The Farseer Trilogy


Robin Hobb - 2011
    Only his magical link with animals – the old art known as the Wit – gives him solace and companionship. But the Wit, if used too often, is a perilous magic, and one abhorred by the nobility.So when Fitz is finally adopted into the royal household, he must give up his old ways and embrace a new life of weaponry, scribing, courtly manners; and how to kill a man secretly, as he trains to become a royal assassin…Enter the extraordinary world of Robin Hobb’s magnificent Farseer Trilogy.

Chronicles of the Black Company


Glen Cook - 1986
    They bury their doubts with their dead.Then comes the prophecy: The White Rose has been reborn, somewhere, to embody good once more…This omnibus edition comprises The Black Company, Shadows Linger, and The White Rose―the first three novels in Glen Cook's bestselling fantasy series.

Mistborn Trilogy Boxed Set


Brandon Sanderson - 2009
    The New York Times bestselling series from Brandon Sanderson.This boxed set contains: Mistborn: The Final Empire The Well of Ascension The Hero of Ages

Daggerspell


Katharine Kerr - 1986
    Little did she know her extraordinary friends represented but a glimpse of a forgotten past and a fateful future. Four hundred years-and many lifetimes-ago, one selfish young lord caused the death of two innocent lovers. Then and there he vowed never to rest until he'd righted that wrong-and laid the foundation for the lives of Jill and all those whom she would hold dear: her father, the mercenary soldier Cullyn; the exiled berserker Rhodry Maelwaedd; and the ancient and powerful herbman Nevyn, all bound in a struggle against darkness. . . and a quest to fulfill the destinies determined centuries ago. Here in this newly revised edition comes the incredible novel that began one of the best-loved fantasy series in recent years--a tale of bold adventure and timeless love, perilous battle and pure magic. For long-standing fans of Deverry and those who have yet to experience this exciting series, Daggerspell is a rare and special treat.

The Runelords


David Farland - 1998
    The pair races to warn the king of the impending danger and realizes that more than the royal family is at risk--the very fate of the Earth is in jeopardy.

The Grim Company


Luke Scull - 2013
    But this is the Age of Ruin. And there are no heroes...Five hundred years ago, the world was destroyed in the celestial Godswar. Seeking to throw off the shackles of the deities who created them, a cabal of mages rose up and made war upon the Gods. Though they won out, it was at a great cost: the ensuing cataclysm brought forth the Age of Ruin to the world.Five hundred years later, the world limps on, seemingly winding down to an inevitable end. Dystopian city states have arisen, each presided over by one of the Magelords who first made war.Corrupted, near-immortal, and far too powerful, those wizards who once sought to free the world now make war upon each other, while the helpless populace limp on from day to day.Into this blighted world, steps Davarus Cole, a boy obsessed with notions of heroism and adventuring, who burns to do great deeds. One night, in a reckless act, Cole gets himself into a brawl with the authories. He quickly finds himself sent away from the city, where the world still groans from the ancient cataclysm, and the corpses of Gods lie deep beneath the bedrock, leaking wild, uncontrolled magic into the world.

The Fionavar Tapestry


Guy Gavriel Kay - 1986
    At a Celtic conference, Kimberley, Kevin, Jennifer, Dave, and Paul meet wizard Loren Silvercloak. Returning with him to the magical kingdom of Fionavar to attend a festival, they soon discover that they are being drawn into the conflict between the dark and the light as Unraveller Rakoth Maugrim breaks free of his mountain prison and threatens the continued existence of Fionavar. They join mages, elves, dwarves, and the forces of the High King of Brennin to do battle with Maugrim, where Kay's imaginative powers as a world-builder come to the fore. He stunningly weaves Arthurian legends into the fluid mix of Celtic, Nordic, and Teutonic, creating a grand fantasy that sweeps readers into a heroic struggle that the author makes all the more memorable because of the tributes he pays to past masters. The trilogy is a grand homage to J.R.R. Tolkien's The Lord of the Rings, but while the echoes of Tolkien's masterwork are very real, the books offer the wonderful taste of a new fantasy writer cutting his teeth at the foot of a master. Kay has a very real connection to Tolkien--as Christopher Tolkien's assistant, Kay was invaluable in helping to wrestle Tolkien's posthumous The Silmarillion into shape for publication. Kay is undoubtedly one of the Canadian masters of high fantasy, and The Fionavar Tapestry is one of his most enduring works. Readers, however, should also check out Kay's Tigana, A Song for Arbonne, The Lions of Al-Rassan, and The Sarantine Mosaic to truly experience a master at work. --Jeffrey Canton

Riddle-Master


Patricia A. McKillip - 1976
    McKillip has captured the hearts and imaginations of thousands of readers. And although her renowned Riddle-Master trilogy--The Riddle-Master of Hed, Heir of Sea and Fire, and Harpist in the Wind--has been long out of print, it is considered her most enduring and beloved work. Now it is collected in one volume for the first time--the epic journeys of a young prince in a strange land, where wizards have long since vanished...but where magic is waiting to be reborn.

