Evermeet: Island of the Elves


Elaine Cunningham - 1998
    To the beleaguered elves of Toril it is the ultimate refuge. But to many it is the ultimate prize.At the heart of its story is Amlaruil, Queen of All Elves. When Evermeet comes under massive, devastating attack, her sacrifice holds the last hope of saving the elven homeland.

Dark Moon


David Gemmell - 1996
    The peaceful Eldarin were the last of three ancient races.  The mystical Oltor, healers and poets, had fallen before the dread power of the cruel and sadistic Daroth.  Yet in one awesome night the invincible Daroth had vanished from the face of the earth.  Gone were their cities, their armies, their terror.  The Great Northern Desert was their only legacy.  Not a trace remained for a thousand years...The War of the Pearl had raged for seven years and the armies of the four Duchies were exhausted and weary of bloodshed.  But the foremost of the Dukes, Sirano of Romark, possessed the Eldarin Pearl and was determined to unravel its secrets.Then, on one unforgetable day, a dark moon rose above the Great Northern Desert, and a black tidal wave swept across the land.  In moments the desert had vanished beneath lush fields and forests and a great city could be seen glittering in the morning sunlight.From this city re-emerged the blood-hungry Daroth, powerful and immortal, immune to spear and sword.  They had only one desire:  to rid the world of humankind for ever.Now the fate of the human race rests on the talents of three heroes:  Karis, warrior-woman and strategist; Tarantio, the deadliest swordsman of the age; and Duvodas the Healer, who will learn a terrible truth.A new world of myth and magic, love and heroism, from the bestselling author of The Legend of Deathwalker.

Blue Moon Rising


Simon R. Green - 1989
    And he certainly never asked to be the second son of a royal line that really didn't need a spare. So he was sent out to slay a dragon and prove himself-a quest straight out of legend. But he also discovered the kinds of things legends tend to leave out, as well as the usual demons, goblins, the dreaded Night Witch-and even worse terrors hidden in the shadows of Darkwood. Rupert did find a fiery dragon-and a beautiful princess to rescue. But the dragon turned out to be a better friend than anyone back at the castle, and with the evil of Darkwood spreading, Rupert was going to need all the friends he could get.

The Immortal Prince


Jennifer Fallon - 2007
    However, the only known record of the immortal beings of Amyrantha is the Tide Lord Tarot...and everyone knows it is only a parlour-game, an amusement.Arkady Desean, an expert on the legends of the Crasii - a part-animal, part-human race - is sent to interrogate Cayal. But in exposing this would-be immortal, Arkady's own web of deceit threatens to unravel.Nothing is as it seems around the Immortal Prince. The lies seem plausible, his stories improbable...and the the truth is more than any of them bargined for.

The Runelords


David Farland - 1998
    The pair races to warn the king of the impending danger and realizes that more than the royal family is at risk--the very fate of the Earth is in jeopardy.

The Fanged Crown


Jenna Helland - 2009
    The story he tells of disease and monsters rings false to his enemies--a former mutineer is sent to discover what really happened to the Lost Colony, and what the Hero of Tethyr is hiding. The first book in a series designed to showcase the uncivilized areas that iconic to the Dungeons & Dragons(R) game, "The Fanged Crown" is an easy way for unfamiliar readers to pick up the Forgotten Realms(R). With plenty of action, intrigue, and adventure, this is a book that will appeal to new readers and familiar readers alike. "The Fanged Crown" and the rest of the Wilds series may be read in any order.

Dragon Bones


Patricia Briggs - 2002
    But few people know that his foolishness is [very convincingly] feigned. And that it's all that's saved him from death at the hands of his abusive father, who's always seen Ward as a bitter rival for power.When his father dies, Ward becomes the new lord of Hurog... until a nobleman declares that he is too dim-witted to rule. Ward knows he cannot play the fool any longer. To regain his kingdom, he must prone himself worthy--and quickly.Riding into a war that’s heating up on the border, Ward is sure he’s on the fast track to glory. But soon his mission takes a deadly serious turn. For he has seen a pile of magical dragon bones hidden deep beneath Hurog Keep. The bones can be dangerous in the wrong hands, and Ward is certain his enemies will stop at nothing to possess them...