Data Structures and Algorithm Analysis in C++


Mark Allen Weiss - 1993
    Readers learn how to reduce time constraints and develop programs efficiently by analyzing the feasibility of an algorithm before it is coded. The C++ language is brought up-to-date and simplified, and the Standard Template Library is now fully incorporated throughout the text. This Third Edition also features significantly revised coverage of lists, stacks, queues, and trees and an entire chapter dedicated to amortized analysis and advanced data structures such as the Fibonacci heap. Known for its clear and friendly writing style, Data Structures and Algorithm Analysis in C++ is logically organized to cover advanced data structures topics from binary heaps to sorting to NP-completeness. Figures and examples illustrating successive stages of algorithms contribute to Weiss' careful, rigorous and in-depth analysis of each type of algorithm.

Advanced Apex Programming for Salesforce.com and Force.com


Dan Appleman - 2012
    Intended for developers who are already familiar with the Apex language, and experienced Java and C# developers who are moving to Apex, this book starts where the Force.com documentation leaves off. Instead of trying to cover all of the features of the platform, Advanced Apex programming focuses entirely on the Apex language and core design patterns. You’ll learn how to truly think in Apex – to embrace limits and bulk patterns. You’ll see how to develop architectures for efficient and reliable trigger handling, and for asynchronous operations. You’ll discover that best practices differ radically depending on whether you are building software for a specific organization or for a managed package. And you’ll find approaches for incorporating testing and diagnostic code that can dramatically improve the reliability and deployment of Apex software, and reduce your lifecycle and support costs. Based on his experience both as a consultant and as architect of a major AppExchange package, Dan Appleman focuses on the real-world problems and issues that are faced by Apex developers every day, along with the obscure problems and surprises that can sneak up on you if you are unprepared.

OpenGL SuperBible: Comprehensive Tutorial and Reference


Richard S. Wright Jr. - 1996
    If you want to leverage OpenGL 2.1's major improvements, you really need the Fourth Edition. It's a comprehensive tutorial, systematic API reference, and massive code library, all in one. You'll start with the fundamental techniques every graphics programmer needs: transformations, lighting, texture mapping, and so forth. Then, building on those basics, you'll move towards newer capabilities, from advanced buffers to vertex shaders. Of course, OpenGL's cross-platform availability remains one of its most compelling features. This book's extensive multiplatform coverage has been thoroughly rewritten, and now addresses everything from Windows Vista to OpenGL ES for handhelds. This is stuff you absolutely want the latest edition for. A small but telling point: This book's recently been invited into Addison-Wesley's OpenGL Series, making it an "official" OpenGL book -- and making a powerful statement about its credibility. Bill Camarda, from the August 2007 href="http://www.barnesandnoble.com/newslet... Only

C# in Depth


Jon Skeet - 2008
    With the many upgraded features, C# is more expressive than ever. However, an in depth understanding is required to get the most out of the language.C# in Depth, Second Edition is a thoroughly revised, up-to-date book that covers the new features of C# 4 as well as Code Contracts. In it, you'll see the subtleties of C# programming in action, learning how to work with high-value features that you'll be glad to have in your toolkit. The book helps readers avoid hidden pitfalls of C# programming by understanding "behind the scenes" issues.Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.

ANSI Common Lisp


Paul Graham - 1996
    Beginners will find that its careful explanations and interesting examples make Lisp programming easy to learn. Professional programmers will appreciate its thorough, practical approach.FEATURES:• An up-to-date reference manual for ANSI Common Lisp.• An in-depth look at object-oriented programming. Explains the Common Lisp Object System (CLOS), and also shows how to write your own object-oriented language.• Over 20 substantial examples, including programs for ray-tracing, text generation, pattern-matching, logical inference, generating HTML, sorting and searching, file I/O, compression, and date arithmetic.• Special attention to critical concepts, including prefix syntax, code vs. data, recursion, functional programming, types, implicit pointers, dynamic allocation, closures, macros, class precedence, and generic functions vs. message-passing.• A complete guide to optimization.• The clearest and most thorough explanation of macros in any introductory book.• Examples that illustrate Lisp programming styles, including rapid prototyping, bottom-up programming, object-oriented programming, and embedded languages.• An appendix on debugging, with examples of common errors.

