Entering Space: Creating a Spacefaring Civilization


Robert Zubrin - 1999
    From the current-day prospect of lunar bases and Mars settlements to the outer reaches of other galaxies, Zubrin delivers the most important and forward-looking work on space and the true possibilities of human exploration since Carl Sagan's Cosmos.Sagan himself said of Zubrin's humans-to-Mars plan, "Bob Zubrin really, nearly alone, changed our thinking on this issue." With Entering Space, he takes us further, into the prospect of human expansion to the outer planets of our own solar system--and beyond.

The Scramble for China: Foreign Devils in the Qing Empire, 1832-1914


Robert Bickers - 2011
    Would the Chinese suffer the fate of much of the rest of the world, carved into pieces by Europeans? Or could they adapt rapidly enough to maintain their independence? This important and compelling book explains the roots of China's complex relationship with the West by illuminating a dramatic, colourful and sometimes shocking period of the country's history.

The Yugas: Keys to Understanding Our Hidden Past, Emerging Present and Future Enlightenment


Joseph Selbie - 2010
    Today's view of history cannot account for ancient anomalies, such as the Pyramids and advanced knowledge contained in India's Vedas-but in 1894 an Indian sage gave us an explanation not only for our hidden past, but for the trends of today and for our future enlightenment-the 24,000 year yuga cycle

The Mint (Modern Classics)


T.E. Lawrence - 1935
    An account of Lawrence's service in the Royal Air Force

The Battle of the Bismarck Sea


Lawrence Cortesi - 2017
    This is the story of the men on both sides who fought the Battle of the Bismarck Sea. Filled with blasting action, this is a novel of desperate men locked in a savage battle for mastery of the world’s greatest ocean. This was a war without rules or mercy, and one that ended in utter annihilation…

Hurricane Squadron Ace: The Story of Battle of Britain Ace, Air Commodore Peter Brothers, CBE, DSO, DFC and Bar


Nick Thomas - 2014
    Decorated extensively, he secured a total of 16 'kills' over the course of the conflict, with 10 of these occurring during the Battle of Britain. Pivotal moments in his career include the time, in August 1940, when his flight encountered around a hundred enemy aircraft, including Messerschmitt 110's; he led the flight in attack against them, and soon found himself in a stalled position, out of which he spun, only to be confronted by a Dornier 215, which he shot down, before later destroying a Messerschmitt 109. Scores of these kind of risky maneuvers and winning victories punctuated a career defined by great courage, leadership and initiative in the face of fierce opposition.This new and engaging biography profiles a pilot who, until now, hasn't been the subject of such a thorough book-length study. The story of his career is incredibly entertaining, featuring a number of hair-raising episodes, and is sure to appeal to fans of aviation history as well as the more general reader seeking out an action-packed biography offering fresh insights into one of the most pivotal conflicts of the twentieth century.

The Icelandic Sagas I


Magnus Magnusson - 1999
    Illustrations by Simon Noyes. Endpaper maps by Reg Piggott.Contains "Auðun's Tale", "Grænlendinga Saga", "Eirík's Saga", "The Tale of Thorstein Stangarhögg (Staff-Struck)", "Egil's Saga", "Hrafnkel's Saga", "Eyrbyggja Saga", "Vopnfirðinga Saga", "Bandamanna Saga", "Gunnlaug's Saga", "The Tale of Thiðrandi and Thórhall" and "Njál's Saga".

Lords of the Atlas: The Rise and Fall of the House of Glaoua, 1893-1956


Gavin Maxwell - 1966
    Quislings of the French colonial administration, they combined the aggression of gangland mobsters with the opulence of hereditary Indian princes, and ruled with a mixture of flamboyance and terror. On returning from the coronation of Queen Elizabeth II in 1953, T'hami ordered the severed heads of his enemies to be mounted on his gates. Yet in 1956, when the French left Morocco, the Glaoua regime toppled like a pack of cards.A classic story of history, intrigue, mystery, and action.

Chasing Understanding in the Jungles of Vietnam: My Year as a Black Scarf


Douglas Beed - 2017
    After two years of college he couldn't afford to continue so he was forced to relinquish his student deferment and enter the draft. He tried various strategies to get a non-combat job; nevertheless he ended up in the infantry and was assigned to Vietnam. The stories in this book depict the year Doug spent in Alpha Company where he spent days on patrols finding and killing North Vietnamese soldiers along the hundreds of miles of trails heading for the Saigon. These stories range from funny to tragic, from uplifting to extremely frustrating and from touching to horrifying. This book gives the reader a sense of life in the infantry in 1968 and 1969.

