The Souls of Black Folk


W.E.B. Du Bois - 1903
    W. E. B. Du Bois (1868–1963) played a key role in developing the strategy and program that dominated early 20th-century black protest in America. In this collection of essays, first published together in 1903, he eloquently affirms that it is beneath the dignity of a human being to beg for those rights that belong inherently to all mankind. He also charges that the strategy of accommodation to white supremacy advanced by Booker T. Washington, then the most influential black leader in America, would only serve to perpetuate black oppression.Publication of The Souls of Black Folk was a dramatic event that helped to polarize black leaders into two groups: the more conservative followers of Washington and the more radical supporters of aggressive protest. Its influence cannot be overstated. It is essential reading for everyone interested in African-American history and the struggle for civil rights in America.

Seek You: A Journey Through American Loneliness


Kristen Radtke - 2021
    Shameful to talk about and often misunderstood, loneliness is everywhere, from the most major of metropolises to the smallest of towns.In Seek You, Kristen Radtke's wide-ranging exploration of our inner lives and public selves, Radtke digs into the ways in which we attempt to feel closer to one another, and the distance that remains. Through the lenses of gender and violence, technology and art, Radtke ushers us through a history of loneliness and longing, and shares what feels impossible to share.Ranging from the invention of the laugh-track to the rise of Instagram, the bootstrap-pulling cowboy to the brutal experiments of Harry Harlow, Radtke investigates why we engage with each other, and what we risk when we turn away. With her distinctive, emotionally charged drawings and deeply empathetic prose, Kristen Radtke masterfully shines a light on some of our most vulnerable and sublime moments, and asks how we might keep the spaces between us from splitting entirely.

Why Comics?: From Underground to Everywhere


Hillary L. Chute - 2017
    What is it that makes comics so special? What can this unique art form do that others can’t?In Why Comics?, comics scholar Hillary Chute reveals the history of comics, underground comics (or comix), and graphic novels, through deep thematic analysis, and fascinating portraits of the fearless men and women behind them. As Scott McCloud revealed the methods behind comics and the way they worked in his classic Understanding Comics, Chute will reveal the themes that Comics handle best, and how the form is uniquely equipped to explore them.The topics Why Comics? include:• Why Disaster: with such major works focusing on disasters, from Art Spiegelman’s work, which covers the Holocaust and 9/11 to Keiji Nakazawa’s work covering Heroshima, comics find themselves uniquely suited to convey the scale and disorientation of disaster.• Why Suburbs: through the work of Chris Ware and Charles Burns, Chute reveals the fascinating ways that Comics illustrate the quiet joys and struggles of suburban existence.• Why Punk: With an emphasis on DIY aesthetics and rebelling against what came before, the Punk movement would prove to be a fertile ground for some of the most significant modern cartoonists, creating a truly democratic art form.Chute has created an indispensable guide to comics for those new to the genre, or those who want to understand more about what lies behind their favorite works.

Crash Course: If You Want To Get Away With Murder Buy a Car


Woodrow Phoenix - 2020
    It also addresses such timely issues as the use of cars as weapons of mass murder in places like Charlottesville, VA.

I Remember Beirut


Zeina Abirached - 2008
    Abirached was born in Lebanon in 1981. She grew up in Beirut as fighting between Christians and Muslims divided the city streets. Follow her past cars riddled with bullet holes, into taxi cabs that travel where buses refuse to go, and on outings to collect shrapnel from the sidewalk. With striking black-and-white artwork, Abirached recalls the details of ordinary life inside a war zone.

Amazons, Abolitionists, and Activists: A Graphic History of Women's Fight for Their Rights


Mikki Kendall - 2019
    Amazons, Abolitionists, and Activists is a fun and fascinating graphic novel-style primer that covers the key figures and events that have advanced women's rights from antiquity to the modern era. In addition, this compelling book illuminates the stories of notable women throughout history--from queens and freedom fighters to warriors and spies--and the progressive movements led by women that have shaped history, including abolition, suffrage, labor, civil rights, LGBTQ liberation, reproductive rights, and more. Examining where we've been, where we are, and where we're going, Amazons, Abolitionists, and Activists is an indispensable resource for people of all genders interested in the fight for a more liberated future.

Vietnamerica: A Family's Journey


G.B. Tran - 2011
    Born and raised in South Carolina as a son of immigrants, he knew that his parents had fled Vietnam during the fall of Saigon. But even as they struggled to adapt to life in America, they preferred to forget the past—and to focus on their children’s future. It was only in his late twenties that GB began to learn their extraordinary story. When his last surviving grandparents die within months of each other, GB visits Vietnam for the first time and begins to learn the tragic history of his family, and of the homeland they left behind. In this family saga played out in the shadow of history, GB uncovers the root of his father’s remoteness and why his mother had remained in an often fractious marriage; why his grandfather had abandoned his own family to fight for the Viet Cong; why his grandmother had had an affair with a French soldier. GB learns that his parents had taken harrowing flight from Saigon during the final hours of the war not because they thought America was better but because they were afraid of what would happen if they stayed. They entered America—a foreign land they couldn’t even imagine—where family connections dissolved and shared history was lost within a span of a single generation.In telling his family’s story, GB finds his own place in this saga of hardship and heroism. Vietnamerica is a visually stunning portrait of survival, escape, and reinvention—and of the gift of the American immigrants’ dream, passed on to their children. Vietnamerica is an unforgettable story of family revelation and reconnection—and a new graphic-memoir classic.

