Tolkien's World: Paintings of Middle-Earth


J.R.R. TolkienTed Nasmith - 1992
    Tolkien, whose timeless fantasy classics have literally taken readers to another place.And what a place it is! The Middle-earth so graphically depicted in The Hobbit, The Rings Trilogy, and The Silmarillion is a breathtaking world of misty valleys and craggy tors, placid lakes and raging rivers, steamy bogs and glad green glades -- a magical kingdom inhabited by such unforgettable characters as the Great Goblin, Smaug the dragon, and the great wizard Gandolf. Small wonder this wonderland has provided such a rich source of inspiration for artists!In this book nine talented painters contribute powerful interpretations of Middle-earth, each one accompanied by the text that inspired it. Artists include Inger Edelfeldt, Tony Galuidi, Roger Garland, Robert Goldsmith, Michael Hague, John Howe, Alan Lee, Ted Nasmith, and Carol Emery Phenix.

Vertigo: The Making of a Hitchcock Classic


Dan Auiler - 1998
    Now, for the first time, the story of this remakable film is revealed. Writing with the full cooperation of the director's family and many crew members, Dan Auiler offers up a remarkable in-deph re-creation of Hitchcock's signature thriller. The result is one of the most thorough and illuminating studies of a single film ever published, and a testament to the enduring power of Hitchcock's masterwork of suspense.

The Writer's Journey: Mythic Structure for Writers


Christopher Vogler - 1992
    Provides new insights and observations from Vogler's pioneering work in mythic structure for writers.

Stanley Kubrick, Director: A Visual Analysis


Alexander Walker - 1971
    The result is a frame-by-frame examination of the inimitable style that infuses every Kubrick movie, from the pitch-perfect hilarity of Lolita to the icy supremacy of 2001: A Space Odyssey to the baroque horror of The Shining. The book's beautiful design and dynamic arrangement of photographic stills offer a frame-by-frame understanding of how Kubrick constructed a film. What emerges is a deeply human study of one remarkable artist's nature and obsessions, and how these changed and shifted in his four decades as a filmmaker.

The Complete Guide to Middle-Earth


Robert Foster - 1974
    Now in a gorgeous new hardcover format with a four-color map of Middle-earth, this is the completely revised guide to every creature, place, and event from the great fantasy epic.

The Lord of the Rings the Return of the King Photo Guide


David Brawn - 2002
    Aragorn, Legolas, and Gimli must choose the Paths of the Dead to bring desperate aid to the besieged city of Minas Tirith in Gondor, where Gandalf and Pippin have gone to rally the steward Denethor. Merry, forbidden to accompany his friends or the army of Rohan in their long march to war, joins a mysterious rider banished to a similar fate. Spectacular imagery illuminates the story as it proceeds to the Battle of Pelennor Fields and beyond.

Future Noir: The Making of Blade Runner


Paul M. Sammon - 1996
    Dick's brilliant and troubling SF novel Do Androids Dream of Electric Sheep, still rules as the most visually dense, thematically challenging, and influential SF film ever made. Future Noir is the story of that triumph.The making of Blade Runner was a seven-year odyssey that would test the stamina and the imagination of writers, producers, special effects wizards, and the most innovative art directors and set designers in the industry.A fascinating look at the ever-shifting interface between commerce and the art that is modern Hollywood, Future Noir is the intense, intimate, anything-but-glamerous inside account of how the work of SF's most uncompromising author was transformed into a critical sensation, a commercial success, and a cult classic.

The Origins of Tolkien's Middle-Earth for Dummies


Greg Harvey - 2003
    Tolkien's novels of Middle-earth - The Hobbit, The Lord of the Rings trilogy, and The Silmarillian - have become some of the most famous, and most beloved, literary works of the twentieth century. And the Lord of the Rings films by director Peter Jackson have re-ignited interest in Tolkien and his works, as well as introduced his stories to a new generation of fans. Even if you've never read the novels and have only seen the films, you know that the world of Middle-earth is a complicated one. Tolkien took great care in representing this world, from creating new languages to including very particular cultural details that add to the richness of the world's fabric. Many other books have been written about Tolkien and his works, but none have come close to providing the kind of reference needed to comprehend the world of Middle-earth. That's what veteran Dummies author and unabashed Tolkien fan Greg Harvey attempts to do in The Origins of Tolkien's Middle-earth For Dummies.As the author says in his introduction to the book, this is not an encyclopedia or quick guide to all the diverse beings, languages, and history that make up Tolkien's Middle-earth. Nor is it a set of plot outlines for the novels. Rather, what you'll find in The Origins of Tolkien's Middle-earth For Dummies is a basic guide to some of the possible linguistic and mythological origins of Middle-earth, plus a rudimentary analysis of its many themes and lessons for our world. This book can help enrich your reading (or re-reading) of Tolkien's novels, and it will challenge you to think about the themes inherent in Tolkien's Middle-earth and their implications in your own life.Here's just a sampling of the topics you'll find covered in The Origins of Tolkien's Middle-earth For DummiesExploring the main themes in Tolkien's works, including immortality and death; the heroic quest; love; fate and free will; and faith and redemption Investigating the diverse lands of Middle-earth - including the Shire, Gondor, and Mordor - and their significance Examining the different cultures of Middle-earth, such as Hobbits, Elves, Men, and those wily Wizards Touring the history of Middle-earth Understanding Tolkien's creation of new languages to enrich the story of Middle-earth Top Ten lists on the battles in the War of the Ring, online resources, and the ways the films differ from the novels So, whether you're reading Tolkien's novels or watching the films for the first time, or you've been a fan for many years and are looking for a new take on Tolkien's works, The Origins of Tolkien's Middle-earth For Dummies can help you enhance your reading or viewing experience for years to come.