The Evolution of Strategy


Beatrice Heuser - 2010
    Assessing sources from Vegetius to contemporary America, and with a particular focus on strategy since the Napoleonic Wars, Beatrice Heuser explores the evolution of strategic thought, the social institutions, norms and patterns of behaviour within which it operates, the policies that guide it and the cultures that influence it. Ranging across technology and warfare, total warfare and small wars as well as land, sea, air and nuclear warfare, she demonstrates that warfare and strategic thinking have fluctuated wildly in their aims, intensity, limitations and excesses over the past two millennia.

Story of My Life


Moshe Dayan - 1976
    Here he describes his kibbutz childhood, his involvement in the Jewish underground, the battles he fought as the head of a commando unit in the War of Independence, his experiences as chief of staff and mastermind of the 1956 Sinai Campaign, and his tenure as Minister of Defence during the Six Day and Yom Kippur wars. One of the greatest generals in modern history, Dayan was also a man who hated the suffering that war brings, and who loved the land of Israel more than himself. He writes of his heroes, friends and enemies, providing candid portraits of Kissinger, Ben-Gurion, Golda Meir and other notables. This is a story of a brilliant soldier who grew up to be one of the most respected and heroic figures in the Middle East.

Cities


John Reader - 2004
    From the ruins of the earliest cities to the present, Reader explores how cities coalesce, develop and thrive, how they can decline and die, how they remake themselves. He investigates their parasitic relationship with the countryside around them, the webs of trade and immigration they rely upon to survive, how they feed and water themselves and dispose of their wastes. It is a sweeping exploration of what the city is and has been, fit to stand alongside Lewis Mumford's 1962 classic The City in History.

How to Render: communicating form and rendering a wide range of materials


Scott Robertson - 2012
    He then explains the subject of visually communicating the form of an object in easy to understand step-by-step lessons through the use of drawings, photography and even 3D digital imagery that will enlighten and empower an artist.Written as an introductory book of rendering strategies and techniques as applied to a range of professions, this book will appeal to entertainment designers, industrial designers, graphic designers, architects and illustrators.Certain to become a required textbook for many university and high school rendering courses taught around the world, this book builds upon not only Scott’s 17+ years of teaching experience at the highest college level but also what he has shared within his previous bestselling books The Skillful Huntsman, Start Your Engines, Lift Off, DRIVE, BLAST and How to Draw Cars the Hot Wheels Way.

Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design


Chris Solarski - 2012
    It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc."Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf."— Marc Mason, Comics Waiting RoomVideo games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different.  Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium.Also available as an eBook

100 Suns


Michael Light - 2003
    After the Limited Test Ban Treaty between the United States and the Soviet Union in 1963, nuclear testing went underground. It became literally invisible—but more frequent: the United States conducted a further 723 underground tests, the last in 1992. 100 Suns documents the era of visible nuclear testing, the atmospheric era, with one hundred photographs drawn by Michael Light from the archives at Los Alamos National Laboratory and the U.S. National Archives in Maryland. It includes previously classified material from the clandestine Lookout Mountain Air Force Station based in Hollywood, whose film directors, cameramen and still photographers were sworn to secrecy.The title, 100 Suns, refers to the response by J.Robert Oppenheimer to the world’s first nuclear explosion in New Mexico when he quoted a passage from the Bhagavad Gita, the classic Vedic text: “If the radiance of a thousand suns were to burst forth at once in the sky, that would be like the splendor of the Mighty One . . . I am become Death, the destroyer of worlds.” This was Oppenheimer’s attempt to describe the otherwise indescribable. 100 Suns likewise confronts the indescribable by presenting without embellishment the stark evidence of the tests at the moment of detonation. Since the tests were conducted either in Nevada or the Pacific the book is simply divided between the desert and the ocean. Each photograph is presented with the name of the test, its explosive yield in kilotons or megatons, the date and the location. The enormity of the events recorded is contrasted with the understated neutrality of bare data. Interspersed within the sequence of explosions are pictures of the awestruck witnesses. The evidence of these photographs is terrifying in its implication while at same time profoundly disconcerting as a spectacle. The visual grandeur of such imagery is balanced by the chilling facts provided at the end of the book in the detailed captions, a chronology of the development of nuclear weaponry and an extensive bibliography. A dramatic sequel to Michael Light’s Full Moon, 100 Suns forms an unprecedented historical document.