Book picks similar to
In the Studio: Visits with Contemporary Cartoonists by Todd Hignite
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Watching the Watchmen: The Definitive Companion to the Ultimate Graphic Novel
Dave Gibbons - 2008
Featuring the breathtaking design of Chip Kidd and Mike Essl, WATCHING THE WATCHMEN is both a major art book in its own right, and the definitive companion to the graphic novel that changed an industry.Voted among Time magazine's 100 Best Novels from 1923 to the present, a perennial bestseller over the past twenty years and widely considered the greatest graphic novel of all time, WATCHMEN is a gripping, labyrinthine piece of comic art, which has earned an acclaimed place in modern literary history."I've had a great time, re-visiting the very beginnings of Watchmen and unearthing material I haven't set eyes on for many years. As a fan myself, this is the kind of stuff I eat up and I'm sure the many devotees of the graphic novel will do the same!" says Gibbons.© DC Comics 2008. All Rights Reserved.
Going Into Town: A Love Letter to New York
Roz Chast - 2017
On trips into town, they would marvel at the strange visual world of Manhattan--its blackened sidewalk gum-wads, "those West Side Story-things" (fire escapes)--and its crazily honeycombed systems and grids.Told through Chast's singularly zany, laugh-out-loud, touching, and true cartoons, Going Into Town is part New York stories (the "overheard and overseen" of the island borough), part personal and practical guide to walking, talking, renting, and venting--an irresistible, one-of-a-kind love letter to the city.
The Extraordinary Works of Alan Moore
George Khoury - 2003
More than just a tribute book, The Extraordinary Works of Alan Moore tells Moore's story, as the reclusive British author speaks enthusiastically and passionately about his life and work in an extensive series of interviews.Moore displays his trademark wit and shares his unique insight on the comics that have shaped his legendary career - from his beginnings on Swamp Thing to the present day success of his own comic book universe in America's Best Comics.Within this tome, readers will find rare strips, scripts, artwork and photographs of the author, most never published before.Also features Moore's closest collaborators elaborating in comic strip form on their relationships with Moore, including Neil Gaiman (New York Times Best Selling Author of American Gods), Dave Gibbons (Artist of Watchmen), Sam Kieth (creator of MTV's The Maxx), Kevin O'Neill, Brian Bolland and others!
Back Home
Bill Mauldin - 1947
Though victorious, these exhausted men were nevertheless too grief-stricken over the loss of comrades, too guilt-ridden that they had survived, and too numbed by trauma to share in the country’s euphoria. Most never saw a ticker-tape parade, or stole a Times Square kiss. All they wanted was to settle back into quiet workaday lives without fear. How tragic that the forces unleashed by World War II made this simple wish impossible.Willie & Joe: Back Home brilliantly chronicles the struggles and disillusionments of these early postwar years and, in doing so, tells Bill Mauldin’s own extraordinary story of his journey home to a wife he barely knew and a son he had only seen in pictures. The drawings capture the texture and feel, the warp and woof, of this confusing time: the ubiquitous hats and cigarettes, the domestic rubs, the rising fear of another war, and new conflicts over Civil Rights, civil liberties, and free speech. This volume of Mauldin’s work identifies and restores the dozens of cartoons censored by Mauldin’s syndicate for their attacks on racial segregation and McCarthy-style “witch hunts.” Mauldin pleaded with his syndicate to let him out of his contract so that he could return to the simple quiet life so desired by Willie & Joe. The syndicate refused, so Mauldin did battle, as always, through pen and ink.(less)
The Great Big Book of Tomorrow: A Treasury of Cartoons
Tom Tomorrow - 2003
With an ever increasing fan base, an expanding number of publications who regularly feature his work, one of the most popular and most visited web-logs (www.thismodernworld.com), the time is now for The Great Big Book of Tomorrow. This massive collection of Tomorrow's greatest hits, unseen gems and obscurities, new material and color section is the so far definitive collection of one of the most popular 'underground' cartoonists ever--a delight to long-time fans and new readers alike.
Alice in Sunderland
Bryan Talbot - 2007
In the time of Lewis Carroll it was the greatest shipbuilding port in the world. To this city that gave the world the electric light bulb, the stars and stripes, the millennium, the Liberty Ships and the greatest British dragon legend came Carroll in the years preceding his most famous book, Alice in Wonderland, and here are buried the roots of his surreal masterpiece. Enter the famous Edwardian palace of varieties, The Sunderland Empire, for a unique experience: an entertaining and epic meditation on myth, history and storytelling and decide for yourself - does Sunderland really exist?
The Great Comic Book Heroes
Jules Feiffer - 1965
In 1965, Feiffer wrote what is arguably the first critical history of the comic book superheroes of the late 1930s and early 1940s, including Plastic Man, Batman, Superman, The Spirit and others. In the book, Feiffer writes about the unique the place of comics in the space between high and low art and the power which this space offers both the creator and reader.The Great Comic Book Heroes is widely acknowledged to be the first book to analyze the juvenile medium of superhero comics in a critical manner, but without denying the iconic hold such works have over readers of all ages. Out of print for over 30 years, Feiffer's book discusses the role that the patriotic superhero played during World War II in shaping the public spirit of civilians and soldiers, as well as the escapist power these stories held over the zeitgeist of America. With wit and insight Feiffer discusses what the great comic book heroes meant to him as a child and later as an artist.
