Awakening


Brandon Sanderson - 2011
    This was his father’s sacred mission, and his father’s before him, going back countless generations in an effort to free their people from enslavement. But when Siris somehow succeeds where all those from his bloodline previously have failed, he finds himself cast into a much larger world, filled with warriors and thieves, ancient feuds and shifting alliances, Deathless immortals and would-be kings. His quest for freedom will take him on an epic journey in search of the mythical figure known as the Worker of Secrets – the one being in the world who can unravel the secrets of the Infinity Blade.Based on the bestselling video game from ChAIR Entertainment and Epic Games, this all-new adventure from acclaimed fantasy author Brandon Sanderson digs deeper into the fantastical world of Infinity Blade, a world of mystery and intrigue where magic and technology are indistinguishable, and even life and death are not what they seem.

Spellsinger


Alan Dean Foster - 1983
    Jonathan-Thomas Meriweather, part-time wannabe rock guitarist and janitor, makes magic to his well-worn rock repertoire on his duar instrument. While lyrics may be righteous, the magic is too often something else.

The Tattered Banner


Duncan M. Hamilton - 2013
    For Soren this means the chance to live out his dreams.Plucked from a life of privation, he is given a coveted place at Ostenheim’s Academy of Swordsmanship, an opportunity beyond belief.Opportunity is not always what it seems however, and gifts rarely come without conditions. Soren becomes an unwitting pawn in a game of intrigue and treachery that could cost him not just his dreams, but also his life.

Eye of the Moonrat


Trevor H. Cooley - 2012
    His only goal in life has been to enter the academy and become a powerful warrior like his father. Unfortunately, he has failed the entrance exams multiple times. He is given one last chance, but there is a condition. He must undergo a year’s tutelage under a fierce warrior woman from a far off land. Meanwhile, an evil wizard of immense power is transforming wild creatures into an army of monsters. Ogres and dragons, warriors and wizards are destined to clash, their fates guided by The Bowl of Souls. Eye of the Moonrat is part one of The Moonrat Saga and the first book in The Bowl of Souls series The Moonrat Saga Book One: Eye of the Moonrat Book 1.5: Hilt's Pride: Book Two: Messenger of the Dark Prophet Book Three: Hunt of the Bandham Book Four: The War of Stardeon Book Five: Mother of the Moonrat The Jharro Grove Saga Book Six: Tarah Woodblade Book Seven: Protector of the Grove Book Eight: The Ogre Apprentice Book Nine: The Troll King (2015)

The Mirror Empire


Kameron Hurley - 2014
    On the eve of a recurring catastrophic event known to extinguish nations and reshape continents, a troubled orphan evades death and slavery to uncover her own bloody past… while a world goes to war with itself.In the frozen kingdom of Saiduan, invaders from another realm are decimating whole cities, leaving behind nothing but ash and ruin.As the dark star of the cataclysm rises, an illegitimate ruler is tasked with holding together a country fractured by civil war, a precocious young fighter is asked to betray his family and a half-Dhai general must choose between the eradication of her father’s people or loyalty to her alien Empress.Through tense alliances and devastating betrayal, the Dhai and their allies attempt to hold against a seemingly unstoppable force as enemy nations prepare for a coming together of worlds as old as the universe itself.In the end, one world will rise – and many will perish.

Catharsis


Travis Bagwell - 2016
    He attends a prestigious private school on scholarship and his parents are reasonably well off. Yet life hasn't been easy for Jason. He has spent most of high school being tormented by both the students and faculty and his parents are never home. Frustrated and alone, his one escape has always been video games. In-game, he can feel the type of power and freedom he lacks in his day-to-day life. Fortunately, a new virtual reality game (the first of its kind) has just been released, which promises the opportunity for an even greater escape. Once he begins playing, Jason quickly finds himself on the path to becoming the game’s villain. In the process, he also starts to suspect that there is something unusual going on within the game. (This novel contains graphic violence and language. Books don't have ratings, but, if they did, this book would be rated "M" for Mature)

Orconomics


J. Zachary Pike - 2014
    For the licensed wizards and warriors of Arth, slaying and looting the forces of evil is just a job. The Heroes' Guild has turned adventuring into a career, selling the rights to monsters’ hoards of treasure as investment opportunities. Corporations spend immense sums sponsoring heroes to undertake quests, betting they’ll reap the profits in plunder funds when the loot is divvied up.Questing was all business for famous Dwarven berserker Gorm Ingerson, until a botched expedition wiped out his party, disgraced his name, and reduced him to a thieving vagabond. Twenty years later, a chance encounter sees Gorm forcibly recruited by a priest of a mad goddess to undertake a quest that has a reputation for getting heroes killed. But there’s more to Gorm’s new job than an insane prophecy; powerful corporations and governments have shown an unusual interest in the job. Gorm might be able to turn a bad deal into a golden opportunity and win back the fame and fortune he lost so long ago.Promising fun, fantasy, and financial calamity, Orconomics: A Satire is the first book in The Dark Profit Saga, an economically epic trilogy.

