Showa, 1926-1939: A History of Japan


水木しげる - 2013
    This volume deals with the period leading up to World War II, a time of high unemployment and other economic hardships caused by the Great Depression. Mizuki's photo-realist style effortlessly brings to life the Japan of the 1920s and 1930s, depicting bustling city streets and abandoned graveyards with equal ease. When the Showa era began, Mizuki himself was just a few years old, so his earliest memories coincide with the earliest events of the time. With his trusty narrator Nezumi Otoko (Rat Man), Mizuki brings history into the realm of the personal, making it palatable, and indeed compelling, for young audiences as well as more mature readers. As he describes the militarization that leads up to World War II, Mizuki's stance toward war is thoughtful and often downright critical--his portrayal of the Nanjing Massacre clearly paints the incident (a disputed topic within Japan) as an atrocity. Mizuki's "Showa 1926-1939" is a beautifully told history that tracks how technological developments and the country's shifting economic stability had a role in shaping Japan's foreign policy in the early twentieth century.

Anne Frank's Diary: The Graphic Adaptation


Ari Folman - 2017
    With stunning, expressive illustrations and ample direct quotation from the diary, this edition will expand the readership for this important and lasting work of history and literature.

Persepolis 2: The Story of a Return


Marjane Satrapi - 2003
    Here is the continuation of her fascinating story. In 1984, Marjane flees fundamentalism and the war with Iraq to begin a new life in Vienna. Once there, she faces the trials of adolescence far from her friends and family, and while she soon carves out a place for herself among a group of fellow outsiders, she continues to struggle for a sense of belonging.Finding that she misses her home more than she can stand, Marjane returns to Iran after graduation. Her difficult homecoming forces her to confront the changes both she and her country have undergone in her absence and her shame at what she perceives as her failure in Austria. Marjane allows her past to weigh heavily on her until she finds some like-minded friends, falls in love, and begins studying art at a university. However, the repression and state-sanctioned chauvinism eventually lead her to question whether she can have a future in Iran.As funny and poignant as its predecessor, Persepolis 2 is another clear-eyed and searing condemnation of the human cost of fundamentalism. In its depiction of the struggles of growing up--here compounded by Marjane's status as an outsider both abroad and at home--it is raw, honest, and incredibly illuminating.

Rise of the Dungeon Master: Gary Gygax and the Creation of D&D


David Kushner - 2017
    Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.

Feynman


Jim Ottaviani - 2011
    . . Nobel winner . . . bestselling author . . . safe-cracker. In this substantial graphic novel biography, First Second presents the larger-than-life exploits of Nobel-winning quantum physicist, adventurer, musician, world-class raconteur, and one of the greatest minds of the twentieth century: Richard Feynman. Written by nonfiction comics mainstay Jim Ottaviani and brilliantly illustrated by First Second author Leland Myrick, Feynman tells the story of the great man's life from his childhood in Long Island to his work on the Manhattan Project and the Challenger disaster. Ottaviani tackles the bad with the good, leaving the reader delighted by Feynman's exuberant life and staggered at the loss humanity suffered with his death. Anyone who ever wanted to know more about Richard P. Feynman, quantum electrodynamics, the fine art of the bongo drums, the outrageously obscure nation of Tuva, or the development and popularization of the field of physics in the United States need look no further than this rich and joyful work.• One of School Library Journal's Best Adult Books 4 Teens titles of 2011 • One of Horn Book's Best Nonfiction Books of 2011

Chasin' the Bird: Charlie Parker in California


Dave Chisholm - 2020
    starting in December 1945, where Bird and Dizzy Gillespie brought frenetic sounds of bebop from the East Coast jazz underground to the West Coast for a two-month residency at Billy Berg’s Hollywood jazz club.

How to Fake a Moon Landing: Exposing the Myths of Science Denial


Darryl Cunningham - 2012
    His lively storytelling approach incorporates comics, photographs, and diagrams to create substantive but easily accessible reportage. Cunningham's distinctive illustrative style shows how information is manipulated by all sides; his easy-to-follow narratives allow readers to draw their own fact-based conclusions. A graphic milestone of investigative journalism!

The Philosophy Book: Big Ideas Simply Explained


Will Buckingham - 2010
    From moral ethics to the philosophies of religions, The Philosophy Book sheds a light on the famous ideas and thinkers from the ancient world through the present day. Including theories from Pythagoras to Voltaire and Mary Wollstonecraft to Noam Chomsky, The Philosophy Book offers anyone with an interest in philosophy an essential resource to the great philosophers and the views that have shaped our society.

