Dylan Goes Electric!: Newport, Seeger, Dylan, and the Night That Split the Sixties


Elijah Wald - 2015
    The audience of committed folk purists and political activists who had hailed him as their acoustic prophet reacted with a mix of shock, booing, and scattered cheers. It was the shot heard round the world—Dylan’s declaration of musical independence, the end of the folk revival, and the birth of rock as the voice of a generation—and one of the defining moments in twentieth-century music.In Dylan Goes Electric!, Elijah Wald explores the cultural, political and historical context of this seminal event that embodies the transformative decade that was the sixties. Wald delves deep into the folk revival, the rise of rock, and the tensions between traditional and groundbreaking music to provide new insights into Dylan’s artistic evolution, his special affinity to blues, his complex relationship to the folk establishment and his sometime mentor Pete Seeger, and the ways he reshaped popular music forever. Breaking new ground on a story we think we know, Dylan Goes Electric! is a thoughtful, sharp appraisal of the controversial event at Newport and a nuanced, provocative, analysis of why it matters.

The Psychology of Zelda: Linking Our World to the Legend of Zelda Series


Anthony M. Bean - 2019
    Today, it is one of the most beloved video game franchises around the globe. Video game sales as a whole have continued to grow, now raking in twice as much money per year as the entire film industry, and countless psychologists have turned their attention to the effects gaming has on us: our confidence, our identity, and our personal growth. The Psychology of Zelda applies the latest psychological findings, plus insights from classic psychology theory, to Link, Zelda, Hyrule, and the players who choose to wield the Master Sword. In The Psychology of Zelda, psychologists who love the games ask:  How do Link’s battles in Ocarina of Time against Dark Link, his monstrous doppelganger, mirror the difficulty of confronting our personal demons and the tendency to be our own worst enemies? What lessons about pursuing life’s greater meaning can we take away from Link’s quests through Hyrule and beyond the stereotypical video game scenario of rescuing a Princess (Zelda)? What do we experience as players when we hear that familiar royal lullaby on the ocarina, Saria’s spirited melody in the Lost Woods, or the iconic main theme on the title screen? How do the obstacles throughout Majora’s Mask represent the Five Stages of Grief? What can Link’s journey to overcome the loss of the fairy Navi teach us about understanding our own grief and depression? Why are we psychologically drawn to the game each and every time a new version becomes available even when they all have a similar storyline?  Think you’ve completed the quest? The Psychology of Zelda gives you new,  thrilling dungeons to explore and even more puzzles to solve.

The Guild: Knights of Good


Felicia DayMichelle Madsen - 2012
    Set before the first season of the show, these hilarious stories delighted fans and newbies alike and introduced plots that influenced the show itself, including Season 5's backstory of Tink, originally hinted at in these pages.Featuring a huge variety of comics’ best artists as well as many of the talents key to the web series, and leading directly to the moment Zaboo unexpectedly appears at a startled Codex’s front door in episode 1, this collection comprises a true “Season 0” of The Guild!Collects the one-shots The Guild: Vork, The Guild: Tink, The Guild: Bladezz, The Guild: Clara, and The Guild: Zaboo.• Written by Felicia Day, with the series director, producer, and actors!• Featuring art by Darick Robertson, Becky Cloonan, Kristian Donaldson, and more!• Leads directly into The Guild, Season 1!

The Art of God of War


Sony Interactive Entertainment - 2018
    Living as a man, outside the shadow of the gods, he seeks solitude in the unfamiliar lands of Norse mythology. With new purpose and his son at his side, Kratos must fight for survival as powerful forces threaten to disrupt the new life he has created.An intimate chronicle of the years-long odyssey to bring Kratos and Atreus's beautiful and brutal world to life.Step into Midgard and explore beyond, as Dark Horse Books and Santa Monica Studio proudly present the quintessential companion to the enormously anticipated God of War. This is a document unlike any other that sets readers on an exhaustive behind-the-scenes journey to witness the creation of an epic of tremendous scale.

