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The Horus Heresy Vol. III: Visions of Treachery


Alan Merrett - 2005
    It is told for the first time in this series of amazing artbooks, in explosive text and swathes of incredible art.

Sabbat Worlds: Of Their Lives in the Ruins of Their Cities


Dan Abnett - 2011
    On Voltemand, long before they gain fame and glory as Gaunt’s Ghosts, the Tanith are a broken unit. Crippled by doubt and hating their commander for his part in the death of their world, they are fractious and undisciplined. Leading a patrol into no-man’s-land, Gaunt is ambushed. The Tanith must rally around and protect their new leader, or be consigned to history.A short story from the Sabbat Worlds Anthology.

Vanguard


Peter Fehervari - 2015
    And a secret objective leads to more than the lead character, tech-priest Magos Caul, could ever have bargained for.THE STORYOn the world of Phaedra, a force of skitarii - the front-line soldiers of the Adeptus Mechanicus - embark upon a dangerous mission: to assault a stronghold of the xenos tau and recover a priority asset for their tech-priest master, Magos Caul. As they face the diminutive drones and hulking battlesuits of their alien foes in the jungles of the Dolorosa Coil, their target draws nearer. But just what is Objective Skysight, and why is it so important to the tech-priest?

Two Metaphysical Blades


Chris Wraight - 2018
    Linked, equal but opposite, these blades are destined to be wielded by two of the greatest heroes of the Age of Darkness. And as the spears themselves, Appolonian and Dionysian, are equal and opposite, so too are those to whom they were gifted. This is their story too. The warrior-scholar, a savant and a servant. The warrior-king, a savage and a soldier. Their fates entwined in ways they do not understand, they carry the blades as both gift and curse, fulfilment of destiny unseen by any save the Master of Mankind. Read It Because This is truly a Horus Heresy story unlike any other. Chris Wraight crafts an elegiac look at two heroes of the Heresy, through the blades that bond them and forge a destiny that may well extend far beyond the stories that have yet been told…

Garro: Vow of Faith


James Swallow - 2015
    After escaping the treachery of Isstvan III aboard the Eisenstein, he was gifted with new purpose as the Agentia Primus of the Knights Errant – and yet, Garro has become listless as the full extent of Malcador the Sigillite’s plans for the future are revealed, questioning his place in the galaxy once more. Even as the armies of the Warmaster draw near, Garro strikes out into the wastes of holy Terra. The object of his search? None other than the Living Saint, Euphrati Keeler.Explore more of Terra than ever before as Garro's journey comes full circle and he seeks the woman who once saved his life and put him on his path. Filled with doubts and fears about the war and his place in it, Garro needs find a new path to tread... and Keeler might just be able to help him again. Please note that the eBook edition of 'Garro:Vow of Faith' does not include the additional colour content from the limited edition.

Imperial Munitorum Manual


Graham McNeill - 2007
    In the style of a military weapons catalogue, this text features over 60 entries on weapons, kit and equipment utilised by the Imperial Guard, as well as details about the organisation that provides it, the Departmento Munitorum.

Death and Defiance


Nick Kyme - 2014
    In what should have been an age of enlightenment and glorious triumph, instead warriors on both sides reel from the twin agonies of betrayal and bloodshed. The hatred of a sworn foe, the ire of a primarch, or the unholy wrath of a daemon-lord - none but the mighty Space Marines can hope to weather such torments unscathed...This anthology contains five exclusive stories from across the battlefields of the Horus Heresy. Each tale ties into one of the major arcs of the series so far, from the worlds of Imperium Secundus, to the palace of Terra, and even the Warmaster’s Flagship, The Vengeful Spirit.Virtues of the Sons by Andy SmillieAmit duels Khârn and Azkaellon faces Lucius as Sanguinius's chosen sons explore the twin aspects of their nature.Imperfect by Nick KymeA simple game of Regicide between Fulgrim and Ferrus Manus is far more than it seems...Howl of the Hearthworld by Aaron Dembski-BowdenA Space Wolves pack rails at being sent back to Terra to watch over Rogal Dorn.A Safe and Shadowed Place by Guy HaleySeeking refuge, the remnants of the Night Lords fleet stumble across Imperium Secundus.Gunsight by James SwallowAn Assassin lurks on board the Vengeful Spirit. His target? Warmaster Horus himself.