Underground


Chris Ward - 2012
    Now it is their only chance for survival... Britain in 2075 is a dangerous place. A man known only as the Governor rules the country with an iron hand, but within the towering perimeter walls of London Greater Urban Area anarchy spreads unchecked through the streets. In the abandoned London Underground station of St. Cannerwells, a group of misfits calling themselves the Tube Riders seek to forget the chaos by playing a dangerous game with trains. Marta is their leader, a girl haunted by her brother's disappearance. Of the others, Paul lives only to protect his little brother Owen, while Simon is trying to hold on to his relationship with Jess, daughter of a government official. Guarding them all is Switch, a man with a flickering eye and a faster knife, who cares only about preserving the legacy of the Tube Riders. Together, they are family. Everything changes the day they are attacked by a rival gang. While escaping, they witness an event that could bring war down on Mega Britain. Suddenly they are fleeing for their lives, pursued not only by their rivals, but by the brutal Department of Civil Affairs, government killing machines known as Huntsmen, and finally by the inhuman Governor himself.

Lichgates


S.M. Boyce - 2011
     When Kara Magari uncovers an ancient book of dark and deadly magic, she realizes she’s the only one who can read its enchanted pages… and overnight, she becomes the most coveted magical creature in not just one, but two worlds. Now hunted by every living creature under the sun, she discovers a new world full of beautiful and terrifying things: Ourea. Out here, everyone wants something from her, and there’s no one she can trust. Kings and queens are drawn to her, assassins and demons seek her out, but it’s the charming soldier with a protective streak and a dark secret that may just be her undoing. Before this is over, Kara will have to make the ultimate choice… either she surrenders to this dangerous book of magic, heart and soul, or it will be the death of her. Welcome to Ourea, where only the cunning survive. Buckle in & experience the beginning of a timeless epic fantasy adventure with this first installment of the Grimoire Saga. If you enjoy Lord of the Rings, The Wheel of Time, or Eragon, you’ll love this breathtaking epic fantasy adventure with a modern twist and a slow burn romance. NEW 5th EDITION with never-before-read scenes and chapters from your favorite bad guys. Completely re-edited and revised for a smoother, more vivid reading experience. Want more? Read the full series… Book 1: Lichgates Book 2: Treason Book 3: Heritage Book 4: Illusion Book 5: The First Vagabond: Rise of a Hero Book 6: The Misanthrope Warning: this story contains adventure, action, and mild cussing.

The Redemption of Althalus


David Eddings - 2000
    Their previous beloved series include the Belgariad, the Malloreon, and the Elenium, and although Althalus is bursting with all the daring escapades their multitude of fans expect, it is also an engaging departure for the authors. Althalus is a grand adventure that is bound to enthrall readers of the authors' previous, multivolume epics, but it features a precision of plot and language that can be achieved only by having an actual resolution. Althalus is a young thief and occasional killer known for his skill and incredible luck. A number of capers end without much monetary reward for him, until he stumbles into a shrine built to the fertility goddess Dweia. Soon afterward he meets with the wizard Ghend, who hires him to steal the Book, a magical tome that can be found in the bizarre House at the End of the World. There, Althalus discovers Dweia in the form of a black cat and learns that she has chosen him to aid her in a war against Ghend and her evil brother, the destroyer god Daeva. Together Althalus and Dweia use the power of the Book and gather together a small team of questionable heroes who must battle Ghend's supernatural forces and armies. The thief Althalus can only hope his luck holds out for this one last task, since the very fate of humanity is at stake.A stand-alone epic fantasy is a rarity in the modern-day publishing world and a concept that should be embraced more often. The Redemption of Althalus gives us all the action, sorcery, humor, and soaring imagination of a grand series but doesn't leave any loose threads, fractured subplots, or loss of momentum. A great deal of fun action and generally good-natured exploits are punctuated by the authors' usual satire on religion and high society. In one clever turn, Althalus enters a city where the wealthy are forced to hide their riches and live even worse than the poor in order to avoid taxation. Althalus is well-polished and smoothly constructed, with real storytelling muscle and a gratifying finale. The Eddingses should be praised for their willingness to put a cap on this particular story in an effort to offer other wonderfully developed worlds to their readers.