We Tell Ourselves Stories in Order to Live: Collected Nonfiction


Joan Didion - 2006
    Now the seven books of nonfiction that appeared between 1968 and 2003 have been brought together into one thrilling collection.Slouching Towards Bethlehem captures the counterculture of the sixties, its mood and lifestyle, as symbolized by California, Joan Baez, Haight-Ashbury. The White Album covers the revolutionary politics and the “contemporary wasteland” of the late sixties and early seventies, in pieces on the Manson family, the Black Panthers, and Hollywood. Salvador is a riveting look at the social and political landscape of civil war. Miami exposes the secret role this largely Latin city played in the Cold War, from the Bay of Pigs through Watergate. In After Henry Didion reports on the Reagans, Patty Hearst, and the Central Park jogger case. The eight essays in Political Fictions–on censorship in the media, Gingrich, Clinton, Starr, and “compassionate conservatism,” among others–show us how we got to the political scene of today. And in Where I Was From Didion shows that California was never the land of the golden dream.

Touched by a Vampire: Discovering the Hidden Messages in the Twilight Saga


Beth Felker Jones - 2009
    The bestsellers tell the story of a regular girl’s relationship with a vampire who has chosen to follow his “good” side. But the Saga isn’t just another fantasy–it’s teaching girls about love, sex, and purpose. With 48 million copies in print and a succession of upcoming blockbuster films, now is the time to ask the important question: Can vampires teach us about God’s plan for love?Touched by a Vampire is the first book to investigate the themes of the Twilight Saga from a Biblical perspective. Some Christian readers have praised moral principles illustrated in the story, such as premarital sexual abstinence, which align with Meyer’s Mormon beliefs. But ultimately, Beth Felker Jones examines whether the story’s redemptive qualities outshine its darkness.Cautionary, thoughtful, and challenging, Touched by a Vampire is written for Twilight fans, parents, teachers, and pop culture enthusiasts. It includes an overview of the series for those unfamiliar with the storyline and a discussion guide for small groups.

Supergods: What Masked Vigilantes, Miraculous Mutants, and a Sun God from Smallville Can Teach Us About Being Human


Grant Morrison - 2011
    1 in 1938, introduced the world to something both unprecedented and timeless: Superman, a caped god for the modern age. In a matter of years, the skies of the imaginary world were filled with strange mutants, aliens, and vigilantes: Batman, Wonder Woman, the Fantastic Four, Iron Man, and the X-Men—the list of names as familiar as our own. In less than a century, they’ve gone from not existing at all to being everywhere we look: on our movie and television screens, in our videogames and dreams. But what are they trying to tell us?For Grant Morrison, arguably the greatest of contemporary chroniclers of the “superworld,” these heroes are powerful archetypes whose ongoing, decades-spanning story arcs reflect and predict the course of human existence: Through them we tell the story of ourselves, our troubled history, and our starry aspirations. In this exhilarating work of a lifetime, Morrison draws on art, science, mythology, and his own astonishing journeys through this shadow universe to provide the first true history of the superhero—why they matter, why they will always be with us, and what they tell us about who we are . . . and what we may yet become.

The Psychology of the Girl with the Dragon Tattoo: Understanding Lisbeth Salander and Stieg Larsson's Millennium Trilogy


Robin S. RosenbergPrudence Gourguechon - 2011
    Is she an avenging angel? A dangerous outlaw? What makes Salander tick, and why is our response to her—and to Larsson’s Millennium trilogy—so strong?In The Psychology of the Girl with the Dragon Tattoo, 19 psychologists and psychiatrists attempt to do what even expert investigator Mikael Blomkvist could not: understand Lisbeth Salander.• What does Lisbeth’s infamous dragon tattoo really say about her?• Why is Lisbeth so drawn to Mikael, and what would they both need to do to make a relationship work?• How do we explain men like Martin Vanger, Nils Bjurman, and Alexander Zalachenko? Is Lisbeth just as sexist and as psychopathic as they are?• What is it about Lisbeth that allows her to survive, even thrive, under extraordinary conditions?• How is Lisbeth like a Goth-punk Rorschach test? And what do we learn about ourselves from what we see in her?

