Press Start to Play
Daniel H. WilsonSeanan McGuire - 2015
The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.
Hyperion
Dan Simmons - 1989
There are those who worship it. There are those who fear it. And there are those who have vowed to destroy it. In the Valley of the Time Tombs, where huge, brooding structures move backward through time, the Shrike waits for them all. On the eve of Armageddon, with the entire galaxy at war, seven pilgrims set forth on a final voyage to Hyperion seeking the answers to the unsolved riddles of their lives. Each carries a desperate hope—and a terrible secret. And one may hold the fate of humanity in his hands.
Empire Games
Charles Stross - 2017
It's seventeen years since the Revolution overthrew the last king of the New British Empire, and the newly-reconstituted North American Commonwealth is developing rapidly, on course to defeat the French and bring democracy to a troubled world. But Miriam Burgeson, commissioner in charge of the shadowy Ministry of Intertemporal Research and Intelligence—the paratime espionage agency tasked with catalyzing the Commonwealth's great leap forward--has a problem. For years, she's warned everyone: "The Americans are coming." Now their drones arrive in the middle of a succession crisis—the leader of the American Commonwealth is dying and the vultures are circling. In another timeline, the U.S. has recruited Rita, Miriam's estranged daughter, to spy across timelines and bring down any remaining world-walkers who might threaten national security. But her handlers are keeping information from her.Two nuclear superpowers are set on a collision course. Two increasingly desperate paratime espionage agencies are fumbling around in the dark, trying to find a solution to the first contact problem that doesn't result in a nuclear holocaust. And two women—a mother and her long-lost, adopted daughter—are about to find themselves on opposite sides of the confrontation.
Dragon's Egg
Robert L. Forward - 1980
Clarke In a moving story of sacrifice and triumph, human scientists establish a relationship with intelligent lifeforms--the cheela--living on Dragon's Egg, a neutron star where one Earth hour is equivalent to hundreds of their years. The cheela culturally evolve from savagery to the discovery of science, and for a brief time, men are their diligent teachers.Praise for Dragon's Egg"Bob Forward writes in the tradition of Hal Clement's Mission of Gravity and carries it a giant step (how else?) forward."--Isaac Asimov "Dragon's Egg is superb. I couldn't have written it; it required too much real physics."--Larry Niven "This is one for the real science-fiction fan."--Frank Herbert"Robert L. Forward tells a good story and asks a profound question. If we run into a race of creatures who live a hundred years while we live an hour, what can they say to us or we to them?"--Freeman J. Dyson"Forward has impeccable scientific credentials, and . . . big, original, speculative ideas."--The Washington Post
WWW: Wake
Robert J. Sawyer - 2009
When she receives an implant to restore her sight, instead of seeing reality she perceives the landscape of the World Wide Web-where she makes contact with a mysterious consciousness existing only in cyberspace.
Void Star
Zachary Mason - 2017
Irina isn’t rich, not quite, but she does have an artificial memory that gives her perfect recall and lets her act as a medium between her various employers and their AIs, which are complex to the point of opacity. It’s a good gig, paying enough for the annual visits to the Mayo Clinic that keep her from aging.Kern has no such access; he’s one of the many refugees in the sprawling drone-built favelas on the city’s periphery, where he lives like a monk, training relentlessly in martial arts, scraping by as a thief and an enforcer. Thales is from a different world entirely—the mathematically inclined scion of a Brazilian political clan, he’s fled to L.A. after the attack that left him crippled and his father dead.A ragged stranger accosts Thales and demands to know how much he can remember. Kern flees for his life after robbing the wrong mark. Irina finds a secret in the reflection of a laptop’s screen in her employer’s eyeglasses. None are safe as they’re pushed together by subtle forces that stay just out of sight.Vivid, tumultuous, and propulsive, Void Star is Zachary Mason’s mind-bending follow-up to his bestselling debut, The Lost Books of the Odyssey.
Greybeard
Brian W. Aldiss - 1964
The sombre story of a group of people in their fifties who face the fact that there is no younger generation coming to replace them; instead nature is rushing back to obliterate the disaster they have brought on themselves.
