The Broken Earth Trilogy: The Fifth Season / The Obelisk Gate / The Stone Sky


N.K. Jemisin - 2015
    K. Jemisin's incredible NYT bestselling and three-time Hugo award-winning Broken Earth Trilogy.This complete collection would be a great gift for any occasion and includes The Fifth Season, The Obelisk Gate, and The Stone Sky.This is the way the world ends for the last time... A season of endings has begun. It starts with the great red rift across the heart of the world's sole continent, spewing ash that blots out the sun. It starts with death, with a murdered son and a missing daughter. It starts with betrayal, and long dormant wounds rising up to fester. This is the Stillness, a land long familiar with catastrophe, where the power of the earth is wielded as a weapon. And where there is no mercy.

Truckers


Terry Pratchett - 1989
    It is commonly known among these nomes that Arnold Bros. created the Store for them to live in, and he declared: "Everything Under One Roof." Therefore there can be no such thing as Outside. It just makes sense. That is, until the day a group of nomes arrives on a truck, claiming to be from Outside, talking about Day and Night and Snow and other crazy legends. And they soon uncover devastating news: The Store is about to be demolished. It's up to Masklin, one of the Outside nomes, to devise a daring escape plan that will forever change the nomes' vision of the world. . . .

Barsk: The Elephants' Graveyard


Lawrence M. Schoen - 2015
    A child who feels no pain and who should not exist sees the future. Between them are truths that will shake worlds.In a distant future, no remnants of human beings remain, but their successors thrive throughout the galaxy. These are the offspring of humanity's genius-animals uplifted into walking, talking, sentient beings. The Fant are one such species: anthropomorphic elephants ostracized by other races, and long ago exiled to the rainy ghetto world of Barsk. There, they develop medicines upon which all species now depend. The most coveted of these drugs is koph, which allows a small number of users to interact with the recently deceased and learn their secrets.To break the Fant's control of koph, an offworld shadow group attempts to force the Fant to surrender their knowledge. Jorl, a Fant Speaker with the dead, is compelled to question his deceased best friend, who years ago mysteriously committed suicide. In so doing, Jorl unearths a secret the powers that be would prefer to keep buried forever. Meanwhile, his dead friend's son, a physically challenged young Fant named Pizlo, is driven by disturbing visions to take his first unsteady steps toward an uncertain future.

The Eyes of the Dragon


Stephen King - 1987
    While the land of Delain mourns, the evil wizard Flagg, hatches an unscrupulous plot, which sees the King's eldest son Peter imprisoned for his father's murder, and the youngest son inherit the throne. Only Peter knows the truth about his own innocence and the evil that is Flagg. Only Peter can save Delain from the horror that Flagg has in store. But first, he must escape from the high tower.

Armada


Ernest Cline - 2015
    Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he’s spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure. But hey, there’s nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don’t get chosen to save the universe. And then he sees the flying saucer. Even stranger, the alien ship he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada—in which gamers just happen to be protecting the earth from alien invaders. No, Zack hasn’t lost his mind. As impossible as it seems, what he’s seeing is all too real. And his skills—as well as those of millions of gamers across the world—are going to be needed to save the earth from what’s about to befall it. It’s Zack’s chance, at last, to play the hero. But even through the terror and exhilaration, he can’t help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn’t something about this scenario seem a little…familiar? At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could, Armada is a rollicking, surprising thriller, a classic coming of age adventure, and an alien invasion tale like nothing you’ve ever read before—one whose every page is infused with the pop-culture savvy that has helped make Ready Player One a phenomenon.

Belgarath the Sorcerer


David Eddings - 1995
    Join them as they chronicle that fateful conflict between two mortally opposed Destinies, in a monumental war of men and kings and Gods.When the world was young and Gods still walked among their mortal children, a headstrong orphan boy set out to explore the world. Thus began the extraordinary adventures that would mold that youthful vagabond into a man, and the man into the finely honed instrument of Prophecy known to all the world as Belgarath the Sorcerer.Then came the dark day when the Dark God Torak split the world asunder, and the God Aldur and his disciples began their monumental labor to set Destiny aright. Foremost among their number was Belgarath. His ceaseless devotion was foredoomed to cost him that which he held most dear--even as his loyal service would extend through echoing centuries of loss, of struggle, and of ultimate triumph.

The Thousand Orcs


R.A. Salvatore - 2002
    Dark elf ranger Drizzt Do'Urden and his most trusted friends find themselves in the path of destruction. As blades slash and feet trample, even the heroes may not survive a desperate stand.

The Willful Princess and the Piebald Prince


Robin Hobb - 2013
    Now the truth behind the story is revealed through the account of Felicity, a low-born companion of the Princess Caution at Buckkeep.With Felicity by her side, Caution grows into a headstrong Queen-in-Waiting. But when Caution gives birth to a bastard son who shares the piebald markings of his father's horse, Felicity is the one who raises him. And as the prince comes to power, political intrigue sparks dangerous whispers about the Wit that will change the kingdom forever...

