A Talent for War


Jack McDevitt - 1989
    But now, one man believes Sim was a fraud, and Alex must follow the legend into the heart of the alien galaxy to confront a truth far stranger than any fiction.

Resonance


Chris Dolley - 2005
    To the outside world he's an obsessive-compulsive mute - weird but harmless. But to Graham Smith, it's the world that's weird. And far from harmless. He sees things others can't . . . or won't. He knows that roads can change course, people disappear, office blocks migrate across town. All at night when no one's looking. The world's an unstable place, still growing, sloughing off layers of reality like dead skin. One day you drive by, and it's changed. Annalise Mercado hears voices, all from girls calling themselves Annalise. Sometimes she thinks they're spirit guides, sometimes she thinks she's crazy. But then they start telling her about Graham Smith and the men who want to kill him. That's when they meet. So begins the story of two people whose lives are fragmented across alternate realities. And how they hold the key to the future of a billion planets. . . .

Helliconia Spring


Brian W. Aldiss - 1982
    Helliconia is emerging from its centuries-long winter. The tribes of the equatorial continent emerge from their hiding places and are again able to dispute possession of the planet with the ferocious phagors. In Oldorando, love, trade and coinage are being redisovered,This is the first volume of the Helliconia Trilogy -- a monumental saga that goes beyond anything yet created by this master among today's imaginative writers.

The Otherworld


Mercedes Lackey - 2000
    But this time the endangered child Amanda has incredible powers and in her fear might destroy Earth and Faerie both!

The Dog Said Bow-Wow


Michael Swanwick - 2001
    The reigning master of short fiction reinvents science fiction and fantasy in a dazzling new collection unlike anything you’ve ever read. Time-traveling dinosaurs wreak havoc on a placid Vermont town. An ogre is murdered in a locked room in Faerie. An uncanny bordello proves as dangerous as it is alluring. Language is stolen from the builders of babel. Those strangely loveable Post-Utopion scoundrels and con men, Darger and Surplus, swindle their way through London, Paris, and Arcadia.The Dog Said Bow-Wow includes three Hugo Award-winning stories and an original novelette of swashbuckling romance and adventure, “The Skysailor’s Tale.” Ranging from the hardest of science fiction to the highest of fantasy, this irresistible collection amuses and enlightens as only Michael Swanwick can.

Shadowline


Glen Cook - 1983
    But one Sangaree survived - the young Norborn heir, the man who swore vengeance on the Storm family and their soldiers, in a carefully mapped plot that would take generations to fulfill. Now Mouse's father Gneaus must fight for an El Dorado of wealth on the burning half of the planet Blackworld. As the great private armies of all space clash on the narrow Shadowline that divides inferno from life-sheltering shade, Gneaus' half- brother Michael plays his traitorous games, and a man called Deeth pulls the deadly strings that threaten to entrap them all - as the Starfishers Trilogy begins.

Time's Eye


Arthur C. Clarke - 2003
    Suddenly the planet and every living thing on it no longer exist in a single timeline. Instead, the world becomes a patchwork of eras, from prehistory to 2037, each with its own indigenous inhabitants.Scattered across the planet are floating silver orbs impervious to all weapons and impossible to communicate with. Are these technologically advanced devices responsible for creating and sustaining the rifts in time? Are they cameras through which inscrutable alien eyes are watching? Or are they something stranger and more terrifying still?The answer may lie in the ancient city of Babylon, where two groups of refugees from 2037: three cosmonauts returning to Earth from the International Space Station, and three United Nations peacekeepers on a mission in Afghanistan have detected radio signals: the only such signals on the planet, apart from their own. The peacekeepers find allies in nineteenth-century British troops and in the armies of Alexander the Great. The astronauts, crash-landed in the steppes of Asia, join forces with the Mongol horde led by Genghis Khan. The two sides set out for Babylon, each determined to win the race for knowledge . . . and the power that lies within.Yet the real power is beyond human control, perhaps even human understanding. As two great armies face off before the gates of Babylon, it watches, waiting. . . .

Pump Six and Other Stories


Paolo Bacigalupi - 2008
    Social criticism, political parable, and environmental advocacy lie at the center of Paolo's work. Each of the stories herein is at once a warning, and a celebration of the tragic comedy of the human experience.The eleven stories in Pump Six represent the best Paolo's work, including the Hugo nominee "Yellow Card Man," the nebula and Hugo nominated story "The People of Sand and Slag," and the Sturgeon Award-winning story "The Calorie Man."

Armor


John Steakley - 1984
    The military sci-fi classic in a striking new packageFelix is an Earth soldier, encased in special body armor designed to withstand Earth's most implacable enemy-a bioengineered, insectoid alien horde. But Felix is also equipped with internal mechanisms that enable him, and his fellow soldiers, to survive battle situations that would destroy a man's mind.This is a remarkable novel of the horror, the courage, and the aftermath of combat--and how the strength of the human spirit can be the greatest armor of all.

