Tallarn: Ironclad


John French - 2015
    A carpet of armour covers the surface of the toxic planet: Dreadnoughts versus tanks versus Titans. But what secret purpose drives the Iron Warriors onwards to war?This is the biggest armoured conflict in galactic history – there’s a million tanks! However, no one can leave the safety of their claustrophobic war machines for fear of melting into a toxic puddle. While this story supplies plenty of action, what brings the entire might of the Iron Warriors to battle is much more intriguing.Tallarn: Ironclad is presented as a luxurious hardback in a glossy wrap-around jacket. The cover is beautifully embossed with Slaaneshi daemonettes. Included in the pages are unique before-and-after schematics of the doomed world of Tallarn. This edition is signed by the author John French and is individually numbered from a print run of 3,000. It’s a must-have for any Horus Heresy fan.

The Cole Series: A two book boxset


Vi Keeland - 2020
    

Warhammer 40,000: Rulebook


Adam Troke - 2012
    No respite. No forgiveness.There is only WAR!In the nightmare future of the 41st Millennium, Mankind teeters upon the brink of destruction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens and threatened from within by Warp-spawned entities and heretical plots. Only the strength of the immortal Emperor of Terra stands between humanity and its annihilation, and in his name, countless warriors and agents do battle against the encroaching darkness. Foremost amongst them stand the Space Marines, the ultimate protectors of Mankind.Across airless moons, within the depths of dark, twisted hive worlds and even in the immaterial realm of Warp space, battles rage that will shape the future of the galaxy forever. It is a universe that you can enter today, if you dare. But remember that this is a dark and terrible era, and there is no peace amongst the stars...The Warhammer 40,000 Rulebook is your essential guide to playing atmospheric battles in the 41st Millennium. It helps you field majestic armies of Citadel miniatures across the war-ravaged battlefields of the far-future, in the ultimate contest of strategy and skill. With 452 full-colour pages, this hardback Rulebook is packed with rich background and contains all the rules for fighting pulse-pounding tabletop battles. The Rulebook includes exciting features such as dynamic close-combat, flyers, psychic devastation and interactive scenery. As well as jaw-dropping artwork, contained within is a history of the 41st Millennium and a richly detailed guide to the races and weapons of the far-future. It also features a comprehensive hobby section to set you on the path to choosing, collecting and building your own Warhammer 40,000 army of Citadel miniatures.

Stormbringer: Fantasy Roleplaying in the World of Elric


Ken St. Andre - 1981
    

Doctor Who Mad Libs


Mad Libs - 2014
    Who! This Mad Libs is 48 pages with 21 original stories.

Fall of the Hulks: Red Hulk


Jeff Parker - 2010
    What plans has the Red Hulk been hiding from everyone? And what does all of this have to do with the Cosmic Hulk robot? This tale by Jeff Parker and Carlos Rodrigues reveals all!Collects Fall Of The Hulks: Red Hulk #1-4 and material from Incredible Hulk #606-608.

Changeling: The Dreaming


Ian Lemke - 1997
    Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains.We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible kingdom. We are everywhere, yet you have never seen us. We hide, not behind some fragile Masquerade, but in plain sight with the power of our Glamour. We exist within a real world of make-believe where "imaginary" things can kill and" "pretend" monsters are real.The storytelling game of modern fantasy. The Kithain are heirs to Earth's secret kingdom of faerie. And yet they are only part fae; they are forced to adopt mortal guises to survive disbelief in magic. The fae must strive to forestall the coming Winter and bring about an endless Spring lest Banality consume all and the Dreaming be lost.Changeling Second Edition features a clarified and expanded setting and cosmology, as well as completely new and revised rules. Yet it's fully compatible with first edition and the rest of the Storyteller games. A full-color, hardcover book with art and graphics like you've never seen before.

Truth Until Paradox


Stewart Wieck - 1994
    At least, the kind of magic that keeps the world alive. Magic is the power to shape reality, and this power is falling ever more into the hands of a few, into the hands of the Technocracy, a group of mages that has decided the universe is best defined by science.The second edition of this anthology contains the best stories from the first edition, as well as new stories that even better reflect the world of Mage: The Ascension "RM" as presented in the new edition of the Storyteller game.

I Am Mech


Jonathan Yanez - 2020
    Instead, they get Jack.This ace mech pilot contends with legendary prophecies, ancient powers, and fickle companions as he sets out on an epic task to save his planet from a baddie hellbent on destruction.Has his positive self-talk got him in too deep or will he actually pull through to do some good this time?I Am Mech is a nonstop, rollercoaster ride of an adventure full of snarky humor and more than a few spit-out-your-drink moments.

Star Wars: Boba Fett - Bounty on Bar-kooda


John Wagner - 1995
    Across the galaxy, the most-wanted criminals shudder at the mere mention of his name… Boba Fett!Following the events of Dark Empire II, a Hutt's misguided affections lead to a death contract on a faraway planet. Hired by the Hutt, Boba Fett pursues an intergalactic magician who may hold the key to the Hutt's future. The fact that the magician has died only poses a slight problem for the bounty hunter, as not even the dead can escape from Boba Fett!