All You Need Is Kill


Ryōsuke Takeuchi - 2014
    Keiji dies on the battlefield, only to be reborn each morning to fight and die again and again. On his fifth iteration, he gets a message from a mysterious ally—the female soldier known as the Full Metal Bitch. Is she the key to Keiji's escape or his final death?

Samurai: Heaven and Earth Volume 1


Ron Marz - 2006
    His pursuit of Yoshiko will carry him farther than he could have imagined — from his native Japan to the sprawling empire of China, across Europe, and finally to Paris itself. There, in the fabled halls of King Louis XIV's Versailles, he must cross blades with the greatest swordsmen ever known if he is to reclaim his love.Ron Marz and artist Luke Ross, fresh off their triumphant finale on Green Lantern, have turned their skills to a historical epic in the tradition of Lone Wolf and Cub and Alexander Dumas' The Three Musketeers. Joined by Eisner-nominated colorist Jason Keith, they have produced a lushly illustrated tale of devotion and high adventure.

Pulphope: The Art of Paul Pope


Paul Pope - 2007
    Containing many unseen pieces of art and comics from the creator who has brought us THB, Heavy Liquid and 100%.

Images


David Lynch - 1994
    200 b/w illustrations. Two 16-page 4-color inserts.

i am 8-bit: Art Inspired by Classic Videogames of the '80s


Jon M. Gibson - 2006
    Frogger. Super Mario Bros. These classic videogames are burned into the collective consciousness of an entire generation, thanks to countless hours spent at pizza parlors and bowling alleys across the country. Now artists such as Gary Baseman, Tim Biskup, and Ashley Wood put their memories to paper, canvas, and wood to create original works of art inspired by the art of the videogame. Chuck Klosterman shares his thoughts in his distinctively insightful and entertaining style in a foreword on how videogames created a new playground for artistic expression. With more than 100 thought-provoking, amusing, and simply fun pieces of original art, i am 8-bit is a pixilated stroll down memory lane.

Berserk Official Guidebook


Kentaro Miura - 2016
    Berserk has conquered the worlds of manga and anime, and now comes the essential roadmap to the sprawling Berserk universe, exploring the characters, creatures, settings, and stories of Berserk's first 38 volumes.Profusely illustrated and including never-before-seen art (including an eight-page color section) and author notes by Kentaro Miura, the Official Guidebook is a comprehensive tour through the epic adventure, shocking horror, and graveyard humor that can be only Berserk!

The Sweeter Side of R. Crumb


Robert Crumb - 2006
    Laura Hoptman, curator of the Carnegie International said, "Crumb is one of the most subversive and important voices to come out of America in the 20th century. He's one of the greatest draftsmen of our time." Now available for general distribution is The Sweeter Side of R. Crumb which is an exclusive collection of drawings that reveal the tender side of R. Crumb. Evocative haunting images of people and places such as Aline, his daughter Sophie, scenes from the village and region he lives in the South of France, Jesse Crumb, his first wife Dana and their son Jesse and of course the Blues musicians he treasures from his 78rpm record collection.

Imaginative Realism: How to Paint What Doesn't Exist


James Gurney - 2009
    Renowned for his uncanny ability to incorporate amazing detail and imagination into stunningly realistic fantasy settings, James Gurney teaches budding artists and fans of fantasy art step-by-step the techniques that won him worldwide critical acclaim. This groundbreaking work examines the practical methods for creating believable pictures of imaginary subjects, such as dinosaurs, ancient Romans, alien creatures, and distant worlds.Beginning with a survey of imaginative paintings from the Renaissance to the golden Age of American illustration, the book then goes on to explain not just techniques like sketching and composition, but also the fundamentals of believable world building including archaeology, architecture, anatomy for creatures and aliens, and fantastic engineering. It concludes with details and valuable advice on careers in fantasy illustration, including video game and film concept art and toy design.More than an instruction book, this is the ultimate reference for fans of science fiction and fantasy illustration."Gurney's Imaginative Realism is a gold mine for artists who want to create images that sing with authority and delight the viewer with rich otherworldly visuals." --Erik Tiemens, concept artist, Star Wars: Episodes II and III"Imaginative Realism is an indispensable, flawless reference for vision makers in any discipline to create their own imaginative realms." --Frank M. Costantino, ASAI, SI, FSAI, JARA, cofounder, American Society of Architectural Illustrators

The Art of Star Wars: Episode II—Attack of the Clones


Mark Cotta Vaz - 2002
    From lush words to intricate landscapes, from lavish costumes to amazing creatures, the Star Wars design artists have pioneered the technological revolution, while never surrendering the dazzling sense of wonder. Filled with stunning examples of beautiful, never-before-seen movie artwork, The Art of Star Wars: Episode II Attack of the Clones takes us through an takes us through an incredible gallery of astonishing images. As an added bonus, this volume features the exclusive illustrated screenplay, as well as:• More than 500 extraordinary illustrations—including sketches, costume designs, set pieces, models, and brilliant full-color paintings• An in-depth look at the amazing new creatures introduced in Episode II• Fascinating behind-the-scenes accounts and anecdotes related by the artists themselves• Magnificent visuals of exotic new planets, exciting new spacecraft, and dramatic new characters such as Jango Fett, Count Dooku, and Jedi Luminara Unduli• Thrilling movie poster art art created especially for Star Wars: Episode II Attack of the ClonesExperience the Lucasfilm magic with visuals more striking than ever before, and become one of the first to witness the worlds and the wizardry of Star Wars: Episode II Attack of the Clones.From the Hardcover edition.

Cages


Dave McKean - 1991
    Their lives and stories intertwine and relate inevitably to each other in ways that point to the mystery of life.

The World of RWBY


Daniel Wallace - 2019
    Go behind the scenes with exclusive commentary from Rooster Teeth and explore the show’s creation through in-depth interviews with the writers, animators and voice artists. With comprehensive analysis of key characters and iconic episodes, and showcasing stunning visuals from the series, this is the must-have book for RWBY fans around the world.

Lone Wolf and Cub, Vol. 1: The Assassin's Road


Kazuo Koike - 2000
    Creating unforgettable imagery of stark beauty, kinetic fury, and visceral thematic power, the epic samurai adventure has influenced a generation of visual storytellers both in Japan and in the West.

Spectrum 1: The Best in Contemporary Fantastic Art


Arnie Fenner - 1994
    From the popular and well-regarded Spectrum annuals, over 100 artists are represented, chosen from a jury of award-winning professionals. The introduction is written by Pulitzer Prize–winning journalist Lee Stuart, and some of the artists included are Michael Whelan, James Gurney, Don Maitz, Thomas Blackshear, and Frank Miller.

The Art of Final Fantasy IX


Dan Birlew - 2000
    The book includes rarely-seen concept art and detailed pencil sketches, an immense collection of character art, airship and vehicle designs, monsters and unique weapon images, and full-page scenes from the most beautiful cinemas in video game history. Entertaining and informative commentary is provided as well as anecdotal captions relevant to story and events of FINAL FANTASY IX.

The Art of Skyrim


Bethesda Softworks - 2011
    The High King of Skyrim has been killed, and the threat of Civil War looms over the land of Skyrim; One side wishes to secede from the weakened Third Empire, while the other wishes to remain a part of it. To make matters worse, this schism is the final event in a prophecy foretold by the Elder Scrolls that will lead to the return of the dragons under Alduin, the Nordic god of destruction.