Book picks similar to
Transhumanity's Fate by Ryan Macklyn
role-playing-games
thriller
ebook
eclipse-phase-rpg
Melt
Shane M. Brown - 2013
A schoolboy. A CEO. A UPS delivery driver. A retired schoolteacher. A computer gamer. A hunter. They are just everyday people with nothing in common.No ransom is demanded. No one knows why they are taken. And no one could possibly imagine the horrors they've been chosen to face. Given no instructions, totally isolated from the outside world, all they find is ice.From the moment they awaken, the ice begins to melt and their terrifying struggle for survival begins. The ice will push them beyond their limits of endurance. It will reveal their personal secrets. It will torture them in ways they hadn't imagined possible, but it is also their only hope of escape.As cryptic patterns emerge, the ice reveals its rules. Rules they must obey or die. Thrust into the most horrifying ordeal of their lives, seven strangers must band together to survive. But as the ice melts, what they find inside begins to tear their group apart.They will learn terrible things about each other. They will learn their own personal limits. Scariest of all, they will learn what humans are capable of when pushed to the edge of sanity.
Megalodon: Apex Predator
S.J. Larsson - 2016
What starts out as a search and capture mission soon turns into a terrifying fight for survival as the crew come face to face with the fiercest ocean predator to have ever existed - Carcharodon Megalodon.Alone and with no hope of rescue the crew will need all their resources if they are to survive not only a 60 foot shark but also the harsh Antarctic conditions.
Descendants
Stephen R. King - 2016
King’s mysterious and thriller packed story vaults. Open up your imagination and let the vivid writing and frightening tales awaken your mind. Scream late into the night with more great horror for all your senses. Evil comes in many forms. Travel through the desert, speak with others from another world, and smell the roses in these incredible journeys and wild realities. WARNING: Not the famous Stephen King from Maine.
Northwoods Deep
Joel Arnold - 2010
All are drawn to an old, dilapidated cabin. Inside lives an old man with awful urges, accompanied by a Rottweiler possessed by something...unnatural. But it's what resides beneath the cabin that they should really be worried about. Please join award-winning author Joel Arnold on a ride over the river and through the woods straight into terror in his newest novel, Northwoods Deep.
Third Child
Kate Mitchell - 2019
Cecelia, a journalist with a history of mental illness is approached by Angelina a nurse working in a fertility clinic. She relates a story of unethical practices going on at the clinic involving abortion. The next day Angelina stumbles under a bus, or did she? Suspicious Cecelia decides to investigate the clinic where she discovers for herself what is actually going on. Every move brings her into ever-increasing danger, but she’s got to continue to get her story so she can bring it to the attention of the world. Will she succeed in her struggle, will she survive the danger of this world of illegal abortions and the cruelty of these people with power and money? A story of fear, control, and death, with twists and turns throughout with a final sting in the tale…
Unknown Armies
Greg Stolze - 1999
Completely reorganized, largely rewritten, and jam-packed with new art, the second edition of Unknown Armies isn't just better. It kicks metaphysical ass! We've remixed the book based on the level of campaign you want to play: Street, Global, or Cosmic. At street level, you're outsiders to the secret world of magick, ordinary people entering a land of mystery and peril. At global level, you're mojo-wielding cabalists in the occult underground, pursuing your arcane agendas and plotting against your rivals. At cosmic level, you're in tune with the cosmos itself, fighting to shape the next incarnation of reality. Background material is divided up as well, so new players in a street-level campaign only read what the GM wants them to know. But the beats don't stop there: Much more information for new players, to get them into the mindset of the game and help them make better characters and stronger campaigns. * New character-creation options, including Trigger Events, Paradigm Skills, and power levels scaled to match the level of campaign you're playing. * Numerous rules tweaks, including a new initiative system, Fuzzy Logic skill checks, player-directed combat modifiers, amped-up martial arts rules, a new experience system, and more, all dedicated to upgrading UA's innovative percentile system into a lean and precise tool for fast play and player empowerment. * More magick for non-adepts: Authentic Thaumaturgy, new rituals and artifacts, and revised versions of Proxy Magick and Tilts allow the freewheeling use of symbolic, sympathetic magick by anyone with the will to make it happen. * Twelve schools of magick (up from seven in UA1) for obsessed adepts, including revised versions of published schools (Bibliomancy, Personamancy, and Urbanomancy) and two new schools (Videomancy and Narcotic Alchemy). * Fourteen avatars (up from eight in UA1) for archetypalists, including revised versions of published avatars (The Messenger, The Mother, The Mystic Hermaphrodite, and the True King) and two new avatars (The MVP and The Warrior). * More resources for the GM, including specific guidance on combat, wounds, skill checks, campaign building, and other critical issues. * New cover art and design, new interior art and design, and a hardcover binding to keep this game in line.
