Book picks similar to
Government Issue: Comics for the People, 1940s-2000s by Richard L. Graham
comics
history
non-fiction
art
Marvel Comics: The Untold Story
Sean Howe - 2012
Spider-Man, the Fantastic Four, Captain America, the Incredible Hulk, the Avengers, Iron Man, Thor, the X-Men, Daredevil—these superheroes quickly won children's hearts and sparked the imaginations of pop artists, public intellectuals, and campus radicals. Over the course of a half century, Marvel's epic universe would become the most elaborate fictional narrative in history and serve as a modern American mythology for millions of readers.Throughout this decades-long journey to becoming a multibillion-dollar enterprise, Marvel's identity has continually shifted, careening between scrappy underdog and corporate behemoth. As the company has weathered Wall Street machinations, Hollywood failures, and the collapse of the comic book market, its characters have been passed along among generations of editors, artists, and writers—also known as the celebrated Marvel "Bullpen." Entrusted to carry on tradition, Marvel's contributors—impoverished child prodigies, hallucinating peaceniks, and mercenary careerists among them—struggled with commercial mandates, a fickle audience, and, over matters of credit and control, one another.For the first time, Marvel Comics reveals the outsized personalities behind the scenes, including Martin Goodman, the self-made publisher who forayed into comics after a get-rich-quick tip in 1939; Stan Lee, the energetic editor who would shepherd the company through thick and thin for decades; and Jack Kirby, the World War II veteran who'd co-created Captain America in 1940 and, twenty years later, developed with Lee the bulk of the company's marquee characters in a three-year frenzy of creativity that would be the grounds for future legal battles and endless debates.Drawing on more than one hundred original interviews with Marvel insiders then and now, Marvel Comics is a story of fertile imaginations, lifelong friendships, action-packed fistfights, reformed criminals, unlikely alliances, and third-act betrayals— a narrative of one of the most extraordinary, beloved, and beleaguered pop cultural entities in America's history.
The Secret History of Wonder Woman
Jill Lepore - 2014
A cultural history of Wonder Woman traces the character's creation and enduring popularity, drawing on interviews and archival research to reveal the pivotal role of feminism in shaping her seven-decade story.Examines the life of Wonder Woman creator William Moulton Marston and his polyamorous relationship with wife Elizabeth Holloway and mistress Olive Byrne, both of whom inspired and influenced the comic book character's creation and development.-Abstract from WorldCat
Berlin, Vol. 1: City of Stones
Jason Lutes - 2000
Kurt Severing, a journalist, and Marthe Muller, an art student, are the central figures in a broad cast of characters intertwined with the historical events unfolding around them. City of Stones covers eight months in Berlin, from September 1928 to May Day, 1929, meticulously documenting the hopes and struggles of its inhabitants as their future is darkened by a glowing shadow.
The Supergirls: Fashion, Feminism, Fantasy, and the History of Comic Book Heroines
Mike Madrid - 2009
The Supergirls is an entertaining and informative look at these modern-day icons, exploring how superheroines fare in American comics, and what it means for the culture when they do everything the superhero does, but in thongs and high heels.Has Wonder Woman hit the comic book glass ceiling? Is that the one opposition that even her Amazonian strength can’t defeat?Mike Madrid, a San Francisco based refugee from the world of advertising, is a lifelong fan of comic books and popular culture. His goal is to inform and entertain readers with a new look at modern-day icons. He’s the creator of the online site heaven4heroes, where comic book fantasies come to life.The Supergirls is a long overdue tribute to the fabulous fighting females whose beauty and bravery brighten the pages of your favorite comics.”—STAN LEE
Amazing Fantastic Incredible: A Marvelous Memoir
Stan Lee - 2015
The most legendary name in the history of comic books, he has been the leading creative force behind Marvel Comics, and has brought to life—and into the mainstream—some of the world’s best-known heroes and most infamous villains throughout his career. His stories—filled with superheroes struggling with personal hang-ups and bad guys who possessed previously unseen psychological complexity—added wit and subtlety to a field previously locked into flat portrayals of good vs. evil. Lee put the human in superhuman and in doing so, created a new mythology for the twentieth century.In this beautifully illustrated graphic memoir—illustrated by celebrated artist Colleen Doran—Lee tells the story of his life with the same inimitable wit, energy, and offbeat spirit that he brought to the world of comics. Moving from his impoverished childhood in Manhattan to his early days writing comics, through his military training films during World War II and the rise of the Marvel empire in the 1960s to the current resurgence in movies, Amazing Fantastic Incredible documents the life of a man and the legacy of an industry and career.This funny, moving, and incredibly honest memoir is a must-have for collectors and fans of comic books and graphic novels of every age.
