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Schismatrix Plus


Bruce Sterling - 1996
    For the first time in one volume: every word Bruce Sterling has ever written on the Shapers-Mechanists Universe.In the last decade, Sterling has emerged a pioneer of crucial, cutting-edge science fiction. Now Ace Books is proud to offer Sterling's stunning world of the Schismatrix--where Shaper revolutionaries struggle against aristocratic Mechanists for ultimate control of man's destiny. This volume includes the classic full-length novel, Schismatrix, plus thousands of words of mind-bending short fiction.

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R.J. Triveri - 2018
    Earth has entered a golden age of technology, and man and artificial intelligence share the world in peace. For those that aren't satisfied with the physical humdrum of Earth, the Singularity's people eagerly welcome humans into their home of Incipere. But new golden age or not, the world keeps on turning as it always has, and it still isn’t always datum and daisies. Just ask Athos Aramis. After being mugged, stabbed, and left with a critical spinal injury, Athos’s last option is to trade one machine-supported life for another and let his mind be downloaded into the world of Incipere. Thanks in part to some outdated guide books, his journey is less than ideal, and as the newest alchemist of Incipere, Athos must learn to survive as he goes. His biggest lesson? Incipere - and its denizens - shouldn't be taken lightly.

Prescription: Murder! Volume 3: Authentic Cases From the Files of Alan Hynd


Alan Hynd - 2014
     From the files and pen of world renowned true crime writer Alan Hynd (1903 - 1974) comes the final installment of deliciously dark true murder cases of the first half of the 20th Century. These stories, the third of these three short collections, are unified by a single theme: they all involve physicians. And not for the autopsy, but as perpetrators or accused perpetrators. You may never see your family care giver again in the same light. Told in the characteristic wry, anecdotal reportorial style that made Alan Hynd famous in his day (two wartime best sellers in 1943, contributions to The Reader's Digest, Colliers, Coronet, The Saturday Evening Post, True, Liberty, The American Mercury and almost every true detective magazine in print) these tales will have you cringing one minute, laughing the next, and gasping in shock a moment later. Truly, no one could make up classics like these. We meet here the notorious Dr. Cream, a twitchy-eyed psychotic with a yen for prostitutes, a Philadelphia chiropractor whose girlfriend lost her head, and Marcel Petiot, whose patients payed their own way out of this world. Then as a bonus, get to know (from a safe distance) "Lethal Louise," the black widow of California, and Adolf Luetgert of Chicago, whose sausage-making plant was put to extracurricular uses. This is not for the faint of heart. True crime is always farther out there than fiction.

The Essential Ellison: A 50 Year Retrospective


Harlan Ellison - 1998
    But his range is much broader than that, encompassing stories, novels, essays, reviews, reminiscences, plays, even fake autobiographies. The Essential Ellison, a special limited edition personally signed and numbered by Ellison, contains 74 unabridged works, including such classics as "A Boy and His Dog," "Xenogenesis," and "Mefisto in Onyx."

The Swordsman of Mars


Otis Adelbert Kline - 1933
    He exchanges bodies with his look-alike, Martian Sheb Takkor, and is transported millions of years into the past to a Mars peopled with mighty warriors, beautiful women, and fearsome beasts. Sheb Takkor, a great swordsman in his own right, must fight his way across the deserts and jungles of ancient Mars to save the lovely Princess Thane and to defeat his arch-enemy Sel Han -- or die trying! Edgar Rice Burroughs was the first great writer of planetary adventures. His one true rival and equal at writing planet stories was Otis Adelbert Kline. Kline was on the original editorial staff of Weird Tales, and was literary agent to Robert E. Howard of Conan fame.

The Macabre Megapack: 25 Lost Tales from the Golden Age


Duane Parsons - 2012
    From ghosts of mind and spirit to exotic paranormal tales, each story in this volume has never before appeared in an anthology. Included are:The Silent Man, by Henry Fothergill ChorleyThe Strange Ormonds, by Leitch RitchieThe Mysterious Wedding: A Danish Story, by Heinrich SteffansThe Burial by Fire, by Louisa Medina HamblinThe Vampyre, by Elizabeth ElletThe Sleepless Woman, by William JerdanA Peep At Death, by Peter Von GeistKillcrop the Changeling, by Richard ThompsonCarl Bluven and the Strange Mariner, by Henry David InglisThe Prediction, by George Henry BorrowThe Story of the Unfinished Picture, by Charles HootenEule: The Emperor’s Dwarf, by John Rutter ChorleyThe Green Huntsman, by Joseph Holt IngrahamA Revelation of a Previous Life, by Nathaniel Parker WillisMoods of the Mind: The Old Portrait, by Emma EmburyA Night on the Enchanted Mountain, by Charles Fenno HoffmanThe Living Apparition, by G.P.R. JamesThe Three Souls, by Alexander Chatrian and Emile ErckmannThe Death Watch, by Luise MuhlbackAn Evening of Lucy Ashton’s, by Letitia Elizabeth LandonThe Haunted Homestead, by Henry William HerbertThe Withered Man, by William Leete StoneLa Malroche, by Louisa Stuart CostelloThe Three Visits, by Auguste VituLieutenant Castenac, by Erckman-ChatrianTorture by Hope, by Villiers de L’isle-AdamsThe Black Cupid, by Lafcadio HearnThe Bundle of Letters, by Moritz JokaiNissa, by Albert DelpitThe Dream, by John GaltAnd don't forget to search for "Megapack" in this ebook store for other volumes in the series, covering such subjects as ghost stories, vampire stories, science fiction, horror, adventure, and much, much more!

