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Knights of the Old Republic Campaign Guide
Rodney Thompson - 2008
This campaign guide offers both players and Gamemasters a wide array of new options that can be used to craft a unique roleplaying game experience. As the galaxy plunges into one war after another, the forces of the Republic, along with their Jedi allies, struggle to protect themselves from hordes of invading Mandalorians, tyrannical Sith lords, and traitorous allies on every front. Featuring new game material drawn from a variety of sources, and including characters, weapons, vehicles, and droids, this book presents an entire campaign during the violent days of the Old Republic. This book also contains new Force powers, Force techniques, and Force secrets for Jedi and Sith characters, as well as new options for characters of all classes. Players can take advantage of new talents, feats, and other options to play a Mandalorian neo-crusader, a Republic soldier battling against the forces of Darth Revan and Darth Malak, or a Jedi in exile on the run from the Sith.
Warhammer 40,000: Rulebook
Adam Troke - 2012
No respite. No forgiveness.There is only WAR!In the nightmare future of the 41st Millennium, Mankind teeters upon the brink of destruction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens and threatened from within by Warp-spawned entities and heretical plots. Only the strength of the immortal Emperor of Terra stands between humanity and its annihilation, and in his name, countless warriors and agents do battle against the encroaching darkness. Foremost amongst them stand the Space Marines, the ultimate protectors of Mankind.Across airless moons, within the depths of dark, twisted hive worlds and even in the immaterial realm of Warp space, battles rage that will shape the future of the galaxy forever. It is a universe that you can enter today, if you dare. But remember that this is a dark and terrible era, and there is no peace amongst the stars...The Warhammer 40,000 Rulebook is your essential guide to playing atmospheric battles in the 41st Millennium. It helps you field majestic armies of Citadel miniatures across the war-ravaged battlefields of the far-future, in the ultimate contest of strategy and skill. With 452 full-colour pages, this hardback Rulebook is packed with rich background and contains all the rules for fighting pulse-pounding tabletop battles. The Rulebook includes exciting features such as dynamic close-combat, flyers, psychic devastation and interactive scenery. As well as jaw-dropping artwork, contained within is a history of the 41st Millennium and a richly detailed guide to the races and weapons of the far-future. It also features a comprehensive hobby section to set you on the path to choosing, collecting and building your own Warhammer 40,000 army of Citadel miniatures.
BioShock: Rapture
John Shirley - 2011
FDR's New Deal has redefined American politics. Taxes are at an all-time high. The bombing of Hiroshima and Nagasaki has brought a fear of total annihilation. The rise of secret government agencies and sanctions on business has many watching their backs. America's sense of freedom is diminishing . . . and many are desperate to take that freedom back.Among them is a great dreamer, an immigrant who pulled himself from the depths of poverty to become one of the wealthiest and admired men in the world. That man is Andrew Ryan, and he believed that great men and women deserve better. And so he set out to create the impossible, a utopia free from government, censorship, and moral restrictions on science--where what you give is what you get. He created Rapture---the shining city below the sea.But as we all know, this utopia suffered a great tragedy. This is the story of how it all came to be . . .and how it all ended.
Act of Revenge
Dick Couch - 2014
Garrett Walker is a warrior. For the last decade and a half he’s been continuously at war –combat rotation after combat rotation. He’s a veteran of the close fight. And he’s taken a great many lives. Yet, all that combat and all those deaths were in the service of his country. Now, that’s about to change. Since their college days, Garrett and his identical twin have been estranged. They were both in love with the same woman, and she chose Garrett’s brother. So Garrett chose the Navy SEALs. Then, following the death of their younger brother, also a Navy SEAL, yet another tragedy strikes the Walker family. The twin is caught in the web of a Russian Mafia organ-theft ring. He was just another business man in Las Vegas on just another business trip. Then drugged and alone, strange men enter his hotel room and crudely remove his kidneys. It’s a rare crime, but one that happens more than is reported. For those in the black-market organ trade, easy pickings right? But they didn’t count on the resiliency of the one twin, nor the rage of the warrior twin. Together, they embark on a mission. Together, they put all the rules to aside bring about the ultimate Act of Revenge. About the Author Dick Couch. Navy SEAL, Combat Veteran, CIA Case Officer, New York Times Best Selling Author–with eighteen books to his credit. During the Global War on Terror, Dick Couch alone has been allowed to embed with the component commands of the US Special Operations Command. Dick Couch alone has tracked the SEALs, Green Berets, Rangers, and Marine Special Operators as they trained for war–and written extensively about this training. Now after eight books of special-operations nonfiction, Act of Revenge marks his return to fiction.
Spelljammer: Adventures in Space
Jeff Grubb - 1989
The crystal shells that encase them bob and drift in a turbulent, rainbow ocean which fills all the cosmos. Sturdy merchants, bold pirates, and daring explorers venture into the great, unknown vastness of the universe, seeking wealth and adventure.The SPELLJAMMER Game puts you in command of a fantastic ship capable of spanning the tremendous distances between planets. Graceful elven flitters, stately illithid galleys, deadly beholder tyrants, and the awesome Spelljammer itself carry trade, emissaries, and heroic action throughout all the worlds of the AD&D game.
Player's Option: Skills & Powers
Dale Donovan - 1995
Player's Option Rulebooks present an alternative approach to AD&D characters. Custom-craft your next PC, selecting the profession, skills, and abilities you want! Characters can even have additional ability scores such as Stamina, Muscle, Balance, and others. New proficiencies, talents, and updated psionics round out the Player's Option character. Be ready for anything with Skills & Powers!
A Pius Man
Declan Finn - 2013
The Pope's latest project is to make Pius XII, "Hitler's Pope," a saint. Things haven't gotten better since the Pope employed American mercenary Sean Ryan. Then a body fell onto the Vatican doorstep.Soon, a pattern emerges-- people who go into the Pius XII historical archives are dying. Each time, a priest has been in the background-- a priest close to the Pope. One of the victims was an al-Qaeda operative, drawing Scott "Mossad" Murphy of Israeli intelligence to Rome. Now, Ryan, Murphy and Figlia must join forces to unravel the mystery around the Vatican, as even the man Giovanni is supposed to protect looks like a suspect. To get out of this alive, they must discover if Hitler's Pope was a Nazi collaborator, or a pious man.
Adrishya - True Stories of Indian Spies
EPIC Television's popular - 2017
Some remain invisible, away from direct combat and yet risk their lives to protect the honour of their king and country. These are the faceless heroes of war—the spies—who collect classified information about the enemy, skilfully helping the ruler and the government of the land to safeguard their own territory.Packed with action, Adrishya is a collection of India's greatest spy stories. It captures the lives of spies—extraordinary men and women—through the danger, the fear and the triumphs. It narrates their heroic acts and follows them as they travel through dangerous landscapes, slip into disguises and hoodwink enemy soldiers. Starting off with India's first spy from the Mahabharata to the RAW officials of the 1971 war, this book is a collection of real spy stories which will entertain and inspire at the same time.