The Intelligent Web: Search, Smart Algorithms, and Big Data


Gautam Shroff - 2013
    These days, linger over a Web page selling lamps, and they will turn up at the advertising margins as you move around the Internet, reminding you, tempting you to make that purchase. Search engines such as Google can now look deep into the data on the Web to pull out instances of the words you are looking for. And there are pages that collect and assess information to give you a snapshot of changing political opinion. These are just basic examples of the growth of Web intelligence, as increasingly sophisticated algorithms operate on the vast and growing amount of data on the Web, sifting, selecting, comparing, aggregating, correcting; following simple but powerful rules to decide what matters. While original optimism for Artificial Intelligence declined, this new kind of machine intelligence is emerging as the Web grows ever larger and more interconnected.Gautam Shroff takes us on a journey through the computer science of search, natural language, text mining, machine learning, swarm computing, and semantic reasoning, from Watson to self-driving cars. This machine intelligence may even mimic at a basic level what happens in the brain.

Programming F# 3.0


Chris Smith - 2009
    You’ll quickly discover the many advantages of the language, including access to all the great tools and libraries of the .NET platform.Reap the benefits of functional programming for your next project, whether you’re writing concurrent code, or building data- or math-intensive applications. With this comprehensive book, former F# team member Chris Smith gives you a head start on the fundamentals and walks you through advanced concepts of the F# language.Learn F#’s unique characteristics for building applicationsGain a solid understanding of F#’s core syntax, including object-oriented and imperative stylesMake your object-oriented code better by applying functional programming patternsUse advanced functional techniques, such as tail-recursion and computation expressionsTake advantage of multi-core processors with asynchronous workflows and parallel programmingUse new type providers for interacting with web services and information-rich environmentsLearn how well F# works as a scripting language

The Drunkard's Walk: How Randomness Rules Our Lives


Leonard Mlodinow - 2008
    From the classroom to the courtroom and from financial markets to supermarkets, Mlodinow's intriguing and illuminating look at how randomness, chance, and probability affect our daily lives will intrigue, awe, and inspire.

Computing with Quantum Cats: From Colossus to Qubits


John Gribbin - 2013
    Pioneering physicists are on the brink of unlocking a new quantum universe which provides a better representation of reality than our everyday experiences and common sense ever could. The birth of quantum computers – which, like Schrödinger’s famous ‘dead and alive’ cat, rely on entities like electrons, photons or atoms existing in two states at the same time – is set to turn the computing world on its head.In his fascinating study of this cutting-edge technology, John Gribbin updates his previous views on the nature of quantum reality, arguing for a universe of many parallel worlds where ‘everything is real’. Looking back to Alan Turing’s work on the Enigma machine and the first electronic computer, Gribbin explains how quantum theory developed to make quantum computers work in practice as well as in principle. He takes us beyond the arena of theoretical physics to explore their practical applications – from machines which learn through ‘intuition’ and trial and error to unhackable laptops and smartphones. And he investigates the potential for this extraordinary science to create a world where communication occurs faster than light and teleportation is possible.

Problems in Mathematics with Hints and Solutions


V. Govorov - 1996
    Theory has been provided in points between each chapter for clarifying relevant basic concepts. The book consist four parts algebra and trigonometry, fundamentals of analysis, geometry and vector algebra and the problems and questions set during oral examinations. Each chapter consist topic wise problems. Sample examples are provided after each text for understanding the topic well. The fourth part "oral examination problems and question" includes samples suggested by the higher schools for the help of students. Answers and hints are given at the end of the book for understanding the concept well. About the Book: Problems in Mathematics with Hints and Solutions Contents: Preface Part 1. Algebra, Trigonometry and Elementary Functions Problems on Integers. Criteria for Divisibility Real Number, Transformation of Algebraic Expressions Mathematical Induction. Elements of Combinatorics. BinomialTheorem Equations and Inequalities of the First and the SecondDegree Equations of Higher Degrees, Rational Inequalities Irrational Equations and Inequalities Systems of Equations and Inequalities The Domain of Definition and the Range of a Function Exponential and Logarithmic Equations and Inequalities Transformations of Trigonometric Expressions. InverseTrigonometric Functions Solutions of Trigonometric Equations, Inequalities and Systemsof Equations Progressions Solutions of Problems on Derivation of Equations Complex Numbers Part 2. Fundamentals of Mathematical Analysis Sequences and Their Limits. An Infinitely Decreasing GeometricProgression. Limits of Functions The Derivative. Investigating the Behaviors of Functions withthe Aid of the Derivative Graphs of Functions The Antiderivative. The Integral. The Area of a CurvilinearTrapezoid Part 3. Geometry and Vector Algebra Vector Algebra Plane Geometry. Problems on Proof Plane Geometry. Construction Problems Plane Geometry. C

LATEX: A Document Preparation System: User's Guide and Reference Manual


Leslie Lamport - 1985
    The new edition features additional styles and functions, improved font handling, and enhanced graphics capabilities. Other parts of the book have been revised to reflect user comments and suggestions. Selected sections have been rewritten to explain challenging concepts or functions, and the descriptions of both MakeIndex and BibTEX have been updated. New LATEX users will want to start with this book, and current users, particularly as they upgrade to the LATEX2e software, will be eager to obtain the most up-to-date version of its associated manual. Features Revised version of the authoritative user's guide and reference manual for the LATEX computer typesetting system. Features the new standard software release - LATEX2e. Sections rewritten to explain difficult concepts or functions.