The Long Twilight
Keith Laumer - 1969
Now their long battle is nearing its climax—and the final battleground is an uncontrolled experimental power plant that threatens the Earth itself! * Night of Delusions: A detective is hired by men claiming to be government agents and given an assignment that may lead to his being hailed as the savior of the nation—or executed for treason. His mysterious clients also give him devices to use in the assignment, devices which seem to be far beyond anything of which human technology is capable. And as he doggedly pursues the case, he finds that the very fabric of reality seems to be changing around him, even to the point that he himself seems never to have existed! * Plus three short novels of equally stunning concepts and breathtaking action.
The Children of Men
P.D. James - 1992
D. James's trademark suspense, insightful characterization, and riveting storytelling, The Children of Men is a story of a world with no children and no future. The human race has become infertile, and the last generation to be born is now adult. Civilization itself is crumbling as suicide and despair become commonplace. Oxford historian Theodore Faron, apathetic toward a future without a future, spends most of his time reminiscing. Then he is approached by Julian, a bright, attractive woman who wants him to help get her an audience with his cousin, the powerful Warden of England. She and her band of unlikely revolutionaries may just awaken his desire to live . . . and they may also hold the key to survival for the human race.
Stealing Light
Gary Gibson - 2007
Mankind has operated within their influence for two centuries, establishing a dozen human colony worlds scattered along Shoal trade routes. Dakota Merrick, while serving as a military pilot, has witnessed atrocities for which this alien race is responsible. Now piloting a civilian cargo ship, she is currently ferrying an exploration team to a star system containing a derelict starship. From its wreckage, her passengers hope to salvage a functioning FTL drive of mysteriously non-Shoal origin. But the Shoal are not yet ready to relinquish their monopoly over a technology they acquired through ancient genocide.
The Mind Game
Norman Spinrad - 1980
The Movement-was it the greatest con of all time, or the last true religion? A chilling novel about the evil of cults.
Acts of the Apostles
John F.X. Sundman - 1999
That night he is shot. Five years later, burnt-out Silicon Valley software engineer Nick Aubrey boards a "red-eye" flight to Boston and winds up seated next to a very disturbed man who claims to know the secret of Gulf War Syndrome. Over Utah Nick's chance companion meets a dramatic demise, and the police accuse Nick of murder. Soon the police are the least of Nick's worries. On the run from the CIA and paranoid cybermilitias, tracked down by billionaire venture capitalists and exotic foreign beauties, Nick must solve the Gulf War enigma or spend the rest of his life on the lam. All clues lead to a pharmaceutical laboratory in Basel Switzerland, where scientists are working on submicrosopic machines to rearrange human DNA. But Nick can't find the solution without Todd's help, and Todd's been in a coma for nearly half a dozen years.
Callahan's Crosstime Saloon
Spider Robinson - 1977
Pull up a chair, grab a glass of your favorite, and listen to the stories spun by time travelers, cybernetic aliens, telepaths...and a bunch of regular folks on a mission to save the world, one customer at a time.Callahan's Crosstime Saloon contains the following stories, virtually all of which were published in Analog Science Fiction and Fact: * "The Guy With the Eyes" * "The Time-Traveler" * "The Centipede's Dilemma" * "Two Heads Are Better Than One" * "The Law Of Conservation of Pain" * "Just Dessert" * "A Voice is Heard in Ramah..." * "Unnatural Causes" * "The Wonderful Conspiracy"
Artemis
Andy Weir - 2017
Well, sort of. Life on Artemis, the first and only city on the moon, is tough if you're not a rich tourist or an eccentric billionaire. So smuggling in the occasional harmless bit of contraband barely counts, right? Not when you've got debts to pay and your job as a porter barely covers the rent. Everything changes when Jazz sees the chance to commit the perfect crime, with a reward too lucrative to turn down. But pulling off the impossible is just the start of her problems, as she learns that she's stepped square into a conspiracy for control of Artemis itself—and that now, her only chance at survival lies in a gambit even riskier than the first.
Make Room! Make Room!
Harry Harrison - 1966
First published in 1966, Harrison's novel of an overpopulated urban jungle, a divided class system—operating within an atmosphere of riots, food shortages, and senseless acts of violence—and a desperate hunt for the truth by a cynical NYC detective tells a classic tale of a dark future.