Redbone: The True Story of a Native American Rock Band


Christian Staebler - 2019
    They influenced The Doors and jammed with Jimmy Hendrix before he was "Jimi," and the idea of a band made up of all Native Americans soon followed. Determined to control their creative vision and maintain their cultural identity, they eventually signed a deal with Epic Records in 1969. But as the American Indian Movement gained momentum the band took a stand, choosing pride in their ancestry over continued commercial reward.Created with the cooperation of the Vegas family, authors Christian Staebler and Sonia Paolini with artist Thibault Balahy take painstaking steps to ensure the historical accuracy of this important and often overlooked story of America's past. Part biography and part research journalism, Redbone provides a voice to a people long neglected in American history.

Rise of the Dungeon Master: Gary Gygax and the Creation of D&D


David Kushner - 2017
    Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.

The Spectacular Sisterhood of Superwomen: Awesome Female Characters from Comic Book History


Hope Nicholson - 2017
    Think comic books can t feature strong female protagonists? Think again! In The Spectacular Sisterhood of Superwomen you ll meet the most fascinating exemplars of the powerful, compelling, entertaining, and heroic female characters who ve populated comic books from the very beginning. This spectacular sisterhood includes costumed crimebusters like Miss Fury, super-spies like Tiffany Sinn, sci-fi pioneers like Gale Allen, and even kid troublemakers like Little Lulu. With vintage art, publication details, a decade-by-decade survey of industry trends and women s roles in comics, and spotlights on iconic favorites like Wonder Woman and Ms. Marvel, The Spectacular Sisterhood of Superwomen proves that not only do strong female protagonists belong in comics, they ve always been there."

The Fire Next Time


James Baldwin - 1963
    At once a powerful evocation of James Baldwin’s early life in Harlem and a disturbing examination of the consequences of racial injustice, the book is an intensely personal and provocative document. It consists of two “letters,” written on the occasion of the centennial of the Emancipation Proclamation, that exhort Americans, both black and white, to attack the terrible legacy of racism. Described by The New York Times Book Review as “sermon, ultimatum, confession, deposition, testament, and chronicle…all presented in searing, brilliant prose,” The Fire Next Time stands as a classic of our literature.

Showa, 1926-1939: A History of Japan


水木しげる - 2013
    This volume deals with the period leading up to World War II, a time of high unemployment and other economic hardships caused by the Great Depression. Mizuki's photo-realist style effortlessly brings to life the Japan of the 1920s and 1930s, depicting bustling city streets and abandoned graveyards with equal ease. When the Showa era began, Mizuki himself was just a few years old, so his earliest memories coincide with the earliest events of the time. With his trusty narrator Nezumi Otoko (Rat Man), Mizuki brings history into the realm of the personal, making it palatable, and indeed compelling, for young audiences as well as more mature readers. As he describes the militarization that leads up to World War II, Mizuki's stance toward war is thoughtful and often downright critical--his portrayal of the Nanjing Massacre clearly paints the incident (a disputed topic within Japan) as an atrocity. Mizuki's "Showa 1926-1939" is a beautifully told history that tracks how technological developments and the country's shifting economic stability had a role in shaping Japan's foreign policy in the early twentieth century.

Tetris: The Games People Play


Box Brown - 2016
    Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams.Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega―game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft.In this graphic novel, New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.

Parable of the Sower: A Graphic Novel Adaptation


Damian Duffy - 2020
    Butler’s groundbreaking dystopian novel In this graphic novel adaptation of Octavia E. Butler’s Parable of the Sower by Damian Duffy and John Jennings, the award-winning team behind Kindred: A Graphic Novel Adaptation, the author portrays a searing vision of America’s future. In the year 2024, the country is marred by unattended environmental and economic crises that lead to social chaos. Lauren Olamina, a preacher’s daughter living in Los Angeles, is protected from danger by the walls of her gated community. However, in a night of fire and death, what begins as a fight for survival soon leads to something much more: a startling vision of human destiny . . . and the birth of a new faith.

Berlin


Jason Lutes - 2001
    Berlin is one of the high-water marks of the medium: rich in its well-researched historical detail, compassionate in its character studies, and as timely as ever in its depiction of a society slowly awakening to the stranglehold of fascism.Berlin is an intricate look at the fall of the Weimar Republic through the eyes of its citizens—Marthe Müller, a young woman escaping the memory of a brother killed in World War I, Kurt Severing, an idealistic journalist losing faith in the printed word as fascism and extremism take hold; the Brauns, a family torn apart by poverty and politics. Lutes weaves these characters’ lives into the larger fabric of a city slowly ripping apart.The city itself is the central protagonist in this historical fiction. Lavish salons, crumbling sidewalks, dusty attics, and train stations: all these places come alive in Lutes’ masterful hand. Weimar Berlin was the world’s metropolis, where intellectualism, creativity, and sensuous liberal values thrived, and Lutes maps its tragic, inevitable decline. Devastatingly relevant and beautifully told, Berlin is one of the great epics of the comics medium.