C++ Templates: The Complete Guide


David Vandevoorde - 2002
    C++ Templates: The Complete Guide provides software architects and engineers with a clear understanding of why, when, and how to use templates to build and maintain cleaner, faster, and smarter software more efficiently. C++ Templates begins with an insightful tutorial on basic concepts and language features. The remainder of the book serves as a comprehensive reference, focusing first on language details, then on a wide range of coding techniques, and finally on advanced applications for templates. Examples used throughout the book illustrate abstract concepts and demonstrate best practices. Readers learn: The exact behaviors of templates How to avoid the pitfalls associated with templates Idioms and techniques, from the basic to the previously undocumented How to reuse source code without threatening performance or safety How to increase the efficiency of C++ programs How to produce more flexible and maintainable software This practical guide shows programmers how to exploit the full power of the template features in C++.

Physics for Game Developers


David M. Bourg - 2001
    Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. "Physics for Game Developers" serves as the starting point for those who want to enrich games with physics-based realism.Part one is a mechanics primer that reviews basic concepts and addresses aspects of rigid body dynamics, including kinematics, force, and kinetics. Part two applies these concepts to specific real-world problems, such as projectiles, boats, airplanes, and cars. Part three introduces real-time simulations and shows how they apply to computer games. Many specific game elements stand to benefit from the use of real physics, including: The trajectory of rockets and missiles, including the effects of fuel burn offThe collision of objects such as billiard ballsThe stability of cars racing around tight curvesThe dynamics of boats and other waterborne vehiclesThe flight path of a baseball after being struck by a batThe flight characteristics of airplanesYou don't need to be a physics expert to learn from "Physics for Game Developers, " but the author does assume you know basic college-level classical physics. You should also be proficient in trigonometry, vector and matrix math (reference formulas and identities are included in the appendixes), and college-level calculus, including integration and differentiation of explicit functions. Although the thrust of the book involves physics principles and algorithms, it should be noted that the examples are written in standard C and use Windows API functions.

A Race Too Far


Chris Eakin - 2009
    A Race Too Far is the story of how the race unfolded, and how it became a tragedy for many involved.Of the nine sailors who started the race, four realised the madness of the undertaking and pulled out within weeks. The remaining five each have their own remarkable story. Chay Blyth, fresh from rowing the Atlantic with John Ridgway, had no sailing experience but managed to sail round the Cape of Good Hope before retiring. Nigel Tetley sank whilst in the lead with 1,100 nautical miles to go, surviving but dying in tragic circumstances two years later. Donald Crowhurst began showing signs of mental illness and tried to fake a round the world voyage. His boat was discovered adrift in an apparent suicide, but his body was never found. Bernard Moitessier abandoned the race whilst in a strong position and carried on to Tahiti, where he settled and fathered a child by a local woman despite having a wife and family in Paris. Robin Knox-Johnston was the only one to complete the race.It has undoubtedly become the most legendary of modern stories of men pitting themselves against the sea. Forty years on, Chris Eakin recreates the drama of the epic race, talking to all those touched by the tragedies surrounding the Golden Globe: the survivors, the widows and the children of those who died. It is a book that both evokes the primary wonder of the adventure itself and reflects on what it has come to mean to both those involved and the rest of us in the forty years since.

Practical Object Oriented Design in Ruby


Sandi Metz - 2012
    The Web is awash in Ruby code that is now virtually impossible to change or extend. This text helps you solve that problem by using powerful real-world object-oriented design techniques, which it thoroughly explains using simple and practical Ruby examples. Sandi Metz has distilled a lifetime of conversations and presentations about object-oriented design into a set of Ruby-focused practices for crafting manageable, extensible, and pleasing code. She shows you how to build new applications that can survive success and repair existing applications that have become impossible to change. Each technique is illustrated with extended examples, all downloadable from the companion Web site, poodr.info. The first title to focus squarely on object-oriented Ruby application design, Practical Object-Oriented Design in Ruby will guide you to superior outcomes, whatever your previous Ruby experience. Novice Ruby programmers will find specific rules to live by; intermediate Ruby programmers will find valuable principles they can flexibly interpret and apply; and advanced Ruby programmers will find a common language they can use to lead development and guide their colleagues. This guide will help you Understand how object-oriented programming can help you craft Ruby code that is easier to maintain and upgrade Decide what belongs in a single Ruby class Avoid entangling objects that should be kept separate Define flexible interfaces among objects Reduce programming overhead costs with duck typing Successfully apply inheritance Build objects via composition Design cost-effective tests Solve common problems associated with poorly designed Ruby code

