The Forever King


Molly Cochran - 1992
    The Grail is his by chance, this time, but the power to keep it--a power as ancient as time itself--is his by right.Now he must stay alive--battling foul sorcery and indefatigable assassins--long enough to use that power."A fresh and exciting view of the Arthur legend." —Robert Jordan on Molly Cochran's The Forever King

How to Survive a Robot Uprising: Tips on Defending Yourself Against the Coming Rebellion


Daniel H. Wilson - 2005
    Robots have descended on us from outer space, escaped from top-secret laboratories, and even traveled back in time to destroy us.Today, scientists are working hard to bring these artificial creations to life. In Japan, fuzzy little real robots are delivering much appreciated hug therapy to the elderly. Children are frolicking with smiling robot toys.It all seems so innocuous. And yet how could so many Hollywood scripts be wrong?So take no chances. Arm yourself with expert knowledge. For the sake of humanity, listen to serious advice from real robotics experts. How else will you survive the inevitable future in which robots rebel against their human masters?

The Lord of the Rings: Weapons and Warfare


Chris Smith - 2003
    From the graceful and proficient Elves to the horrendous war machines of the Dark Lord, each culture's approach to warfare is explained - how they fought, why they were fighting, what armor they wore and what weapons they used against their enemies. Now you can get as close to a marauding Orc as you could ever wish, without suffering the consequences!Treating the filmmakers' notes, designs and props as a true archive, Weapons and Warfare describes in detail every major conflict depicted in the film trilogy - from The Last Alliance of Elves and Men to the climactic Battle of the Pelennor Fields - each accompanied by a battle diagram from the films' chief designers.Armed with a wealth of fascinating facts and unique imagery, and with an exclusive foreword by Christopher Lee and an introduction by the Academy Award winner Richard Taylor, Weapons and Warfare promises to be the most striking companion to The Lord of the Rings movie trilogy published to date.

Clypsis


Jeffrey A. Carver - 1987
    Share the dream of Mike Murray as he makes his way from the racing pit to the cockpit of the universe's most dangerous and exhilarating challenge.Roger Zelazny and Jeffrey A. Carver launch a sensational series with technical blueprints of the racing ships by visionary automotive designer Hayashi.A Byron Preiss Book

The Manual of Aeronautics: An Illustrated Guide to the Leviathan Series


Scott Westerfeld - 2012
    Loaded with detailed descriptions and elaborate, four-color illustrations of Darwinist beasties and Clanker walkers, weapons, transport, and uniforms, this manual highlights the international powers that Deryn and Alek encounter throughout their around-the-world adventures. This guide draws back the curtain and reveals the inner depths of Westerfeld's fascinating alternative world.

The Tolkien Reader


J.R.R. Tolkien - 1966
    This rich treasury includes Tolkien's most beloved short fiction plus his essay on fantasy. Publisher's Note Tolkien's Magic Ring, by Peter S. Beagle The Homecoming of Beorhtnoth Beorhthelm's Son Tree and Leaf On Fairy-Stories Leaf by Niggle Farmer Giles of Ham The Adventures of Tom Bombadil The Adventures of Tom Bombadil Bombadil Goes Boating Errantry Princess Mee The Man in the Moon Stayed Up Too Late The Man in the Moon Came Down Too Soon The Stone Troll Perry-the-Winkle The Mewlips Oliphaunt Fastitocalon Cat Shadow-bride The Hoard The Sea-Bell The Last Ship

