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The Bloom County Library, Vol. 1: 1980-1982
Berkeley Breathed - 2009
Bloom County ran from December 8th, 1980 to August 6th, 1989 and was published in an astounding 1200 newspapers on a daily basis. The huge popularity of Bloom County spawned a merchandizing bonanza, as well as two spin-off strips, Outland and Opus.The Bloom County Library Volume 1 highlights the first time the entire run of the immensely popular Bloom County strip has been collected in beautifully designed hard cover books with exceptional reproduction.The Library of American Comics is the world's #1 publisher of classic newspaper comic strips, with 14 Eisner Award nominations and three wins for best book. LOAC has become the gold standard for archival comic strip reprints...The research and articles provide insight and context, and most importantly the glorious reproduction of the material has preserved these strips for those who knew them and offers a new gateway to adventure for those discovering them for the first time." - ScoopWinner of the 2010 Eisner Award for Best Archival Collection/Project--Strips
Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution
Heather Chaplin - 2005
What started as a game of Pong, with little blips dancing across a computer screen, has evolved into a multi-billion-dollar industry that is changing the future, making inroads into virtually all aspects of our culture.Who are the minds behind this revolution? How did it happen? Where is it headed? In Smartbomb, journalists Heather Chaplin and Aaron Ruby take the reader behind the scenes at gaming conventions, into powerhouse think tanks where new games are created, into the thick of the competition at cyberathlete tournaments, and into the homes of gamers for whom playing a role in a virtual world has assumed more relevance and reality than life in the real world.
Player's Handbook
David Zeb Cook - 1989
Everything players need is here: how to determine a character's Strength, Wisdom, Charisma, and other abilities; the difference among the various fantasy races, from elves and halflings to dwarves, gnomes, and others; complete rules for character improvement; the most advantageous mapping and combat procedures; and much more, all in this easy-to-use, revised version of the classic role-playing rulebook. With this 2nd Edition, the best-selling role-playing game in history gets even better!
Drawing Down the Moon: The Art of Charles Vess
Charles Vess - 2009
Whispering mountains. The fallen towers of ancient kings. Spirit-filled lakes. The distant strains of elven bards. For over 30 years, the fantasy art of Charles Vess has been acclaimed worldwide; his rich palette, striking compositions, and lavish detail second to none in the field.
Pathfinder Roleplaying Game: Advanced Class Guide
Jason BulmahnTim Hitchcock - 2014
Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder Roleplaying Game Advanced Class Guide includes:- Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.- Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.- Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.- Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.- An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.... and much, much more!Cover art by Wayne Reynolds
The Well of Eternity
Richard A. Knaak - 2004
But now, a mysterious energy rift within the mountains of Kalimdor propels three former warriors into the distant past -- a time long before orcs, humans or even high elves roamed the land. A time when the Dark Titan Sargeras, and his demon pawns persuaded Queen Azshara and her Highborne to cleanse Azeroth of its lesser races. A time when the Dragon Aspects were at the height of their power -- unaware that one of their own would soon usher in an age of darkness that would engulf the world of...War Craft®. In the first chapter of this epic trilogy, the outcome of the historic War of the Ancients is forever altered by the arrival of three time-lost heroes: Krasus, the dragon mage whose great power and memories of the ancient conflict have inexplicably diminished; the human wizard Rhonin, whose thoughts are divided between his family and the seductive source of his now-growing power; and Broxigar, a weathered orc veteran who seeks a glorious death in combat. But unless these unlikely allies can convince the demigod, Cenarius, and the untrusting night elves of their queen's treachery, the burning Legion's gateway into Azeroth will open anew. And this time -- the struggles of the past may well spill over into the future...
Gamer Girl
Mari Mancusi - 2008
Friendless and nicknamed Freak Girl, Manga-loving artist Maddy finds refuge in the interactive online game Fields of Fantasy. In that virtual world, she reinvents herself as Allora, a gorgeous elfin alter ego, and meets a true friend in Sir Leo. Maddy can't hide behind Allora forever, especially as a real-life crush begins edging in on her budding virtual romance. But would anyone pick the real Maddy, gamer girl and Manga freak, over the fantasy? This fresh, geeky/cool novel includes online chats and exciting gaming, and features Maddy's Mangastyle artwork.
