Book picks similar to
The Art of Rick and Morty by Justin Roiland
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The Dark Knight Manual: Tools, Weapons, Vehicles Documents from the Batcave
Brandon T. Snider - 2012
Here, for the first time, is an in-world exploration of Christopher Nolan's Batman: The Dark Knight Manual, the definitive guide to his tools, vehicles, and technologies. Following the destruction of Wayne Manor, Bruce Wayne began to assemble key sketches, diagrams, observations, and other top-secret documents germane to becoming Batman; he then entrusted this manual to his faithful butler, Alfred. Every defining moment is detailed here, charting Wayne's collaborations with Lucius Fox at Wayne Enterprises on the latest cutting-edge technology. This package features a distressed vintage cover design and includes removable documents, including the design and capability of the famed utility belt, the hi-tech functions of Batman’s cowl, and every detail of his amazing arsenal of weapons and gadgets, The Dark Knight Manual reveals how Bruce Wayne operates as Gotham's greatest protector. BATMAN and all related characters and elements are trademarks of and © DC Comics. (s12)
Disney's Aladdin The Making of an Animated Film
John Culhane - 1992
From screenplay to storyboard to recording studio--featuring interviews with the animators and 200 full-color photos--every facet of Aladdin's creation is explored in fascinating detail. This is a keepsake volume that every fan of the film must have.
Star Wars Storyboards: The Original Trilogy
J.W. Rinzler - 2014
From the opening chase above Tatooine in A New Hope to the Battle of Endor in Jedi, this book presents the visual inspiration behind now-iconic moments. Readers can finally see a full set of storyboards by legendary artist Joe Johnston, as well as early boards for Episode IV by Alex Tavoularis and for Episode V by Ivor Beddoes, rarely seen Episode VI boards by Roy Carnon, and Ralph McQuarrie’s never-before-seen storyboards for Episode V.
The Art of Emily The Strange
Rob Reger - 2009
With roots in the punk-rock art scene of Santa Cruz skate culture and an early appeal to European trend spotters, the iconic image of Emily and her philosophy of devout individualism have become deeply rooted in global culture.The Art of Emily Volume One is the first-ever collection of images showing the wide and inspired range of artistic styles and mediums that have been used to create the world of Emily the Strange. From skateboard stickers to custom rock-and-roll album art, large-scale psychedelic paintings, and insanely intricate Mongolian paper cutting, the fantastic and artful imaginings of Rob Reger, Buzz Parker, and a staggeringly talented array of collaborators will give insight and inspiration to any Emily fan.
The Art of Up
Tim Hauser - 2009
The filmmakers share everything from the challenges of animating Carl's boxy physique to the inspirations they found during their expedition to the overworldly tepuis of Venezuela. Written by veteran animation writer Tim Hauser, The Art of Up includes interviews with the director, artists, and designers, who discuss the challenges and rewards of producing a 3D film that breaks the mold of classic animation to tell the story of a most unlikely hero.
The Art of Star Trek
Judith Reeves-Stevens - 1995
Bizarre alien beings, breathtaking extraterrestrial landscapes, exotic costumes, state-of-the-art special effects, and remarkably convincing futuristic sets and props and equipment have brought Gene Roddenberry's inspiring vision to life before the public's awestruck eyes."The Art of Star Trek" is a one-of-a-kind gallery of Star Trek artwork, as well as tribute to the many artists, designers, and technicians whose diverse talents and imagination created the distinctive look of the Star Trek universe. Every incarnation of Star Trek is explored: The Original Series, The ANimated Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, and Star Trek: Voyager, and the films -- with the complete behind-the-scenes story of Star Trek's design history.With hundreds of full-color illustrations and photographs, many from private collections, readers will at last be able to linger on Star Trek's rich visual legacy and trace the evolution of and images from their initial conceptions to their final form on television and film screens.Like all great works of art, the many sights and visual surprises of Star Trek have been built from scratch through a combination of inspiration and painstaking effort. "The Art of Star Trek" covers the entire universe of Star Trek artwork and production design to reveal how, in all of its various forms, Star Trek has allowed us to look boldly into the future and see what no one has seen before."The Art of Star Trek" is the art of pure imagination, the art of a bright, hopeful future, and the art of three remarkable decades on nonstop action and adventure. Lavishly illustrated, it is a book to be read and referred to time after time, as well as one that will become a cherished chronicle fo Star Trek's first thirty years.