The Ten-Cent Plague: The Great Comic-Book Scare and How it Changed America
David Hajdu - 2008
No sooner had this new culture emerged than it was beaten down by church groups, community bluestockings, and a McCarthyish Congress--only to resurface with a crooked smile on its face in "Mad "magazine. The story of the rise and fall of those comic books has never been fully told--until "The Ten-Cent Plague." David Hajdu's remarkable new book vividly opens up the lost world of comic books, its creativity, irreverence, and suspicion of authority. When we picture the 1950s, we hear the sound of early rock and roll. "The Ten-Cent Plague "shows how--years before music--comics brought on a clash between children and their parents, between prewar and postwar standards. Created by outsiders from the tenements, garish, shameless, and often shocking, comics spoke to young people and provided the guardians of mainstream culture with a big target. Parents, teachers, and complicit kids burned comics in public bonfires. Cities passed laws to outlaw comics. Congress took action with televised hearings that nearly destroyed the careers of hundreds of artists and writers.
Hip Hop Family Tree, Vol. 1: 1970s-1981
Ed Piskor - 2013
Originally serialized on the hugely popular website Boing Boing, The Hip Hop Family Tree is now collected in a single volume cleverly presented and packaged in a style mimicking the Marvel comics of the same era. Piskor's exuberant yet controlled cartooning takes you from the parks and rec rooms of the South Bronx to the night clubs, recording studios, and radio stations where the scene started to boom, capturing the flavor of late-1970s New York City in panels bursting with obsessively authentic detail. With a painstaking, vigorous and engaging Ken Burns meets- Stan Lee approach, the battles and rivalries, the technical innovations, the triumphs and failures are all thoroughly researched and lovingly depicted. plus the charismatic players behind the scenes like Russell Simmons, Sylvia Robinson and then-punker Rick Rubin. Piskor also traces graffiti master Fab 5 Freddy's rise in the art world, and Debbie Harry, Keith Haring, The Clash, and other luminaries make cameos as the music and culture begin to penetrate downtown Manhattan and the mainstream at large. Like the acclaimed hip hop documentaries Style Wars and Scratch, The Hip Hop Family Tree is an exciting and essential cultural chronicle and a must for hip hop fans, pop-culture addicts, and anyone who wants to know how it went down back in the day.
Tetris: The Games People Play
Box Brown - 2016
Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams.Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega―game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft.In this graphic novel, New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.
Filmish: A Graphic Journey Through Film
Edward Ross - 2015
In Filmish, Ross's cartoon alter-ego guides readers through the annals of cinematic history, introducing us to some of the strange and fascinating concepts at work in the movies. Each chapter focuses on a particular theme - the body, architecture, language - and explores an eclectic mix of cinematic triumphs, from A Trip to the Moon to Aliens. Sitting within the tradition of bestselling non-fiction graphic novels like Scott McClouds Understanding Comics and the Introducing...series, Filmish tackles serious issues - sexuality, race, censorship, propaganda - with authority and wit, throwing new light on some of the greatest films ever made.
The Graphic Canon, Vol. 1: From the Epic of Gilgamesh to Shakespeare to Dangerous Liaisons
Russ KickWill Eisner - 2012
There are more than 130 illustrators represented and 190 literary works over three volumes—many newly commissioned, some hard to find—reinterpreted here for readers and collectors of all ages.Volume 1 takes us on a visual tour from the earliest literature through the end of the 1700s. Along the way, we're treated to eye-popping renditions of the human race's greatest epics: Gilgamesh, The Iliad, The Odyssey (in watercolors by Gareth Hinds), The Aeneid, Beowulf, and The Arabian Nights, plus later epics The Divine Comedy and The Canterbury Tales (both by legendary illustrator and graphic designer Seymour Chwast), Paradise Lost, and Le Morte D'Arthur. Two of ancient Greece's greatest plays are adapted—the tragedy Medea by Euripides and Tania Schrag’s uninhibited rendering of the very bawdy comedy Lysistrata by Aristophanes (the text of which is still censored in many textbooks). Also included is Robert Crumb’s rarely-seen adaptation of James Boswell’s London Journal, filled with philosophical debate and lowbrow debauchery.Religious literature is well-covered and well-illustrated, with the Books of Daniel and Esther from the Old Testament, Rick Geary’s awe-inspiring new rendition of the Book of Revelation from the New Testament, the Tao te Ching, Rumi’s Sufi poetry, Hinduism’s Mahabharata, and the Mayan holy book Popol Vuh, illustrated by Roberta Gregory. The Eastern canon gets its due, with The Tale of Genji (the world’s first novel, done in full-page illustrations reminiscent of Aubrey Beardsley), three poems from China’s golden age of literature lovingly drawn by pioneering underground comics artist Sharon Rudahl, the Tibetan Book of the Dead, a Japanese Noh play, and other works from Asia.Two of Shakespeare’s greatest plays (King Lear and A Midsummer Night’s Dream) and two of his sonnets are here, as are Plato’s Symposium, Gulliver’s Travels, Candide, A Vindication of the Rights of Woman, Renaissance poetry of love and desire, and Don Quixote visualized by the legendary Will Eisner.Some unexpected twists in this volume include a Native American folktale, an Incan play, Sappho’s poetic fragments, bawdy essays by Benjamin Franklin, the love letters of Abelard and Heloise, and the decadent French classic Dangerous Liaisons, as illustrated by MollyCrabapple. Edited by Russ Kick,
The Graphic Canon
is an extraordinary collection that will continue with Volume 2: "Kubla Khan" to the Bronte Sisters to The Picture of Dorian Gray in Summer 2012, and
Volume 3: From Heart of Darkness to Hemingway to Infinite Jest
in Fall 2012. A boxed set of all three volumes will also be published in Fall 2012.
