The Hitchhiker's Guide to the Galaxy


Douglas Adams - 1979
    Together this dynamic pair begin their journey through space aided by quotes from The Hitch Hiker's Guide "A towel is about the most massively useful thing an interstellar hitchhiker can have" and a galaxy-full of fellow travellers: Zaphod Beeblebrox - the two-headed, three-armed ex-hippie and totally out to lunch president of the galaxy; Trillian, Zaphod's girlfriend (formally Tricia McMillan), whom Arthur tried to pick up at a cocktail party once upon a time zone; Marvin, a paranoid, brilliant and chronically depressed robot; Veet Voojagig, a former graduate student who is obsessed with the disappearance of all the ball-point pens he has bought over the years.

Alive


Scott Sigler - 2015
    Total darkness. I hear my own breathing, but nothing else. I lift my head…it thumps against something solid and unmoving. There is a board right in front of my face. No, not a board…a lid.A teenage girl awakens to find herself trapped in a coffin. She has no idea who she is, where she is, or how she got there. Fighting her way free brings little relief—she discovers only a room lined with caskets and a handful of equally mystified survivors. Beyond their room lies a corridor filled with bones and dust, but no people…and no answers.She knows only one thing about herself—her name, M. Savage, which was engraved on the foot of her coffin—yet she finds herself in charge. She is not the biggest among them, or the boldest, but for some reason the others trust her. Now, if they’re to have any chance, she must get them to trust one another.Whatever the truth is, she is determined to find it and confront it. If she has to lead, she will make sure they survive. Maybe there's a way out, a rational explanation, and a fighting chance against the dangers to come. Or maybe a reality they cannot comprehend lies just beyond the next turn.

Planesrunner


Ian McDonald - 2011
    There are many yous. There is not one world. There are many worlds. Ours is one of billions of parallel earths.When Everett Singh's scientist father is kidnapped from the streets of London, he leaves young Everett a mysterious app on his computer. Suddenly, this fourteen-year-old has become the owner of the most valuable object in the multiverse-the Infundibulum-the map of all the parallel earths, and there are dark forces in the Ten Known Worlds who will stop at nothing to get it. They've got power, authority, and the might of ten planets-some of them more technologically advanced than our Earth-at their fingertips. He's got wits, intelligence, and a knack for Indian cooking.To keep the Infundibulum safe, Everett must trick his way through the Heisenberg Gate his dad helped build and go on the run in a parallel Earth. But to rescue his Dad from Charlotte Villiers and the sinister Order, this Planesrunner's going to need friends. Friends like Captain Anastasia Sixsmyth, her adopted daughter Sen, and the crew of the airship Everness.Can they rescue Everett's father and get the Infundibulum to safety? The game is afoot! (For ages 12 & up)

In the Quick


Kate Hope Day - 2021
    Younger by two years than her classmates at Peter Reed, the school on campus named for her uncle, she flourishes in her classes but struggles to make friends and find true intellectual peers. Six years later, she has gained a coveted post as an engineer on a space station—and a hard-won sense of belonging—but is haunted by the mystery of Inquiry, a revolutionary spacecraft powered by her beloved late uncle’s fuel cells. The spacecraft went missing when June was twelve years old, and while the rest of the world seems to have forgotten the crew, June alone has evidence that makes her believe they are still alive.She seeks out James, her uncle’s former protégé, also brilliant, also difficult, who has been trying to discover why Inquiry’s fuel cells failed. James and June forge an intense intellectual bond that becomes an electric attraction. But the relationship that develops between them as they work to solve the fuel cell’s fatal flaw threatens to destroy everything they’ve worked so hard to create—and any chance of bringing the Inquiry crew home alive.A propulsive narrative of one woman’s persistence and journey to self-discovery, In the Quick is an exploration of the strengths and limits of human ability in the face of hardship, and the costs of human ingenuity.

Revolution 19


Gregg Rosenblum - 2013
    Then they turned their weapons on us.Only a few escaped the robot revolution of 2071. Kevin, Nick, and Cass are lucky —they live with their parents in a secret human community in the woods. Then their village is detected and wiped out. Hopeful that other survivors have been captured by bots, the teens risk everything to save the only people they have left in the world—by infiltrating a city controlled by their greatest enemies.Revolution 19 is a cinematic thriller unlike anything else. With a dynamic cast of characters, this surefire blockbuster has everything teen readers want—action, drama, mystery, and romance. Written by debut novelist Gregg Rosenblum, this gripping story shouldn’t be missed.

Turnabout


Margaret Peterson Haddix - 2000
    But when offered the chance to be young again by participating in a top-secret experiment called Project Turnabout, they agreed. Miraculously, the experiment worked -- Melly and Anny Beth were actually growing younger every year. But when they learned that the final treatment would be deadly, they ran for their lives. Now it is 2085. Melly and Anny Beth are teenagers. They have no idea what will happen when they hit age zero, but they do know they will soon be too young to take care of themselves. They need to find someone to help them before time runs out, once and for all....

