Book picks similar to
The Comic Book Story of Video Games: The Incredible History of the Electronic Gaming Revolution by Jonathan Hennessey
graphic-novels
non-fiction
history
nonfiction
Tetris: The Games People Play
Box Brown - 2016
Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams.Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega―game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft.In this graphic novel, New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.
The Imitation Game
Jim Ottaviani - 2014
The mathematician, born on June 23, 1912, was a brilliant World War II codebreaker and parlayed that insight into theorizing and creating the first stored-memory computers. Unfortunately, this Officer of the British Empire was persecuted by the British government of the time for his homosexuality and suffered through chemical castration before ending his life.The Imitation Game by Feynman author Jim Ottaviani and Resistance illustrator Leland Purvis chronicles the life of Turing in a full-size graphic novel. Available online at http://www.tor.com/stories/2014/06/th...
Wizzywig: Portrait of a Serial Hacker
Ed Piskor - 2012
but Kevin "Boingthump" Phenicle could always see more than most people. In the world of phone phreaks, hackers, and scammers, he's a legend. His exploits are hotly debated: could he really get free long-distance calls by whistling into a pay phone? Did his video-game piracy scheme accidentally trigger the first computer virus? And did he really dodge the FBI by using their own wiretapping software against them? Is he even a real person? And if he's ever caught, what would happen to a geek like him in federal prison? Inspired by the incredible stories of real-life hackers, Wizzygig is the thrilling tale of a master manipulator -- his journey from precocious child scammer to federally-wanted fugitive, and beyond. In a world transformed by social networks and data leaks, Ed Piskor's debut graphic novel reminds us how much power can rest in the hands of an audacious kid with a keyboard.
The Thrilling Adventures of Lovelace and Babbage
Sydney Padua - 2015
. . in which Sydney Padua transforms one of the most compelling scientific collaborations into a hilarious series of adventures. Meet Victorian London’s most dynamic duo: Charles Babbage, the unrealized inventor of the computer, and his accomplice, Ada, Countess of Lovelace, the peculiar protoprogrammer and daughter of Lord Byron. When Lovelace translated a description of Babbage’s plans for an enormous mechanical calculating machine in 1842, she added annotations three times longer than the original work. Her footnotes contained the first appearance of the general computing theory, a hundred years before an actual computer was built. Sadly, Lovelace died of cancer a decade after publishing the paper, and Babbage never built any of his machines. But do not despair! The Thrilling Adventures of Lovelace and Babbage presents a rollicking alternate reality in which Lovelace and Babbage do build the Difference Engine and then use it to build runaway economic models, battle the scourge of spelling errors, explore the wilder realms of mathematics, and, of course, fight crime—for the sake of both London and science. Complete with extensive footnotes that rival those penned by Lovelace herself, historical curiosities, and never-before-seen diagrams of Babbage’s mechanical, steam-powered computer, The Thrilling Adventures of Lovelace and Babbage is wonderfully whimsical, utterly unusual, and, above all, entirely irresistible.(With black-and-white illustrations throughout.)
Sapiens: A Graphic History, Volume 1 - The Birth of Humankind
David Vandermeulen - 2020
Yet today there is only one—homo sapiens. What happened to the others? And what may happen to us?In this first volume of the full-color illustrated adaptation of his groundbreaking book, renowned historian Yuval Harari tells the story of humankind’s creation and evolution, exploring the ways in which biology and history have defined us and enhanced our understanding of what it means to be “human.” From examining the role evolving humans have played in the global ecosystem to charting the rise of empires, Sapiens challenges us to reconsider accepted beliefs, connect past developments with contemporary concerns, and view specific events within the context of larger ideas. Featuring 256 pages of full-color illustrations and easy-to-understand text covering the first part of the full-length original edition, this adaptation of the mind-expanding book furthers the ongoing conversation as it introduces Harari’s ideas to a wide new readership.
Book Love
Debbie Tung - 2019
And paperbacks! And ebooks! And bookstores! And libraries! Book Love is a gift book of comics tailor-made for tea-sipping, spine-sniffing, book-hoarding bibliophiles. Debbie Tung’s comics are humorous and instantly recognizable—making readers laugh while precisely conveying the thoughts and habits of book nerds. Book Love is the ideal gift to let a book lover know they’re understood and appreciated.
Exploding the Phone: The Untold Story of the Teenagers and Outlaws Who Hacked Ma Bell
Phil Lapsley - 2013
Starting with Alexander Graham Bell's revolutionary "harmonic telegraph," by the middle of the twentieth century the phone system had grown into something extraordinary, a web of cutting-edge switching machines and human operators that linked together millions of people like never before. But the network had a billion-dollar flaw, and once people discovered it, things would never be the same.Exploding the Phone tells this story in full for the first time. It traces the birth of long-distance communication and the telephone, the rise of AT&T's monopoly, the creation of the sophisticated machines that made it all work, and the discovery of Ma Bell's Achilles' heel. Phil Lapsley expertly weaves together the clandestine underground of "phone phreaks" who turned the network into their electronic playground, the mobsters who exploited its flaws to avoid the feds, the explosion of telephone hacking in the counterculture, and the war between the phreaks, the phone company, and the FBI.The product of extensive original research, Exploding the Phone is a ground-breaking, captivating book.