A Disney Sketchbook: Introduction by Charles Solomon
Ken Shue - 2012
The drawings contained within it represent the entire range of animation development, from the origins of ideas to fully conceived characters. Pencil studies of a much-younger Wendy and a serpentlike sea witch reveal the many imaginative iterations that animators create before they ultimately perfect every hero and villain. And comprehensive studies of Mickey and Baloo showcase the dedication that goes into defining the facial expressions and body language of each beloved character.Films and shorts from throughout the history of the company are featured-beginning with Steamboat Willie and ending with Tangled-demonstrating the ingenuity and skill that have remained a constant at Walt Disney Animation Studios since 1928.
Men to Avoid in Art and Life
Nicole Tersigni - 2020
Situations include these men in art and antiquity sharing keen insight on the female anatomy, an eloquent defense of catcalling, or offering sage advice about horseback riding to the woman who owns the horse and many more situations.
Persona 4: Official Design Works
Atlus - 2008
Featuring the character designs of Shigenori Soejima! Go behind the scenes of Persona 4, the final game of the landmark Persona series! Inside you'll find character designs, rough sketches, backgrounds and settings, an exclusive interview with the game's creators, and more!
The Art of Mass Effect: Andromeda
BioWare - 2017
The award-winning Mass Effect series captured the renegade hearts and paragon souls of gamers everywhere with it's memorable characters, stunning visuals, and visceral combat! Now, journey to a new galaxy with Dark Horse's The Art of Mass Effect Andromeda- featuring never-before-seen art of the hotly anticipated game's characters, arsenal, locations, vehicles, and more! This deluxe hardcover is an essential addition to any gamer's collection!Exclusive never before seen concept art from the making of Mass Effect Andromeda!The comprehensive companion to the wildly anticipated Mass Effect Andromeda!
Missed Connections: Love, Lost & Found
Sophie Blackall - 2011
The anonymous messages are hopeful and hopeless, funny and sad. Ms. Blackall, award-winning illustrator of Ruby’s Wish and Big Red Lollipop, has turned some of the most evocative (or hilarious) of them into exquisite paintings. Missed Connections is a collection of illustrated love stories. There’s “We Shared a Bear Suit.” “If Not for Your Noisy Tambourine.” “Hairy Bearded Swimmer.” Each is told in the shorthand of a “missed connection,” and then illustrated in Chinese ink and watercolor. The paintings are extraordinary: delicate yet full of feeling, each springing from one little detail of the post into a fully imagined world. Each brings the voyeuristic pleasure of watching love at first sight, and the pleasure of watching an artist discover a fresh new way to tell a story. And not all the connections are missed. Hidden in the book are three pieces that conjure up the magic of love found.
Romeo and/or Juliet: A Chooseable-Path Adventure
Ryan North - 2016
They were meant…to be played.What if Romeo never met Juliet? What if Juliet got really buff instead of moping around all day? What if they teamed up to take over Verona with robot suits? This choose-your-own-path version of Romeo and Juliet—packed with fun puzzles, secrets, and quadrillions of possible storylines—lets you decide where the plot goes every time you read. You might play as Romeo, or as Juliet, or as both of them at the same time. You might even unlock additional playable characters!That’s right. We figured out how to have unlockable characters in books.
An Illustrated Book of Bad Arguments
Ali Almossawi - 2013
I have selected a small set of common errors in reasoning and visualized them using memorable illustrations that are supplemented with lots of examples. The hope is that the reader will learn from these pages some of the most common pitfalls in arguments and be able to identify and avoid them in practice.
Whose Boat Is This Boat?: Comments That Don't Help in the Aftermath of a Hurricane
The Staff of the Late Show - 2018
It is the first children’s book that demonstrates what not to say after a natural disaster. On September 19, 2018, Donald Trump paid a visit to New Bern, North Carolina, one of the towns ravaged by Hurricane Florence. It was there he showed deep concern for a boat that washed ashore. “At least you got a nice boat out of the deal,” said President Trump to hurricane victims. “Have a good time!” he told them. The only way his comments would be appropriate is in the context of a children’s book—and now you can experience them that way, thanks to the staff of The Late Show with Stephen Colbert. Whose Boat Is This Boat? is an excellent teaching tool for readers of all ages who enjoy learning about empathy by process of elimination. Have a good time!