Brief Histories of Everyday Objects
Andy Warner - 2016
Chapters are peppered with ballpoint pen riots, cowboy wars, and really bad Victorian practical jokes. Structured around the different locations in our home and daily life—the kitchen, the bathroom, the office, and the grocery store—award-nominated illustrator Andy Warner traces the often surprising and sometimes complex histories behind the items we often take for granted. Readers learn how Velcro was created after a Swiss engineer took his dog for a walk; how a naval engineer invented the Slinky; a German housewife, the coffee filter; and a radical feminist and anti-capitalist, the game Monopoly. This is both a book of histories and a book about histories. It explores how lies become legends, trade routes spring up, and empires rise and fall—all from the perspective of your toothbrush or toilet.
The 9/11 Report
Sid Jacobson - 2006
Here is stunning evidence that Sid Jacobson and Ernie Colón, with more than sixty years of experience in the comic-book industry between them, were right: far, far too few Americans have read, grasped, and demanded action on the Commission’s investigation into the events of that tragic day and the lessons America must learn.Using every skill and storytelling method Jacobson and Colón have learned over the decades, they have produced the most accessible version of the 9/11 Report. Jacobson’s text frequently follows word for word the original report, faithfully captures its investigative thoroughness, and covers its entire scope, even including the Commission’s final report card. Colón’s stunning artwork powerfully conveys the facts, insights, and urgency of the original. Published on the fifth anniversary of the terrorist attacks on the United States, an event that has left no aspect of American foreign or domestic policy untouched, The 9/11 Report puts at every American’s fingertips the most defining event of the century.
All The Answers
Michael Kupperman - 2018
With the uncanny ability to perform complex math problems in his head, Joel endeared himself to audiences across the country and later became the basis of several characters in fiction. Following a childhood spent in the public eye, Joel deliberately spent the remainder of his life removed from popular scrutiny.In All the Answers, his first graphic novel, Michael recounts the struggle to fully understand his distant father and his complex past, even as the onset of Alzheimer’s threatens to take away his present. With wit and heart, Michael presents a fascinating account of mid-century radio and early television history, the pro-Jewish propaganda the Allies used to counteract the Nazis, and the early age of modern celebrity culture.Filled with wisdom and insight, All the Answers is both a powerful father-son story and an engaging portrayal of what identity came to mean at this turning point in American history. Perfect for fans of Alison Bechdel’s Fun Home and Roz Chast’s Can’t We Talk About Something More Pleasant?
The Photographer
Emmanuel Guibert - 2003
This graphic novel/photo-journal is a record of one reporters arduous and dangerous journey through Afghanistan, accompanying the Doctors Without Borders. Didier Lefevres photography, paired with the art of Emmanuel Guibert, tells the powerful story of a mission undertaken by men and women dedicated to mending the wounds of war.
Belonging: A German Reckons with History and Home
Nora Krug - 2018
For Nora, the simple fact of her German citizenship bound her to the Holocaust and its unspeakable atrocities and left her without a sense of cultural belonging. Yet Nora knew little about her own family’s involvement in the war: though all four grandparents lived through the war, they never spoke of it.In her late thirties, after twelve years in the US, Krug realizes that living abroad has only intensified her need to ask the questions she didn’t dare to as a child and young adult. Returning to Germany, she visits archives, conducts research, and interviews family members, uncovering in the process the stories of her maternal grandfather, a driving teacher in Karlsruhe during the war, and her father’s brother Franz-Karl, who died as a teenage SS soldier in Italy. Her quest, spanning continents and generations, pieces together her family’s troubling story and reflects on what it means to be a German of her generation.