Book picks similar to
The Art of Magic: The Gathering - Ravnica by James Wyatt
fantasy
art
magic-the-gathering
mtg
Warcross
Marie Lu - 2017
The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down players who bet on the game illegally. But the bounty hunting world is a competitive one, and survival has not been easy. Needing to make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships—only to accidentally glitch herself into the action and become an overnight sensation.Convinced she’s going to be arrested, Emika is shocked when instead she gets a call from the game’s creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year’s tournament in order to uncover a security problem . . . and he wants Emika for the job. With no time to lose, Emika’s whisked off to Tokyo and thrust into a world of fame and fortune that she’s only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire.
Slide
Jill Hathaway - 2012
She was murdered.Vee knows this because she was there. Everyone believes Vee is narcoleptic, but she doesn't actually fall asleep during these episodes: When she passes out, she slides into somebody else's mind and experiences the world through that person's eyes. She's slid into her sister as she cheated on a math test, into a teacher sneaking a drink before class. She learned the worst about a supposed "friend" when she slid into her during a school dance. But nothing could have prepared Vee for what happens one October night when she slides into the mind of someone holding a bloody knife, standing over Sophie's slashed body.Vee desperately wishes she could share her secret, but who would believe her? It sounds so crazy that she can't bring herself to tell her best friend, Rollins, let alone the police. Even if she could confide in Rollins, he has been acting distant lately, especially now that she's been spending more time with Zane.Enmeshed in a terrifying web of secrets, lies, and danger and with no one to turn to, Vee must find a way to unmask the killer before he or she strikes again.
From Myst to Riven: The Creations and Inspirations
Richard Kadrey - 1997
With full-color photographs, MYST / RIVEN: The Art of the Game gives readers a behind-the-scenes look at the luminous art and fantastic creation of the world's bestselling CD-ROM phenomenon, MYST, and its stunning sequel, RIVEN.
The Witcher 3: Wild Hunt Artbook
CD Projekt Red - 2015
It contains art work from the game, along with commentary by the developers for each piece of art and style approach.
Pivot Point
Kasie West - 2013
. .Addison Coleman’s life is one big “What if?” As a Searcher, whenever Addie is faced with a choice, she can look into the future and see both outcomes. It’s the ultimate insurance plan against disaster. Or so she thought. When Addie’s parents ambush her with the news of their divorce, she has to pick who she wants to live with—her father, who is leaving the paranormal compound to live among the “Norms,” or her mother, who is staying in the life Addie has always known. Addie loves her life just as it is, so her answer should be easy. One Search six weeks into the future proves it’s not.In one potential future, Addie is adjusting to life outside the Compound as the new girl in a Norm high school where she meets Trevor, a cute, sensitive artist who understands her. In the other path, Addie is being pursued by the hottest guy in school—but she never wanted to be a quarterback’s girlfriend. When Addie’s father is asked to consult on a murder in the Compound, she’s unwittingly drawn into a dangerous game that threatens everything she holds dear. With love and loss in both lives, it all comes down to which reality she’s willing to live through . . . and who she can’t live without.
Clockwork Angel
Cassandra Clare - 2010
Welcome to the Infernal Devices trilogy, a stunning and dangerous prequel to the New York Times bestselling Mortal Instruments series.The year is 1878. Tessa Gray descends into London’s dark supernatural underworld in search of her missing brother. She soon discovers that her only allies are the demon-slaying Shadowhunters—including Will and Jem, the mysterious boys she is attracted to. Soon they find themselves up against the Pandemonium Club, a secret organization of vampires, demons, warlocks, and humans. Equipped with a magical army of unstoppable clockwork creatures, the Club is out to rule the British Empire, and only Tessa and her allies can stop them...
The Holder's Dominion
Genese Davis - 2013
She fled Tacoma for college in faraway Austin, figuring that even the worst campus drama would be a relief. But when her old friend Elliott turns up on his knees in the grocery store aisle, raving about something called a morphis, Kaylie feels compelled to enter Elliott’s unfamiliar world.Guided by Elliott and his friends, Kaylie signs on to the massively popular online game Edannair. There she discovers a world of beautiful vistas and magical creatures, where people from all over the globe step into the roles of warriors on fantastical quests. But a real-world evil threatens the players: the mysterious Holder, leader of the elite team known as Sarkmarr, is coercing his followers into traumatic offline dares known as “morphis assignments.” To save her friends, Kaylie must infiltrate Sarkmarr and survive the Holder’s tests. Will she find the courage there to hold her real-world family together?“Genese Davis is astonishingly deft at creating believable characters with a few sentences. You fall at once into Kaylie's world, thinking you're in for one story, and Davis sneakily takes you on another ride altogether. It will keep you turning the pages.” —Christie Golden, New York Times bestselling author of Star Wars: Fate of the Jedi—Ascension and World of Warcraft: Arthas—Rise of the Lich King
Born of Illusion
Teri Brown - 2013
A gifted illusionist, Anna assists her mother, the renowned medium Marguerite Van Housen, in her stage show and séances, easily navigating the underground world of magicians, mediums, and mentalists in 1920s New York. As the illegitimate daughter of Harry Houdini—or so Marguerite claims—sleight of hand illusions have never been a challenge for Anna. The real trick is keeping her own gifts secret from her opportunistic mother. Because while Marguerite's own powers may be a sham, Anna possesses a true ability to sense people’s feelings and foretell the future.But as Anna’s powers intensify, she begins to experience frightening visions of her mother in peril, which leads her to explore the powers she’s tried so long to hide. And when a mysterious young man named Cole moves into the flat downstairs, introducing Anna to a secret society that studies people with gifts like hers, she is forced to confront her past and rethink everything she’s ever known. Is her mother truly in danger, or are Anna’s visions merely illusion? And could the great Houdini really be her father, or is it just another of Marguerite’s tricks?From Teri Brown comes a world bursting with magic, with romance, and the temptations of Jazz Age New York—and the story of a girl about to become the mistress of her own destiny.