The Magic of Math: Solving for X and Figuring Out Why


Arthur T. Benjamin - 2015
    joyfully shows you how to make nature's numbers dance."--Bill Nye (the science guy)The Magic of Math is the math book you wish you had in school. Using a delightful assortment of examples-from ice-cream scoops and poker hands to measuring mountains and making magic squares-this book revels in key mathematical fields including arithmetic, algebra, geometry, and calculus, plus Fibonacci numbers, infinity, and, of course, mathematical magic tricks. Known throughout the world as the "mathemagician," Arthur Benjamin mixes mathematics and magic to make the subject fun, attractive, and easy to understand for math fan and math-phobic alike."A positively joyful exploration of mathematics."-Publishers Weekly, starred review"Each [trick] is more dazzling than the last."-Physics World

Probabilistic Graphical Models: Principles and Techniques


Daphne Koller - 2009
    The framework of probabilistic graphical models, presented in this book, provides a general approach for this task. The approach is model-based, allowing interpretable models to be constructed and then manipulated by reasoning algorithms. These models can also be learned automatically from data, allowing the approach to be used in cases where manually constructing a model is difficult or even impossible. Because uncertainty is an inescapable aspect of most real-world applications, the book focuses on probabilistic models, which make the uncertainty explicit and provide models that are more faithful to reality.Probabilistic Graphical Models discusses a variety of models, spanning Bayesian networks, undirected Markov networks, discrete and continuous models, and extensions to deal with dynamical systems and relational data. For each class of models, the text describes the three fundamental cornerstones: representation, inference, and learning, presenting both basic concepts and advanced techniques. Finally, the book considers the use of the proposed framework for causal reasoning and decision making under uncertainty. The main text in each chapter provides the detailed technical development of the key ideas. Most chapters also include boxes with additional material: skill boxes, which describe techniques; case study boxes, which discuss empirical cases related to the approach described in the text, including applications in computer vision, robotics, natural language understanding, and computational biology; and concept boxes, which present significant concepts drawn from the material in the chapter. Instructors (and readers) can group chapters in various combinations, from core topics to more technically advanced material, to suit their particular needs.

The Computational Beauty of Nature: Computer Explorations of Fractals, Chaos, Complex Systems, and Adaptation


Gary William Flake - 1998
    Distinguishing agents (e.g., molecules, cells, animals, and species) from their interactions (e.g., chemical reactions, immune system responses, sexual reproduction, and evolution), Flake argues that it is the computational properties of interactions that account for much of what we think of as beautiful and interesting. From this basic thesis, Flake explores what he considers to be today's four most interesting computational topics: fractals, chaos, complex systems, and adaptation.Each of the book's parts can be read independently, enabling even the casual reader to understand and work with the basic equations and programs. Yet the parts are bound together by the theme of the computer as a laboratory and a metaphor for understanding the universe. The inspired reader will experiment further with the ideas presented to create fractal landscapes, chaotic systems, artificial life forms, genetic algorithms, and artificial neural networks.

The Math of Life and Death: 7 Mathematical Principles That Shape Our Lives


Kit Yates - 2019
    But for those of us who left math behind in high school, the numbers and figures hurled at us as we go about our days can sometimes leave us scratching our heads and feeling as if we’re fumbling through a mathematical minefield. In this eye-opening and extraordinarily accessible book, mathemati­cian Kit Yates illuminates hidden principles that can help us understand and navigate the chaotic and often opaque surfaces of our world. In The Math of Life and Death, Yates takes us on a fascinating tour of everyday situations and grand-scale applications of mathematical concepts, including exponential growth and decay, optimization, statistics and probability, and number systems. Along the way he reveals the mathematical undersides of controversies over DNA testing, medical screening results, and historical events such as the Chernobyl disaster and the Amanda Knox trial. Readers will finish this book with an enlightened perspective on the news, the law, medicine, and history, and will be better equipped to make personal decisions and solve problems with math in mind, whether it’s choosing the shortest checkout line at the grocery store or halting the spread of a deadly disease.

Physics for Game Developers


David M. Bourg - 2001
    Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. "Physics for Game Developers" serves as the starting point for those who want to enrich games with physics-based realism.Part one is a mechanics primer that reviews basic concepts and addresses aspects of rigid body dynamics, including kinematics, force, and kinetics. Part two applies these concepts to specific real-world problems, such as projectiles, boats, airplanes, and cars. Part three introduces real-time simulations and shows how they apply to computer games. Many specific game elements stand to benefit from the use of real physics, including: The trajectory of rockets and missiles, including the effects of fuel burn offThe collision of objects such as billiard ballsThe stability of cars racing around tight curvesThe dynamics of boats and other waterborne vehiclesThe flight path of a baseball after being struck by a batThe flight characteristics of airplanesYou don't need to be a physics expert to learn from "Physics for Game Developers, " but the author does assume you know basic college-level classical physics. You should also be proficient in trigonometry, vector and matrix math (reference formulas and identities are included in the appendixes), and college-level calculus, including integration and differentiation of explicit functions. Although the thrust of the book involves physics principles and algorithms, it should be noted that the examples are written in standard C and use Windows API functions.

