The Unwanteds


Lisa McMann - 2011
    That is the way of the people of Quill. Each year, all the thirteen-year-olds are labeled as Wanted, Necessary, or Unwanted. Wanteds get more schooling and train to join the Quillitary. Necessaries keep the farms running. Unwanteds are set for elimination. It’s hard for Alex to leave behind his twin, Aaron, a Wanted, but he makes peace with his fate—until he discovers that instead of a “death farm,” what awaits him is a magical place called Artimé. There, Alex and his fellow Unwanteds are encouraged to cultivate their creative abilities and use them magically. Everything Alex has ever known changes before his eyes, and it’s a wondrous transformation. But it’s a rare, unique occurrence for twins to be divided between Wanted and Unwanted, and as Alex and Aaron's bond stretches across their separation, a threat arises for the survival of Artim that will pit brother against brother in an ultimate magical battle.

The Merchant of Death


D.J. MacHale - 2002
    He has a family, a home, and even Marley, his beloved dog. But there is something very special about Bobby.He is going to save the world.And not just Earth as we know it. Bobby is slowly starting to realize that life in the cosmos isn't quite what he thought it was. And before he can object, he is swept off to an alternate dimension known as Denduron, a territory inhabited by strange beings, ruled by a magical tyrant, and plagued by dangerous revolution.If Bobby wants to see his family again, he's going to have to accept his role as savior, and accept it wholeheartedly. Because, as he is about to discover, Denduron is only the beginning....Cover illustration by Victor Lee

The Maze of Bones


Rick Riordan - 2008
    When their beloved aunt--matriarch of the world's most powerful family--dies, orphaned siblings Amy and Dan Cahill compete with less honorable Cahill descendants in a race around the world to find cryptic clues to a mysterious fortune.Book includes game cards which the reader may use to play an online version of the treasure hunt.

Freakling


Lana Krumwiede - 2012
    When Taemon loses his psi in a traumatic accident, he must hide his lack of power by any means possible. But a humiliating incident at a sports tournament exposes his disability, and Taemon is exiled to the powerless colony.The "dud farm" is not what Taemon expected, though: people are kind and open, and they actually seem to enjoy using their hands to work and play and even comfort their children. Taemon adjusts to his new life quickly, making friends and finding unconditional acceptance.But gradually he discovers that for all its openness, there are mysteries at the colony, too—dangerous secrets that would give unchecked power to psi wielders if discovered.When Taemon unwittingly leaks one of these secrets, will he have the courage to repair the damage—even if it means returning to the city and facing the very people who exiled him?

Raiders' Ransom


Emily Diamand - 2008
    Poor Lilly is out fishing with her trusty sea-cat when greedy raiders pillage the town--and kidnap the prime minister's daughter. Her village blamed, Lilly decides to find the girl. Off she sails, in secret. And with a ransom: a mysterious talking jewel. "If I save his daughter," Lilly reasons, "the prime minister's sure to reward me." Little does Lilly know that it will take more than grit to outwit the tricky, treacherous piratical tribes!

The Transall Saga


Gary Paulsen - 1998
    As Mark searches for a pathway back to his own time on Earth, he must make a new life in a new world. His encounters with primitive tribes bring the joy of human bonds, but violence and war as well—and, finally, a contest in which he discovers his own startling powers.

Invitation to the Game


Monica Hughes - 1991
    Lisse and her friends are unemployable after graduation, but the government gives them an abandoned warehouse in a bleak neighborhood to live in. Anxious to escape their dreary lives, the friends embrace The Game, which takes them to paradise. But is this world real or only a computer simulation?

The Mark of the Dragonfly


Jaleigh Johnson - 2014
    Which means a reward for Piper if she can get the girl home. The one sure way to the Territories is the 401, a great old beauty of a train. But a ticket costs more coin than Piper could make in a year. And stowing away is a difficult prospect--everyone knows that getting past the peculiar green-eyed boy who stands guard is nearly impossible. Life for Piper just turned dangerous. A little bit magical. And very exciting, if she can manage to survive the journey.