The Art of BioShock Infinite
Ken Levine - 2013
See the evolution of Sky-Hooks, Heavy Hitters, the populace of Columbia, Vigors, airships, and much more! * BioShock Infinite won over 75 video game awards, including Best Original Game and Best of Show! * Introduction by creative director Ken Levine.
Hard in Hightown
Varric Tethras - 2018
Gist!Twenty years of patrols have chiseled each and every stone of the Kirkwall streets into city guardsmen Donnen Brennokovic. Weary and weathered, Donnen is paired with a recruit so green he might as well have leaves growing out of his armor. When the mismatched pair discover a dead magistrate bleeding out on the flagstones, they're caught up in a clash between a shadowy organization known only as the Executors and a secretive group of Chantry agents--all over some ancient artifact.This is a prose novel featuring 24 black and white full page images.
Uncharted
Joshua Williamson - 2012
As enemies from Sir Francis Drake's past come for revenge on his descendant, Drake must use all the skills at his disposal to stay one step ahead of the game!
The Nice and Accurate Good Omens TV Companion
Matt Whyman - 2019
Reinvented for television with scripts by Neil himself, and featuring a stellar cast including David Tennant, Michael Sheen, Jon Hamm, Jack Whitehall and Miranda Richardson, to name but a few, this major TV show will be shown first on Amazon Prime Video and then on the BBC later in the year.Keep calm, because The Nice and Accurate Good Omens TV Companion is your ultimate guide to the upcoming apocalypse, which is scheduled to happen on a Saturday, just after tea. The series sees an angel (Sheen) and a demon (Tennant) team up in order to try and sabotage the end of the world...Featuring incredible photographs, stunning location shots, costume boards, set designs and fascinating character profiles and in-depth interviews with the stars and crew, this behind-the-scenes look into the making of Good Omens is an absolute must for fans old and new - and will shatter coffee tables around the world.
Super Graphic: A Visual Guide to the Comic Book Universe
Tim Leong - 2013
This book by one of Wired magazine's art directors traverses the graphic world through a collection of pie charts, bar graphs, timelines, scatter plots, and more. Super Graphic offers readers a unique look at the intricate and sometimes contradictory storylines that weave their way through comic books, and shares advice for navigating the pages of some of the most popular, longest-running, and best-loved comics and graphic novels out there. From a colorful breakdown of the DC Comics reader demographic to a witty Venn diagram of superhero comic tropes and a Chris Ware sadness scale, this book charts the most arbitrary and monumental characters, moments, and equipment of the wide world of comics.
Go Team Venture!: The Art and Making of the Venture Bros.
Ken Plume - 2014
and includes a foreword by Patton Oswalt! Ken Plume sits down with series creators Jackson Publick and Doc Hammer to have a conversation about the creation of every single episode through season six and much more. From the earliest sketches of Hank and Dean scribbled in a notebook, pitching the series to Cartoon Network's Adult Swim, learning the ins and outs of animation, character designs for each season, storyboards, painted backgrounds, behind-the-scenes recollections of how the show came together, it's all here.Features behind-the-scenes info and art covering every episode of all six seasons.Written by Venture Bros. creators Jackson Publik and Doc Hammer, with an introduction by Patton Oswalt.An all-encompassing look at the characters, art, history and influences of the beloved series.Never before seen Venture Bros. artwork!
Signal to Noise
Neil Gaiman - 1990
His life's crowning achievement, his greatest film, would have told the story of a European village as the last hour of 999 A.D. approached - the midnight that the villagers were convinced would bring with it Armageddon. Now that story will never be told. But he's still working it out in his head, making a film that no one will ever see. No one but us.Serialized in The Face in 1989, expanded and revised into a graphic novel in 1992, and adapted for radio in 2000, Signal to Noise has never stopped evolving. The bonus material in this first-time hardcover edition captures every leg of the journey, including three related short stories unseen in nearly two decades, an additional chapter created for the CD release of the radio drama, and a new introduction by Dave McKean along with the original by Jonathan Carrol and the radio drama introduction by Neil Gaiman.
The Legend of Zelda: Ocarina of Time - Part 1
Akira Himekawa - 2000
The journey will be long and perilous, and Link will need all his skill and courage to defeat evil. The battle for Hyrule and the Sacred Realm has begun!