Isadora Duncan: A Graphic Biography


Sabrina Jones - 2008
    The pioneering modern dancer emerged from provincial nineteenth-century America to captivate the cultural capitals of Europe, reinvent dance as a fine art, and leave a trail of scandals in her wake. From her unconventional California girlhood to her tragic death on the French Riviera fifty years later, Duncan's journey was an uncompromising quest for truth, beauty, and freedom.Here Duncan's art and ideas come vividly to life. Each page is a unique dance of words and images, reflecting Duncan's courage, passion, and idealism in a way sure to inspire another generation of admirers.

Barefoot Gen, Volume One: A Cartoon Story of Hiroshima


Keiji Nakazawa - 1973
    New and unabridged, this is an all-new translation of the author's first-person experiences of Hiroshima and its aftermath, is a reminder of the suffering war brings to innocent people. Its emotions and experiences speak to children and adults everywhere. Volume one of this ten-part series details the events leading up to and immediately following the atomic bombing of Hiroshima.

Indeh: A Story of the Apache Wars


Ethan Hawke - 2016
    The place, the Apache nations, a region torn apart by decades of war. Goyahkla, a young brave, has lost his family and everything he loves. After having a vision, he approaches the Apache leader Cochise to lead an attack against the Mexican village of Azripe. It is this wild display of courage that transforms the young brave Goyahkla into the Native American hero Geronimo. But the Apache Wars rage on. As they battle their enemies, lose loved ones, and desperately cling to their land and culture, they utter, "Indeh," or "the dead." When it appears that lasting peace has been reached, it seems like the war is over. Or is it? INDEH captures the deeply rich narrative of two nations at war--as told through the eyes of Naiches, the son of the Apache leader Cochise, and Geronimo, as they try to find peace and forgiveness. INDEH not only paints a picture of some of the most magnificent characters in the history of our country, but it also reveals the spiritual and emotional cost of the Apache Wars. Based on exhaustive research, INDEH offers a remarkable glimpse into the raw themes of cultural differences, the horrors of war, the search for peace, and, ultimately, retribution. The Apache left an indelible mark on our perceptions about the American West, and INDEH shows us why.

The 9/11 Report


Sid Jacobson - 2006
    Here is stunning evidence that Sid Jacobson and Ernie Colón, with more than sixty years of experience in the comic-book industry between them, were right: far, far too few Americans have read, grasped, and demanded action on the Commission’s investigation into the events of that tragic day and the lessons America must learn.Using every skill and storytelling method Jacobson and Colón have learned over the decades, they have produced the most accessible version of the 9/11 Report. Jacobson’s text frequently follows word for word the original report, faithfully captures its investigative thoroughness, and covers its entire scope, even including the Commission’s final report card. Colón’s stunning artwork powerfully conveys the facts, insights, and urgency of the original. Published on the fifth anniversary of the terrorist attacks on the United States, an event that has left no aspect of American foreign or domestic policy untouched, The 9/11 Report puts at every American’s fingertips the most defining event of the century.

The Fixer: A Story from Sarajevo


Joe Sacco - 2003
    He begins by returning us to the dying days of Balkan conflict and introduces us to his own fixer; a man looking to squeeze the last bit of profit from Bosnia before the reconstruction begins. Thanks to a complex relationship with the fixer Joe discovers the crimes of opportunistic warlords and gangsters who run the countryside in times of war. But the west is interested in a different spin on the stories coming out of Bosnia. Almost ten years later, Joe meets up with his fixer and sees how the new Bosnian government has "dealt" with these criminals and Joe ponders who is holding the reins of power these days...

Introducing Romanticism


Duncan Heath - 2000
    Gives readers an accessible overview of the many interlocking strands of the movement, focusing on the leading figures in Britain, Germany, France, America, Italy and Russia.

Terrorist: Gavrilo Princip, the Assassin Who Ignited World War I


Henrik Rehr - 2014
    I think that I'm good.--Gavrilo Princip, October 23, 1914. This much we know: On June 28, 1914, a young man stood on a street corner in Sarajevo, aimed a pistol into a stalled car carrying Archduke Franz Ferdinand of Austria, and pulled the trigger. Within a few minutes, the archduke was dead, and Europe would not know peace again for five years. More than 16 million people would die in the fighting that came to be known as World War I. Little else is known about the young man named Gavrilo Princip. How could a poor student from a tiny Serbian village turn the wheel of history and alter the face of a continent for generations? Henrik Rehr's dark and riveting graphic novel fills the gaps in the historical record and imagines in insightful detail the events that led a boy from Obljaj to become one of history's most significant terrorist.-- "Journal"