Libyrinth


Pearl North - 2009
    But Haly has a secret: The books speak to her. When the threat of the rival Eradicants drives her from her home, Haly learns that things are not all she thinks they are. Taken prisoner by the Eradicants, who believe the written word to be evil, she sees the world through their eyes and comes to understand that they are not the book-burning monsters that she has known her entire life.The words of a young girl hiding in an attic—written hundreds of years before Haly’s birth—will spark the interest of her captors and begin the change necessary to end the conflict between the Eradicants and Libyrarians. With the help of her loyal companion Nod, a creature of the Libyrinth, Haly must mend the rift between the two groups before their war for knowledge destroys them all. Haly’s life—and the lives of everyone she knows—will never be the same.A powerful adventure that unites the present and future, Libyrinth is a fresh, magical novel that will draw in young readers of all genres.

The Dark Tide


Dennis L. McKiernan - 1984
    When an unnaturally cold winter strikes and the evil Modru threatens the world, he and a number of his fellow Thornwalkers go to the High King's aid. But a vast expanse of lightless blizzard called the Dimmendark (sounds bad, doesn't it?) is spreading over the land, and Tuck soon finds that the "dark tide" is going to swamp them all. Despite the fact that they're tiny and temperamental, the Warrows get included in the military forces. But the High King doesn't have enough warriors to hold off the horde of slobbering monsters who are coming to attack. And the battle goes horribly wrong, separating the friends from one another and possibly dooming them all.

Finders-Seekers


Gayle Greeno - 1993
    Their continued survival is largely due to the organization of healers known as the Eumedicos and to the Seekers Veritas, a unique group composed of pairs of Bondmates, one human and one ghatti—a telepathic catlike being native to Methuen who bonds with a specific human for life. These Bondmates travel from town to town, settling disputes by truth-reading the minds and emotions of plaintiffs and defendants. While most people respect the Seekers, there are those who fear the ghatti powers. And now someone has begun attacking Seeker pairs.What no one knows is that this destroyer has targeted one specific pair of Bondmates as special victims—the woman Doyce and the ghatta Khar'pern. For the key to defeating this deadly foe is locked away in Doyce's mind behind barriers even her ghattas has never been able to break down.

Mort(e)


Robert Repino - 2014
    The instigator of this war is the Colony, a race of intelligent ants who, for thousands of years, have been silently building an army that would forever eradicate the destructive, oppressive humans. Under the Colony's watchful eye, this utopia will be free of the humans' penchant for violence, exploitation and religious superstition. As a final step in the war effort, the Colony uses its strange technology to transform the surface animals into high-functioning two-legged beings who rise up to kill their masters. Former housecat turned war hero, Mort(e) is famous for taking on the most dangerous missions and fighting the dreaded human bio-weapon EMSAH. But the true motivation behind his recklessness is his ongoing search for a pre-transformation friend—a dog named Sheba. When he receives a mysterious message from the dwindling human resistance claiming Sheba is alive, he begins a journey that will take him from the remaining human strongholds to the heart of the Colony, where he will discover the source of EMSAH and the ultimate fate of all of earth's creatures.

Sing the Four Quarters


Tanya Huff - 1994
    Only those born with the gift could learn to Sing these spirits of earth, air, fire and water into doing their bidding, and even someone as gifted as the Princess Annice must spend years studying at the Bardic Hall to truly master the Art. And for Annice, one of those rare talents able to Sing the elemental spirits from each of the four quarters, the call of magic was too strong to be denied, even if it meant renouncing her royal blood and privileges.But Annice might have made a different choice if she could have foreseen that ten years after she'd transferred her life and loyalties from the Royal Palace to the Bardic Hall, she'd find herself fleeing from the King's Guards. For Annice was twice guilty of treason, first for imperiling the order of succession by becoming pregnant, and second for aiding the father of her unborn child, the Duc of Ohrid, to escape the palace dungeons and the sentence of death hanging over his head.Now the fugitives' only hope lay in tracking down and bringing to justice the enemy who'd masterminded the Duc's downfall, a dangerous foe who had found a way to tie lies and truths together into a knot even the most powerful of Bardic spells could not unravel...

InterWorld


Neil Gaiman - 2007
    Some of these earths are ruled by magic. Some are ruled by science. All are at war. Joey teams up with alternate versions of himself from an array of these worlds. Together, the army of Joeys must battle evil magicians Lord Dogknife and Lady Indigo to keep the balance of power between all the earths stable. Teens—and tweens and adults—who obsessively read the His Dark Materials and Harry Potter series will be riveted by InterWorld and its sequel, The Silver Dream.

Shadow Moon


George Lucas - 1995
    An ancient prophecy reveals one hope: a savior princess who will ascend to the throne when the time is right.  But first, a Nelwyn wanderer must face forces of unimaginable malevolence and dangerous, forbidden rites of necromancy to bring back a powerful warrior from soulless sleep.