The Lost Days


Rob Reger - 2002
    Mystery 2. A beautiful golem3. Souped-up slingshots4. Four black cats5. Amnesia6. Calamity Poker7. Angry ponies8. A shady truant officer9. Top-13 lists10. A sandstorm generator11. DoppelgAngers12. A secret mission13. EarwigsEmily the Strange: 13 years old. Able to leap tall buildings, probably, if she felt like it. More likely to be napping with her four black cats; or cobbling together a particle accelerator out of lint, lentils, and safety pins; or rocking out on drums/ guitar/saxophone/zither; or painting a swirling feral sewer mural; or forcing someone to say "swirling feral sewer mural" 13 times fast . . . and pointing and laughing.

Heirs of the Force


Kevin J. Anderson - 1995
    While exploring the jungle outside the academy, Jacen and Jaina uncover the remains of an enemy fighter plane crashed years before in the years of the first great war.

The Shadow Cipher


Laura Ruby - 2017
    Fifty-seven years later, the enigmatic architects disappeared, leaving behind for the people of New York the Old York Cipher—a puzzle laid into the shining city they constructed, at the end of which was promised a treasure beyond all imagining. By the present day, however, the puzzle has never been solved, and the greatest mystery of the modern world is little more than a tourist attraction.Tess and Theo Biedermann and their friend Jaime Cruz live in a Morningstarr apartment house—until a real estate developer announces that the city has agreed to sell him the five remaining Morningstarr buildings. Their likely destruction means the end of a dream long-held by the people of New York. And if Tess, Theo and Jaime want to save their home, they have to prove that the Old York Cipher is real. Which means they have to solve it.

Armada


Ernest Cline - 2015
    Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he’s spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure. But hey, there’s nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don’t get chosen to save the universe. And then he sees the flying saucer. Even stranger, the alien ship he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada—in which gamers just happen to be protecting the earth from alien invaders. No, Zack hasn’t lost his mind. As impossible as it seems, what he’s seeing is all too real. And his skills—as well as those of millions of gamers across the world—are going to be needed to save the earth from what’s about to befall it. It’s Zack’s chance, at last, to play the hero. But even through the terror and exhilaration, he can’t help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn’t something about this scenario seem a little…familiar? At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could, Armada is a rollicking, surprising thriller, a classic coming of age adventure, and an alien invasion tale like nothing you’ve ever read before—one whose every page is infused with the pop-culture savvy that has helped make Ready Player One a phenomenon.

The Glass Sentence


S.E. Grove - 2014
    She had no idea they were so dangerous.   Boston, 1891. Sophia Tims comes from a family of explorers and cartologers who, for generations, have been traveling and mapping the New World—a world changed by the Great Disruption of 1799, when all the continents were flung into different time periods.  Eight years ago, her parents left her with her uncle Shadrack, the foremost cartologer in Boston, and went on an urgent mission. They never returned. Life with her brilliant, absent-minded, adored uncle has taught Sophia to take care of herself. Then Shadrack is kidnapped. And Sophia, who has rarely been outside of Boston, is the only one who can search for him. Together with Theo, a refugee from the West, she travels over rough terrain and uncharted ocean, encounters pirates and traders, and relies on a combination of Shadrack’s maps, common sense, and her own slantwise powers of observation. But even as Sophia and Theo try to save Shadrack’s life, they are in danger of losing their own.The Glass Sentence plunges readers into a time and place they will not want to leave, and introduces them to a heroine and hero they will take to their hearts. It is a remarkable debut.

The Fire Seekers


Richard Farr - 2014
    A rash of mysterious disappearances, from Bolivia to Japan. An ancient warning at the ruins of Babel. And a new spiritual leader, who claims that human history as we understand it is about to come to an end.Seventeen-year-old Daniel Calder’s world falls apart when a freak accident brings personal tragedy—and he discovers there’s a link between the accident and a wildly successful new cult, the Seraphim. Catapulted into a violent struggle for humanity’s past and future, he’s not even sure who the enemy is, or if he’s battling a phantom that doesn’t exist. But as Daniel puts his life on the line, he is forced to conclude that our very survival as a species will depend on who, and what, we choose to believe.

Minecraft: The Island


Max Brooks - 2017
    In the tradition of iconic stories like Robinson Crusoe and Treasure Island, Minecraft: The Island will tell the story of a new hero stranded in the world of Minecraft, who must survive the harsh, unfamiliar environment and unravel the secrets of the island.From the Hardcover edition.

The Okay Witch


Emma Steinkellner - 2019
    But she’s about to discover that witches aren’t just the stuff of movies, books, and spooky stories. When some eighth-grade bullies try to ruin her Halloween, something really strange happens. It turns out that Founder’s Bluff, Massachusetts, has a centuries-old history of witch drama. And, surprise: Moth’s family is at the center of it all! When Moth’s new powers show up, things get totally out-of-control. She meets a talking cat, falls into an enchanted diary, and unlocks a hidden witch world. Secrets surface from generations past as Moth unravels the complicated legacy at the heart of her town, her family, and herself.

The Declaration


Gemma Malley - 2007
    Children are all but extinct. The world is a better place. Longevity drugs are a fountain of youth. Sign the Declaration, agree not to have children and you too can live forever. Refuse, and you will live as an outcast. For the children born outside the law, it only gets worse – Surplus status. Not everyone thinks Longevity is a good thing, but you better be clear what side you’re on. . . . Surplus Anna is about to find out what happens when you can’t decide if you should cheat the law or cheat death.