Winter
Rod Rees - 2011
Created to prepare soldiers for the nightmarish reality of urban warfare, it is a virtual world locked in eternal civil war. Its thirty million digital inhabitants are ruled by duplicates of some of history's cruellest tyrants: Reinhard Heydrich, the architect of the Holocaust; Beria, Stalin's arch executioner; Torquemada, the pitiless Inquisitor General; Robespierre, the face of the Reign of Terror. But something has gone badly wrong inside the Demi-Monde, and the US President's daughter has become trapped in this terrible world. It falls to eighteen-year-old Ella Thomas to rescue her, yet once Ella has entered the Demi-Monde she finds that everything is not as it seems, that its cyber-walls are struggling to contain the evil within and that the Real World is in more danger than anyone realises.
The Lords of Creation
John C. Wright - 2018
Being assassinated twice is enemy action. Aeneas Tell of the House of Tell is one of the youngest Lords of Creation. His family rules the Nine Worlds through its control of the ultra-advanced technology that has permitted the colonization of the entire solar System. More gods than men, the Lords of Creation have cheated Death itself. But even a quasi-immortal god will take exception to being assassinated. Twice. Especially when the assassin turns out to be a someone he thought was a friend.
Jenny Pox
J.L. Bryan - 2010
A lifetime of avoiding any physical contact with others has made her isolated and painfully lonely in her small rural town.Then she meets the one boy she can touch. Jenny feels herself falling for Seth...but if she's going to be with him, Jenny must learn to use the deadly pox inside her to confront his ruthless and manipulative girlfriend Ashleigh, who secretly wields the most dangerous power of all.* * *Not recommended for readers under eighteen.BONUS: Includes an excerpt of Glimpse by Stacey Wallace Benefiel.
Don of the Living Dead
Robert DeCoteau - 2011
He must brave the savage streets to escape downtown Seattle in order to save his six-year-old son and his cruelly, vindictive ex-wife, but first he has to figure out how to escape the zombie standing outside the door of his bathroom stall.This tale is packed with dark humor, gratuitous gore, and extreme violence. It's a nonstop, action packed thrill ride. You'll laugh, you'll cry, and you'll run screaming in terror!Come on people how many more cliches do you need? It's a book about zombies; buy it, love it, and recommend it to your friends.
Smolder
Michael R. Goodwin - 2021
Not thinking about what might be lurking in the shadows, he soon finds out that you are never truly alone in the woods.
Clanbook: Ventrue Revised
Richard Dakan - 2000
Forever in the line of fire, they have sacrificed their own comfort for the good of all Kindred. Or is this all an empty ruse that excuses their excess and greed? the proud history and black secrets of the clan reveal the truth.Clanbook: Ventrue includes:* The history and practice of the Kindred's most august clan* Hints and tips for making each Ventrue a unique and influential member of vampiric society* New Discipline powers, scandals and luminaries of the Clan of Leadership
BZRK
Michael Grant - 2012
No wars, no conflict, no hunger. And no free will. Opposing them is a guerrilla group of teens, code name BZRK, who are fighting to protect the right to be messed up, to be human.This is no ordinary war, though. Weapons are deployed on the nano-level. The battleground is the human brain. And there are no stalemates here: It’s victory . . . or madness.