Never Deal with a Dragon
Robert N. Charrette - 1990
The power of magic and the creatures it brings have returned to the earth, and many of the ancient races have re-emerged. Elves, Orks, Mages and lethal Dragons find a home in a world where technology and human flesh have melded into deadly urban predators. And the multinational mega-corporations hoard the only thing of real value - information.For Sam Verner, living in the womb of the Renraku conglomerate was easy, until his sister disappeared and the facade of the corporate reality began to disintegrate. Now Sam wants out, but to "extract" himself he has to slide like a whisper through the deadly shadows the corporations cast, through a world where his first wrong move may be his last... the world of Shadowrun.
All Colour but the Black: The Art of Bleach: All Colour But the Black
Tite Kubo - 2006
Ichigo Kurosaki never asked for the ability to see ghosts--he was born with the gift.See the world of
Bleach
in a blast of color! This art book contains Tite Kubo's vibrant illustrations, including art from Volumes 1-19 of the series, as well as an annotated art guide and some extra character information!
The Monsters of Magic
J. Robert KingWill McDermott - 2003
The "Monsters of Magic" is a collection of short stories exploring the strengths and weakness of the creatures that inhabit the Magic: The Gathering world. The monsters highlighted are drawn not only from Magic card sets, but from the novels as well, giving any reader broader exposure to the entire Magic world. Contents"Who is Queen?" by Scott McGough"Ach! Hans, Run!" by Will McDermott"The Reluctant Student" by Tim Ryan"Unlikely Allies and Unjust Desserts" by Brian M. Thomsen"Ereth the Mighty" by A.L. Lassieur"True Enough" by Denise R. Graham"Seasons of Slaughter" by Vance Moore"An Atog Comes to Aphetto" by Steven E. Schend"Delraich" by Jess Lebow"Tap, Kraken & Pop" by Tom Dupree"Crucible" by Stephen D. Sullivan"The Voice of Command" by Paul B. Thompson
The Art of Dragon Age: Inquisition
BioWare - 2014
The next generation of fantasy is here! Go behind the scenes of Dragon Age: Inquisition, the most ambitious game ever created by legendary developer BioWare!Featuring hundreds of never-before-seen artworks and captions from the developers themselves, this volume offers revealing insight into the inspiration and creation of every facet of Dragon Age: Inquisition, from the heroes, to the wondrous weapons they wield, the powerful beasts that they battle, and the extraordinary world that they inhabit.
The Art of the Film: Fantastic Beasts and Where to Find Them
Dermot Power - 2016
Rowling’s Wizarding World.The Art of Fantastic Beasts and Where to Find Them, edited by Dermot Power, concept artist on the film, takes you on a magical journey through a design process every bit as wonderful as that encountered by Newt Scamander in the wizarding world: from the earliest gatherings of the artists, designers and filmmakers to the magical time of the film’s production itself at Leavesden Studios.Bursting with hundreds of production paintings, concept sketches, storyboards, blueprints and matte paintings, and filled with unique insights about the filmmaking journey from Stuart Craig and the artists themselves, this superb book – officially licensed by Warner Bros. Consumer Products – presents a visual feast for readers, and will welcome fans of Harry Potter films into the world of Fantastic Beasts and Where to Find Them.
The Doorknob Society
M.J. Fletcher - 2012
When she was young Chloe’s mother vanished. Wracked by feelings of abandonment and anger she lost herself traveling with her father's magic act, where illusions were part of her everyday life. Yet everything changes when they are pursued by a mysterious man in black out to kill her father. Touching a doorknob activates abilities she never knew she had and she finds herself thrust into a world of ancient societies and secrets.When her father disappears it is a race against time to find answers before she loses what is left of her family. Now Chloe must choose who to trust, the man who will do anything for her or the one she can’t stop thinking about.