Walt Disney's Nine Old Men and the Art of Animation


John Canemaker - 2001
    Think of your favorite moments and characters in Disney films from the thirties to the seventies and chances are most were animated by one of Walt Disney's "Nine Old Men." Through the span of their careers, these nine highly skilled animators exhibited an unparalleled loyalty to their employer. This book explores their artisitic breakthroughs, failures, and rivalries, and their individual relationships with each other and with Walt.

The Art of Pixar


Amid Amidi - 2011
    From classics such as Toy Story and A Bug's Life to recent masterpieces such as Up, Toy Story 3, and Cars 2, this comprehensive collection offers a behind-the-scenes tour of every Pixar film to date. Featuring a foreword by Chief Creative Officer John Lasseter, the complete color scripts for every film published in full for the first time as well as stunning visual development art, The Art of Pixar is a treasure trove of rare artwork and an essential addition to the library of animation fans and Pixar enthusiasts.

The Art of Zootopia


Jessica Julius - 2016
    This lushly illustrated book offers a behind-the-scenes view of the elaborate artistry involved in creating the film.Copyright ©2016 Disney Enterprises, Inc. All rights reserved.

Action! Cartooning


Ben Caldwell - 2004
    Its simply larger, better illustrated, and more in depth than any similar title on the market. In elaborate detail, it focuses on superheroes and their atmospheric world filled with speed and movement. Every aspect of creating cartoons is taught: the supplies, developing mood, and the techniques that endow characters with personality. See how to draw a variety of faces (female, heroic, cute, gaunt), and give the appearance of age. From the skeleton to the torso, to the arms, hands, and legs, follow every stroke that goes into producing bodies of all shapes and sizes. Finally, theres instruction on sending those figures into running, jumping, punching, kicking action in a fully realized scene. With advice so thorough, any amateur can become a pro.

Eye to Eye: Photographs by Vivian Maier


Richard Cahan - 2014
    Her story—thousands of photo negatives and prints found in a storage locker and sold for pennies at auction—has stirred millions around the world. Maier was a painfully private woman who now speaks powerfully through the photographs she took only for herself. This new collection offers readers a chance to follow Maier as she travels the world, including images of France, Italy, Malaysia, Yemen, Puerto Rico, and America. These eye-to-eye portraits, published for the first time, are the single constant in her lifetime of photographic work. Maier is often cast as a quirky, antisocial character, moving on the outskirts of real connection. But these photographs show something more. Printed with the latest technology, the book utilizes a modified four-color process that produces images akin to traditional silver gelatin prints. Combined with 15u stochastic screening, Maier's 96 photographs in this volume are spectacularly sharp, full-range black-and-white reproductions.

Collage Lost and Found: Creating Unique Projects with Vintage Ephemera


Giuseppina Cirincione - 2006
    From a sailor missing the love he left ashore, to a school boy's crush on his teacher, the stunning pages of this book will inspire you to dust off the vintage ephemera you've been collecting for years and combine it with basic collage elements to create romantic pieces you can wear as well as display.In addition to delectable inspiration for a multitude of projects, you'll learn several practical techniques that can aid you in all your creative endeavors, including:Simple soldering techniques that anyone can do right awayThe art of layering with beeswax to add an intriguing depth to your workMagic tricks for turning metal repair tape into aged sheet metalIn-the-know sources for finding vintage ephemera, as well as tips for transforming new items into ones that appear to have stood the test of timeGive in to the seduction of the past. Let Collage Lost and Found take you to a world where collage sings to you of a simpler time where your creativity knows no bounds!

Coraline: A Visual Companion


Stephen Jones - 2008
    One day, Coraline discovers a tiny door that leads to another house. Waiting for her there are her Other Mother and Other Father, who have big black buttons for eyes. At first this other world is marvelous and magical, but Coraline gradually comes to realize that her new parents want her to become their "little" girl and stay with them "forever."Written and directed by Henry Selick, the celebrated director of "The Nightmare Before Christmas" and "James and the Giant Peach," the film "Coraline" was created in stop-motion animation, drawing on the latest cutting-edge computer 3-D technology. It also showcases the remarkable vocal talents of Dakota Fanning, Teri Hatcher, John Hodgman, Ian McShane, Jennifer Saunders, and Dawn French.Featuring hundreds of rare and exclusive photographs and illustrations, production designs and concept drawings, and interviews with the cast and crew, "Coraline: A Visual Companion" takes readers on an in-depth tour behind the scenes of a movie that is destined to be a fantasy classic.From the genesis of the original novel through the entire creative process of turning the book into a movie to the many other incarnations of "Coraline" around the world, this visual companion is a lavish guide that will appeal to Gaiman fans, cinema buffs, visual art enthusiasts, and all those who fall in love with the inquisitive young heroine of Henry Selick's extraordinary film.