Elements of Programming


Alexander Stepanov - 2009
    And then we wonder why software is notorious for being delivered late and full of bugs, while other engineers routinely deliver finished bridges, automobiles, electrical appliances, etc., on time and with only minor defects. This book sets out to redress this imbalance. Members of my advanced development team at Adobe who took the course based on the same material all benefited greatly from the time invested. It may appear as a highly technical text intended only for computer scientists, but it should be required reading for all practicing software engineers." --Martin Newell, Adobe Fellow"The book contains some of the most beautiful code I have ever seen." --Bjarne Stroustrup, Designer of C++"I am happy to see the content of Alex's course, the development and teaching of which I strongly supported as the CTO of Silicon Graphics, now available to all programmers in this elegant little book." --Forest Baskett, General Partner, New Enterprise Associates"Paul's patience and architectural experience helped to organize Alex's mathematical approach into a tightly-structured edifice--an impressive feat!" --Robert W. Taylor, Founder of Xerox PARC CSL and DEC Systems Research Center Elements of Programming provides a different understanding of programming than is presented elsewhere. Its major premise is that practical programming, like other areas of science and engineering, must be based on a solid mathematical foundation. The book shows that algorithms implemented in a real programming language, such as C++, can operate in the most general mathematical setting. For example, the fast exponentiation algorithm is defined to work with any associative operation. Using abstract algorithms leads to efficient, reliable, secure, and economical software.This is not an easy book. Nor is it a compilation of tips and tricks for incremental improvements in your programming skills. The book's value is more fundamental and, ultimately, more critical for insight into programming. To benefit fully, you will need to work through it from beginning to end, reading the code, proving the lemmas, and doing the exercises. When finished, you will see how the application of the deductive method to your programs assures that your system's software components will work together and behave as they must.The book presents a number of algorithms and requirements for types on which they are defined. The code for these descriptions--also available on the Web--is written in a small subset of C++ meant to be accessible to any experienced programmer. This subset is defined in a special language appendix coauthored by Sean Parent and Bjarne Stroustrup.Whether you are a software developer, or any other professional for whom programming is an important activity, or a committed student, you will come to understand what the book's experienced authors have been teaching and demonstrating for years--that mathematics is good for programming, and that theory is good for practice.

A First Course in String Theory


Barton Zwiebach - 2004
    The first part deals with basic ideas, reviewing special relativity and electromagnetism while introducing the concept of extra dimensions. D-branes and the classical dynamics of relativistic strings are discussed next, and the quantization of open and closed bosonic strings in the light-cone gauge, along with a brief introduction to superstrings. The second part begins with a detailed study of D-branes followed by string thermodynamics. It discusses possible physical applications, and covers T-duality of open and closed strings, electromagnetic fields on D-branes, Born/Infeld electrodynamics, covariant string quantization and string interactions. Primarily aimed as a textbook for advanced undergraduate and beginning graduate courses, it will also be ideal for a wide range of scientists and mathematicians who are curious about string theory.

Pattern Recognition and Machine Learning


Christopher M. Bishop - 2006
    However, these activities can be viewed as two facets of the same field, and together they have undergone substantial development over the past ten years. In particular, Bayesian methods have grown from a specialist niche to become mainstream, while graphical models have emerged as a general framework for describing and applying probabilistic models. Also, the practical applicability of Bayesian methods has been greatly enhanced through the development of a range of approximate inference algorithms such as variational Bayes and expectation propagation. Similarly, new models based on kernels have had a significant impact on both algorithms and applications. This new textbook reflects these recent developments while providing a comprehensive introduction to the fields of pattern recognition and machine learning. It is aimed at advanced undergraduates or first-year PhD students, as well as researchers and practitioners, and assumes no previous knowledge of pattern recognition or machine learning concepts. Knowledge of multivariate calculus and basic linear algebra is required, and some familiarity with probabilities would be helpful though not essential as the book includes a self-contained introduction to basic probability theory.

Tesla Papers


Nikola Tesla - 2000
    Tesla's rare article, 'The Problem of Increasing Human Energy with Special Reference to the Harnessing of the Sun's Energy' is included. This lengthy article was originally publishing in the June 1900 issue of The Century Illustrated Monthly Magazine and it was the outline for Tesla's master blueprint for the world. Tesla's fantastic vision of the future, including wireless power, anti-gravity, free energy and highly advanced solar power. Also included are some of the papers, patents and material collected on Tesla at the Colorado Spring Tesla Symposiums. Tesla was the inventor of the radio before Marconi, and when he demonstrated wireless remote control to the US Navy in the late 1890s, they replied that it was too advanced! Tesla was an eccentric visionary and probably the greatest inventor who ever lived. His basic inventions power the world of today. What was his vision of tomorrow? Find out in The Tesla Papers.