The Lands of Ice and Fire: Maps from King's Landing to Across the Narrow Sea


George R.R. Martin - 2012
    Martin’s beloved Song of Ice and Fire series, which started with A Game of Thrones, is bursting with a variety and richness of landscapes — from bitter tundra to arid wasteland and everything in between — that provide a sense of scale unrivaled in contemporary fantasy. Now this dazzling set of maps, featuring original artwork from illustrator and cartographer Jonathan Roberts, transforms Martin’s epic saga into a world as fully realized as the one around us.The centerpiece of this gorgeous collection is guaranteed to be a must-have for any fan: the complete map of the known world, joining the lands of the Seven Kingdoms and the lands across the Narrow Sea for the first time in series history. But this is just one of many unique maps that aren’t available anywhere else. There is an alternate version that tracks the movements of the series’ protagonists throughout their vast world, along with more detailed versions of the western, middle, and eastern thirds of the world; a full map of Westeros, combining North and South; one of the Dothraki Sea and the Red Wastes; and the Braavos city map. And here, too, are fan favorites detailing everything from urban sprawl to untamed wilds: maps of King’s Landing; The Wall and Beyond the Wall; the Free Cities; and Slaver’s Bay, Valyria, and Sothyros.Never before has the entire scope of Martin’s universe been so exhaustively and fascinatingly depicted. The maps in this beautiful, one-of-a-kind atlas will enrich your reading or viewing experience, provide another view of your favorite characters’ epic journeys, and open up captivating new worlds — plus, they’ll look great on any castle wall.

Firefly: The Official Companion Volume One


Joss Whedon - 2006
    Set 500 years in the future, Firefly centres around Mal Reynolds, captain of the ship-for-hire Serenity and its eclectic crew of galactic misfits. When he takes on two passengers, a young doctor and his mysterious, telepathic sister, he gets much more than he bargained for. This official companion is just what the show¹s fervent fans, the 'Browncoats', have been waiting for, with unseen photos, scripts, behind the scenes secrets, and exclusive input from the cast and crew, including of course creator Joss Whedon.

Geek Wisdom: The Sacred Teachings of Nerd Culture


Stephen H. Segal - 2011
    Clearly, geeks know something about life in the 21st century that other folks don’t—something we all can learn from. Geek Wisdom takes as gospel some 200 of the most powerful and oft-cited quotes from movies (“Where we’re going, we don’t need roads”), television (“Now we know—and knowing is half the battle”), literature (“All that is gold does not glitter”), games, science, the Internet, and more. Now these beloved pearls of modern-day culture have been painstakingly interpreted by a diverse team of hardcore nerds with their imaginations turned up to 11. Yes, this collection of mini-essays is by, for, and about geeks—but it’s just so surprisingly profound, the rest of us would have to be dorks not to read it. So say we all.

The Steampunk Bible


Jeff VanderMeerJake von Slatt - 2011
    The Steampunk Bible is the first compendium about the movement, tracing its roots in the works of Jules Verne and H. G. Wells through its most recent expression in movies such as Sherlock Holmes. Its adherents celebrate the inventor as an artist and hero, re-envisioning and crafting retro technologies including antiquated airships and robots. A burgeoning DIY community has brought a distinctive Victorian-fantasy style to their crafts and art. Steampunk evokes a sense of adventure and discovery, and embraces extinct technologies as a way of talking about the future. This ultimate manual will appeal to aficionados and novices alike as author Jeff VanderMeer takes the reader on a wild ride through the clockwork corridors of Steampunk history.Praise for The Steampunk Bible:"The Steampunk Bible is an informed, informative and beautifully illustrated survey of the subject." -The Financial Times"The Steampunk Bible is far and away the most intriguing catalog of all things steam yet written." -The Austin Chronicle “It’s hard to imagine how VanderMeer and Chambers could have put together a stronger collection. Its publication marks a significant, self-conscious moment in the history of the movement.”—PopMatters.com

The Ruins of Ambrai


Melanie Rawn - 1994
    But the greater the magic, the greater the peril—and Lenfell was soon devastated by a war between rival Mageborn factions that polluted land, sea, and air with Wild Magic and unleashed the hideous specters known as Wraithenbeasts.Generations after that terrible war, with the land recovered from crippling wounds and the people no longer threatened by genetic damage, Mageborns still practice their craft—but under strict constraints. Yet so long as the rivalry between the Mage Guardians and the Lords of Malerris continues, the threat of another war is ever-present. And someone has been planning just such a war for many long years, the final strike in a generations-old bid for total power....

