Inda


Sherwood Smith - 2006
    But when war threatens, Inda is sent to the Royal Academy where he learns the art of war and finds that danger and intrigue don't only come from outside the kingdom.

Forging Divinity


Andrew Rowe - 2015
    If you enjoy reading about characters that try to use their abilities cleverly to solve problems, you'll probably enjoy the book. If you prefer stories where magic remains more mystical and vague, it probably wouldn't be to your tastes.Here's a quick blurb:Some say that in the city of Orlyn, godhood is on sale to the highest bidder. Thousands flock to the city each year, hoping for a chance at immortality. Lydia Hastings is a knowledge sorcerer, capable of extracting information from anything she touches. When she travels to Orlyn to validate the claims of the local faith, she discovers a conspiracy that could lead to a war between the world's three greatest powers. At the focal point is a prisoner who bears a striking resemblance to the long-missing leader of the pantheon she worships. Rescuing the prisoner would require risking her carefully cultivated cover - but his execution could mean the end of everything Lydia holds dear.

Pathfinder Adventure Path #1: Burnt Offerings


James JacobsAndrew Hou - 2007
    Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:- "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.- An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.- A history of the ancient empire of Thassilon, by Wolfgang Baur.- The first installment of the Pathfinder's Journal, by Erik Mona.- Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.Cover art by Wayne Reynolds

Everflame


Dylan Lee Peters - 2012
    Over time, humans lost their connection with a world they had been created to protect, they forgot the ways of their ancient creators, and accepted the Tyrant’s lies as truths from the mouth of a god.  Now, deep in the forests that surround Gray Mountain, two bears find a small child that is abandoned and left for dead. The bears name him Evercloud, raise him as a member of their kingdom, and teach the boy of the Ancients, all underneath the light of the Everflame, the flame that burns atop Gray Mountain as a monument to the integrity and spirit of the bears.  As Evercloud grows, rumors reach the bear kingdom of the Ancients’ return, and now the young man must leave his home to find them and help save the world he holds dear.  Will Evercloud lose himself in the darkness of the Great Tyrant’s lies, or will he have the courage to judge his own heart, the strength to master the darkness, and the faith to follow his purpose until it burns within his heart like the Everflame?

Ghosts of Ascalon


Matt Forbeck - 2010
    . . Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword—the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians arose again, transformed by their king’s rage into ghostly protectors and charged with guarding the realm . . . forever. The once mighty kingdom became a haunted shadow of its former glory.Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. But one obstacle remains. The charr legions won’t sign the truce until their most prized possession, the Claw of the Khan-Ur,is returned from the ruins of fallen Ascalon.Now a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between human and charr—but the undead king who rules Ascalon won’t give it up easily, and not everyone wants peace!

Dawnthief


James Barclay - 1999
    For years their loyalty has been only to themselves and their code. But, that time is over. The Wytch Lords have escaped and The Raven find themselves fighting for the Dark College of magic, searching for the location of Dawnthief. It is a spell created to end the world, and it must be cast if any of them are to survive.

The Novice


Taran Matharu - 2015
    There the gifted are trained in the art of summoning. Fletcher is put through grueling training as a battlemage to fight in the Hominum Empire’s war against orcs. He must tread carefully while training alongside children of powerful nobles. The power hungry, those seeking alliances, and the fear of betrayal surround him. Fletcher finds himself caught in the middle of powerful forces, with only his demon Ignatius for help.As the pieces on the board maneuver for supremacy, Fletcher must decide where his loyalties lie. The fate of an empire is in his hands. The Novice is the first in a trilogy about Fletcher, his demon Ignatius, and the war against the Orcs.

Grimm's Fairy Tales


Jacob Grimm - 1909
    By 1807 there was a growing interest in German folk tales. The Grimm brothers were academics who invited friends to their home and asked them to relate stories they had heard. They soon published their first collection of tales and from there several more volumes followed.This compilation of fairy tales which includes the complete canon of over 200 tales has become a beloved set of classical stories the world over. Included in this collection are Hansel and Gretel, Briar Rose, The Fisherman and His Wife, Rapunzel, The Frog Prince, Little Red Riding Hood, Rumpelstiltskin, Tom Thumb, and many more. These stories are a delight to read and will rekindle up many childhood memories as they are reread. Presented here in this edition is the faithful translation of Margaret Hunt.

Shadow & Claw


Gene Wolfe - 1994
    Shadow & Claw brings together the first two books of the tetralogy in one volume.

Space and Beyond (Choose Your Own Adventure, #4)


R.A. Montgomery - 1979
    Your parents are from different planets in different galaxies. Their planets are alike enough so that you will not be a freak on either one. But they are different enough so that YOUR choice will have a huge effect on your life. The planet Kenda is visible on the galaxy scanner. Now that you have chosen, your parents announce that Kenda is your father's home. The crew of the spaceship carefully prepares a spacepod for the journey to Kenda. Seating yourself at the controls and positioning the programmed flight path, you disengage from the mother ship and drift off into space... Something is wrong! You look at the scanner and see a nebula that is not supposed to be on your course. Suddenly the gases and particles of the nebula surround you. If you try to return to the mother ship, turn to page 4. YOU choose what happens next!

The Infernal City


Greg Keyes - 2009
    It is Umbriel, a floating city that casts a terrifying shadow–for wherever it falls, people die and rise again.And it is in Umbriel’s shadow that a great adventure begins, and a group of unlikely heroes meet. A legendary prince with a secret. A spy on the trail of a vast conspiracy. A mage obsessed with his desire for revenge. And Annaig, a young girl in whose hands the fate of Tamriel may rest...Based on the award-winning The Elder Scrolls, The Infernal City is the first of two exhilarating novels following events that continue the story from The Elder Scrolls IV: Oblivion, named 2006 Game of the Year.

The War-Torn Kingdom


Dave Morris - 1995
    The book is open-ended and provides an almost unlimited number of plot lines. You can be a warrior, explorer, priest, wizard, thief or bard. The books in the series are inter-connected, allowing you to travel all across the Fabled Lands.

And I Darken


Kiersten White - 2016
    And Lada Dragwlya likes it that way. Ever since she and her gentle younger brother, Radu, were wrenched from their homeland of Wallachia and abandoned by their father to be raised in the Ottoman courts, Lada has known that being ruthless is the key to survival. She and Radu are doomed to act as pawns in a vicious game, an unseen sword hovering over their every move. For the lineage that makes them special also makes them targets.Lada despises the Ottomans and bides her time, planning her vengeance for the day when she can return to Wallachia and claim her birthright. Radu longs only for a place where he feels safe. And when they meet Mehmed, the defiant and lonely son of the sultan, Radu feels that he’s made a true friend—and Lada wonders if she’s finally found someone worthy of her passion.But Mehmed is heir to the very empire that Lada has sworn to fight against—and that Radu now considers home. Together, Lada, Radu, and Mehmed form a toxic triangle that strains the bonds of love and loyalty to the breaking point.

Kell's Legend


Andy Remic - 2009
    It is a time for warriors, a time for heroes. Kell's axe howls out for blood.

Bones of the Dragon


Margaret Weis - 2009
    The fate of the Old Gods and the Vindras rests on their recovery--for this is not only a quest to save the world. It is also a quest for redemption.Filled with heroes and heroines young and old and exotic adventure in a magic-forged world, this is a series that fully illustrates the mastery of world-building and storytelling that has made Weis and Hickman into the bestselling fantasy co-authors of all time.