Angron


Aaron Dembski-Bowden - 2013
    From the bloody sands of the Desh'ean gladiatorial pits, to the battlefields of Isstvan and the farthest reaches of the Shadow Crusade, the name of Angron is a byword for carnage and berserk fury...This exclusive eBook collection contains three seminal tales of the World Eaters and their gene-sire, by Aaron Dembski-Bowden and Matthew Farrer. Alongside the classic 'After Desh'ea', the audio drama 'Butcher's Nails' is presented for the first time in prose rather than script format. Finally, the brand new micro-short story 'Lord of the Red Sands' gives a glimpse of the past, along with a vision of Angron's own hopes for revenge and redemption in an uncertain future.'After Desh'ea' was originally printed in Tales of Heresy. 'Butcher's Nails' was originally released as an audio drama.

Asurmen: Hand of Asuryan


Gav Thorpe - 2015
    They are embodiments of the warrior nature of the eldar, and each walks his own path. The first, and greatest, is Asurmen, the Hand of Asuryan. Since he led his people from destruction at the time of the Fall, he has guided his children, the Dire Avengers, in defending the remnants of the eldar as they plan their rise back to galactic dominance. A superlative warrior and peerless leader, Asurmen is one of the greatest hopes of the eldar race.The Phoenix Lords of the eldar are legendary, pure embodiments of their warrior nature, and Asurmen was their first. This novel presents a dual narrative – the founding of the Dire Avengers during the fall of the eldar, and the story of Asurmen as he now stands, fighting the forces of Chaos that threaten to overwhelm Ulthwe. This is a tale of heroism and the resolve of a warrior raging hard against the dying of the light.A stunning 224-page A5 hardback novel presented in a lavish dustjacket with internal colour section, this book is a fantastic insight into the creation of the first Warrior Aspect, as well as a snapshot of Asurmen’s current struggle against Chaos. Strictly limited worldwide to 1,000 copies and exclusively available via blacklibrary.com, it features a beautiful full-colour section with character vignettes and wargear descriptions. The savage grace of the eldar’s plight has never been represented quite so elegantly before.

The Iron Within


Rob Sanders - 2011
    But one of their number remains loyal to the Emperor, and battle is joined on the fortress-world.READ IT BECAUSELoyalist traitors! Iron Warriors battle Iron Warriors, and Barbaras Dantioch, a very important character in the Horus Heresy, is introduced.THE STORYYears ago, the Iron Warriors left Barabaras Dantioch, a crippled warsmith, on the world of Lesser Damantyne. Now, having declared their allegiance to the traitor Horus, they have returned. As the planet's garrison prepares for war, Dantioch must choose between loyalty to his legion or to the Emperor.This story is also available in Age of Darkness, book XVI of the Horus Heresy series.

Deathwolf


Andy Smillie - 2012
    But the war will be decided by Morkai himself as he challenges the aliens' sinister leader to single combat.

Blades of the Traitor


John French - 2015
    Before the traitors’ relentless onslaught, the wisdom of ages past is lost and forgotten, daemons hide amongst the common people and the warp’s corrupting influence can be seen in almost every facet of the Heresy. For those who would become champions of the new order, there can surely be no redemption – only an eternity of carnage and slaughter, and the laughter of thirsting gods...Blades of the Traitor brings you five epic, action-packed tales that drive the Horus Heresy forward. Discover what the Warmaster’s allies are up to as they prepare to march on Terra: sacrifices in the bowels of Molech’s Enlightenment, Legion Navigators delving through the very Eye of Terror and horrific experiments in dark, secret labs.In this collectionDaemonology by Chris WraightBlack Oculus by John FrenchTwisted by Guy HaleyChirurgeon by Nick KymeWolf Mother by Graham McNeill

Betrayal


Alan Bligh - 2012
    This book, lavishly illustrated in full colour, contains extensive background information on the Imperium as it stood at the end of the Great Crusade. Also detailed are the histories of the four Legions who took part: the Sons of Horus, Emperor's Children, World Eaters and Death Guard and an extensive campaign system. This book also contains a complete Space Marine Legion Crusade Army list as well as games rules for the Primarchs of the four Legions, super-heavy vehicles and special characters featured in the story.