Kafka
David Zane Mairowitz - 1994
Crumb's Kafka is a vibrant biography that examines this Czech writer and his works in a way that a bland texbook never could! R. Crumb's Kafka goes far beyond being explication or popularization or survey. It's a work of art in its own right, a very rare example of what happens when one very idiosyncratic artist absorbs another into his worldview without obliterating the individuality of the absorbed one. Crumb's art is filled with Kafka's insurmountable neuroses. They are all there: Gregor Samsa's sister, the luscious Milena Jesenska, the Advacate's "nurse" Leni, Olda and Frieda, and the ravishing Dora Diamant-drawn in that mixture of self-commandtantalizing knowingness, and sly sexuality, that amazonian randines and thick-limbed physicality that is Crumb.Crumb's idiosyncratic illustrations add a new dimension to the already idiosyncratic world of Kafka. Includes adaptations of "The Judgment," "The Trial," "The Castle," "A Hunger Artist," and "The Metamorphosis."
Local
Brian Wood - 2008
Crossing genres as it crosses the country, LOCAL examines Megan McKeenan, a young woman who sets off from Portland, OR with nothing but a backpack and a bad case of wanderlust. Each emotional vignette is a self-contained story that represents one year in the life of this young vagabond as she struggles to find a place to call home, both physically and spiritually.
Driven by Lemons
Joshua W. Cotter - 2009
Won't you be his neighbor?
Trashed
Derf Backderf - 2015
Trashed, Derf Backderf's follow-up to the critically acclaimed, award-winning international bestseller My Friend Dahmer, is an ode to the crap job of all crap jobs--garbage collector. Anyone who has ever been trapped in a soul-sucking gig will relate to this tale. Trashed follows the raucous escapades of three 20-something friends as they clean the streets of pile after pile of stinking garbage, while battling annoying small-town bureaucrats, bizarre townfolk, sweltering summer heat, and frigid winter storms. Trashed is fiction, but is inspired by Derf's own experiences as a garbageman. Interspersed are nonfiction pages that detail what our garbage is and where it goes. The answers will stun you. Hop on the garbage truck named Betty and ride along with Derf on a journey into the vast, secret world of garbage. Trashed is a hilarious, stomach-churning tale that will leave you laughing and wincing in disbelief.
Feynman
Jim Ottaviani - 2011
. . Nobel winner . . . bestselling author . . . safe-cracker. In this substantial graphic novel biography, First Second presents the larger-than-life exploits of Nobel-winning quantum physicist, adventurer, musician, world-class raconteur, and one of the greatest minds of the twentieth century: Richard Feynman. Written by nonfiction comics mainstay Jim Ottaviani and brilliantly illustrated by First Second author Leland Myrick, Feynman tells the story of the great man's life from his childhood in Long Island to his work on the Manhattan Project and the Challenger disaster. Ottaviani tackles the bad with the good, leaving the reader delighted by Feynman's exuberant life and staggered at the loss humanity suffered with his death. Anyone who ever wanted to know more about Richard P. Feynman, quantum electrodynamics, the fine art of the bongo drums, the outrageously obscure nation of Tuva, or the development and popularization of the field of physics in the United States need look no further than this rich and joyful work.• One of School Library Journal's Best Adult Books 4 Teens titles of 2011 • One of Horn Book's Best Nonfiction Books of 2011
Tetris: The Games People Play
Box Brown - 2016
Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams.Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega―game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft.In this graphic novel, New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.
Are You My Mother? A Comic Drama
Alison Bechdel - 2012
Now, a second thrilling tale of filial sleuthery, this time about her mother: voracious reader, music lover, passionate amateur actor. Also a woman, unhappily married to a closeted gay man, whose artistic aspirations simmered under the surface of Bechdel's childhood . . . and who stopped touching or kissing her daughter good night, forever, when she was seven. Poignantly, hilariously, Bechdel embarks on a quest for answers concerning the mother-daughter gulf. It's a richly layered search that leads readers from the fascinating life and work of the iconic twentieth-century psychoanalyst Donald Winnicott, to one explosively illuminating Dr. Seuss illustration, to Bechdel’s own (serially monogamous) adult love life. And, finally, back to Mother—to a truce, fragile and real-time, that will move and astonish all adult children of gifted mothers.
The Complete Cartoons of The New Yorker
Robert Mankoff - 2004
Organized by decade, with commentary by some of the magazine's finest writers, this landmark collection showcases the work of the hundreds of talented artists who have contributed cartoons over the course ofThe New Yorker's eight-two-year history. From the early cartoons of Peter Arno, George Price and Charles Addams to the cutting-edge work of Alex Gregory, Matthew Diffee and Bruce Eric Kaplan (with stops along the way for the genius of Charles Barsotti, Roz Chast, Jack Ziegler, George Booth, and many others), the art collected here forms, as David Remnick puts it in his Foreword, "the longest-running popular comic genre in American life." Throughout the book, brief overviews of each era's predominant themes—from the Depression and nudity to technology and the Internet, highlight various genres of cartoons and shed light on our pastimes and preoccupations. Brief profiles and mini-portfolios spotlight the work of key cartoonists, including Arno, Chast, Ziegler, and others. The DVD-ROM included with the book is what really makes the "Complete Cartoons" complete. Compatible with most home computers and easily browsable, the disk contains a mind-boggling 70,363 cartoons, indexed in a variety of ways. Perhaps you'd like to find all the cartoons by your favorite artist. Or maybe you'd like to look up the cartoons that ran the week you were born, or all of the cartoons on a particular subject. Of course, you can always begin at the beginning, February 21, 1925, and experience the unprecedented pleasure of reading through every single cartoon ever published in The New Yorker. Enjoy this one-of-a-kind protrait of American life over the past eight decades, as captured by the talented pens and singular outlooks of the masters of the cartoonist's art.