Against a Dark Background


Iain M. Banks - 1993
    On an island with a glass shore - relic of some even more ancient conflict - she discovers she is to be hunted by the Huhsz, a religious cult which believes she is the last obstacle before their faith's apotheosis. She has to run, knowing her only hope of finally escaping the Huhsz is to find the last of the ancient, apocalyptically powerful but seemingly cursed Lazy Guns. But that is just the first as well as the final step on a search that takes her on an odyssey through the exotic Golterian system and results in both a trail of destruction and a journey into her own past, as well as that of her family and the system itself; a journey that changes everything.

Solar Kill


Charles Ingrid - 1987
    It is the story of his desperate struggle to survive and his determination to claim justice for the lives and worlds wrongfully destroyed.

The Dervish House


Ian McDonald - 2009
    Here histories, empires, and continents meet and cross. It is the mid-twenty first century and Turkey is a proud and powerful member of a European Union that runs from the Atlantic to Mt. Ararat.In the sleepy Istanbul district of Eskiköy stands the former whirling dervish house of Adem Dede. Six characters' lives revolve around it.A retired economist from the Greek community is hired into a top-security think tank, but keeps a dark secret from another century.A nine-year-old boy, confined to a silent world by a heart condition where any sudden sound could kill him, becomes a reluctant detective.A rogues trader sets up the deal o the century smuggling contraband gas but discovers it's only the tip of an iceberg of corporate fraud.An art dealer takes an offer she can't refuse--a genuine legend of old Istanbul--and finds herself swept up in ancient intrigues and rivalries.A slacker finds his life forever changed after an act of urban terrorism gives him the ability to see djinn--and they're just the start.A young marketing graduate has five days to save a family nanotechnology start-up with a new product that may just change the world. Over the space of five days of an Istanbul heat wave, these lives weave a story of corporate wheeling and dealing, Islamic mysticism, political and economic intrigues, ancient Ottoman mysteries, a terrifying new terrorist threat, and a nanotechnology with the potential to transform every human on the planet.

Wired


Douglas E. Richards - 2005
    But what if this transcendent level of intelligence brings with it a ruthless megalomania? David Desh left the special forces after his team was brutally butchered in Iran. Now he has been reactivated for one last mission: find Kira Miller, the enigmatic genius behind a bioterror plot that threatens millions. But when Desh learns that the bioterror plot is just the tip of the iceberg, he is thrust into a byzantine maze of deception and intrigue, and he becomes a key player in a deadly game he can't begin to understand. A game that is certain to have a dramatic impact on the future course of human history. . .

Anathem


Neal Stephenson - 2008
    Over the centuries, cities and governments have risen and fallen beyond the concent's walls. Three times during history's darkest epochs violence born of superstition and ignorance has invaded and devastated the cloistered mathic community. Yet the avout have always managed to adapt in the wake of catastrophe, becoming out of necessity even more austere and less dependent on technology and material things. And Erasmas has no fear of the outside—the Extramuros—for the last of the terrible times was long, long ago.Now, in celebration of the week-long, once-in-a-decade rite of Apert, the fraas and suurs prepare to venture beyond the concent's gates—at the same time opening them wide to welcome the curious "extras" in. During his first Apert as a fraa, Erasmas eagerly anticipates reconnecting with the landmarks and family he hasn't seen since he was "collected." But before the week is out, both the existence he abandoned and the one he embraced will stand poised on the brink of cataclysmic change.Powerful unforeseen forces jeopardize the peaceful stability of mathic life and the established ennui of the Extramuros—a threat that only an unsteady alliance of saecular and avout can oppose—as, one by one, Erasmas and his colleagues, teachers, and friends are summoned forth from the safety of the concent in hopes of warding off global disaster. Suddenly burdened with a staggering responsibility, Erasmas finds himself a major player in a drama that will determine the future of his world—as he sets out on an extraordinary odyssey that will carry him to the most dangerous, inhospitable corners of the planet . . . and beyond.

Strong Arm Tactics


Jody Lynn Nye - 2005
    Daivid Wolfe has been assigned to X-Ray Company, a repository for outsiders, oddballs, and undesirables that the Galactic Defense Force doesn't want to have to deal with but can't find a legitimate way to discharge. He is the eldest child and only son of one of the most powerful figures in the Thousand Worlds Confederation, who can't imagine why Daivid would ever want to join the army. Central Command - uneasily aware of his connections - sent him to the most unsavory unit in the space service, the Cockroaches. Wolfe takes the assignment as almost a sacred cause, determined to straighten out his company, whip it into a self-respecting fighting force, and make it proud of itself. As for the Cockroaches, they've chewed up and spat out gung-ho young lieutenants before-but have they underestimated Daivid Wolfe? They're sent on what ought to be a cream-puff assignment, a simple courier mission to the greatest amusement park in the galaxy, and end up defending the population from a ruthless enemy in the only way the Cockroaches know how: unconventionally.