A Disney Sketchbook: Introduction by Charles Solomon


Ken Shue - 2012
    The drawings contained within it represent the entire range of animation development, from the origins of ideas to fully conceived characters. Pencil studies of a much-younger Wendy and a serpentlike sea witch reveal the many imaginative iterations that animators create before they ultimately perfect every hero and villain. And comprehensive studies of Mickey and Baloo showcase the dedication that goes into defining the facial expressions and body language of each beloved character.Films and shorts from throughout the history of the company are featured-beginning with Steamboat Willie and ending with Tangled-demonstrating the ingenuity and skill that have remained a constant at Walt Disney Animation Studios since 1928.

Sheldon and Mrs. Levine, An Excruciating Correspondence


Sam Bobrick - 1994
    Levine to Sheldon. Letters exchanged on most significant holidays are ploys for generating laughter.

Inside the Business of Illustration


Steven Heller - 2004
    Using an entertaining, running narrative format to look at key concerns every illustrator must face today, this book covers finding one's unique style and establishing a balance between art and commerce; tackling issues of authorship and promotion; and more. In-depth perspectives are offered by illustrators, art directors, and art buyers from various industries and professional levels on such issues as quality, price negotiation, and illustrator-client relationships.• Includes an afterword by Milton Glaser, well-known designer/illustrator• From the authors of The Education of an Illustrator (1-58115-075-x)

Pop Painting: Inspiration and Techniques from the Pop Surrealism Art Phenomenon


Camilla d'Errico - 2016
    For the first time, beloved best-selling author and artist Camilla d’Errico pulls back the curtain to give you exclusive insights on topics from the paints and brushes she uses and her ideal studio setup, to the dreams, notions, and pop culture icons that fuel the creation of her hauntingly beautiful Pop Surrealist paintings. With step-by-step examples covering major subject areas such as humans, animals, melting effects, and twisting reality (essential for Pop Surrealism!), Pop Painting gives you the sensation of sitting by Camilla’s side as she takes her paintings from idea to finished work. This front row seat reveals how a leading artist dreams, paints, and creates a successful body of work. For fans of Camilla and the underground art scene, aspiring artists looking to express their ideals in paint, and experienced artists wanting to incorporate the Pop Surrealist style into their work, Pop Painting is a one-of-a-kind, must-have guide.From the Trade Paperback edition.

Persona 4: Official Design Works


Atlus - 2008
    Featuring the character designs of Shigenori Soejima! Go behind the scenes of Persona 4, the final game of the landmark Persona series! Inside you'll find character designs, rough sketches, backgrounds and settings, an exclusive interview with the game's creators, and more!

Juxtapoz Illustration


Roger Gastman - 2007
    In this volume artists such as Mode 2, KozynDan, Mike Giant, James Jean, Evan Hecox, Grotesk, Alex Pardee and Morning Breath are briefly profiled, then allowed the space to let their work do the talking.

The Art of Teaching Art to Children: In School and at Home


Nancy Beal - 2001
    Beal believes that children must first of all be comfortable with their materials. She focuses on six basic media: collage, drawing, painting, clay, printmaking, and construction. She gives practical consideration to all facets of a teacher's responsibility: how each material should be introduced; what supplies are best; how a classroom may be set up to support children's explorations; and how teachers may ask open-ed questions to stimulate personal and meaningful expression. Beal also discusses how to integrate art into social studies and how to make museum visits productive and fun. Each chapter includes a section specifically for parents on helping their children create art at home.Beal has taught art to children for twenty-five years and is able to draw on a wealth of examples from her classroom. The Art of Teaching Art to Children is extensively illustrated with her students' art, visual proof of her gifts as an educator and art enthusiast.

Walrus: Brandon Graham's All Bum Album


Brandon Graham - 2013
    Brandon Graham (born 1976) was widely acclaimed for his book "King City," with "Publishers Weekly" calling Graham "one of the most inventive action cartoonists working." "Walrus," his first art book, serves as a handbook to his visual and verbal world, a punning, humorous and sexy metropolis comprised of machines, logos, women and bumbling men, all cast in an alternate sci-fi universe.