of abstraction, whereby his artistic activities were always accompanied by theoretical reflections and insights.
The Lives of the Artists
Giorgio Vasari
Each affordable volume reflects Oxford's commitment to scholarship, providing the most accurate text plus a wealth of other valuable features, including expert introductions by leading authorities, helpful notes to clarify the text, up-to-date bibliographies for further study, and much more.
Gorillaz: Rise of the Ogre
Gorillaz - 2006
Reveals the complete story behind the virtual British band, from childhood to Gorillaz inception, through albums, tours, videos, influences, breakdowns, and break-ups.
Everything is Its Own Reward: An All Over Coffee Collection
Paul Madonna - 2011
This stunning new collection, a testament to an artist and storyteller's careful observation of both the external and internal worlds, outdoes the masterful performance of his first book All Over Coffee, offering an even richer catalog of pen and ink cityscapes, short stories, conversations, and thoughts. Entertaining and moving, gorgeous to look at, Madonna's work remains unique and unclassifiable. This full color, hardbound edition comes complete with a removable poster.
Cats Galore: A Compendium of Cultured Cats
Susan Herbert - 2015
Cats Galore brings together illustrations from the affectionately envisioned Pre-Raphaelite Cats, Shakespeare Cats, Movie Cats, and Opera Cats—as well as other delightful images of cats cast in scenes from art, theater, and film—into one delightful volume.Divided into three sections—Cats in Art, Cats on Stage, and Cats in the Movies—this is the ultimate compendium for cat-loving culture buffs and cultured pet owners alike. Works by Degas and van Gogh retain their distinctive styles in spite of the furry faces; cats shine in Much Ado About Nothing and The Barber of Seville; and a bushy-tailed James Dean in Rebel Without a Cause stares at the camera with the iconic cigarette in his mouth.
Saul Bass: A Life in Film and Design
Jennifer Bass - 2011
With more than 1,400 illustrations, many of them never published before and written by the leading design historian Pat Kirkham, this is the definitive study that design and film enthusiasts have been eagerly anticipating. Saul Bass (1920-1996) created some of the most compelling images of American post-war visual culture. Having extended the remit of graphic design to include film titles, he went on to transform the genre. His best known works include a series of unforgettable posters and title sequences for films such as Alfred Hitchcock's Vertigo and Otto Preminger's The Man with the Golden Arm and Anatomy of a Murder. He also created some of the most famous logos and corporate identity campaigns of the century, including those for major companies such as AT&T, Quaker Oats, United Airlines and Minolta. His wife and collaborator, Elaine, joined the Bass office in the late 1950s. Together they created an impressive series of award-winning short films, including the Oscar-winning Why Man Creates, as well as an equally impressive series of film titles, ranging from Stanley Kubrick's Spartacus in the early 1960s to Martin Scorsese's Cape Fear and Casino in the 1990s. Designed by Jennifer Bass, Saul Bass's daughter and written by distinguished design historian Pat Kirkham who knew Saul Bass personally, this book is full of images from the Bass archive, providing an in depth account of one of the leading graphic artists of the 20th century.
The Doré Illustrations for Dante's Divine Comedy
Gustave Doré - 1976
His Doré Bible was a treasured possession in countless homes, and his best-received works continued to appear through the years in edition after edition. His illustrations for Dante's Divine Comedy constitute one of his most highly regarded efforts and were Doré's personal favorites.The present volume reproduces with excellent clarity all 135 plates that Doré produced for The Inferno, Purgatory, and Paradise. From the depths of hell onto the mountain of purgatory and up to the empyrean realms of paradise, Doré's illustrations depict the passion and grandeur of Dante's masterpiece in such famous scenes as the embarkation of the souls for hell, Paolo and Francesca (four plates), the forest of suicides, Thaïs the harlot, Bertram de Born holding his severed head aloft, Ugolino (four plates), the emergence of Dante and Virgil from hell, the ascent up the mountain, the flight of the eagle, Arachne, the lustful sinners being purged in the seventh circle, the appearance of Beatrice, the planet Mercury, and the first splendors of paradise, Christ on the cross, the stairway of Saturn, the final vision of the Queen of Heaven, and many more.Each plate is accompanied by appropriate lines from the Henry Wadsworth Longfellow translation of Dante's work.