Draconomicon: The Book of Dragons


Andy Collins - 2003
    It includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies.There are statistics on dragons of every type and at every age category, in addition to examples of lairs, hoards, and dragon minions. There are new rules, feats, spells, prestige classes, magic items, and other materials associated specifically with interaction with dragons including illustrated lairs and rules for creating treasure hoards. The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials.To use this supplement, a Dungeon Master also needs the Player's Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook.

Halo: Cryptum (Forerunner Saga, #1)


Greg Bear - 2011
    100,000 years ago, the galaxy was populated by a great variety of beings. But one species--eons beyond all others in both technology and knowledge--achieved dominance. They ruled in peace but met opposition with quick and brutal effectiveness. They were the Forerunners, the keepers of the Mantle, the next stage of life in the Universe's Living Time. And then they vanished. This is their story. Bornstellar Makes Eternal Lasting is a young rebellious Forerunner. He is a Manipular, untried, yet to become part of the adult Forerunner society, where vast knowledge and duty waits. He comes from a family of Builders, the Forerunners' highest and most politically powerful rate. It is the Builders who create the grand technology that facilitates Forerunner dominance over the known universe. It is the Builders who believe they must shoulder the greatest burden of the Mantle, as shepherds and guardians of all life. Bornstellar is marked to become a great Builder just like his father. But this Manipular has other plans. He is obsessed with lost treasures of the past. His reckless passion to seek out the marvelous artifacts left behind by the Precursors, long-vanished superbeings of unknowable power and intent, forces his father's hand. Bornstellar is sent to live among the Miners, where he must come to terms with where his duty truly lies. But powerful forces are at play. Forerunner society is at a major crux. Past threats are once again proving relentless. Dire solutions, machines and strategies never before contemplated, are being called up, and fissures in Forerunner power are leading to chaos. On a Lifeworker's experimental planet, Bornstellar's rebellious course crosses the paths of two humans, and the long lifeline of a great military leader, thus forever changing Bornstellar's destiny ...and the fate of the entire galaxy.

Glitch: A Graphic Novel


Sarah Graley - 2019
    and her own!Izzy has an incredible secret -- she can enter the world of her new video game! She meets Rae, a robot who says Izzy is destined to save Dungeon City from the Big Boss. How is this possible?! And how can she fight for this virtual world when she's got a whole real life to keep up with: her family (though she could do without her mom's annoying cat), and her best friend, Eric. Things get even weirder when Izzy loses a life while inside the game, and she starts to worry about what might happen if she gets a Game Over for good. Meanwhile, Eric has been super upset with Izzy since she's been keeping secrets and bailing on their plans. Can Izzy survive Dungeon City and save their friendship?

Bubba the Bulldog Tries to Smile


Bree Clausen - 2013
    When his best friend Ryan breaks his leg, Bubba tries to cheer him up. After getting into some mischief around the house, Bubba learns that every time he accidentally smiles, Ryan smiles too. In his efforts to smile, Bubba has to conquer his worst fear by facing the BROOM. In the end, Bubba finds out he had the ability to smile INSIDE him all along.

Warship Poseidon


Peter Greene - 2010
    It is a YA and above historically-based, action-adventure fiction book. Homeless and alone on the streets of London in 1800, twelve year-old Jonathan Moore survives a harsh and dangerous world using courage, intelligence and determination. His dismal fate changes dramatically one day after he is abducted by a gang and pressed into service aboard the warship HMS Poseidon, a forty-four gun fighting frigate of the British Royal Navy. However, there is more to the event than just a change of address. How is it that some members of the crew, including the Captain, already know his name? Why do the officers seem to favor him above the other new crewmembers? As Jonathan endeavors to solve these mysteries, he is thrust into a daring mission to recover a hidden treasure on a remote Caribbean isle. Unfortunately, the crew and officers of the Poseidon are not the only ones searching for the prize. In a desperate race across the Atlantic, Jonathan is pitted against sword-wielding spies, engages in terrifying ship- to-ship battles and in the end, must match his wits and courage against a ruthless and cunning French Captain and the infamous French battleship Danielle. Warship Poseidon is the winner of the 2012 Clive Cussler Collector's Society's Grand Master Award and the 2015 Independent Author Network's Outstanding Action Adventure Novel of the Year. Kirkus reviews: "A heartwarming tale of a boy essentially orphaned in search of his father, the novel never ceases to entertain as Jonathan learns the ropes of sea life. The reader learns the ship's nomenclature, discipline and command structure, food preparation, the proper loading and operation of cannon. One even learns the difference between how British and French ships operated back in the early 1800s. Characters are interesting and sympathetic, or unsympathetic, as the case may be. The reader will grow to admire the officers of the Poseidon and her crew-and despise French Capt. Champagne and his knife-wielding cohort, Marcel. Greene's swashbuckling tale of high-seas adventure is pure, uncomplicated fun." Clive Cussler: "A robust story of a young lad in the British navy during the Nelson years. A thorough insight and beautiful portrait of those days under wind-blown sails and the creak of wooden hulls. Peter Greene has created a story that shines from every page. An excellent book. He truly nails an insight of nineteenth century sailing ships and their crews." PREVIOUSLY RELEASED AS "SKULL EYE ISLAND

Hardcore Gaming 101 Presents: Castlevania (Color Edition)


Kurt Kalata - 2014
    Welcome to the hell house! Hardcore Gaming 101 Presents: Castlevania includes 158 pages with full reviews of over thirty Castlevania titles - starting from the 1986 Nintendo original up to the 2014 Lords of Shadow 2 - plus reviews of clone games, soundtracks, books, trivia, and more!