Pathfinder Roleplaying Game: Advanced Class Guide


Jason BulmahnTim Hitchcock - 2014
    Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder Roleplaying Game Advanced Class Guide includes:- Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.- Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.- Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.- Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.- An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.... and much, much more!Cover art by Wayne Reynolds

The New Discworld Companion


Terry Pratchett - 2003
    The book also contains a 10-page interview with Pratchett titled Discworld Quo Vadis?.

The Legacy of a Vampire Witch 1-5


Theophilus Monroe - 2020
    Book 1: Bloody Hell It had been almost a century and a half since I last encountered anyone from the Order of the Morning Dawn. They were religious fundamentalists with the dual goal of eliminating vampires and witches. Being both a vampire and a witch I was the embodiment of everything the Order hates. Their first attempt to eliminate me failed. Thanks to the fact that my mentor in the Craft was also a necromancer. When they burned my heart they didn’t kill me. They unwittingly completed a spell that tied my existence to the soul of one who took my place in hell. Now I’m heartless, literally. Not having a heart has some advantages. It means I’m pretty resilient, especially when it comes to wooden stakes. So long as the soul bound to my existence remained in hell, I was virtually invincible. But the Order figured it out. They hope to redeem the soul who was damned in my stead. If they do that, I’ll meet the true death for sure. I have to capture the one damned in my place before the Order manages to liberate him from perdition. If they free him, I will die. I have to go to bloody hell. Also included... Book 2: Bloody Mad: A Vampire in an asylum? Like that's going to end well... Book 3: Bloody Wicked: Taking on a horde of demon possessed vampires? Time to get wicked! Book 4: Bloody Devils: We were the terrors of New Orleans. And humanity's only hope. Book 5: Bloody Gods: I've always been the hunter... now I'm the hunted.