The Arcanist


Greg Curtis - 2015
    Happily useless. The third son of Count Argus Severin he would not inherit the title of count nor the reins of House Barris. He was free to do what he liked with his life provided he didn't embarrass his family. And what he liked was to live in his ancient fort in the town of Breakwater, tinker with his machines and play with his magic. Life was good. Then the city of Theria was attacked by a herd of stampeding mammoths, his older brother Marcus turned up on his doorstep in the middle of the night demanding his help, and he suddenly had to put his skills to use in investigating the crime. Little did he know that the attack was merely the first step in a plan to seize control of the Kingdom of Therion, or that the one responsible would be a member of his own family.

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

The Golden Apples of the Sun


Ray Bradbury - 1953
    He saw the skin peel from the rocket beehive, men thus revealed running, running, mouths shrieking, soundless. Space was a black mossed well where life drowned its roars and terrors. Scream a big scream, but space snuffed it out before it was half up your throat. Men scurried, ants in a flaming matchbox; the ship was dripping lava, gushing steam, nothing!Journey with the century's most popular fantasy writer into a world of wonder and horror beyond your wildest dreams.Contents:- The Fog Horn (1951)- The Pedestrian (1951)- The April Witch (1952)- The Wilderness (1952)- The Fruit at the Bottom of the Bowl (1948)- Invisible Boy (1945)- The Flying Machine (1953)- The Murderer (1953)- The Golden Kite, the Silver Wind (1953)- I See You Never (1947)- Embroidery (1951)- The Big Black and White Game (1945)- A Sound of Thunder (1952)- The Great Wide World Over There (1952)- Powerhouse (1948)- En la Noche (1952)- Sun and Shadow (1953)- The Meadow (1953)- The Garbage Collector (1953)- The Great Fire (1949)- Hail and Farewell (1953)- The Golden Apples of the Sun (1953)

Eden


Michael Robertson - 2014
    Standing in the control room, there to take over the running of it from his father, Mark quickly realises this is more than a handover. He's about to find out that Eden has secrets. Dark secrets. Secrets that reveal the truth about the apocalypse. Secrets that change the way he looks at his father forever. Secrets that change the way he looks at everything forever. What the reviewers say about Eden: “Eden is deep, dark, and thought provoking.” “The plot and pacing are wonderfully constructed, and the characters’ emotions come through incredibly clearly.” “… stop wasting time reading the awesome reviews, grab this book, and see for yourself. You won’t be disappointed!” “It ran the gamut of emotions; anger, surprise, shock and heartbreak. I was in tears at the end of the story.” “Two thumbs up!” “You need to read this, like, now.” “I could not have asked for a better glimpse into this under-utilised facet of the zombie apocalypse.”

Dance Band on the Titanic


Jack L. Chalker - 1988
    

Bigot Hall


Steve Aylett - 1995
    Uncle Burst's belief that his face is made of pasta is one of the milder notions with which he regales the family. Uncle Snapper is confined to a treehouse because of the uncontrollable urges he feels once his gun is loaded. Uncle Blute drowned in the lake at the wheel of his Morris Traveller, where he remains perfectly preserved. And Nanny Jack refuses all efforts to bury her and strikes terror into her relatives' hearts as she abandons yet another final resting place. Throughout this happy breed strolls a nameless anti-hero, who, when not kidnapped by clowns or puzzling out the fossilised family tree, is passionately in love with his spaced-out sister, Adrienne ...

EVE: Source


Ccp Games - 2014
    * A beautifully designed resource chronicling one of gaming's most massive, dynamic universes! * MMORPG.com's Game of the Year 2009–2011! * 2014 marks the entry of EVE Online into its second decade!

Into a Dark Adventure


Belart Wright - 2016
    Inspired by a dark masterpiece. Twenty years into the future, an independent virtual reality developer named Fulton Milner creates a VR program that is so immersive that it truly fools the mind. His program, a virtual resort, created such pleasurable immersion that he is soon recruited by a renown games studio. Here, one of Milner's projects, a virtual fantasy game, catches the eye of some investors and he is finally given the approval he needs to begin the project that would define his career. It's a dark fantasy adventure simulator known only as Project DH. Sam Nagai thought testing videogames would be a dream job until he got saddled with a ton of barely playable mobile games that used very wonky holographic gimmicks. The lack of fun in these games and small pay makes Sam typically reluctant whenever he gets a call for a new gig, but customers for his art commissions have been scarce and Sam needs all the money he can get. He finally gets a call for a new gig with potential bonus pay, but not much else is known about the game itself. From what he does know, it sounds sort of interesting. Virtual reality, dark gothic fantasy world, role playing game mechanics, and uber hard difficulty? Sam's all in for that. After all, even if he gets in over his head, the simulation isn't truly real so there's not really any danger. Join Sam in a virtual sword and sorcery role playing adventure where the main goal is survival at all costs. It's an adventure that's filled with diverse starting classes, customizable combat options, upgradeable weapons and armor, upgradeable statistics, open ended questlines, realistic NPCs with classically trained voice actors, a dark and atmospheric immersive game world, multiplayer content, eye popping creature designs, and so much more. Players say its the perfect blend of simulation and fantasy, where their imaginations can truly run wild. **Note to readers: If any of you are sensitive to swearing, then this book isn't for you. There is copious swearing from the main character, Sam, that's mainly played as a character flaw/trait for laughs and dramatic effect.

This Census-Taker


China Miéville - 2016
    After witnessing a profoundly traumatic event, a boy is left alone in a remote house on a hilltop with his increasingly deranged parent. When a stranger knocks on his door, the boy senses that his days of isolation are over—but by what authority does this man keep the meticulous records he carries? Is he the boy’s friend? His enemy? Or something altogether other?