Wit'ch Fire


James Clemens - 1998
    Now, on the anniversary of that ominous night, a girl-child ripens into the heritage of lost power. But before she can even comprehend her terrible new gift, the Dark Lord dispatches his winged monsters to capture her and bring him the embryonic magic she embodies.Fleeing the minions of darkness, Elena is swept toward certain doom-and into the company of unexpected allies. Aided by a one-armed warrior and a strange seer, she forms a band of the hunted and the cursed, the outcasts and the outlaws, to battle the unstoppable forces of evil and rescue a once-glorious empire...

Hidden Empire


Kevin J. Anderson - 2002
    Two archaeologists glean forbidden knowledge from the ruins of a dead world. Robot servants of ruling insectoid Klikiss guard the Klikiss Torch, which has the power to create suns. The reasons for the fall of the Klikiss empire may return.

Windhaven


George R.R. Martin - 1975
    R. Martin has thrilled a generation of readers with his epic works of the imagination, most recently the critically acclaimed New York Times bestselling saga told in the novels A Game of Thrones, A Clash of Kings, and A Storm of Swords. Lisa Tuttle has won acclaim from fans of science fiction, horror, and fantasy alike— most recently for her haunting novel The Pillow Friend. Now together they gift readers with this classic tale of a brilliantly rendered world of ironbound tradition, where a rebellious soul seeks to prove the power of a dream.The planet of Windhaven was not originally a home to humans, but it became one following the crash of a colony starship. It is a world of small islands, harsh weather, and monster-infested seas. Communication among the scattered settlements was virtually impossible until the discovery that, thanks to light gravity and a dense atmosphere, humans were able to fly with the aid of metal wings made of bits of the cannibalized spaceship.Many generations later, among the scattered islands that make up the water world of Windhaven, no one holds more prestige than the silver-winged flyers, who bring news, gossip, songs, and stories. They are romantic figures crossing treacherous oceans, braving shifting winds and sudden storms that could easily dash them from the sky to instant death. They are also members of an increasingly elite caste, for the wings—always in limited quantity—are growing gradually rarer as their bearers perish.With such elitism comes arrogance and a rigid adherence to hidebound tradition. And for the flyers, allowing just anyone to join their cadre is an idea that borders on heresy. Wings are meant only for the offspring of flyers—now the new nobility of Windhaven. Except that sometimes life is not quite so neat.Maris of Amberly, a fisherman's daughter, was raised by a flyer and wants nothing more than to soar on the currents high above Windhaven. By tradition, however, the wings must go to her stepbrother, Coll, the flyer's legitimate son. But Coll wants only to be a singer, traveling the world by sea. So Maris challenges tradition, demanding that flyers be chosen on the basis of merit rather than inheritance. And when she wins that bitter battle, she discovers that her troubles are only beginning.For not all flyers are willing to accept the world's new structure, and as Maris battles to teach those who yearn to fly, she finds herself likewise fighting to preserve the integrity of a society she so longed to join—not to mention the very fabric that holds her culture together.

The Cypher


Julian Rosado-Machain - 2011
    A glimpse into a multinational company that is in reality the oldest of secret societies, one that spans close to seven thousand years of existence, weaving in and out of history, guiding and protecting humanity from creatures and forces that most of us believe are only mythology and fairy tales.The other is the story of Thomas Byrne, a young man thrust into secrets he shouldn't be aware of and dangers he shouldn't face, but that he ultimately will, for he is a Cypher. The only one who can steer humanity's future.The ultimate conspiracy theory is that Magic is real. Kept in check by technology, but every five hundred years the balance can shift and, if it does, technology will fail and those creatures we've driven into myth will come back with a vengeance.To protect the present, Guardians Incorporated needs to know the future.

Seven Forges


James A. Moore - 2013
    And it would appear that they were expecting him. As he returns home, bringing an entourage of strangers with him, he starts to wonder whether his discovery has been such a good thing. For the gods of this lost race are the gods of war, and their memories of that far-off cataclysm have not faded.The people of Fellein have lived with legends for many centuries. To their far north, the Blasted Lands, a legacy of an ancient time of cataclysm, are vast, desolate and impassable, but that doesn't stop the occasional expedition into their fringes in search of any trace of the ancients who had once lived there... and oft-rumored riches.