Among the Janeites: A Journey Through the World of Jane Austen Fandom


Deborah Yaffe - 2013
    Who are these obsessed admirers, whose passion has transformed Austen from classic novelist to pop-culture phenomenon? Deborah Yaffe, journalist and Janeite, sets out to answer this question, exploring the remarkable endurance of Austen's stories, the unusual zeal that their author inspires, and the striking cross-section of lives she has touched.Along the way, Yaffe meets a Florida lawyer with a byzantine theory about hidden subtexts in the novels, a writer of Austen fan fiction who found her own Mr. Darcy while reimagining Pride and Prejudice, and a lit professor whose roller-derby nom de skate is Stone Cold Jane Austen. Yaffe goes where Janeites gather, joining a pilgrimage to historic sites in Britain, chatting online with fellow fans, and attending the annual ball of the Jane Austen Society of North America--in period costume. Part chronicle of a vibrant literary community, part memoir of a lifelong love, Among the Janeites is a funny, touching meditation on the nature of fandom.

Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More


Dustin Hansen - 2016
    Find out about the fast and furious growth and evolution of video games (including how they are quickly taking over the world!) by looking at some of the most popular, innovative, and influential games ever, from Pong, the very first arcade game ever, to modern hits like Uncharted.Learn about the creators and inspiration (Mario was named after Nintendo's landlord after he barged into a staff meeting demanding rent), discover historical trivia and Easter eggs (The developers of Halo 2 drank over 24,000 gallons of soda while making the game), and explore the innovations that make each game special (The ghosts in Pac-Man are the first example of AI in a video game).Whether you consider yourself a hard-core gamer or are just curious to see what everyone is talking about, Game On! is the book for you!

Dead Space: Martyr


B.K. Evenson - 2010
    With his girlfriend Ada, he joins a team excavating the underwater crater, determined to find the source of the baffling message. The artifact, named "The Black Marker," possesses a mysterious power. Close proximity to the stone causes strange occurrences: visions of the dead, vivid dreams, and violent murders. When Michael secretly obtains a small piece of the marker, he too begins to dream.The Black Marker has chosen him to hear his message: You need to prove yourself worthy of eternal life, or the slate will be wiped clean on Earth.This is the story of the origin of "The Black Marker," the foundation of the Church of Unitology, and a discovery that will change the world.

Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything


Daniel Goldberg - 2011
    Talked about by tens of millions of people, in fact. It is the story of unlikely success, fast money, and the power of digital technology to rattle an empire. And it is about creation, exclusion, and the feeling of not fitting in.Here Markus opens up for the first time about his life. About his old Lego-filled desk at school. About the first computer his father brought home one day. But also about growing up in a family marked by drug abuse and conflict. But above all it is the story of the fine line between seeming misfit and creative madman, and the birth of a tech visionary.Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything is a Cinderella story for the Internet age.

A Very Special 90210 Book: 100 Essential Episodes from TV's Hottest Zip Code


Tara Ariano - 2020
    Join Tara Ariano and Sarah D. Bunting as they journey through the top 100 episodes of the series, covering everything from episode rankings to season overviews, character spotlights, and listicles. You’ll rediscover what you’ve forgotten and perhaps learn what you never knew. A Very Special 90210 Book is the perfect keepsake for every former teen fan (we know you’re out there) who wants to relive the good ol’ days at West Beverly.

Frank Zappa: The Negative Dialectics of Poodle Play


Ben Watson - 1993
    In Frank Zappa: The Negative Dialectics of Poodle Play, Ben Watson explains that these characteristics are not mutually exclusive; it is misguided to suppress either aspect of Zappa's genius. His socially transgressive shocks - designed to show up the repressions of contemporary culture - are central to his art, . Watson brings serious critical attention to the musician, dissecting Zappa within his context, and analyzing him alongside such artists as John Cage and Pierre Boulez. Zappa's ideas are interpreted as an extension of a Western radical tradition that encompassed the Marquis de Sade, the Surrealists, and beyond, from musique concrete to doowop, Theodor Adorno to Suzy Creamcheese, Plato to Punky Meadows, the Situationists to the PMRC. Zappa's politics, as well a his wit and relentless attempts to break standard forms, are integral to his music.

The Comic Book Story of Video Games: The Incredible History of the Electronic Gaming Revolution


Jonathan Hennessey - 2017
     Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.