Wired


Douglas E. Richards - 2005
    But what if this transcendent level of intelligence brings with it a ruthless megalomania? David Desh left the special forces after his team was brutally butchered in Iran. Now he has been reactivated for one last mission: find Kira Miller, the enigmatic genius behind a bioterror plot that threatens millions. But when Desh learns that the bioterror plot is just the tip of the iceberg, he is thrust into a byzantine maze of deception and intrigue, and he becomes a key player in a deadly game he can't begin to understand. A game that is certain to have a dramatic impact on the future course of human history. . .

Starfarers


Vonda N. McIntyre - 1989
    Reissue.

The Door Into Fire


Diane Duane - 1979
    Herewiss does have a talent for more mundane sorcery, and (aided by the unearthly creature Sunspark) he uses it to rout the armies besieging Freelorn. But now Herewiss faces a devastating choice.His time to master the blue Fire is running out. Should he join Freelorn in his fight to regain his kingdom? Or should he seek out the ancient keep in the Waste where doors lead into other worlds -- perhaps even the door whose use will teach him to control the Power that he must master or die?...

2312


Kim Stanley Robinson - 2012
    Scientific and technological advances have opened gateways to an extraordinary future. Earth is no longer humanity's only home; new habitats have been created throughout the solar system on moons, planets, and in between. But in this year, 2312, a sequence of events will force humanity to confront its past, its present, and its future.The first event takes place on Mercury, on the city of Terminator, itself a miracle of engineering on an unprecedented scale. It is an unexpected death, but one that might have been foreseen. For Swan Er Hong, it is an event that will change her life. Swan was once a woman who designed worlds. Now she will be led into a plot to destroy them.

The Tomorrow Code


Brian Falkner - 2008
    . . .Tane and Rebecca aren’t sure what to make of it—a sequence of 1s and 0s, the message looks like nothing more than a random collection of alternating digits. Working to decode it, however, Tane and Rebecca discover that the message contains lottery numbers . . . lottery numbers that win the next random draw! Suddenly Tane and Rebecca are rich, but who sent the numbers? And why? More messages follow, and slowly it becomes clear—the messages are being sent back in time from Tane and Rebecca’s future. Something there has gone horribly wrong, and it’s up to them to prevent it from happening. As they follow the messages’ cryptic instructions, Tane and Rebecca begin to suspect the worst—that the very survival of the human race may be at stake.

The Space Between Worlds


Micaiah Johnson - 2020
    Enter Cara, whose parallel selves happen to be exceptionally good at dying—from disease, turf wars, or vendettas they couldn’t outrun. Cara’s life has been cut short on 372 worlds in total.On this Earth, however, Cara has survived. Identified as an outlier and therefore a perfect candidate for multiverse travel, Cara is plucked from the dirt of the wastelands. Now she has a nice apartment on the lower levels of the wealthy and walled-off Wiley City. She works—and shamelessly flirts—with her enticing yet aloof handler, Dell, as the two women collect off-world data for the Eldridge Institute. She even occasionally leaves the city to visit her family in the wastes, though she struggles to feel at home in either place. So long as she can keep her head down and avoid trouble, Cara is on a sure path to citizenship and security.But trouble finds Cara when one of her eight remaining doppelgängers dies under mysterious circumstances, plunging her into a new world with an old secret. What she discovers will connect her past and her future in ways she could have never imagined—and reveal her own role in a plot that endangers not just her world, but the entire multiverse.

Underground


Chris Ward - 2012
    Now it is their only chance for survival... Britain in 2075 is a dangerous place. A man known only as the Governor rules the country with an iron hand, but within the towering perimeter walls of London Greater Urban Area anarchy spreads unchecked through the streets. In the abandoned London Underground station of St. Cannerwells, a group of misfits calling themselves the Tube Riders seek to forget the chaos by playing a dangerous game with trains. Marta is their leader, a girl haunted by her brother's disappearance. Of the others, Paul lives only to protect his little brother Owen, while Simon is trying to hold on to his relationship with Jess, daughter of a government official. Guarding them all is Switch, a man with a flickering eye and a faster knife, who cares only about preserving the legacy of the Tube Riders. Together, they are family. Everything changes the day they are attacked by a rival gang. While escaping, they witness an event that could bring war down on Mega Britain. Suddenly they are fleeing for their lives, pursued not only by their rivals, but by the brutal Department of Civil Affairs, government killing machines known as Huntsmen, and finally by the inhuman Governor himself.