The Girl with the Silver Eyes


Willo Davis Roberts - 1980
    The attempt succeeds until Mr. Cooper asks Katie too many questions.

The Fog Diver


Joel N. Ross - 2015
    Humanity clings to the highest mountain peaks, where the wealthy Five Families rule over the teeming lower slopes and rambling junkyards. As the ruthless Lord Kodoc patrols the skies to enforce order, thirteen-year-old Chess and his crew scavenge in the Fog-shrouded ruins for anything they can sell to survive.Hazel is the captain of their salvage raft: bold and daring. Swedish is the pilot: suspicious and strong. Bea is the mechanic: cheerful and brilliant. And Chess is the tetherboy: quiet and quick…and tougher than he looks. But Chess has a secret, one he’s kept hidden his whole life. One that Lord Kodoc is desperate to exploit for his own evil plans. And even as Chess unearths the crew’s biggest treasure ever, they are running out of time...

The Neptune Project


Polly Holyoke - 2013
    Nere has never understood why she is so much more comfortable and confident in the water than on land until the day she learns the shocking truth—she is one of a group of kids who have been genetically altered to survive in the ocean. These products of the "Neptune Project" are supposed to build a better future under the waves, safe from the terrible famines and wars and that rock the surface world.But there are some big challenges ahead of her: no one ever asked Nere if she wanted to be part of a science experiment; the other Neptune kids aren't exactly the friendliest bunch, and in order to reach the safe haven of the new Neptune colony, Nere and her fellow mutates must swim across hundreds of miles of dangerous ocean, relying on their wits, their loyal dolphins and one another to evade terrifying undersea creatures and a government that will stop at nothing to capture the Neptune kids ... dead or alive.

Fablehaven


Brandon Mull - 2006
    The sanctuary survives today as one of the last strongholds of true magic. Enchanting? Absolutely. Exciting? You bet. Safe? Well, actually, quite the opposite.Kendra and her brother, Seth, have no idea that their grandfather is the current caretaker of Fablehaven. Inside the gated woods, ancient laws keep relative order among greedy trolls, mischievous satyrs, plotting witches, spiteful imps, and jealous fairies. However, when the rules get broken -- Seth is a bit too curious and reckless for his own good -- powerful forces of evil are unleashed, and Kendra and her brother face the greatest challenge of their lives. To save their family, Fablehaven, and perhaps even the world, Kendra and Seth must find the courage to do what they fear most.

The Wind Singer


William Nicholson - 2000
    Better tomorrow than today." Harder work means the citizens of Aramanth can keep moving forward to improved life stations--from Gray tenements and Orange apartments, upwards to glorious mansions of White. Only some families, like the Haths, believe more in ideas and dreams than in endless toil and ratings. When Kestrel Hath decides she is through with the Aramanth work ethic, she is joined in her small rebellion by her twin brother Bowman and their friend Mumpo. Together, they set the orderly city on its ear by escaping Aramanth's walls for an adventure that takes them from city sewers to desert sandstorms. Guided by an archaic map, they know that if they can find the voice of the Wind Singer, an ancient and mysterious instrument that stands in the center of Aramanth, they can save their people from their dreamless existence. But the voice is guarded by the dreaded Morah and its legion of perfect killing machines, the Zars. Are three ragtag kids any match for an army of darkness?

The Phantom Tollbooth


Norton Juster - 1961
    For Milo, everything’s a bore. When a tollbooth mysteriously appears in his room, he drives through only because he’s got nothing better to do. But on the other side, things seem different. Milo visits the Island of Conclusions (you get there by jumping), learns about time from a ticking watchdog named Tock, and even embarks on a quest to rescue Rhyme and Reason! Somewhere along the way, Milo realizes something astonishing. Life is far from dull. In fact, it’s exciting beyond his wildest dreams. . . .

The Roar


Emma Clayton - 2008
    At least that's what Ellie, who was kidnapped as a child, has always been taught. But when she comes to suspect the truth behind her captivity, she's ready to risk exposure to the elements and answer the call of the wild. Listen. Can you hear it? She's strapping on her headset, jumpstarting her Pod Fighter, and--with her capuchin monkey at her back--she's breaking out!