The Great Movies


Roger Ebert - 2002
    The Great Movies collects one hundred of these essays, each one of them a gem of critical appreciation and an amalgam of love, analysis, and history that will send readers back to that film with a fresh set of eyes and renewed enthusiasm–or perhaps to an avid first-time viewing. Ebert’s selections range widely across genres, periods, and nationalities, and from the highest achievements in film art to justly beloved and wildly successful popular entertainments. Roger Ebert manages in these essays to combine a truly populist appreciation for our most important form of popular art with a scholar’s erudition and depth of knowledge and a sure aesthetic sense. Wonderfully enhanced by stills selected by Mary Corliss, film curator at the Museum of Modern Art, The Great Movies is a treasure trove for film lovers of all persuasions, an unrivaled guide for viewers, and a book to return to again and again.The Great Movies includes: All About Eve • Bonnie and Clyde • Casablanca • Citizen Kane • The Godfather • Jaws • La Dolce Vita • Metropolis • On the Waterfront • Psycho • The Seventh Seal • Sweet Smell of Success • Taxi Driver • The Third Man • The Wizard of Oz • and eighty-five more films.From the Hardcover edition.

The Making of 2001: A Space Odyssey


Stephanie Schwam - 2000
    The critics initially disliked it, but the public loved it. And eventually, the film took its rightful place as one of the most innovative, brilliant, and pivotal works of modern cinema. The Making of 2001: A Space Odyssey consists of testimony from Kubrick's collaborators and commentary from critics and historians. This is the most complete book on the film to date--from Stanley Kubrick's first meeting with screenwriter Arthur C. Clarke to Kubrick's exhaustive research to the actual shooting and release of the movie.From the Trade Paperback edition.

Superman vs. Hollywood: How Fiendish Producers, Devious Directors, and Warring Writers Grounded an American Icon


Jake Rossen - 2008
    For the first time, one book unearths all the details of his turbulent adventures in Tinseltown. Based on extensive interviews with producers, screenwriters, cast members, and crew, Superman vs. Hollywood spills the beans on Marlon Brando’s eccentricities; the challenges of making Superman appear to fly; the casting process that at various points had Superman being played by Sylvester Stallone, Neil Diamond, Nicolas Cage, Ashton Kutcher, and even Muhammad Ali; and the Superman movies, fashioned by such maverick filmmakers as Kevin Smith and Tim Burton, that never made it to the screen.

Film History: An Introduction


Kristin Thompson - 1994
    As in the authors' bestselling "Film Art", concepts and events are illustrated with actual frame enlargements, giving students more realistic points of reference than competing books that use publicity stills.

The Rough Guide to the Lord of the Rings: Everything You Ever Wanted to Know about Middle-Earth


Paul SimpsonAngie Errigo - 2003
    Tolkien. It serves as an introduction to those who have seen the films but fear the books are for anoraks and is of sufficient depth for devoted Tolkienites. It tracks the evolution of the Lord of the Rings phenomenon from Ronald Tolkien's upbringing and contemporaries such as C.S. Lewis to the revival of fantasy fiction, the obsessive fans and the trilogy's influence on figures from George Lucas to J.K. Rowling. There is also an in-depth look at the characters, a guide to Middle Earth and a rundown of the best film locations to visit, including practical details of how to get there and where best to stay.

The Book of Lost Tales, Part One


J.R.R. Tolkien - 1983
    Embedded in English legend and English association, they were set in the narratve frame of a great westward voyage over the Ocean by a mariner named Eriol (or Ælfwine) to Tol Eressëa, the Lonely Isle, where Elves dwelt; from them he learned their true story, the Lost Tales of Elfinesse. In the Tales are found the earliest accounts and original ideas of Gods and Elves; Dwarves and Orcs; the Silmarils and the Two Trees of Valinor; Nargothrond and Gondolin; and the geography and cosmology of the invented world.

Screenplay: The Foundations of Screenwriting


Syd Field - 1979
    Now the celebrated producer, lecturer, teacher, and bestselling author has updated his classic guide for a new generation of filmmakers, offering a fresh insider’s perspective on the film industry today. From concept to character, from opening scene to finished script, here are easily understood guidelines to help aspiring screenwriters—from novices to practiced writers—hone their craft. Filled with updated material—including all-new personal anecdotes and insights, guidelines on marketing and collaboration, plus analyses of recent films, from American Beauty to Lord of the Rings—Screenplay presents a step-by-step, comprehensive technique for writing the screenplay that will succeed in Hollywood. Discover:•Why the first ten pages of your script are crucially important•How to visually “grab” the reader from page one, word one •Why structure and character are the essential foundation of your screenplay•How to adapt a novel, a play, or an article into a screenplay•Tips on protecting your work—three legal ways to claim ownership of your screenplay•The essentials of writing great dialogue, creating character, building a story line, overcoming writer’s block, getting an agent, and much more.With this newly updated edition of his bestselling classic, Syd Field proves yet again why he is revered as the master of the screenplay—and why his celebrated guide has become the industry’s gold standard for successful screenwriting.