Marvel Comics: The Untold Story
Sean Howe - 2012
Spider-Man, the Fantastic Four, Captain America, the Incredible Hulk, the Avengers, Iron Man, Thor, the X-Men, Daredevil—these superheroes quickly won children's hearts and sparked the imaginations of pop artists, public intellectuals, and campus radicals. Over the course of a half century, Marvel's epic universe would become the most elaborate fictional narrative in history and serve as a modern American mythology for millions of readers.Throughout this decades-long journey to becoming a multibillion-dollar enterprise, Marvel's identity has continually shifted, careening between scrappy underdog and corporate behemoth. As the company has weathered Wall Street machinations, Hollywood failures, and the collapse of the comic book market, its characters have been passed along among generations of editors, artists, and writers—also known as the celebrated Marvel "Bullpen." Entrusted to carry on tradition, Marvel's contributors—impoverished child prodigies, hallucinating peaceniks, and mercenary careerists among them—struggled with commercial mandates, a fickle audience, and, over matters of credit and control, one another.For the first time, Marvel Comics reveals the outsized personalities behind the scenes, including Martin Goodman, the self-made publisher who forayed into comics after a get-rich-quick tip in 1939; Stan Lee, the energetic editor who would shepherd the company through thick and thin for decades; and Jack Kirby, the World War II veteran who'd co-created Captain America in 1940 and, twenty years later, developed with Lee the bulk of the company's marquee characters in a three-year frenzy of creativity that would be the grounds for future legal battles and endless debates.Drawing on more than one hundred original interviews with Marvel insiders then and now, Marvel Comics is a story of fertile imaginations, lifelong friendships, action-packed fistfights, reformed criminals, unlikely alliances, and third-act betrayals— a narrative of one of the most extraordinary, beloved, and beleaguered pop cultural entities in America's history.
Open Borders: The Science and Ethics of Immigration
Bryan Caplan - 2019
Those in favor of welcoming more immigrants often cite humanitarian reasons, while those in favor of more restrictive laws argue the need to protect native citizens.But economist Bryan Caplan adds a new, compelling perspective to the immigration debate: He argues that opening all borders could eliminate absolute poverty worldwide and usher in a booming worldwide economy—greatly benefiting humanity.With a clear and conversational tone, exhaustive research, and vibrant illustrations by Zach Weinersmith, Open Borders makes the case for unrestricted immigration easy to follow and hard to deny.
Seek You: A Journey Through American Loneliness
Kristen Radtke - 2021
Shameful to talk about and often misunderstood, loneliness is everywhere, from the most major of metropolises to the smallest of towns.In Seek You, Kristen Radtke's wide-ranging exploration of our inner lives and public selves, Radtke digs into the ways in which we attempt to feel closer to one another, and the distance that remains. Through the lenses of gender and violence, technology and art, Radtke ushers us through a history of loneliness and longing, and shares what feels impossible to share.Ranging from the invention of the laugh-track to the rise of Instagram, the bootstrap-pulling cowboy to the brutal experiments of Harry Harlow, Radtke investigates why we engage with each other, and what we risk when we turn away. With her distinctive, emotionally charged drawings and deeply empathetic prose, Kristen Radtke masterfully shines a light on some of our most vulnerable and sublime moments, and asks how we might keep the spaces between us from splitting entirely.
Dune: The Graphic Novel, Book 1
Brian Herbert - 2020
A stunning blend of adventure and mysticism, environmentalism, and politics, Dune is a powerful, fanstastical tale that takes an unprecedented look into our universe, and is transformed by the graphic novel format. Brian Herbert and Kevin J. Anderson’s adaptation retains the integrity of the original novel, and Raúl Allén and Patricia Martín’s magnificent illustrations, along with cover art by Bill Sienkiewicz, bring the book to life for a new generation of readers.
Deadly Class, Volume 1: Reagan Youth
Rick Remender - 2014
Marcus Lopez hates school. His grades suck. The jocks are hassling his friends. He can’t focus in class. But the jocks are the children of Joseph Stalin’s top assassin, the teachers are members of an ancient league of assassins, the class he's failing is “Dismemberment 101,” and his crush has a double-digit body count. Welcome to the most brutal high school on earth, where the world’s top crime families send the next generation of assassins to be trained. Murder is an art. Killing is a craft. At Kings Dominion School for the Deadly Arts, the dagger in your back isn’t always metaphorical. Collecting the first arc of the most critically acclaimed new series of 2014, by writer RICK REMENDER (BLACK SCIENCE, Fear Agent) and rising star artist WESLEY CRAIG (Batman). Experience the 1980s underground through the eyes of the world’s most damaged and dangerous teenagers.Collects DEADLY CLASS #1-6.
The Manhattan Projects, Vol. 1: Science. Bad.
Jonathan Hickman - 2012
What if the research and development department created to produce the first atomic bomb was a front for a series of other, more unusual, programs?A collection of the coolest new series of the year into one super science package.Collecting: The Manhattan Projects 1-5
The Twilight Man: Rod Serling and the Birth of Television
Koren Shadmi - 2019
Before he became the revered master of science fiction, Rod Serling was a just a writer who had to fight to make his voice heard. He vehemently challenged the networks and viewership alike to expand their minds and standards―rejecting notions of censorship, racism and war. But it wasn’t until he began to write about real world enemies in the guise of aliens and monsters that people lent their ears. In doing so, he pushed the television industry to the edge of glory, and himself to the edge of sanity. Rod operated in a dimension beyond that of contemporary society, making him both a revolutionary and an outsider.
In Real Life
Cory Doctorow - 2014
It's a place where she can be a leader, a fighter, a hero. It's a place where she can meet people from all over the world, and make friends. But things become a lot more complicated when Anda befriends a gold farmer--a poor Chinese kid whose avatar in the game illegally collects valuable objects and then sells them to players from developed countries with money to burn. This behavior is strictly against the rules in Coarsegold, but Anda soon comes to realize that questions of right and wrong are a lot less straightforward when a real person's real livelihood is at stake. From acclaimed teen author (Little Brother, For the Win) and Boing Boing editor Cory Doctorow and Koko Be Good creator Jen Wang, In Real Life is a perceptive and high-stakes look at adolescence, gaming, poverty, and culture clash.