Programming in C


Stephen G. Kochan - 2004
    Stephen Kochan's "Programming in C" is thorough with easy-to-follow instructions that are sure to benefit beginning programmers. This book provides readers with practical examples of how the C programming language can be used with small, fast programs, similar to the programming used by large game developers such as Nintendo. If you want a one-stop-source for C programming, this book is it.The book is appropriate for all introductory-to-intermediate courses on programming in the C language, including courses covering C programming for games and small-device platforms. "Programming in C, Third Edition" is a thoroughly revised and updated edition of Steven Kochan's classic C programming tutorial: a book that has helped thousands of students master C over the past twenty years. This edition fully reflects the latest C standard and contains current source code. It has been crafted to help students master C regardless of the platform they intend to use or the applications they intend to create -- including small-device and gaming applications, where C's elegance and speed make it especially valuable.Kochan begins with the fundamentals, then covers every facet of C language programming: variables, data types, arithmetic expressions, program looping, making decisions, arrays, functions, structures, character strings, pointers, operations on bits, the preprocessors, I/O, and more. Coverage also includes chapters on working with larger programs; debugging programs; and the fundamentals of object-oriented programming. Appendices include a complete language summary, an introduction to the Standard C Library, coverage of compiling and running programs using gcc, common programming mistakes, and more.

C++ Concurrency in Action: Practical Multithreading


Anthony Williams - 2009
    This book will show you how to write robust multithreaded applications in C++ while avoiding many common pitfalls.About the TechnologyMultiple processors with multiple cores are the norm these days. The C++11 version of the C++ language offers beefed-up support for multithreaded applications, and requires that you master the principles, techniques, and new language features of concurrency to stay ahead of the curve.About the BookWithout assuming you have a background in the subject, CC++ Concurrency in Action gradually enables you to write robust and elegant multithreaded applications in C++11. You'll explore the threading memory model, the new multithreading support library, and basic thread launching and synchronization facilities. Along the way, you'll learn how to navigate the trickier bits of programming for concurrency.Written for C++ programmers who are new to concurrency and others who may have written multithreaded code using other languages, APIs, or platforms.Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.What's InsideWritten for the new C++11 Standard Programming for multiple cores and processors Small examples for learning, big examples for practice====================Table of ContentsHello, world of concurrency in C++! Managing threads Sharing data between threads Synchronizing concurrent operations The C++ memory model and operations on atomic types Designing lock-based concurrent data structures Designing lock-free concurrent data structures Designing concurrent code Advanced thread management Testing and debugging multithreaded applications

Stylin' with CSS: A Designer's Guide


Charles Wyke-Smith - 2005
    Stylin with CSS teaches you everything you need to know start using CSS in your web development work, from the basics of markup of your content and styling text, through to creating multi-column page layouts without the use of tables. Learn how to create interface components, such as drop-down menus, navigation links, and animated graphical buttons, using only CSS no JavaScript required. Discover how to design code that will work on the latest standard-compliant browsers, while working around the quirks of the older browsers. With a mastery of CSS, your web design capabilities will move to a new level, and everything you need to know to get your started and build your skills is right here in this book. You ll be stylin in no time!"

Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction


Daniel Shiffman - 2008
    Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software.This book gives graphic designers, artists and illustrators of all stripes a jump start to working with processing by providing detailed information on the basic principles of programming with the language, followed by careful, step-by-step explanations of select advanced techniques.The author teaches computer graphics at NYU's Tisch School of the Arts, and his book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.Previously announced as Pixels, Patterns, and Processing

IBM PC Assembly Language and Programming


Peter Abel - 1987
    Coverage starts from scratch, discussing the simpler aspects of the hardware, and the language, then introduces technical details and instructions as they are needed.

Why's (Poignant) Guide to Ruby


Why The Lucky Stiff - 2005
    It won’t crush you. It’s light as a feather (because I haven’t finished it yet—hehe). And there’s a reason this book will stay light: because Ruby is simple to learn.[Why’s (Poignant) Guide to Ruby is released under the Attribution-ShareAlike License. So, yes, please distribute it and print it and read it leisurely in your housecoat.]