Typhon Pact: The Khitomer Accords Saga: Plagues of Night, Raise the Dawn, and Brinkmanship


David R. George III - 2012
    For almost three years, the Federation and the Klingon Empire, allied under the Khitomer Accords, have contended with the nascent coalition on a predominantly cold-war footing. But as Starfleet rebuilds itself, factions within the Typhon Pact grow restive, concerned about their own inability to develop a quantum slipstream drive to match that of the Federation. Will leaders such as UFP President Bacco and RSE Praetor Kamemor bring about a lasting peace across the Alpha and Beta Quadrants, or will the cold war between the two alliances deepen, and perhaps even lead to an all-out shooting war? Raise the Dawn After the disastrous events in the Bajoran system, Captain Benjamin Sisko must confront the consequences of the recent choices he has made in his life. At the same time, the United Federation of Planets and its Khitomer Accords allies have come to the brink of war with the Typhon Pact. While factions within the Pact unsuccessfully used the recent gestures of goodwill—the opening of borders and a joint Federation-Romulan exploratory mission—to develop quantum-slipstream drive, they have not given up their goals. Employing a broad range of assets, from Romulus to Cardassia, from Ab-Tzenketh to Bajor, they embark on a dangerous new plan to acquire the technology they need to take control of the Alpha and Beta Quadrants. While UFP President Bacco and Romulan Praetor Kamemor work feverishly to reestablish peace, Captains Sisko, Jean-Luc Picard, and Ro Laren stand on the front lines of the conflict...even as a new danger threatens the Bajoran wormhole as it once more becomes a flashpoint of galactic history. Brinkmanship The Venette Convention has always remained independent, but it is about to become the flashpoint for a tense military standoff between the two power blocs now dominating interstellar space—the United Federation of Planets and the recently formed Typhon Pact. The Venetan government turns to the Typhon Pact’s Tzenkethi Coalition for protection in the new order, and has agreed to allow three of their supply bases for Tzenkethi use. But these bases—if militarized—would put Tzenkethi weapons unacceptably close to Federation, Cardassian, and Ferengi space. While Captain Ezri Dax and the crew of the U.S.S. Aventine are sent to investigate exactly what is happening at one of the Venette bases, Captain Jean-Luc Picard and the U.S.S. Enterprise are assigned to a diplomatic mission sent to the Venette homeworld in order to broker a mutually acceptable resolution. But the Cardassian delegates don’t seem particularly keen on using diplomacy to resolve the situation, which soon spirals out of control toward all-out war. . .

Warhammer 40,000: Rulebook


Adam Troke - 2012
    No respite. No forgiveness.There is only WAR!In the nightmare future of the 41st Millennium, Mankind teeters upon the brink of destruction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens and threatened from within by Warp-spawned entities and heretical plots. Only the strength of the immortal Emperor of Terra stands between humanity and its annihilation, and in his name, countless warriors and agents do battle against the encroaching darkness. Foremost amongst them stand the Space Marines, the ultimate protectors of Mankind.Across airless moons, within the depths of dark, twisted hive worlds and even in the immaterial realm of Warp space, battles rage that will shape the future of the galaxy forever. It is a universe that you can enter today, if you dare. But remember that this is a dark and terrible era, and there is no peace amongst the stars...The Warhammer 40,000 Rulebook is your essential guide to playing atmospheric battles in the 41st Millennium. It helps you field majestic armies of Citadel miniatures across the war-ravaged battlefields of the far-future, in the ultimate contest of strategy and skill. With 452 full-colour pages, this hardback Rulebook is packed with rich background and contains all the rules for fighting pulse-pounding tabletop battles. The Rulebook includes exciting features such as dynamic close-combat, flyers, psychic devastation and interactive scenery. As well as jaw-dropping artwork, contained within is a history of the 41st Millennium and a richly detailed guide to the races and weapons of the far-future. It also features a comprehensive hobby section to set you on the path to choosing, collecting and building your own Warhammer 40,000 army of Citadel miniatures.