Daughter of Regals and Other Tales


Stephen R. Donaldson - 1984
    Enter a world of mystics and unicorns, angels and kings -- all realized with the same dazzling style and imagination that has made Stephen R. Donaldson a modern master of the fantasy genre.Daughter of Regals is a fantasy novella concerning a unique royal line and an unusual conception of magic.The Conqueror Worm is a deliciously creepy "horror" piece in which havoc is wreaked by one lowly centipede.Ser Visal's Tale begins as a simple story told over several flagons of wine at the local inn, this novella ends with a surprising twist.Gilden-Fire is the famous chapter about Korik of the Bloodguard and his mission to Seareach that was part of the original manuscript of The Illearth War, but omitted from the published version.

Sisters of the Raven


Barbara Hambly - 2002
    The wells are running dry, and the Sun Mages have been unable to call the rains. Frustrated Mages across the land can no longer work the magic that once ran their empire. Now the magic lies solely in the hands of a few women - the first ever to have developed magical powers.

Kingdoms of the Wall


Robert Silverberg - 1992
    At its Summit, on the highest peak of all, far above the clouds, live the gods themselves. Each year, from the village of Jespodar at the foot of the imposing Wall, twenty men and twenty women, selected and trained at arduous length, set forth on a Pilgrimage. Against overwhelming odds they will attempt to scale the Summit, meet with the gods, and gain new knowledge. A few Pilgrims will return as madmen. Most will never be seen again.For Poilar Crookleg, the Pilgrimage has been a lifelong dream. Years ago he and his childhood friend Traiben vowed that they would one day make the Pilgrimage together, converse with the gods, and return not as madmen but as teachers of wisdom. Now it is their year of selection, and the two young men set forth among the chosen forty, determined to succeed where so many before them have failed.Along the way, they must brave ghosts and ravenous Wall-hawks, traverse terrifying Kingdoms and blasted landscapes of heat and ice, and then face the greatest challenge of all…the temptation of eternal life in a paradise of pleasure. At the end, for the few who endure, lies the Summit itself, and with it the secret of the gods—a secret so strange and unsettling that it will shatter centuries of belief and change the world forever.In Kingdoms of the Wall, Robert Silverberg has crafted a masterpiece of the first order, an adventure filled with awesome mystery and disturbing revelation, a voyage to the heart of creation itself as the inhabitants of an alien world strive to learn the truth about themselves and their gods, a truth as harsh and unforgiving as the forbidding heights of Kosa Saag.

The Anvil of the World


Kage Baker - 2003
    So has her talent for clever dialogue, and pointed social commentary with a light touch.The Anvil of the World is her first fantasy novel, a journey across a fantastic landscape filled with bizarre creatures, human and otherwise. It is the tale of Smith, of the large extended family of Smiths, of the Children of the Sun. They are a race given to blood feuds, and Smith was formerly an extremely successful assassin. Now he has wearied of his work and is trying to retire in another country, to live an honest life in obscurity in spite of all those who have sworn to kill him.His problems begin when he agrees to be the master of a caravan from the inland city of Troon to the seaside city of Salesh. The caravan is dogged with murder, magic, and the brooding image of the Master of the Mountain, a powerful demon, looking down from his mountain kingdom upon the greenlands and the travelers passing below. In Salesh, Smith becomes an innkeeper, but on the journey he befriended the young Lord Ermenwyr, a decadent demonic half-breed. Each time Ermenwyr turns up, he brings new trouble with him.The outgrowth of stories Baker has been writing since childhood, as engaging as Tolkien and yet nothing like him, Smith's adventure is certainly the only fantasy on record with a white-uniformed nurse, gourmet cuisine, one hundred and forty-four glass butterflies, and a steamboat. This is a book filled with intrigue, romance, sudden violence, and moments of emotional impact, a cast of charming characters, and echoes of the fantasy tradition from Lord Dunsany and Fritz Leiber to Jack Vance and Roger Zelazny.