The Coming of Conan the Cimmerian


Robert E. Howard - 2003
    Cimmeria poem1 The Phoenix on the Sword 19322 The Frost-Giant's Daughter 19763 The God in the Bowl 19524 The Tower of the Elephant 19335 The Scarlet Citadel 19336 Queen of the Black Coast 19347 Black Colossus 19338 Iron Shadows in the Moon 19349 Xuthal of the Dusk 193310 The Pool of the Black One 193311 Rogues in the House 193412 The Vale of Lost Women 196713 The Devil in Iron 1934

The Deed of Paksenarrion


Elizabeth Moon - 1992
    It takes place in a fictional medieval world comprised of kingdoms of humans, dwarves, and elves. The story begins by introducing Paks as a headstrong girl of 18, who leaves her home (fleeing a marriage arranged by her father) to join a mercenary company. Through her journeys and hardships she comes to realize that she has been gifted as a paladin. The novel was originally published in three volumes in 1988 and 1989 and as a single trade edition of that name in 1992. The three books included are The Sheepfarmer's Daughter, Divided Allegiance and Oath of Gold.From publisher Baen: "Paksenarrion, a simple sheepfarmer's daughter, yearns for a life of adventure and glory, such as was known to heroes in songs and story. At age seventeen she runs away from home to join a mercenary company and begins her epic life . . . Book One: Paks is trained as a mercenary, blooded, and introduced to the life of a soldier . . . and to the followers of Gird, the soldier's god. Book Two: Paks leaves the Duke's company to follow the path of Gird alone—and on her lonely quests encounters the other sentient races of her world. Book Three: Paks the warrior must learn to live with Paks the human. She undertakes a holy quest for a lost elven prince that brings the gods' wrath down on her and tests her very limits."

Imager


L.E. Modesitt Jr. - 2009
    Although Rhennthyl is the son of a leading wool merchant in L’Excelsis, the capital of Solidar, the most powerful nation on Terahnar, he has spent years becoming a journeyman artist and is skilled and diligent enough to be considered for the status of master artisan—in another two years. Then, in a single moment, his entire life is transformed when his master patron is killed in a flash fire, and Rhenn discovers he is an imager—one of the few in the entire world of Terahnar who can visualize things and make them real.He must leave his family and join the Collegium of Imagisle.  Imagers live separately from the rest of society because of their abilities (they can do accidental magic even while asleep), and because they are both feared and vulnerable. In this new life, Rhenn discovers that all too many of the “truths” he knew were nothing of the sort. Every day brings a new threat to his life.  He makes a powerful enemy while righting a wrong, and begins to learn to do magic in secret. Imager is the innovative and enchanting opening of an involving new fantasy story.

Shadowmarch


Tad Williams - 2004
    Now, the darkness from beyond that border has begun to enfold Southmarch - or Shadowmarch - the Qua's ancient home. To stop the darkness falling, the Southmarch royal family must face their human enemies, supposed friends and the family curse. Twins Barrick and Briony shoulder impossible burdens as their father is imprisoned and their brother murdered. Briony flees towards her father and the slave armies of the Autarch, while her brother Barrick crosses the Shadowline gripped by madness ..

The Great Book of Amber


Roger Zelazny - 1999
    Now, here are all ten novels, together in one magnificent omnibus volume. Witness the titanic battle for supremacy waged on Earth, in the Courts of Chaos, and on a magical world of mystery, adventure and romance.--back cover

The Belgariad, Vol. 1: Pawn of Prophecy / Queen of Sorcery / Magician's Gambit


David Eddings - 1982
    Now the first three books in this monumental epic appear in a single volume. Here, long-time fans can rediscover the wonder--and the uninitiated can embark upon a thrilling new journey of fantasy and adventure. It all begins with the theft of the Orb that for so long protected the West from an evil god. As long as the Orb was at Riva, the prophecy went, its people would be safe from this corrupting power. Garion, a simple farm boy, is familiar with the legend of the Orb, but skeptical in matters of magic. Until, through a twist of fate, he learns not only that the story of the Orb is true, but that he must set out on a quest of unparalleled magic and danger to help recover it. For Garion is a child of destiny, and fate itself is leading him far from his home, sweeping him irrevocably toward a distant tower--and a cataclysmic confrontation with a master of the darkest magic.

The Outstretched Shadow


Mercedes Lackey - 2003
    His father, leading the wise and benevolent Council of Mages, protected and guided the citizens of the Golden City of the Bells. Young Mages in training-all men, for women were unfit to practice magic-memorized the intricate details of High Magic and aspired to seats on the council. Then he found the forbidden Books of Wild Magic-or did they find him? The three slim volumes woke Kellen to the wide world outside the City's isolating walls. Their Magic was not dead, strangled by rules and regulations. It felt like a living thing, guided by the hearts and minds of those who practiced it and benefited from it. Questioning everything he has known, Kellen discovers too many of the City's dark secrets. Banished, with the Outlaw Hunt on his heels, Kellen invokes Wild Magic-and finds himself running for his life with a unicorn at his side. Kellen's life changes almost faster than he can understand or accept. Rescued by a unicorn, healed by a female Wild Mage who knows more about Kellen than anyone outside the City should, meeting Elven royalty and Elven warriors, and plunged into a world where the magical beings he has learned about as abstract concepts are flesh and blood creatures-Kellen both revels in and fears his new freedom. Especially once he learns about Demons. He'd always thought they were another abstract concept-a stand-in for ultimate evil. But if centaurs and dryads are real, then Demons surely are as well. And the one thing all the Mages of the City agreed on was that practicing Wild Magic corrupted a Mage. Turned him into a Demon. Would that be Kellen's fate? Deep in Obsidian Mountain, the Demons are waiting. Since their defeat in the last great War, they've been biding their time, sowing the seeds of distrust and discontent between their human and Elven enemies. Very soon now, when the Demons rise to make war, there will be no alliance between High and Wild Magic to stand against them. And all the world will belong to the Endarkened.